nfg.forums

NFG Forums => SIG X68000 => Topic started by: incrediblehark on June 16, 2023, 01:30:45 PM

Poll
Question: Would you like the next release to be sorted by genre instead of alphabetically?
Option 1: Yes votes: 9
Option 2: No votes: 4
Title: SxSI-SCSI HDD Image v3.02
Post by: incrediblehark on June 16, 2023, 01:30:45 PM
- Download Links -

\\\ CURRENT VERSION: 3.02 \\\
https://drive.google.com/drive/folders/1sjC4JmQBcGlu4c1GhxDII78TBJ61LWHp?usp=drive_link

(NOTE: Multiple downloads depending on your hardware. only download the package suitable to your needs.)

\\\ PREVIOUS VERSION: 2.32 \\\
https://drive.google.com/drive/folders/1B2Ur9Sy3yDValjpJfY6qOWiHtxNT0fzG?usp=drive_link

(NOTE: This is the most up to date version of the old drive structure, on a single disk. Use this if your current hardware doesn't support v3.02)

\\\ ARCHIVED VERSIONS \\\
https://drive.google.com/drive/folders/12lQ0dJOkKx2pzmXzOkcLCO93MomRC9D6?usp=drive_link

Sharp X68000 SxSI-SCSI HDD Image v3.02 by incrediblehark:

- CURRENT VERSION CHANGES -

v3.02 - Set Otaku Harrier to 2hdboot - Game would crash after Stage 1 from HDD
   Added note to Cyber Core - Audio glitches if more than 8 MB RAM installed
   Added Castles - noted game will not run if more than 8 MB RAM installed
   Added 3D folder to E:

   NOTE: 3D folder contains pre-patched games enabling a stereoscopic 3D effect.
   These are meant to be played using a set of active shutter 3D glasses.
   If using the Famicom 3D glasses, an adapter is required.
   Instructions to build adapter using Joystick Port B are included in folder.
   (Japanese & English)

   List of 3D games added:
   
   Akumajou Dracula
   Dragon Spirit
   Fantasy Zone
   Silpheed Modoki
   Space Harrier
   Xevious

   3D source files, tools and drivers from Dennou Club disks are included on F:
   
   Thanks neko68k for suggesting the inclusion of these games, and special
   thanks to kamiboy for patching and sharing these 3D titles back in 2017!

ABOUT THIS IMAGE

This HDD image borrows a lot of themes introduced by Shoometsu in his excellent
X68030 HDD image. I used their v20221004 disk image as my starting point and
inspiration, as I really admired their work. Shoometsu put in all the effort
to set up Autoexec.bat, Config.sys and the !Start.bat into something that was
well organized, clean and professional looking. Using their format, I was able to
learn a lot about LHES, the Human68k OS, and the batch scripting process. I decided
to merge what I could from all of the HDD images, along with adding a large amount
of new content and expanding the size of the image to 3GB. It really has evolved a
great deal since I started. My goal has been to create the definitve HDD image for
all SxSI and SCSI machines, with games and software that just works "Out of the box."

Some features of this HDD Image:
   
    - Patched HUMAN.SYS by HUYE - allows for proper drive mapping
    - Bootable on SxSI and SCSI X68000 machines
    - Bootable on X68000 machines with faulty floppy drives
    - Added new game installations of my own. You will find a lot of new content
      added that are not in other public images.
    - Added some SX-Window games to X68 folder, set up !SXWindow.BAT to run
      within LHES.
    - Added KO Windows environment
    - Added some floppy disk games that couldn't be installed as 2hd files
      for writing to actual floppies.
      (Batch scripts created to ease the process)
    - Re-organized games into new folders based on genre.
      This was in response to feedback from users on NFG Forums
    - Sorted games into series collections with batch scripting
      to select a game.
    - Created new LOGO images to go along with Shoometsu's red X68030 logo.
      Check README.TXT for details.
    -Most games in LHES should be run by going into the game folder
    containing !Start.bat and quitting to the command prompt.
    ('Q' then 'Q' again)
    Any games that must be started within LHES will be noted in the game's !Start.bat.

Feel free to use this image in any way you wish. Any new content I added is
welcome to be shared, added to your own image or distributed however you'd like
among the X68K community, as long as there is no monetary gain involved.
Any feedback is welcomed and appreciated.
I hope you enjoy using this HDD image as much as I have enjoyed building it!


Thanks to eidis, caius, shoometsu and everyone else who has been keeping the X68000 scene going with game fixes, releases and other development!

NOTE: Install Guide is located on Google Drive and attached below
Title: Re: New HDD Image for XVI Systems
Post by: aotta on June 18, 2023, 03:53:21 AM
@incrediblehark you did a really incredible job! i'm playing your image with my expert HD and it's working fine with all (few TBH) games i tested since now.
I only add a couple of DRIVE commands to your autoexec.bat since i had a second HDA image in my SDCARD, so floppy drive wasn't correctly assigned.
It's great to have a 2GB image full of games, and i love the way you sorted them (i didn't like to search every time in the game2, 3 etc. folders!).
Thank you again!
Title: Re: New HDD Image for XVI Systems
Post by: incrediblehark on June 18, 2023, 05:13:17 AM
Hey thanks for the feedback, and glad it's working well for you so far! Let me know if you come across any issues.
Title: Re: New HDD Image for XVI Systems
Post by: X-Col on June 19, 2023, 11:43:20 PM
Thank you for this, must have been a LOT of work!

Loving most of the installs, however, I like some of the ones on my drive better.

i.e. Lagoon on yours does not allow saving of progress.

I might copy some of mine to your image.


Anyway, thanks again. :-)
Title: Re: New HDD Image for XVI Systems
Post by: incrediblehark on June 19, 2023, 11:53:57 PM
Hmm I'll have to go back and test it again, because I thought I had saving working for it with 2hdboot, as I was planning to play through and wanted to make sure. I'll see about changing to a full hdd install when I'm back to my computer
Title: Re: New HDD Image for XVI Systems
Post by: X-Col on June 20, 2023, 12:59:49 AM
Quote from: incrediblehark on June 19, 2023, 11:53:57 PMHmm I'll have to go back and test it again, because I thought I had saving working for it with 2hdboot, as I was planning to play through and wanted to make sure. I'll see about changing to a full hdd install when I'm back to my computer

It may be because mine is a SASI machine (overclocked ACE HD). I used 2HDSIM and it lets you save game fine.
I have Hard Disk installs of Wordsworth, DragonKnight4, New Zealand Story that work fine on my SASI machine, but fail on my SCSI machine (Compact).

I did use 2hdboot to install Granada and it doesn't crash during the intro.

So probably nothing you have done, just installs that work better on my machine :-)

Thanks again for the HD Image!
Title: Re: New HDD Image for XVI Systems
Post by: SuperDeadite on June 20, 2023, 01:31:52 PM
2hdboot loads images as write protected.  You can never save to disk when using it. 

Wordsworth, Dragon Knight 3, 4 have their own hdd installers.  They will happily install to scsi devices and not require any disks to boot once installed.  At least from original disks anyway. 

Granada's intro tends to crash when using MIDI.  Not an issue with FM.
Title: Re: New HDD Image for XVI Systems
Post by: incrediblehark on June 21, 2023, 02:31:58 AM
Ah, I was thinking that using + instead of - for the 2hdboot switch would allow saving to disk, as long as the disk was writable. Either way I'd prefer 2hdsim and will correct it for my next release.

Most games that could be installed on hdd were, I believe dragon knight 3 is one of them, along with overtake, and the ultima games to name a few more. I'm still away from my computer but when I get back home I'll get back to work on the image!
Title: Re: New HDD Image for XVI Systems
Post by: amazin on June 22, 2023, 12:14:04 AM
I'll try your image soon. Hopefully on yours Overtake (F1 Racing Game) is working. On mine it keeps asking for System disk in drive A, perhaps the game can be installed normally (with the built in installer) but having a virtual System disk mounted for checks.

Anyways, thanks for your work!
Title: Re: New HDD Image for XVI Systems
Post by: incrediblehark on June 22, 2023, 02:09:21 PM
Just got back from vacation and made the fix to Lagoon. Updated image in 1st post. I'll finish my initial run of testing (last folder of games) and go back through and start converting as many 2hdboot games as I can while still maintaining compatibility. Any other requests are welcome.

Quote from: amazin on June 22, 2023, 12:14:04 AMI'll try your image soon. Hopefully on yours Overtake (F1 Racing Game) is working. On mine it keeps asking for System disk in drive A, perhaps the game can be installed normally (with the built in installer) but having a virtual System disk mounted for checks.

Anyways, thanks for your work!

