Illumination Laser found?

Started by caius, June 03, 2014, 06:01:20 PM

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sharp

Thank you Lawrence.

& Yes, really, I dont want to squander any possibility of future involvement with NFG.

He made a point to mention NFG.

;D

BlueBMW

#41
Well things certainly have become interesting...

I have no desire to go against the wishes of the games creator.  If he/she is willing to release it to us at some point for a modest price then Im all for that situation.

In the mean time I will hold onto this copy from this auction until we hear more from the games developer. I know everyone is/was excited to finally get to play this one but I think we had best be patient and honor the developers wishes.  Our x68000 community is too small to alienate anyone.

Thanks for the info sharp.

sharp

Thank you for your understanding Bluebmw. TERRA will be very glad to know.
& There is no reason to let my news be a party pooper for anyone.
This is still being released soon. We will all be able to play this.


RobIvy64

#43
Sharp, unfortunately you are not the first person to claim that they "know the developer", then disappear. You have to understand why people would initially be skeptical. I believe what you are saying is sincere.

I hope the developer of this game is flattered by the overwhelming desire to have this game available to the X68000 community. It looks like a fantastic game, with an incredible soundtrack. If he decided to sell the game, I would be the first in line to buy a copy.

I really REALLY hope he can put the finishing touches on the game and release it soon :).
"Console Mods" lurker

wildo2ne

I can understand the wishes of the author and the idea of anti piracy here. That being said I would have to say that at some point most if not all software for the X68 would have to fall into abandonware, now who decides the time frame and who decides what qualifies I cannot say but in the meantime I agree that it would be the right thing to do to honor the developers wishes.

gabby32


eidis

If only we had some X68000 coding guru in this forum who could show us the light..........

Keep the scene alive !
Eidis
X68000 personal computer is called, "X68K" or "no good good" is called, is the PC that are loved by many people today.

RobIvy64

WHOA!

I never noticed the 最終版

"Final Version"

What's up with that?
"Console Mods" lurker

Neshek

(Thread read)
Head. Hurts.

Anyway, congratulations for the auction.
And let's wait patiently for err.. The final version of the final version of Illumination Laser ;)

myogame

Hello everyone.

I am the developer of this software.
I will release the latest version of this software to you.
I am glad to it.

www1.axfc.net/u/3258752?key=ILX68K

I would like to thank Mr. sharp.
I would like to thank Mr. BlueBMW.
And I respect the members of the NFGgames SIG X68000.
Thank you very much.

eidis

#50
 Hello  Mr.TERRA,

Thank you for your hard work and generous gift. It is a great honor for us to have you in this forum. Your game has fantastic game play, one of the best X68000 soundtracks and is a real work of art. This is a very special moment for us.

Mirror added:
http://nfggames.com/X68000/Games/IlluminationLaser/

Sharp mentioned in one of his previous posts that there will be an interview with the creator. Could you please explain to us which tools were used to create Illumination Laser, tell about the games history, what inspired you to make it, its timeline and tell us about the X68000 history in Japan ? Feel free to write in Japanese. I am sure that many of our forum members will gladly translate your work with respect and dignity which it deserves. Thank you once again and hope that you will become a regular visitor of GameSX.

ありがとうございます。

Keep the scene alive !
Eidis

X68000 personal computer is called, "X68K" or "no good good" is called, is the PC that are loved by many people today.

NFG

Welcome to the forum, myogame.  Thank you for your efforts.

I'll be checking out your game after the Japan v Cote d'Ivoire game.  =D

Opethian

030 mode! I'll be sure to use the original spec thanks!

RobIvy64

Oh. my.

THANK YOU!

I'm weeping with joy!
"Console Mods" lurker

98pacecar

Wow!! What a great release!!! Thank you for being kind enough to bring this to the community!

Now I just wish I had a 4mb machine so I could play it.  :-[

RobIvy64

I have 4MB, but it looks like I will need more! :(

"Console Mods" lurker

BlueBMW

#56
I got the game to run just fine off of a hard drive on an XVI unit.  I couldnt get a disk to write properly with the image provided though...  I tried converting the .dim to .xdf but got an error stating it couldnt be done.  I tried writing the .dim directly with disk image 1.3b but the system still will just reject the disk.  Im trying to write it on a 3.5" floppy for use on an x68030 compact unit.

RobIvy64

Oops! I had to reseat my RAM board, and now it works!

