Started by eidis, May 24, 2014, 08:03:05 AM
Quote from: cr4zymanz0r on June 15, 2014, 02:44:07 PMIs there a reliable way to edit this image from a PC to add more games/files to it?
Quote from: eidis on June 16, 2014, 03:39:54 AM Hi Neshek ! Your translation looks very good so it will definitely be included in the next image. Keep up the good work !Eidis
Quote from: RobIvy64 on June 15, 2014, 04:18:19 PMhttp://nfggames.com/X68000/uploads/X68000_V4_IL.HDSAnd here is the V4 image with Illumination Laser added to Games3! The file is uploading, so give it an hour or two.
Quote from: eidis on May 24, 2014, 06:11:53 PMHi Guys ! Already found a bug in V4. The following games in Games2 got accidentally broken:AlgarnaNamachuukeiSquare Resort You can easily remedy the situation by editing their !Start.bat and making sure that SUBST command is pointing to Games2 instead of Games. Sorry for the caused inconvenience.Keep the scene alive !Eidis
QuoteSEVERAL HOURS LATER EDIT: wow you have ninja-edited and overhauled nearly all of your original posts! This thread doesn't make much sense anymore.
; Generated by QuickSFV v2.36 on 2014-06-21 at 19:18:32; http://www.QuickSFV.org;; 943718400 23:35.46 2014-05-23 X68000_V4.HDSX68000_V4.HDS E20F691A
Quote from: eidis on June 22, 2014, 02:26:15 AM Hi RobIvy64 ! The whole purpose for the newly introduced patch system is to save space and bandwidth. I strongly doubt that most of us would like to download large amounts of data only to find out that a few Mb of the original content was changed. The patch also makes deploying updates very fast, easy and convenient. I tested it and can proudly say that it will help in releasing more frequent updates. And yes, the patches only work with the baseline image and not modified ones. You brought up a good point. I should have included a CRC32 checksum for the source baseline image to avoid confusion. Code Select Expand; Generated by QuickSFV v2.36 on 2014-06-21 at 19:18:32; http://www.QuickSFV.org;; 943718400 23:35.46 2014-05-23 X68000_V4.HDSX68000_V4.HDS E20F691AKeep the scene alive !Eidis
QuoteWhy not release updates via a zip file, with the appropriate updated folders?
QuoteAn extractable archive consumes as much space and bandwidth as a proprietary patching program image.
QuoteIt's simple, and preserves high score and save data for the users.
QuoteI'm not trying to be difficult, I just don't understand why we have to travel around the block just to go next door, so to speak.
Quote from: eidis on June 22, 2014, 03:26:23 AM Hi RobIvy64 !QuoteWhy not release updates via a zip file, with the appropriate updated folders? Because some programs have Japanese characters in their file names and that can cause them not to work when imported back to the image due to differences in computers codepages. I had data corruption in the past due to this and was forced to thoroughly test the whole image because of that. However, I used DiskExplorer back then so it could be related to it. Let's test your proposal. Download the Temp.zip and try to import the contents using windrv.sys (also included in the archive). You will have to add the following line in config.sys "DEVICE = \SYS\WINDRV.SYS" \=Yen sign. I have included a few troublesome games which were victims of data corruption in the past. VBall and GenpeiToumaden should work or not work at all. AfterBurner might crash when Level1 is starting. R_Type can have corrupt graphics beneath the playfield. Try them and tell me how it went.http://nfggames.com/X68000/Uploads/Temp.zipQuoteAn extractable archive consumes as much space and bandwidth as a proprietary patching program image. True, but what will happen if I release 10 updates ? One will have to go through all ten of them seperately ? I could integrate all previous updates in the next one but that would defeat the purpose of not using the patcher.QuoteIt's simple, and preserves high score and save data for the users.Very good point. The updating process will be a lot slower though.QuoteI'm not trying to be difficult, I just don't understand why we have to travel around the block just to go next door, so to speak.The answer to your question is data integrity. X68000 is notorious for damaging data on its storage, especially on MO-DISKS and SASI hard drives with earlier SxSI drivers which did not have the DMA patch. That is why I am extremely cautious about preserving data integrity.Keep the scene alive !Eidis
QuoteWe should create a standard for patch disks so people can apply them themselves easily without having to reflash their entire disk. I thought about doing this for the music disk too since I have a hand full of stuff that isn't on it.Maybe something as simple as an NFO/HED file, 1 or more disks with spanned LZH or something and a command in the autoexec.bat that automagically installs the proper stuff to the proper location. Maybe a 'which disk [a]' prompt or something.
QuoteAs an aside, it might be fun to do intros for these patch disks. Or to commemorate releases of the HDD. Could be good experience for people who want to learn to code for x68k.
QuoteBarring an easy solution to getting V4 into my Compact without taking apart I fear it will never grace it.
Quote from: eidis on October 01, 2014, 06:40:14 AM Hi X-Col !Highlight one and press "E" key.Keep the scene alive !Eidis