Sorry, just read this. Thank you! And yes overtake does work, I did the HDD install and went from there.
Title: Re: New HDD Image for XVI Systems
Post by: 3rdman01 on June 23, 2023, 11:18:23 AM
I love this image! I was working on one myself but this works far better than what I have. The only complaint I can leverage is that I cant find Gradius II. Perhaps I am blind but not a big deal as I can add it in myself.

By the way, I'm running it on an Expert II SASI machine without issue. Great work and thank you!
Title: Re: New HDD Image for XVI Systems
Post by: cageman on June 23, 2023, 11:24:15 PM
Great stuff! Stupid question: WinImage can't open the file after changing its extension to ima.

Managed to write the image using HDDGuru.  Now only to get it booted using an external BlueSCSI. No luck so far.
Title: Re: New HDD Image for XVI Systems
Post by: incrediblehark on June 24, 2023, 01:28:09 AM
Quote from: 3rdman01 on June 23, 2023, 11:18:23 AMI love this image! I was working on one myself but this works far better than what I have. The only complaint I can leverage is that I cant find Gradius II. Perhaps I am blind but not a big deal as I can add it in myself.

By the way, I'm running it on an Expert II SASI machine without issue. Great work and thank you!

Thank you for the feedback! And Gradius II is there, but the paths needed to be renamed in the series folder since I disabled vtwentyone. Thank you for the heads up, it has been fixed and I will upload a new revision later today.

Quote from: cageman on June 23, 2023, 11:24:15 PMGreat stuff! Stupid question: WinImage can't open the file after changing its extension to ima.

Managed to write the image using HDDGuru.  Now only to get it booted using an external BlueSCSI. No luck so far.

Strange, it is working fine for me with Winimage on Windows 10. renamed the .hds extension to .ima, and sectected the drop down box "Image File .ima" and it shows up to write to the drive.

Title: Re: New HDD Image for XVI Systems
Post by: 3rdman01 on June 24, 2023, 02:14:57 AM
Quote from: cageman on June 23, 2023, 11:24:15 PMGreat stuff! Stupid question: WinImage can't open the file after changing its extension to ima.

Managed to write the image using HDDGuru.  Now only to get it booted using an external BlueSCSI. No luck so far.

https://win32diskimager.org/ (https://win32diskimager.org/)
I use this...no need to rename anything. Just select the file and write the image.

Looking forward to the new image! Quick question, if you don't mind...OVERTAKE appears twice (one in the "Games" folder and another on the root of the drive). Are they both necessary for operation?

On another note, thanks again! I finally can get through the bosses in HellHound...for whatever reason, the copy I had would glitch out at the first boss making it impossible to proceed. Thank you!
Title: Re: New HDD Image for XVI Systems
Post by: X-Col on June 24, 2023, 03:48:13 AM
I transferred your 1st release to my 3GB HD because there is no room on this image for all my music MDX files. So I'll have to make these changes manually as it took AGES!

Also, none of the Wolf Team audio fixes have been applied so I modified the relevant files - https://vgmrips.net/forum/viewtopic.php?f=15&t=3448
Title: Re: New HDD Image for XVI Systems
Post by: hyrulebr on June 24, 2023, 07:11:39 AM
Nice work!
Title: Re: New HDD Image for XVI Systems
Post by: 3rdman01 on June 24, 2023, 12:10:56 PM
I may have found another minor issue...launching the Memtest68K in TOOLS launches the disk writer/formater. Not a big deal of course.

Been playing more and more with this image and I really love it. Thank you!
Title: Re: New HDD Image for XVI Systems
Post by: incrediblehark on June 24, 2023, 01:06:59 PM
Quote from: 3rdman01 on June 24, 2023, 12:10:56 PMI may have found another minor issue...launching the Memtest68K in TOOLS launches the disk writer/formater. Not a big deal of course.

Been playing more and more with this image and I really love it. Thank you!

Thank you! And to answer your questions... OVERTAKE folder on C: is for the HDD install, I have the paths set to that when launching the game. I recommend installing my current version as I made minor changes to games folders.

memtest68k is meant to be written to a floppy and booted. I think MTEST is the tool you may be thinking of, and it is on there as well.



Quote from: X-Col on June 24, 2023, 03:48:13 AMI transferred your 1st release to my 3GB HD because there is no room on this image for all my music MDX files. So I'll have to make these changes manually as it took AGES!

Also, none of the Wolf Team audio fixes have been applied so I modified the relevant files - https://vgmrips.net/forum/viewtopic.php?f=15&t=3448

Thank you! I didn't realize these existed. Those particular games on my image have been fixed now, and image has been updated. I recommend anyone who used 1.05 or 1.06 to install this version as I fixed a lot of things, and will be current version for a while as I add more games and do another round of playtesting on actual hardware.

Title: Re: New HDD Image for XVI Systems
Post by: amazin on June 26, 2023, 08:26:22 AM
"Somehow" this 2GB image works even on my X68000 Pro with SASI -> SxSI !!!

I thought the limit was 1016MB per partition on the SxSI machines, how did you do that?

Thanks for the hard work!
Title: Re: New HDD Image for XVI Systems
Post by: 3rdman01 on July 02, 2023, 12:42:41 PM
FYI Phalanx doesn't to work (for me) on the latest build. It's the same result in an emulator.
Title: Re: New HDD Image for XVI Systems
Post by: incrediblehark on July 02, 2023, 09:51:33 PM
Phalanx is the one game that needs to be started within LHES, does it still not work when running !Start.bat?
Title: Re: New HDD Image for XVI Systems
Post by: 3rdman01 on July 03, 2023, 03:48:08 AM
Quote from: incrediblehark on July 02, 2023, 09:51:33 PMPhalanx is the one game that needs to be started within LHES, does it still not work when running !Start.bat?
OMG you are right...its even in the readme. Doh!
Title: Re: New HDD Image for XVI Systems
Post by: ateam on July 04, 2023, 07:06:52 AM
I just wanted to report in. I'm using a Henkan Bancho Pro on an Expert with 6MB RAM, and so far, so good!

Originally, I experienced heavy slowdown when testing this image out.  However, it turned out that I needed to reformat my CFs to FAT32 with the smallest possible cluster size of 32kb, which also seems to be the recommended size for 4GB flash media in general.

Everything is as smooth as butter now.  Looking forward to testing this image out some more!  I'm also likely going to try my hand at adding the latest update of ChoRenSha68k to the image.

For those who haven't seen it:
https://yosshin4004.github.io/x68k/crs68k/official/index.html (https://yosshin4004.github.io/x68k/crs68k/official/index.html)

Thanks so much for the great HDD image, incrediblehark :)

EDIT 2023-07-04: I got the v1.10 update of ChoRenSha68k working. It's just an easy import of the new files. There could be redundant or unnecessary files, but these are the ones I omitted:
-CRS68K.BAT (obviously)
-MCDRV068.x
-minimdcp.x

EDIT 2023-07-05: Because of 2hdboot needing to load contents of floppies into RAM, I've discovered that my 6MB is insufficient for at least one game: Valis II.  As a result, I've got an 8MB card coming (I figure this is the first game I discovered of perhaps many). Worth it!
Title: Re: New HDD Image for XVI Systems
Post by: incrediblehark on July 06, 2023, 06:02:59 AM
Awesome! Great to hear its working! I'll see about updating ChoRensha for the next release....

Speaking of, I'm hoping to have a new revision out soon. Amazin has shown me a patch to HUMAN.SYS that allows floppy drives to take priority, so no need to use many DRIVE commands to rearrange letters. It should also allow booting the HDD without any working floppy drives installed. That is all set and I have added some new games. I'm working on an expanded HDD version if possible with music added, as I have almost met the limit for free space on the current drive.
Title: Re: New HDD Image for XVI Systems
Post by: ateam on August 04, 2023, 01:57:51 AM
Quote from: incrediblehark on July 06, 2023, 06:02:59 AMI'll see about updating ChoRensha for the next release...

Excellent. It's actually come to my attention that the music has been slightly altered in this new release. I personally don't mind it, and the graphics upgrade makes the whole thing worth it to me. However, you may want to consider including both versions, or even see about restoring original music?

Your call, but I figured I'd bring it to your attention.

EDIT: Wanted to also report that I can't get "Bonanza Brothers" to boot, either from prompt shortcut (QQ) or from LHES directly.
Title: Re: New HDD Image for XVI Systems
Post by: kanjiology on August 04, 2023, 03:07:48 AM
Quote from: ateam on August 04, 2023, 01:57:51 AM
Quote from: incrediblehark on July 06, 2023, 06:02:59 AMI'll see about updating ChoRensha for the next release...

Excellent. It's actually come to my attention that the music has been slightly altered in this new release. I personally don't mind it, and the graphics upgrade makes the whole thing worth it to me. However, you may want to consider including both versions, or even see about restoring original music?