What a beautiful game! Thank you again for sharing it with us :)
"Console Mods" lurker

cr4zymanz0r

What exactly is the best/easiest way to get this onto the HDD?

AnnaWu

A nice present, myogame/TERRA. Thanks a lot.

caius

Hi all, this is a great day for the X68000 community, finally the hunt for Illumitation Laser is over.Thanks to the creator Mr. myogame/TERRA to release it.
I have uploaded to the FTP a dedicated SCSI HDD image,  it's only 10MB, you can download it from here:

http://nfggames.com/x68000/Uploads/IlluminationLaser_HDD.zip

k.h.

A BBIGthanks to all the people involved for making this possible !

eidis

#62
BlueBMW,

Illumination Laser uses 9 sector driver which allows using density of 1.4MB instead of standard 1.2MB and that makes it incompatible with software which only work with standard 1.2MB images. You can see a message "9SCIPL" when booting from the floppy. First it reads the driver from boot sector and then makes the extended format available. The game is too big for standard format but surely can be duplicated. It is possible to make it a two floppy game but I think that could be against the authors wish. Tutorial coming soon.

Keep the scene alive !
Eidis
X68000 personal computer is called, "X68K" or "no good good" is called, is the PC that are loved by many people today.

k.h.


Can someone who was involved in getting this game talk to the author about this ? I would really like to play this on my Sharp, but mine is without a HD ....

Quote from: eidis on June 15, 2014, 06:53:47 PM
BlueBMW,

Illumination Laser uses 9 sector driver which allows using density of 1.4MB instead of standard 1.2MB and that makes it incompatible with software which only work with standard 1.2MB images. You can see a message "9SCIPL" when booting from the floppy. First it reads the driver from boot sector and then makes the extended format available. The game is too big for standard format but surely can be duplicated. It is possible to make it a two floppy game but I think that could be against the authors wish. Tutorial coming soon.

Keep the scene alive !
Eidis

caius

Quote from: eidis on June 15, 2014, 06:53:47 PM
BlueBMW,

Illumination Laser uses 9 sector driver which allows using density of 1.4MB instead of standard 1.2MB and that makes it incompatible with software which only work with standard 1.2MB images. You can see a message "9SCIPL" when booting from the floppy. First it reads the driver from boot sector and then makes the extended format available. The game is too big for standard format but surely can be duplicated. It is possible to make it a two floppy game but I think that could be against the authors wish. Tutorial coming soon.

Keep the scene alive !
Eidis

Right, you can also use the 9CSDRV driver to access tothe contents of the disk.
Anyway, I've just converted the original .DIM into two 1.2MB .XDF disk images so, if the author will give me the OK, I can release this two floppy version of Illumination Laser.

eidis

#65
 Hi Guys !

Here is the floppy disk mastering software:
http://nfggames.com/X68000/Games/IlluminationLaser/IL_Floppy_Mastering_from_HDD.zip

Copy all files to X68000 HDD, then run !Format.bat and !Write.bat

Keep the scene alive !
Eidis
X68000 personal computer is called, "X68K" or "no good good" is called, is the PC that are loved by many people today.

caius

#66
Quote from: eidis on June 15, 2014, 10:55:58 PM
Hi Guys !

Here is the floppy disk mastering software:
http://nfggames.com/X68000/Games/IlluminationLaser/IL_Floppy_Mastering_Software.zip

Copy all files to X68000 HDD, the run !Format.bat and !Write.bat

Keep the scene alive !
Eidis

So, we can split it in two disk?Can I upload my two-disks version too?Images are ready to be written back to disks, I chose for a more simple solution.Anyway I contacted the author so I'm waiting for his permission.

eidis

 No, wait !

There is a way to make a proper 2HD installation floppy which will create 2HS floppy disk and write everything to it. Coming soon......

Keep the scene alive !
Eidis
X68000 personal computer is called, "X68K" or "no good good" is called, is the PC that are loved by many people today.

RobIvy64

"Console Mods" lurker

eidis

#69
 Hi Guys !

I present to you a simple way of how to transfer Illumination Laser to X68000 systems which do not have a hard drive.

Download the Floppy Mastering kit from here:
http://nfggames.com/X68000/Games/IlluminationLaser/IL_Floppy_Mastering_from_FDD.zip

It is a regular 2HD XDF file which can be written to floppy disk with well known tried and tested methods. It will format a floppy disk in drive 1 to 2HS, install 9SCIPL into the formatted floppy's boot block and unpack the game files.

