HDD image V4 released

Started by eidis, May 24, 2014, 08:03:05 AM

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amazin

I'm on and off working on this, trying to make a mix of the X68030 image with the HDD_V4.

I think the games on the X68030 image are better structured (removal of HumanOS files whenever possible, some patched to proper HDD install, instead of having a dozen FDD images in RAM (requiring 12MB of RAM to run), but that image has been subjected to the likes and dislikes of it's creator, and it's missing lots of games.

So I'm trying to make a mix of both into a single image.

Craftsman1234

Quote from: HIggy on May 24, 2023, 05:14:59 PM@Craftsman1234 I don't know what format the Patch is in. Is it a file or on a 'disk image'?

But you should be able to use a Windows X68000 emulator. Mount and boot the HD image then add the Patch files.

If the Patch is not on a disk you should be able to create a digital X68000 disk image and then add the Patch files to it.

It should be doable with a little bit of fiddling.

What we should be doing as a community as getting the V4 image updated with everything and then making sure all the V4 images available for download have the Patches installed.
A bit of work for one person helps everyone else.

I had thought about attempting to do it this way might just work but a lot of work if there are already patched HD images out there,

It was looking like the patch files ran on the SD card as part of the SD2scsi software similar to how a firmware update would be done to the sd2scsi.    The files would be outside of the HD.img files from what I could tell and would alter the disk image.  I could be totally wrong though.

Craftsman1234

Quote from: amazin on May 24, 2023, 06:04:17 PMI'm on and off working on this, trying to make a mix of the X68030 image with the HDD_V4.

I think the games on the X68030 image are better structured (removal of HumanOS files whenever possible, some patched to proper HDD install, instead of having a dozen FDD images in RAM (requiring 12MB of RAM to run), but that image has been subjected to the likes and dislikes of it's creator, and it's missing lots of games.

So I'm trying to make a mix of both into a single image.

Would that work with both but contain some 030 games mixed in?


HIggy

On the Amiga I dont think there are many games that call on specific 68030 instructions, they will just run quicker.

I dont know if that is the same on X68000. But it makes sense to make your software work on the largest hardware base.

watto

Regarding the Amiga, the 68030 never officially made it into any consumer level hardware, the max was the 68020, with the faster processors being limited to the big box hardware which was intended for professional work, as on the 3000s and 4000s.  So really there was not that much commercial software built for the latter processors anyway.

The 68020 is a lot like the 68000 but fully 32-bit, with an instruction cache and a short pipeline and the 68030 is a lot like the 68020, but with a (slightly wacky) MMU included and better supervisor/user mode separation, plus added a data cache.

Not really sure there'd be much to gain building specifically for these CPUs instruction sets, I think mainly larger multiply and divide instructions and more bitfield instructions.  The main improvements are from the 32 bit data bus, the fully 32 bit ALU, the caching, pipelines and faster clock speeds.