Your call, but I figured I'd bring it to your attention.

EDIT: Wanted to also report that I can't get "Bonanza Brothers" to boot, either from prompt shortcut (QQ) or from LHES directly.

Also Bonanza Bros does not work on a real machine. It did not load on the V4 image either.
See: https://nfggames.com/forum2/index.php?topic=4394.msg30311#msg30311

Maybe someone can take a crack at it.
Title: Re: New HDD Image for XVI Systems
Post by: incrediblehark on August 06, 2023, 01:56:19 AM
Thanks for the heads up ateam! I have just added both versions to my current build, and will be released as soon as I'm finished testing (hopefully next few days).

I can also confirm that Bonanza Bros. is working fine on my HDD image yet to be released using 2hdsim on an XVI system. What issues are you having? I was able to play through a few levels with no problem.

EDIT: Just want to add that if this is a hardware specific problem I'll include the disk images in the FloppyGames folder for writing to real disks
Title: Re: New HDD Image for XVI Systems
Post by: kanjiology on August 06, 2023, 02:20:11 PM
Quote from: incrediblehark on August 06, 2023, 01:56:19 AMThanks for the heads up ateam! I have just added both versions to my current build, and will be released as soon as I'm finished testing (hopefully next few days).

I can also confirm that Bonanza Bros. is working fine on my HDD image yet to be released using 2hdsim on an XVI system. What issues are you having? I was able to play through a few levels with no problem.

EDIT: Just want to add that if this is a hardware specific problem I'll include the disk images in the FloppyGames folder for writing to real disks

It gets stuck while loading the game.

I had @ateam test and he ran into the same issue.

He was using a Expert, and I a Pro.

(https://cdn.discordapp.com/attachments/1120731430880817222/1136699759315398676/IMG_1707.jpg)
Title: Re: New HDD Image for XVI Systems
Post by: dankcomputing on August 07, 2023, 08:19:07 AM
I noticed that GOVERHD is on this image, and it's one partition that's 2GB in size. What's the actual HD/partition size celing when GOVERHD is in play?
Title: Re: New HDD Image for XVI Systems
Post by: 3rdman01 on August 07, 2023, 09:32:27 AM
Quote from: kanjiology on August 06, 2023, 02:20:11 PM
Quote from: incrediblehark on August 06, 2023, 01:56:19 AMThanks for the heads up ateam! I have just added both versions to my current build, and will be released as soon as I'm finished testing (hopefully next few days).

I can also confirm that Bonanza Bros. is working fine on my HDD image yet to be released using 2hdsim on an XVI system. What issues are you having? I was able to play through a few levels with no problem.

EDIT: Just want to add that if this is a hardware specific problem I'll include the disk images in the FloppyGames folder for writing to real disks

It gets stuck while loading the game.

I had @ateam test and he ran into the same issue.

He was using a Expert, and I a Pro.

I have the same issue...Me with an Expert SASI.
Title: Re: New HDD Image for XVI Systems
Post by: incrediblehark on August 07, 2023, 10:42:40 AM
Quote from: dankcomputing on August 07, 2023, 08:19:07 AMI noticed that GOVERHD is on this image, and it's one partition that's 2GB in size. What's the actual HD/partition size celing when GOVERHD is in play?

I am not sure of actual ceiling, but after discussing with X-Col who had been working with a 3GB image, that seems to be the max limit before corruption occurs. I think there was documentation stating somewhere that the start of a partition has to fall within the first 1016 MB to be bootable when patching with GOVERHD. In my new upcoming HDD image I have a 3000MB total drive set up with 3 partitions, the 1st Partition being my boot drive and 1000MB.

Quote from: kanjiology on August 06, 2023, 02:20:11 PM
Quote from: incrediblehark on August 06, 2023, 01:56:19 AMThanks for the heads up ateam! I have just added both versions to my current build, and will be released as soon as I'm finished testing (hopefully next few days).

I can also confirm that Bonanza Bros. is working fine on my HDD image yet to be released using 2hdsim on an XVI system. What issues are you having? I was able to play through a few levels with no problem.

EDIT: Just want to add that if this is a hardware specific problem I'll include the disk images in the FloppyGames folder for writing to real disks

It gets stuck while loading the game.

I had @ateam test and he ran into the same issue.

He was using a Expert, and I a Pro.

(https://cdn.discordapp.com/attachments/1120731430880817222/1136699759315398676/IMG_1707.jpg)

Thank you both for testing out Bonanza Bros. As it is working on mine I think it may be related to hardware differences. If you set boot mode to 2hdboot does that allow the game to work? I'll see what I can do to solve your problem but will be tough to test as I don't own a SASI machine. Either way I will set up in the floppy games folder as an all else fails workaround for the time being.


Title: Re: New HDD Image for XVI Systems
Post by: X-Col on August 08, 2023, 01:43:58 AM
Quote from: dankcomputing on August 07, 2023, 08:19:07 AMI noticed that GOVERHD is on this image, and it's one partition that's 2GB in size. What's the actual HD/partition size celing when GOVERHD is in play?

Yeh, incrediblehark and I were discussing this. The maximum partition size is 2GB before corruption occurs and a maximum of 2 partitions are allowed with GOVERHD. However (like incrediblehark says) the 1st partition has to be 1GB or less,  otherwise the second partition is not recognised. This amounts to a 3GB maximum hard drive size. This is what I have been using now for years without problems.

As for Bonanza Bros, it works fine on my ACE HD & XVI Compact using incrediblehark's image.
Title: Re: New HDD Image for XVI Systems
Post by: ateam on August 08, 2023, 02:29:09 AM
Quote from: incredibleharkIf you set boot mode to 2hdboot does that allow the game to work?

I gave this a try on my Expert and received a message saying an error occurred, asking me to reset. The Japanese message may or may not have been generated by the game software itself.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on August 18, 2023, 01:37:13 PM
Updated to current version 1.10! This is a large update and most likely last one for a while...

Please report any issues you encounter with using this image, and send me any requests! I'll do my best to add them to the HDD image.

If anyone knows of a method for loading system device drivers in a different area of ram at boot (if possible) I'd be interested in learning how to implement it.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: X-Col on August 18, 2023, 05:51:19 PM
Quote from: incrediblehark on August 18, 2023, 01:37:13 PMUpdated to current version 1.10! This is a large update and most likely last one for a while...

Please report any issues you encounter with using this image, and send me any requests! I'll do my best to add them to the HDD image.

If anyone knows of a method for loading system device drivers in a different area of ram at boot (if possible) I'd be interested in learning how to implement it.

Excellent incrediblehark, well done!

Just one issue so far, Bosconian has to use 2HDBOOT otherwise the graphics get corrupted.

Again, amazing work!! :-)

Update: Naious: I notice that there is no PCM sound (drums etc) in the intro music, and it seems to be messed up in the interlude sequences. How the heck you managed to get it to install to HD at all is a mystery to me!
Upd 2: This was on my ACE, but notice that there is PCM in the intro using emulation (although still messed up in the interludes). Will give it a try on my Compact...
Upd 3: Fixed it! Substitute PCM8.X with ADPCM1.X from Street Fighter II and it works perfectly :-)
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: kamiboy on August 19, 2023, 12:09:20 AM
Regarding the sxsi drivers. I wonder whether it is possible to make an image that has a sxsi compatible partition that can boot on sasi machines without the sxsi drivers, and all it does is clear sram, then ibstall the SXSI driver and reboot the machine, at which time the fully fledged a scsi 2gb partition is booted into.

This would be very useful for sasi machines that have broken floppy drives or sasi machines that are not used long enough for the sram batteries to run out of juice.

I believe some sasi machines were made with internal tiny hard drives before the scsi machines hit the market. So technically this might be possible?
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on August 19, 2023, 03:59:32 AM
Quote from: X-Col on August 18, 2023, 05:51:19 PM
Quote from: incrediblehark on August 18, 2023, 01:37:13 PMUpdated to current version 1.10! This is a large update and most likely last one for a while...

Please report any issues you encounter with using this image, and send me any requests! I'll do my best to add them to the HDD image.

If anyone knows of a method for loading system device drivers in a different area of ram at boot (if possible) I'd be interested in learning how to implement it.

Excellent incrediblehark, well done!

Just one issue so far, Bosconian has to use 2HDBOOT otherwise the graphics get corrupted.

Again, amazing work!! :-)

Update: Naious: I notice that there is no PCM sound (drums etc) in the intro music, and it seems to be messed up in the interlude sequences. How the heck you managed to get it to install to HD at all is a mystery to me!
Upd 2: This was on my ACE, but notice that there is PCM in the intro using emulation (although still messed up in the interludes). Will give it a try on my Compact...
Upd 3: Fixed it! Substitute PCM8.X with ADPCM1.X from Street Fighter II and it works perfectly :-)

Thanks for testing this out and reporting the issues, and for the Naious fix! I'll update my image this afternoon for anyone downloading it after this message.
UPDATE: X-Col's fixes applied and image re-uploaded. No need to redownload if you don't want as all fixes are within the original hdd image.