Keep the scene alive !
Eidis
X68000 personal computer is called, "X68K" or "no good good" is called, is the PC that are loved by many people today.

Neshek

Big thanks to Terra/Myogame for sharing this great game :)

Thumbs up guys for auction, communication with author and help/DL/soft to get it run :)

In one word:
Brilliant.

sharp

 8) Here it goes.

First of all

THANK YOU TERRA, he is the man who made this game, and did so much work for everyone...

Thank you to the few that thanked me.

I dedicate my efforts in this archeological-esque expedition to all the people no longer on this planet.
As well as all the people who were taken out of the game, this 1 is for you MJClark.
& For the people I miss.

I have to thank the following:
TERRA!!!!!!! Nagai! pipixvi! Markun! dy_mp! IC_KAZE!!!! Trap15! Robivy64! AKRATEN! Everyone here! & everybody else I did not mention.

Now I will attempt to recollect the past years of efforts involved with tracking this down and getting it out there.

It all started when I spoke with AKRATEN and he acted like x68000 were the best. They were mythical, I had never even seen 1 before in person.
That led me to emulation, that helped me learn a good bit about x68k.
Then I found out about undumped games. I noticed a thread started by Robivy64 a good while ago mentioning IlluminationLASER.

I tried to find it, but only could find the composers website (IC-KAZE).

I emailed him in 2012...

Never got a response.

NOW, inbetween that time, I got money, and was able to afford a real x68k. bluebmw and lydux helped me so much. this opened many doors for me, & I have to say lydux and bluebmw are great people.

I made a twitter early 2013, and started getting into contact with as many people in the x68k scene in the motherland as I could...

made some really real connections with great magnificent people in nippon.

Through this series of connections, I was guided through unbelievable social paths, contacting another, to be directed to another! etc.

I was directed to the creator after speaking with 15+ people in the scene, like social pong.

He informed me that he got his x68000 from his parents house and his PSU was dead after so many years.
I tried to help him get it repaired by a local there.

Then silence... It seemed unlikely at this point...

Despite the silence and lack of information, I continued the pursuit.

This went on all 2013, & I devoted the better part of 2013 to finding IlluminationLASER. everyday I thought about it. & I would often mention it on twitter daily, or nearly... I am sorry for the local greats in japan that I annoyed with that... (laughs)

When Christmas came in 2013, I mentioned it fleetingly, but then a incredibly gorgeous young girl came into my life.
So I was not thinking about games at all from december until a few months ago...


A few months ago, I finally got the email back.

If you do something for the better of the entirety, it will succeed.

If someone told me I would have done this back when I joined the shmups forum? I would have said they were lying... but I really did manage to accomplish all of this from nothing.
Just thanks to the people that shined light on this masterpiece, & of course the creator of the masterpiece, and everyone inbetween.

I did not get any money for this... I did this out of the love for the community, and for the love of the greatest truths soon to be found.

The series of contact went like this over the years.

akraten
robivy64
trap15
nagai
aoi68k
ic_kaze
dy_mp
markun
pipixvi
TERRA






NOW...

About that interview, my great friend TERRA was rushed while I was sleeping. Therefore he released it himself.
He was scheduled to release it at a retro computer festival a few hours later, so he just posted it.

I still intend to interview my great friend if he is willing, which I am almost sure he will be!

Lets do something fun, an interactive interview with the community,

post your questions in private message to me, & I will return with the answers!




NOW

if anybody finds any bugs or glitches, send me a private message with the details.
there potentially could be a revision if there is a bug.


Regards from your neighborhood x68k archeologist,
Sharp/AstralAlgorithm/Purpbullets

RobIvy64

#72
What a great story! The story of how this game saw a release is as entertaining as the game itself! I'm glad I could play a part in it :). Your hard work and dedication to finding this treasure is much appreciated. I hope Terra can enjoy seeing so many gamers enjoy his work.

I don't know ANY Japanese, so all I could do was keep bumping threads and sharing the game with people.

As for bugs or changes to the game:

One thing I did change that seemed to help balance out the audio, was add "-BGM_VOL4" to the I.X command. The sound effects seem to be quite a bit louder than the music, and adding this setting creates the perfect balance. I love the music, so I wanted to be able to hear more of it :)
"Console Mods" lurker

98pacecar

Thanks to RobIvy64, I got a chance to see this in person and play a quick round today. I can safely say that this release will make the interest in ram expansions go up with people wanting to play it!

