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#81
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by incrediblehark - October 30, 2024, 09:38:13 PM
Thank you for the feedback and I'm glad you are enjoying the image! To answer your question, certain games like New Zealand story do not boot from HDD on a SCSI machine. I believe your pro is SASI so the game should work fine with the SxSI drivers installed. Try Bonanza bros and see if it will play for you. That one seems to only boot from a SCSI device opposite of the NZS issue.

EDIT: Disregard - I now have Bonanza Bros. Booting on SxSI with BlueSCSI. Will keep troubleshooting Henkan Bancho.
#82
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by Amano - October 30, 2024, 09:04:54 PM
Wow. Just WOW.

I needed a new HD image because I kept getting weird corruption errors in the (very) old version I had in my SD. To my surprise there was a new version from 2023. That made my day!! Working as a charm is with lots of new games!! I decided to come to say THANK YOU but... to my surprise there is another version in the making! I have no words to describe your dedication Incrediblehark. I'd love to know if there's anything I can do to help like testing or anything.

One silly question, I read in your last post that The NewZealand Story is not bootable but I was playing from that old hard disk image. Do you mean that it is not working properly? It had indeed some error when moving into certain areas but the was was bootable and worked mostly fine (tested on a X68000 Pro).

#83
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by incrediblehark - October 30, 2024, 08:53:06 AM
Testing new image on Henkan Bancho with SASI X68000 ACE. Here is my current status related to reported issues:

NOTE: Part of the fix was I needed to reformat my CF card as FAT32 with 64k clusters (classicpc.org suggests largest possible for faster data seek). ExFAT is also faster but the v4 released after 2021 is required for exFAT support, from what I could gather. I'm sticking with FAT32 for compatibility testing with all models.

1. Super Hang On is working - game loads at about the 23 second remaining mark on a 10mhz machine with the bancho. Also to note that I had no crashes while playing Europe with Winning Run soundtrack. I'm marking this as resolved until future issues reported on it.

2. Die Bahnwelt appears to work fine - I couldn't replicate the issue myself but will test more when I do a full hdd test of games.

3. Akumajou Dracula errors and crashes fixed when booting from floppy. Not sure if data corruption caused the issue but appears to be fixed (did a reinstall of the RA960 folder)

3. Star Trader loaded past the noted screen and I was able to start a game and play normally.

4. Garou Densetsu and Detana Twinbee issues fixed from what I can tell. Reinstalled games and I think some of the slowdown was related to PCM8 drivers being loaded for those games.

5. Knight Arms no freezing occurring for me - this was in 10mhz with the Henkan Bancho. Will check again on a full HDD test at 10 and 16mHz. (Game runs really choppy at 10mHz)

6. As noted by spectreman in a previous post, Neural Gear is configured for a mouse. Game loaded fine although takes a little bit to get there.

7. Bonanza Bros. still doesn't boot from SASI/SxSI. Similar to the other SCSI unbootable games like New Zealand Story and Downtown Nekketsu Monogatari. No fix for these yet.
UPDATE: I have Bonanza Bros. Booting fine from SxSI with BlueSCSI. I will continue to troubleshoot Henkan Bancho.

8. SLEEP.X has been updated to rezb1t's current version - should hopefully take care of the system hanging people were experiencing.

9. Aquales can now be played from HDD with saving but requires some extra steps which isn't difficult but people may prefer playing from floppy disk. Not sure if there are any differences with the BEEP rerelease as I don't have that version available to me.

10. Music and video folders fixed to playback correctly.
 

NOTE to Etarikashikoshi RAM/MIDI board users - set both jumpers to the 2-3 positions on your board to avoid crashes and bus errors with MMDSP and some games. I actually suspect a lot of reported bus errors with games like  Daimakaimura and Mahou Daisakusen are related to the odd default IRQ setting of the Etarikashikoshi. If you experience issues with midi and games, try that first. 

EDIT: Tested and can confirm the Etarikashikoshi is not compatible with After Burner's MIDI patched modes.


I think that covers all of the issues reported so far... I still have a full test on actual hardware to perform  and then I can add more content. Let me know if there's anything you'd like me to add as I'm at that point where I can take requests. One last thing, someone asked about X68030 support - I may start to work on this depending on interest. Plan would be to incorporate into existing image I'm working on but with settings for 030 systems when needed. Maybe an mputype check in the .BAT or something.


#84
X68000 Software / Re: Castlevania for X68000 [15...
Last post by rezb1t - October 30, 2024, 01:19:09 AM
Sorry for the double post but I fixed the bug that caused Castlevania to loop forever while loading from Floppy Disk, now both Floppy and hard drive use should work perfectly in v1.6!
#85
X68000 Software / Re: Castlevania for X68000 [15...
Last post by rezb1t - October 30, 2024, 12:54:47 AM
It's been a while, but I've released v1.5! This version was redone completely from scratch, and I fixed a few minor graphical bugs. See the first post for the download!

I recently received an FDX68 and can confirm that I can't boot the hack off of floppy, it just sits showing no disk activity. I'm investigating and hoping to find a fix. For now, I recommend playing off of a hard disk image.
#86
X68000 Software / Re: D no Shokutaku for x68030/...
Last post by z964 - October 28, 2024, 02:12:05 PM
Yes, it says it should work on emulators.
#87
SIG X68000 / Re: What games run on a stock ...
Last post by SomeGuy - October 27, 2024, 09:25:43 PM
Yeah I plan on assembling one of those Pico PSU PCBs , especially since I want to run it on an aussie 240 volts.
#88
SIG X68000 / Re: What games run on a stock ...
Last post by hiker - October 27, 2024, 01:25:11 PM
I also recommend to rebuild the PSU. When I tried to turn on my CZ-600 the first time it immediately blew the fuse inside the computer.
#89
SIG X68000 / Re: Daimakaimura (Ghouls n Gho...
Last post by bobrocks95 - October 27, 2024, 05:06:14 AM
Quote from: z964 on October 21, 2024, 03:55:15 PMI had this same problem just today with a different midi board, and was able to solve it by toggling the IRQ selection switch on my board.  I don't suppose your board has one of those?

Thanks, this did the trick! It was set to IRQ4 and now is on IRQ2 and seems much more compatible.  Daimakaimura gave no errors (and sounds wonderful with General MIDI strings), and Etoille Princesse no longer freezes (it tastefully adds select MIDI drums to the already great FM tracks).  Waiting for MT-32 cables to test further.

It also gave me an opportunity to take another look at the board and see some very cheap production on it, now that I've researched this on reproduction game carts:
- Appears to use a HASL PCB finish which is absolutely not fit for something with an edge connector.  If you were to unplug and replug ~100 times it would probably become unusable.  ENIG is the bare minimum for something like this, preferably hard gold.
- There is ZERO beveling on the edge connector.  No wonder it is so hard to plug in.  Repeated insertion cycles are likely to damage your X68000's I/O slot in the long-term.

Not the end of the world for the type of thing most people will only plug in once or twice and then leave it, but beveling is cheap, and an ENIG finish isn't that much either.  Ideally the guy who made it should have charged ~$20-30 more and gotten Hard Gold, and even at the current price point the connector should be beveled and ENIG.
#90
X68000 Software / Re: D no Shokutaku for x68030/...
Last post by Cris1998XX - October 26, 2024, 11:27:50 PM
Wow, this seems awesome! Is there a way to play it on emulators too?