Kamiboy:

I really like the idea and I think this could be possible. I know the 2mb partition I have at the end has to be there to allow systems without working floppy drives to boot, but maybe we can add a small 2mb at the beginning to initialize the SxSI drivers for those SASI machines with busted drives. The hang ups might be how many partitions we can get away with on the image before corruption, and then writing the script to automate the process. The autoexec.bat would most likely need checks in place (if sram contains the driver, goto normal startup sequence).

I wasn't smart enough to figure out how to initiate a dos call to reboot from within the bat file, or look for a small program to accomplish this.

The other problem would be in setting the boot flag to your main drive. You could either just direct to start up in your sysdrv or gamedrv like I have or use the boot selector at machine start and select how you want your system to start.

An alternative could be to create a small HDD bootable of the master disk that will work on machines with bad floppies and swap out the sd card with the full hdd image when finished.

Just some thoughts, I'd like this to be accessible to as many people as possible so I'm definitely willing to experiment, but will need people to test on their hardware as well.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: HIggy on August 19, 2023, 05:52:53 AM
Thanks @incrediblehark , great work.

I have this running on my first model X68000 on BlueSCSI V1, just renamed file on microSD no other changes needed.

I see it boots to D:, can I access C: when it boots up to try music etc?

I know I can quit out of LHES to DOS and CD to folder etc, but I like navigating via LHES menu.

Also what is difference between !Start and !Gamestart? - ah I see I should be Q and Q to start game, so should probably ignore ! Gamestart
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on August 19, 2023, 06:21:42 AM
Glad to hear it's working for you! Yes I have it set to start on the D drive, just press L in LHES to select the drive you want to access.

If you'd rather have it boot to C when starting up, edit your Autoexec.bat to remove or REM the command at the bottom of the batch file %GAMEDRV% right above the LHES command

Note: !GameStart in some folders was just me cheating with long batch files to launch some games. If you use !Start.bat it will actually run the !Gamestart for that game.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on August 19, 2023, 06:52:45 AM
Quote from: ateam on August 08, 2023, 02:29:09 AM
Quote from: incredibleharkIf you set boot mode to 2hdboot does that allow the game to work?

I gave this a try on my Expert and received a message saying an error occurred, asking me to reset. The Japanese message may or may not have been generated by the game software itself.

@ateam  I think I know the problem:

In the batch file, the setup for 2hdboot uses the -A argument, when it should be set to -a. Try editing your !Start.bat  to look like this:

SET BOOT_MODE=2hdboot

(down to Boot mode statements)

IF BOOT_MODE == 2hdboot SET BOOT_PARAMS=2 -a DISK_1.XDF -b DISK_2.XDF 99

I also was missing -b DISK_2.XDF in the script.

This should allow the game to boot on your non-SCSI machine with 2hdboot. The upper case A is a SCSI specific argument, to be honest I never could get it to work on my own SCSI machine so all 2hdboot games I switched to the lower case letters, I just never fixed it with with Bonanza Bros because the game worked with 2hdsim for me.

Reuploading image with this fix in place, download my new v1.10 and try this out for me when you get a chance!





Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: kamiboy on August 19, 2023, 09:43:33 PM
Quote from: incrediblehark on August 19, 2023, 03:59:32 AM
Quote from: X-Col on August 18, 2023, 05:51:19 PM
Quote from: incrediblehark on August 18, 2023, 01:37:13 PMUpdated to current version 1.10! This is a large update and most likely last one for a while...

Please report any issues you encounter with using this image, and send me any requests! I'll do my best to add them to the HDD image.

If anyone knows of a method for loading system device drivers in a different area of ram at boot (if possible) I'd be interested in learning how to implement it.

Excellent incrediblehark, well done!

Just one issue so far, Bosconian has to use 2HDBOOT otherwise the graphics get corrupted.

Again, amazing work!! :-)

Update: Naious: I notice that there is no PCM sound (drums etc) in the intro music, and it seems to be messed up in the interlude sequences. How the heck you managed to get it to install to HD at all is a mystery to me!
Upd 2: This was on my ACE, but notice that there is PCM in the intro using emulation (although still messed up in the interludes). Will give it a try on my Compact...
Upd 3: Fixed it! Substitute PCM8.X with ADPCM1.X from Street Fighter II and it works perfectly :-)

Thanks for testing this out and reporting the issues, and for the Naious fix! I'll update my image this afternoon for anyone downloading it after this message.
UPDATE: X-Col's fixes applied and image re-uploaded. No need to redownload if you don't want as all fixes are within the original hdd image.

Kamiboy:

I really like the idea and I think this could be possible. I know the 2mb partition I have at the end has to be there to allow systems without working floppy drives to boot, but maybe we can add a small 2mb at the beginning to initialize the SxSI drivers for those SASI machines with busted drives. The hang ups might be how many partitions we can get away with on the image before corruption, and then writing the script to automate the process. The autoexec.bat would most likely need checks in place (if sram contains the driver, goto normal startup sequence).

I wasn't smart enough to figure out how to initiate a dos call to reboot from within the bat file, or look for a small program to accomplish this.

The other problem would be in setting the boot flag to your main drive. You could either just direct to start up in your sysdrv or gamedrv like I have or use the boot selector at machine start and select how you want your system to start.

An alternative could be to create a small HDD bootable of the master disk that will work on machines with bad floppies and swap out the sd card with the full hdd image when finished.

Just some thoughts, I'd like this to be accessible to as many people as possible so I'm definitely willing to experiment, but will need people to test on their hardware as well.

I do have a sasi machine here, but I don't have a CF solution for it, other than an external MO drive.
I am considering buying one of the newer CF or sd card solutions and mounting it internally, externally if it is small and unobtrusive enough. If and when I do I'd gladly test drive any experimental image that could free sasi owners from having to boot off of any floppies.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: kanjiology on August 20, 2023, 01:24:32 PM
Thank you for the new image and updates. Unfortunately Bonanza Bros. Still doesn't work but I will try it on floppy in the future.

I had a request, if you could add The 4th Unit, a partially translated x68000 game. https://archive.org/download/sharp-x68000-translations
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on August 21, 2023, 02:03:07 AM
Quote from: kanjiology on August 20, 2023, 01:24:32 PMThank you for the new image and updates. Unfortunately Bonanza Bros. Still doesn't work but I will try it on floppy in the future.

I had a request, if you could add The 4th Unit, a partially translated x68000 game. https://archive.org/download/sharp-x68000-translations


Sorry to hear it still didn't work... Hopefully we will figure out a solution!

As requested, I added The 4th Unit English translation (along with the rest of the series in Japanese). It will be in v1.11 - If I get some more requests I'll upload the new version soon.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: 3rdman01 on August 25, 2023, 06:03:27 AM
This is absolutely fantastic, thank you!

I wonder if I could make a suggestion? What do you think of the idea of breaking out the games into genre folders instead of the present breakdown by alphabet?

ACTIONRPG
-Ys
-Xak

SHMUPS
-ChoChenRa
-ImageFight

FIGHTERS
-StreetFighter

...so on and so forth. I only suggest this because sometimes I want to try a new shooter or RPG but I really don't know what most of the game titles are without searching online. If they are in the Genre folder, I know what to basically expect. What do you think?

Thank you again. I absolutely love the image and appreciate the work you've poured into it.

Edit: My SASI machine seems to play this image wonderfully...I've played several games and they've all loaded (with the exception of Bonanza Bros. :). I should also perhaps mention...I had to reconfigure my SCSI2SD v5.1 card in order to get things working. I had to change the SCSI ID to 3...Prior to today, I've had it set to 0 without issue. At 0 and 3GB setting, it wouldn't boot...once changed to ID3, it booted as normal.

One other issue and perhaps I'm alone here but I can't get past level 1 in Aquales...every time I get to the second level, the system reboots. This isn't a problem with your image but rather the game as its always been this way regardless of image. I would love to know if anyone else has solved this problem or is disk playback the only solution? Thanks again!!!
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on August 25, 2023, 11:32:07 AM
Glad to hear most everything is working! Maybe we will one day solve the bonanza bros issue for SASI machines as well as the other trouble games for SCSI.
Not sure about Aquales, I'll try playing myself past level 1 and see what happens.

Uploading a small update to v1.11 right now, will edit original post when its ready.