I'm sure there's no way to do it, but if it could run on even a 2mb machine, that would open it up to more folks to enjoy. Regardless of how it goes, it's still an amazing release!

eidis

#74
 Thank you Mr.TERRA, Sharp and RobIvy64 for making it happen ! Sharp, you have a very good talent of telling stories. Looking forward to your next post.

Illumination Laser repository is now complete
http://nfggames.com/x68000/Games/IlluminationLaser/

Keep the scene alive !
Eidis
X68000 personal computer is called, "X68K" or "no good good" is called, is the PC that are loved by many people today.

neko68k

Super great news. Thanks so much to everyone involved. We have a lovely community here, I don't care what anyone thinks :) It's pretty sweet to finally get the original MCDRV versions of the music. They're ever so slightly different the the MXDRV converted version on the Music HDD.

For anyone interested, I am using MCDRV and PCM8 that are on the music hard disk. Just run MCDRV instead of MXW. If MXW is already running, try 'mxw -r' to unload the memory resident driver. Then MCDRV should work. This works in MMDSP just like MXW.


sharp

#76
Quote from: RobIvy64 on June 16, 2014, 12:40:16 PM
What a great story! The story of how this game saw a release is as entertaining as the game itself! I'm glad I could play a part in it :). Your hard work and dedication to finding this treasure is much appreciated. I hope Terra can enjoy seeing so many gamers enjoy his work.

I don't know ANY Japanese, so all I could do was keep bumping threads and sharing the game with people.

As for bugs or changes to the game:

One thing I did change that seemed to help balance out the audio, was add "-BGM_VOL4" to the I.X command. The sound effects seem to be quite a bit louder than the music, and adding this setting creates the perfect balance. I love the music, so I wanted to be able to hear more of it :)

Thanks robivy64! Good to know!

The intricacies involved were hard to believe... Its hard to describe, but each interaction took a while, sometimes taking months between people. The whole time, not being informed anything definite. It truly seemed impossible, and I did not think it would happen...


Also, let me mention this, because so many details went into play during this.

Trap15 spoke with nagai previously about IlluminationLASER, about a year before I did.

I also am sure they saw the threads, so thank you robivy64 and everyone else that was curious.




TERRA has agreed to do the interview under certain conditions!  ;D
I have received great questions so far! Thanks everyone!
More people should send a question, or multiple!
The more questions the merrier.
I would like to get as many involved as possible!

sharp

#77
To answer the questions of purchasing physical copies from TERRA? It will not happen.
He is adamantly against that. Mainly for respect.
The differences between IlluminationLASER "final" and "rebuild" are truly non existent.
Same exact code, LIGHTSPEC is just reworked for use on machines less than 030.
If you want the original in full glory? Just use ORIGINALSPEC, if you can handle it.
ORIGINALSPEC is unaltered entirely. The only difference being what is written beneath the name of the game & end credits...
Please understand, he did not have to do any of this. It would not have been released if certain actions had not been taken...
It had been 10 years since he worked with the x68k. When I asked him if I could buy a copy (I offered a LOT of yen) He conscientiously decided to have fun, dust off his x68k, and try to improve his previous creation.
He worked on it for a year in spare time...
He then decided to release it for free. He had a chance to get tons of yen then, but never even mentioned the yen when we were working together...
He did this out of generosity and love and whatever other reasoning might have been involved.
Please dont disrespect his generosity and great work. TERRA is a great person, and I want to thank him again.
I also want to mention how much of an honor and privilege it is to be able to say I worked with TERRA, and so many others.




You already have what you want, for free.  ;D  8)

Terra hopes you all will understand. Im sure anyone with any sense can.
This is his gift to you. He does not want money for this, and it is pointless to sell it when it is free.99.
Please enjoy.


EDIT: pertaining to the above "lack of original code" I was mistaken, that robbery was uninvolved with TERRAs reasoning behind his work. He still had the source code. Just wanted to polish his jewel.

Opethian

He doesn't have to rework anything I'll buy a disk to support his current efforts not for improvements.

RobIvy64

Everyone seems to be loving the game so far, myself included.

I can speak for everyone here in saying that we are extremely grateful for his generosity in sharing his work with us.

The game is a unique addition to the X68000 library that outshines the dozens of other shooters on the system. I love it's music and unique style and gameplay mechanics.
"Console Mods" lurker