As for rearranging games into genre categories, I think its a good idea and I'm willing to do it if there's enough interest. With the total games count rising it may be a better way to sort. This would result in a lot of time spent changing paths, which I'm happy to do but we should get more feedback first.

Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: ateam on August 25, 2023, 09:08:46 PM
Quote from: incrediblehark on August 25, 2023, 11:32:07 AMAs for rearranging games into genre categories, I think its a good idea and I'm willing to do it if there's enough interest. With the total games count rising it may be a better way to sort. This would result in a lot of time spent changing paths, which I'm happy to do but we should get more feedback first.

For what my two cents are worth, I also feel arranging games by genre/subgenre would be helpful. I did this for my 3DO 1G1R set, and when exploring an unfamiliar library, it definitely lets new people find games more quickly.

I will say, however, there's the downside of some games being potentially ambiguously categorized, where a player may know the name of the game, but actually have to look in several places in order to find it.

Curious to hear what others think.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on August 26, 2023, 06:15:54 AM
This would be a perfect solution, been watching it for a while for updates:

https://www.target-earth.net/wiki/doku.php?id=blog:x68_launcher_1

EDIT: Kendrick here. This is a link to description and downloads of a native launcher for x68000 software. It's written in C and runs directly on the real machine or inside them emulated system, not outside on a host level. As a reminder, please describe URLs when you add them to your posts so we know what it is we're being linked to before we go there.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: Shentok on August 27, 2023, 01:57:06 PM
I would absolutely love for games to be sorted into genres. I did it for a few consoles and it makes it so much easier to find games based on mood instead of just looking at a long list of titles with nothing to go on for inspiration.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: Shentok on August 28, 2023, 03:58:35 AM
I didn't see it in the list, but this is a really fun doujin fighting game called 2 vs 2 VS Memorial. It seems to run best on a 12 or 16mhz model as it runs slightly slow on my 10mhz model. It's really easy to set up for HDD install and has instructions for it.

https://archive.org/details/2vs2-vs-memorial
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: 3rdman01 on August 31, 2023, 09:23:08 AM
Should this be the place for bug notifications? Valis II won't launch for me...It gets an "A" prompt and halts forcing a reset.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on August 31, 2023, 10:17:46 AM
Quote from: 3rdman01 on August 31, 2023, 09:23:08 AMShould this be the place for bug notifications? Valis II won't launch for me...It gets an "A" prompt and halts forcing a reset.

Absolutely! Please report any issues. I do know valis ii 2hdboot requires more ram than pretty much any other 2hdboot game on the image. 6mb or more I believe. What do you currently have? I just loaded the game up and am playing with no issues
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: 3rdman01 on August 31, 2023, 10:55:47 AM
Quote from: incrediblehark on August 31, 2023, 10:17:46 AM
Quote from: 3rdman01 on August 31, 2023, 09:23:08 AMShould this be the place for bug notifications? Valis II won't launch for me...It gets an "A" prompt and halts forcing a reset.

Absolutely! Please report any issues. I do know valis ii 2hdboot requires more ram than pretty much any other 2hdboot game on the image. 6mb or more I believe. What do you currently have? I just loaded the game up and am playing with no issues
I've got 6mb...I guess it needs more than that. :P I will soon be upgrading with a Galspanic memory card so hopefully it will be working for me soon enough. Thanks again!
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: ateam on September 01, 2023, 04:21:14 AM
Quote from: 3rdman01 on August 31, 2023, 10:55:47 AMI've got 6mb...I guess it needs more than that. :P I will soon be upgrading with a Galspanic memory card so hopefully it will be working for me soon enough. Thanks again!

Can confirm. I had the same issue with 6 MB of RAM, but upgrading to 10 MB works fine.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: X-Col on September 02, 2023, 03:52:15 AM
Found an issue with Granada midi option.

You don't get any sysex transfer when you select midi in the option menu, so music sounds wrong on my CM-64 or MT-32.
However, it works perfectly if you choose FM and then hold the 'Help' key.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: X-Col on September 03, 2023, 02:00:42 AM
Playing Naious from the HD image and just noticed that it only has 3 stages.

The game has 7 stages when playing from floppy disk.

Any ideas why?

Update: The floppies must be a cracked version. On the HD image you need to press: Ctrl + W + I + N + K at the same time (a sound should be heard), then all levels are unlocked :-)

Also, this activates the cheat mode, If the 'INS' key is active, you have unlimited lives, deactivated is back to normal.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on September 03, 2023, 02:25:55 AM
Getting ready to upload a new version with your other fix, Is there a way I can enable these unlocked stages and have it unlocked for future plays, or do you need to do this every time? at what point do I use this code? Thanks again for finding all of these issues!
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: X-Col on September 03, 2023, 02:29:24 AM
Quote from: incrediblehark on September 03, 2023, 02:25:55 AMGetting ready to upload a new version with your other fix, Is there a way I can enable these unlocked stages and have it unlocked for future plays, or do you need to do this every time? at what point do I use this code? Thanks again for finding all of these issues!

I tried swapping the floppy images on the HD install with the floppy images I have but it doesn't work unfortunately. You will have to unlock every time you load the game.

Using the key combination above (on the title screen) unlocks all 7 levels and also activates the unlimited lives cheat mode. Just deactivate the 'INS' key to turn off the cheat mode (INS key = unlimited lives ON/OFF). You chose the level you want to play from the configuration screen.

Very handy for me as my reflexes are not what they once were, and this is a very hard game!
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on September 03, 2023, 02:38:55 AM
Thanks for finding this! I'll add a note in the game loader to enable the mode.

Uploading an update to v1.12 in the next hour or so, I'll edit the original post to reflect the new version.


I'm also running the poll to see whether or not to reorganize the games. Right now looks like its in favor but I'll wait until the poll runs its course as not everyone checks the site daily.

In the meantime, lets figure out how we want to name categories. I'd like to use a naming convention that is easily understood across languages. Even though most of this in English, I'd like to accommodate people from all over, considering this computer's main hobbyists are Japanese. I'd also like to keep the categories to a minimum if possible. Open to any and all suggestions!
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: X-Col on September 03, 2023, 03:02:15 AM
I agree that keeping it simple would be best.

Suggestions for me would be:

Shoot 'Em Up/Arcade (joint)
RPG
Puzzle/Strategy (joint)
Action/Adventure (joint)
Fighting/Beat 'Em Up (joint)
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: rezb1t on September 03, 2023, 04:02:20 AM
Super happy to see my hack make it into this, this image is how I use my X68000 and it is great!
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: ateam on September 03, 2023, 09:07:11 AM
Quote from: X-Col on September 03, 2023, 03:02:15 AMI agree that keeping it simple would be best.

Suggestions for me would be:

Shoot 'Em Up/Arcade (joint)
RPG
Puzzle/Strategy (joint)
Action/Adventure (joint)
Fighting/Beat 'Em Up (joint)

I can appreciate the desire to keep it simple, but I can't help but feel like shmups and 1-on-1 fighters should be distinguished from other arcade games or beat 'em ups.

Might just me though, heh.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: 3rdman01 on September 03, 2023, 10:12:50 AM
Quote from: incrediblehark on September 03, 2023, 02:38:55 AMIn the meantime, lets figure out how we want to name categories. I'd like to use a naming convention that is easily understood across languages. Even though most of this in English, I'd like to accommodate people from all over, considering this computer's main hobbyists are Japanese. I'd also like to keep the categories to a minimum if possible. Open to any and all suggestions!

Taking SmokeMonster Everdrive collections as inspiration, how about this for a start?
Action
Action Adventure
Adventure
Arcade
Beat 'em Up
Board and Card Games
Fighting
Pinball
Platformers
Puzzle
Racing
Role Playing Games
Run 'n Gun
Shooters
Simulations
Sports
Strategy



Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on September 03, 2023, 03:15:07 PM
QuoteI do have a sasi machine here, but I don't have a CF solution for it, other than an external MO drive.
I am considering buying one of the newer CF or sd card solutions and mounting it internally, externally if it is small and unobtrusive enough. If and when I do I'd gladly test drive any experimental image that could free sasi owners from having to boot off of any floppies.

Just wanted to follow up that I put together a small SASI bootable partition meant for setting up SxSI drivers. I have no way to test it and know if it is fully working though. Things I'd like to know:

1. Does it boot on a system without working floppy drives?
2. Does the SxSI install work ok? (And do normal SASI users have to boot from floppy every time?)
3. Does the SRAM CLEAR function work properly? (Clear the ROM boot area and reset SWITCH.X)
4. Any other suggestions / issues / etc?

Anyone who is willing, please give this a shot.

SxSI Enabler v1.00:

https://drive.google.com/file/d/1XthdjXQiPrpRFIWaNSOY0uswYbQRQLqq/view?usp=sharing
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: X-Col on September 03, 2023, 08:17:57 PM
Quote from: ateam on September 03, 2023, 09:07:11 AM
Quote from: X-Col on September 03, 2023, 03:02:15 AMI agree that keeping it simple would be best.

Suggestions for me would be:

Shoot 'Em Up/Arcade (joint)
RPG
Puzzle/Strategy (joint)
Action/Adventure (joint)
Fighting/Beat 'Em Up (joint)

I can appreciate the desire to keep it simple, but I can't help but feel like shmups and 1-on-1 fighters should be distinguished from other arcade games or beat 'em ups.

Might just me though, heh.

I bundled Fighting (1-1 fighting games) and Beat 'Em Ups for simplicity but they could easily be separated into distinct categories.

@3rdman01 I also have the SmokeMonster collection on my SNES, but don't think the size of the X68000 library warrants that level of distinction. I think a happy medium could be found :-)
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: HIggy on September 03, 2023, 11:26:21 PM
@increadablehark -Categories would be very helpful.
Personally I have a poor short term memory so I forget the name of the game I have played (well I remember the ones I've played for decades Final Fight etc :) )

Could an identifier in the file name be added for +18 games. For example 'Sazae' might not be the best game to show someone the delights of the X68000!

Can the joystick also be made to work the menu? I guess unless the menu program has the option, it is not available as it requires reprogramming.

Could a Readme.doc be added to the main page (currently the one showing just the 3 games folders)?
It would just give a short amount of advice, for example how to access the other Partition for Music etc Maybe current Disk version, general usage - Select '!Start' and press Q twice.

Again it is my memory, I forget so either have to search back for this Forum post or write commands on a piece of paper.
It does not help jumping between many retro systems, how do I load a C64 disk again ;)
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: 3rdman01 on September 04, 2023, 10:33:42 AM
I certainly understand where you are coming from but I also don't know why we should limit ourselves either. Why combine genres like "fighters" and "Beat em Ups" when they are very clearly different kinds of games? 

For what its worth, I did actually limit my list a bit..."Action RPGs" are different from "RPGs" but I agree that here, the genres can coexist in a single folder. Its not to say that I don't think the list I nominated can't be further culled but I (personally) don't mind a longer list if the genres are properly apportioned.

I would though echo your thoughts in that I would prefer to limit the number of genres so that they all appear on the first page of the LHES...this amounts to 17 possible genres which (honest coincidence) is what my nominated list has.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: kamiboy on September 05, 2023, 05:29:33 PM
Quote from: incrediblehark on August 26, 2023, 06:15:54 AMThis would be a perfect solution, been watching it for a while for updates:

https://www.target-earth.net/wiki/doku.php?id=blog:x68_launcher_1

EDIT: Kendrick here. This is a link to description and downloads of a native launcher for x68000 software. It's written in C and runs directly on the real machine or inside them emulated system, not outside on a host level. As a reminder, please describe URLs when you add them to your posts so we know what it is we're being linked to before we go there.

This launcher should not be ignored. A lot of work was put into making it by the author and it has support for screen shots and filtering games based on criteria, I think including genre.

If any work is to be put into division of games into genres it is better put into making config files for each game for this launcher, including some screenshots for each game. With it the X68000 could turn into a very sleek plug and play unit, like those fancy frontends that amigas and other computer systems have.

Better yet, since each person can make a config file for a game separately it can be done collaboratively instead of forcing one person to do it all alone.

A very long while back I went through every game on an old hdd image and wrote a bit about each game, including, I think, the genre. This document is incomplete because newer images have tons more games, but it could be a start.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on September 06, 2023, 12:39:38 PM
I like the idea of this, what goes into making a config file for each game?
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: kamiboy on September 06, 2023, 07:41:00 PM
There is documentation in the github. Actually I think he has scripts for populating the config files automatically from some online database. I am not sure if that was ever finished or not, but I remember some scripts being there last I looked, a very long time back.

The config files contain meta data for each game, such as genre and other stuff.

It has been a very long while since I looked into it, but I believe the config file for each game is to be put in the folder for the game.

The github has a compiled release with example config files so everything needed to get started is there. I remember I got the launcher to run inside an emulator.

I never got far enough to put it inside my actual machine since that one already has a simple launcher that I wrote myself many years ago.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on September 07, 2023, 12:14:53 AM
Thanks for the info, I may try to get started on this over the weekend.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: Shentok on September 27, 2023, 06:23:07 AM
For Die Bahnwelt, you can enable MT-32 and General Midi support with various keys while booting. Might be a good idea to add that to the !Start.bat

F1: Default sound source
F2: MT-32 (For Rhythm only)
F3: MT-32
F4: General MIDI

From what the X68000 software page says, it seems to suggest that MT-32 isn't recommended (perhaps only on the F3 option), but I've only tried GM with an SC-55 and it sounds great there.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on September 27, 2023, 12:49:59 PM
Thank you for this info! Will definitely add it to the !Start.bat

Also, looks like the polls closed today so I'll get started on the next release with genre sorting.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: Shentok on October 20, 2023, 04:56:44 PM
If you want to add another game, Mai (Dancing Mai) works with 2HDSIM. The executable line is
tank.x -Pb:\pcd\m1_09b.pcd and Disk A is also the disk for saving.

My Eyes can also be ran with 2HDSIM:
my_eyes.x A:\INIT.BSI believe Disk A is also for saving. If you're using the set on Archive, be sure to use the alternates for A and B disks as the originals are bad dumps.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: 3rdman01 on October 31, 2023, 11:13:41 AM
I found this link while browsing these forums...it lists details about each game including genres.

http://tkhr000.s601.xrea.com/x68softlist/x68soft.htm (http://tkhr000.s601.xrea.com/x68softlist/x68soft.htm)
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on November 15, 2023, 11:37:45 AM
Hey everybody... small status update. I just wanted to say that I haven't forgotten about this project. I am working on it but progress has been slow lately. Have some time off next week so hoping to put in some hours moving files around.

The most time consuming part has been figuring out genres of games and moving into folders. I'm still trying to figure out categories that make sense. For example, I'd love to have a beat-em-up folder but there really isn't enough to warrant it, and something like "Arcade" would include arcade ports rather than arcade like action, so I haven't gone that route. I have a big folder of action games that may need to be split into smaller subcategories. Shooters I had to split into Horizontal, Vertical, and Other because there are a ton of them on this machine. I expect that once I'm completely done moving I'll tweak some more to balance folders as best as I can.

As for other updates, I have typed up a readme of sorts as a mini guide on how to use the image, navigating LHES, etc. This will be included on the D: Drive for easy access on boot. Some fixes have been put into place along with some updates but I still need to add some games that have been suggested since my last release. Have a plan for designating adult titles as requested that I think will be a good compromise to having a separate folder. I'm sure there's some other things I'm forgetting as well.

This update will replace the alphabetical sorting of previous releases. Of course some games fall under multiple genres and I'll do my best to make them make sense, but I know it won't be perfect to start. Looking forward to hearing feedback from everyone when it is finished.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: Shentok on November 15, 2023, 12:26:18 PM
I really appreciate all the hard work you're putting in this. Thanks to your image I've been exploring the library so much and have found a lot of amazing games I wouldn't have otherwise.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: HIggy on November 16, 2023, 07:30:23 AM
Thanks for the hard work and looking into adding the Mini Guide that can run from the HD image. It saves me having pieces of paper/notes!

I guess space is not really a problem, so if a game spans across genres then it can be included in multiple locations.

Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on November 27, 2023, 10:01:23 AM
After having a data corruption this week, I had to start over from scratch. I was able to get all files moved into genre folders - Here is what I have done so far:

(https://i.ibb.co/rdP0rg4/HDD-progress.png) (https://ibb.co/SfTyC2R)

Some of these are broken down further into more genre subfolders. Left to do: Edit !Start.Bat files for correct paths and test all games. My plan is to continue through this coming week.

Going to add a few games that have been recently dumped online. Looks like there's about 28MB free on the D: drive. If there are any requests or any decent games not on here reach out to me and I'll do my best to fit them all in. I know there's a little bit of bloat I can trim down in redundant files that I may try to work on in future releases.

Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: bleepbloop on December 01, 2023, 04:54:57 PM
SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO glad I stumbled across this!

This is fantastic thank you.

I only tried a few games so far but they all worked except for Salamander.

I'm not sure if it's my setup or the game but figured I'd report it. Seems to be an audio issue but I'm not sure what.

I'm using an XVI tower with 12MB RAM and SYSTEM SACOM SX-68M II sound board in it. As far as I know, that audio card just sits there unused since I don't have an external mixer audio thingy whatever they are called that you need to use with the sound cards? So I just use the default system audio.

Hopefully that helps.

***EDIT***
I tried a different game image and it's still not working so it seems the issue is on my end. I'll have to look into this and see if I can figure it out.


This is the error I get:
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on December 02, 2023, 06:39:45 AM
Glad you're enjoying it so far! Let me know if you need any more help, but I am nearing the end of my latest release so you may want to try it out when I make it available if you're still having trouble.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: aotta on December 02, 2023, 08:29:00 PM
Quote from: bleepbloop on December 01, 2023, 04:54:57 PMI only tried a few games so far but they all worked except for Salamander.

Try starting game with Q+Q key, not launching !start.bat ;)
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: bleepbloop on December 04, 2023, 02:05:56 AM
Quote from: incrediblehark on December 02, 2023, 06:39:45 AMGlad you're enjoying it so far! Let me know if you need any more help, but I am nearing the end of my latest release so you may want to try it out when I make it available if you're still having trouble.

Sounds great, thank you!

Quote from: aotta on December 02, 2023, 08:29:00 PMTry starting game with Q+Q key, not launching !start.bat ;)

Thank you for the suggestion. However I'm not sure what the Q+Q key is. I was looking at a picture of a X68k keyboard and I don't see a key with Q+Q on it. I'm currently using a US keyboard going through an adapter into the X68k so I'm not sure if that matters.

Maybe I'm looking at the wrong keyboard?

This is the picture I was looking at:
https://imgur.com/a/AaxSStD#QxhWlNu
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: HIggy on December 04, 2023, 02:43:59 AM
@bleepbloop you will kick yourself.

Q + Q = Press Q, then press Q again.

Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: bleepbloop on December 04, 2023, 03:08:49 AM
Quote from: HIggy on December 04, 2023, 02:43:59 AM@bleepbloop you will kick yourself.

Q + Q = Press Q, then press Q again.



Oh haha. I didn't realize the Q key actually had any functionality in the menu area so I don't feel too bad about that. Is there any documentation on what the Q key is actually doing? I'm curious what it's actually doing differently than just using !start.bat.

Thank you for that!
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on December 04, 2023, 10:02:26 AM
Yes, it is a feature of LHES, Q brings up the option screen to exit LHES, Q again confirms it. When you quit LHES it looks for a file in the current folder named !Start.bat, if it finds one it executes it immediately.

I have a mini user guide typed up in that will be in my latest release. Making good progress and hope to have it out this week. Taking any suggestions for content to add!
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: bleepbloop on December 04, 2023, 02:55:42 PM
Quote from: incrediblehark on December 04, 2023, 10:02:26 AMYes, it is a feature of LHES, Q brings up the option screen to exit LHES, Q again confirms it. When you quit LHES it looks for a file in the current folder named !Start.bat, if it finds one it executes it immediately.

I have a mini user guide typed up in that will be in my latest release. Making good progress and hope to have it out this week. Taking any suggestions for content to add!

Interesting. I had no idea about that. I'm excited to see if that works.

I made my own image at one point because there's still a bunch of games that I'd like to try that I haven't seen on any other image but I had difficulty getting several of them to run. Hopefully the 'Q' method will get some of those working.

I think the ultimate setup I would try for one day would be just to have a few 3GB images on several flash drives so I just swap out to a different flash drive depending on what I'm in the mood to play.

A user guide would be perfect for somebody like me who is very interested but knows very little overall about the system.

Thank you again!
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: HIggy on December 05, 2023, 08:18:14 PM
@incrediblehark not sure how much space they take up, but there was a load of BMW pictures if you need to save space.
BMW M Series cars are nice, but there is a lot of pic of them!

How about some MIDI tunes? DOS PC games collection like Monkey Island 2 etc and maybe some normal MIDI tunes?
The files are quite small.

I don't know if the included Music player does MIDI?

Thanks
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: Sugo77 on December 07, 2023, 10:03:05 PM
incrediblehark, hello man again!
Read please in free time, i think only you are can help with run this game on HDD!
This not Mega Lo Mania... Mega Lo Mania i solved with how run on HDD...
This much more harder!... ( Harder in 100 times... But, i guess anyway this possible, i belive in it... )
https://nfggames.com/forum2/index.php?topic=7280.0
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: FLEABttn on December 08, 2023, 03:03:46 PM
Does Space Harrier work for anyone else in this release or no? Won't load for me at all. Have an XVI with 8 MB RAM, no expansion cards.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: Sugo77 on December 08, 2023, 09:11:25 PM
This link broken in first post, on first page...
https://gamesx.com/wiki/docu.php?id=x68000:hard_drive_on_sasi_machine
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: Sugo77 on December 08, 2023, 09:26:33 PM
Btw, when downloaded your X68000_SxSI-SCSI_v112.hds found in your "Readme" next:
"Note to SCSI2SD users: Make sure your SCSSI2SD device is configured for 3GB."
I not sure, what my configured supports HDD ( .HDS ) on 3GB, what to this need?(For support HDD on 3 GB)
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: incrediblehark on December 08, 2023, 09:40:17 PM
That is only for SCSI2SD users on actual hardware. If using emulation you should be all set.
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: Sugo77 on December 08, 2023, 09:48:24 PM
incrediblehark, aha, and wow!
Great work man!
I already tested some games(1, 2, and began ofcourse from Sailor Moon! Heh, this is adventure -platformer game and this cool!) from yyour collection on your HDD ( .HDS ), all work fine and this cool!

Btw, after spended time, anyway i found by myself this information:
1.:
Using hard drives which are larger than 1GB
https://gamesx.com/wiki/doku.php?id=x68000:using_hard_drives_which_are_larger_than_1gb#using_goverhd
2.:
Any guide for GOVERHD?
https://nfggames.com/forum2/index.php?topic=5699.0

Btw, just for future, and just for collection of different files, where i can download this utlity GOVERHD? About which they was talking...
Title: Re: New HDD Image For SxSI / SCSI Systems
Post by: Sugo77 on December 08, 2023, 10:02:58 PM
Quote from: incrediblehark on December 08, 2023, 09:40:17 PMThat is only for SCSI2SD users on actual hardware. If using emulation you should be all set.
incrediblehark, btw, about this...
3 Questions:
1.: In emulators of Sharp x68000 which can be max size of HDD ( .HDS ) , 3 or 4 GB, i found some messages, that HDD ( .HDS ) can be 4 GB?
2.: And this HDD's ( .HDS ) 3-4 GB's wll be support and work in emultors?
3.: 4 Gb - limit?

P.S.:
About GOVERHD...
After spended time, I found it here...
http://retropc.net/x68000/software/disk/scsi/goverhd/

But, 3 questions about sizes and limits of supporings HDD ( .HDS ) still actuall... Need to know for knwdges to future...

P.S.S.:
Also i downloaded all drivers, files, utilities, etc from different companies, authors, etc from this pages:
http://retropc.net/x68000/person/kamada_makoto.htm
http://retropc.net/x68000/software/disk/scsi/scsitai/
http://retropc.net/x68000/software/
http://retropc.net/x68000/

I even do not know what this files(Just not read - not translated information, not to need on this moment, not in priority), drivers, etc, main what this from or for Sharp x68000, just for future... heh... Today sites - work, tommorow - no, and sometime, when you are working with something old, and when something need, when for example you are got some problems, for example with some files or if you are not have some of needed files-drivers, drivers and you are not ave this, and after sites after time down, you are can't found this for running something... So, better save and have, than not have in future, heh
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on December 25, 2023, 11:09:22 AM
Huge update to 2.00 - check original post for details on changes and download link. As always, any feedback is welcome.

Enjoy!
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: Sugo77 on December 25, 2023, 03:39:57 PM
Checked.

Sorted categories by generes of games always good!
I also was want to do same on my HDD Image with SX-Window, because when many games on it, you are sometimes confuse or forgot or not know for example if you are first time see this or other game whch genre this or other game!...
It's convenient and useful!

Good work and collection!
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: aotta on December 25, 2023, 07:58:58 PM
What a nice X-Mas gift! i'm actually copying v.2 in the SDcard! ;)
Just a comment about the 3gb size limit: i use to "chain" two or more HD in my sdcard (i.e. HD00_512 and HD10_512) and the second image are available as logical drive E & F. I have to change some assignment to run games from the second HD but it works fine and i can handle more and more games....
This works fine in my Ardscsino, Bluescsi V1 and Bluescsi V2, i don't know about other HD emulator, but i wonder if you are planning a "Volume II" with other games that's way!

added:
first comment after few minutes in testing... impressive!!!! your readmes are very accurate guides, and... i love your splashscreen!!! (i immediatly switched to boot screen without help message)
Really an incredible works, thank you again and my compliments!!!
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: Max on December 26, 2023, 04:00:57 AM
Hi mates, I am testing the v.2.0 and I don't know what it is going wrong, I might be mistaken  I usually load my V.4 image on sd successfully using the  SCSSI2SD device so I just replaced my old sd with this one just made with 2.00 but It won't start...I read all the info maybe I do not know if my device is configured for 3GB how can I check it out? My scsi hd is set to 0

I displays " disk is not inserted. Please insert." it has never happened to me and once I put my old sd once again it boots immediately. Pls help me out there.

Cheers
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on December 26, 2023, 04:27:34 AM
In scsi2sd utility on your pc you have device size set to 3gb? How are you flashing the image to your sd card?

Here is a message I sent to another user a few months back. You need to flash your actual scsi2sd to be set for 3gb. Use the scsi2sdutil for pc/mac:

Quote from: incrediblehark on October 10, 2023, 05:53:25 AMok just sending a follow up, if you connect your scsi2sd to a pc/mac and run the utility software you'll get a screen like this: (not my screenshot)

(https://static.gearspace.com/board/imgext.php?u=http%3A%2F%2Fi.imgur.com%2FdobOM1Y.png&h=b869787ea787396bc069f6aa636f0772)


Don't use these exact settings above! This is just an example. Do you see the section for "device size?" That is what you want to change to 3GB. Leave all of your other settings the same as they were, and then update the device. It will flash the settings to your scsi2sd and then the 3gb image should work. Let me know if you need any other help with this.


Also @aotta - thanks for the feedback! Glad you are enjoying the update. I'm interested in your idea of chaining .hds images, I may look into it for the future. Right now I still have over 100MB free to use in C:\GamesOverflow to add games to.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: Max on December 26, 2023, 05:45:20 AM
I have never connected the scsi2sd to my pc before so I'll try since I just used it plug and play through the 50 pin port.....anyway I'll do and test it....where can I get the utility?
tks for the heads-up, I'll be back soon....
to flash yr image I used Win32DiskImager and changed to .ima as written in the guide.

Ps: my X68k is a Pro II with 4mb
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: 3rdman01 on December 26, 2023, 05:53:59 AM
Quote from: Max on December 26, 2023, 05:45:20 AMI have never connected the scsi2sd to my pc before so I'll try since I just used it plug and play through the 50 pin port.....anyway I'll do and test it....where can I get the utility?
tks for the heads-up, I'll be back soon....
to flash yr image I used Win32DiskImager and changed to .ima as written in the guide.
You can get it here but make sure you get the version related to your version of the device.
https://docs.scsi2sd.com/ (https://docs.scsi2sd.com/)
For what its worth, I had to change my ID to "3" before it would work if my memory serves me right. Good luck!

In never knew about changing the HDD image suffix...I too use Win32DiskImager and simply point to the raw HDS file and it copies over fine.

EIDT: Thank you incredibleshark! This is wonderful...I love how the bigger folders are broken down into sub genres...I'll be exploring this a lot more later tonight...Merry Xmas indeed! Thank you!
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: Max on December 26, 2023, 06:45:13 AM
I bought my SCSI2SD in 2017 so It seems I should choose the first one on the top taht is for version 5.0, 5.1, and 5.2 hardware ,what do you think about?..I just don't want to corrupt it anyways....
ths again you are kind to me....I'll then test it tomorrow with calm
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: HIggy on December 27, 2023, 03:15:28 AM
@incrediblehark great work and thanks for the update. Much appreciated adding the Readme. Game folder setup is much better than previous A-Z. And sub folders is also great.


@aotta interesting info about linking HD images and it sounds like there is good compatibility across the new SCSI devices like BlueSCSI.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: Max on December 27, 2023, 07:08:28 AM
AWESOME!!! actually thanks a lot  incrediblehark for this fabulous image! also thanks to 3rdman01 for the tip...
now to keep up testing and share the pthers too, pls just tell me one or two "hard " games to load so I can test them all and know def if my 4mb ram is enough....

Cheers
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on December 27, 2023, 07:31:45 AM
Any that run from 2hdboot may give you trouble, thankfully there aren't that many left on the image. Valis ii is minimum 8mb I believe, that's the largest 2hdboot game installed
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: Max on December 27, 2023, 07:56:16 AM
Quote from: incrediblehark on December 27, 2023, 07:31:45 AMAny that run from 2hdboot may give you trouble, thankfully there aren't that many left on the image. Valis ii is minimum 8mb I believe, that's the largest 2hdboot game installed

ok, I'll test them...
thx
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: ateam on December 27, 2023, 10:58:21 PM
Quote from: incrediblehark on December 25, 2023, 11:09:22 AMHuge update to 2.00 - check original post for details on changes and download link. As always, any feedback is welcome.

Enjoy!

Excellent work! I've only had a little while to play around with the new image, but so far it seems fantastic.

Thank you.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: FLEABttn on January 01, 2024, 12:09:51 PM
Aquales seems to check the first disk drive after beating the first boss and won't continue and gives an error screen that rougly translates to "I can't start from the disk, please insert the correct disk".

I have 8MB in my XVI and that doesn't seem to be enough for Valis II.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on January 01, 2024, 01:51:02 PM
Thank you for reporting the issues, I'll look into aquales - probably a mis-assigned disk and change note for valis ii ram requirement
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: aotta on January 01, 2024, 08:04:40 PM
i'm going to test Valis II with my 10mb cz-600, as soon i'll find the game in the directory tree...
And i'm pretty sure there is a "search" function in LHES but i don't know how to use it! LOL

edited:
Ok, just found (i don't know why i expected it on "platform"...) but got an error and reset request even with 10mb!
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: X-Col on January 01, 2024, 10:44:15 PM
Quote from: FLEABttn on January 01, 2024, 12:09:51 PMAquales seems to check the first disk drive after beating the first boss and won't continue and gives an error screen that rougly translates to "I can't start from the disk, please insert the correct disk".

I have never been able to get Aquales to run correctly from HD unfortunately. One of the ones I have to run from either Floppy or FDX68.

@incrediblehark
Fantastic progress on the HD image, both myself and my X68000's thank you :-)
Very professional and user friendly, incredible!! ;-)
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: ateam on January 02, 2024, 03:16:42 AM
My Expert has 10MB of RAM and my XVI has 12MB of RAM, and both work fine with Valis II. It may be a 10MB+ requirement.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: HIggy on January 03, 2024, 04:09:15 AM
Hi,

Just to say Valis II seems to work ok on my CZ-600 with 2mb+8mb. I played the intro, then in game I got to the 2nd screen.
@aotta have you run memory test on your setup?
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: aotta on January 03, 2024, 05:23:39 AM
Quote from: HIggy on January 03, 2024, 04:09:15 AMHi,

Just to say Valis II seems to work ok on my CZ-600 with 2mb+8mb. I played the intro, then in game I got to the 2nd screen.
@aotta have you run memory test on your setup?
Yes i ran the mem68k test but some time ago... and i have same ram config than yours, so i'll double check it.
And you tested the last V2.00 version, right? i asked this becouse i'm sure i played with Valis II, but i don't remind if it was booting from HxC, or with the other X68000 (Expert)


quick edited:
found the issue i got: since i use my external floppy adapter, i switched the original floppy drives to id 2 & 3.
And, noticed that before splash screen the games check (i suppose for some protection schema) the floppy, if it not found a valid drive the games halts with error.
Simply by plugging the drive 0 & 1 i got Valis II working with my 10mb CZ600 setup!
Sorry for my mistake
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: alessiman on January 08, 2024, 08:42:49 AM
Is anyone running this image on a ZuluSCSI? 

From what i can tell i need to convert the HDS to a HDA file but can't find any way to do this
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: Jehuty on January 08, 2024, 08:45:50 AM
I tried it in BlueSCSI and in Emulation. Both doesn´t work, but did in SD2SCSI.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: rezb1t on January 08, 2024, 02:04:55 PM
Quote from: alessiman on January 08, 2024, 08:42:49 AMIs anyone running this image on a ZuluSCSI? 

From what i can tell i need to convert the HDS to a HDA file but can't find any way to do this
Yes I am, all I had to do was rename the hds file to HD0.hda and it worked
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: bleepbloop on January 09, 2024, 06:32:40 PM
Just dropped in to grab the update. Thank you so much @incrediblehark !!

This is awesome!
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: laserolame on January 17, 2024, 11:31:01 PM
Your image is awesome! Thanks a lot @incrediblehark !
I spent a lot of time on my X68000 now to (re)discover games.
That would be good to add Virgin Angel in the next update :).
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: soviet on February 01, 2024, 05:52:49 AM
Hi having an issue here booting the image.
My config is x68000 ace hd 6 megs ram.
Using a zuluscsi via sasi-scsi cable already setup the ipl scsi booter form the masterdisk in the faq.
For the HDS file renamed it as HD1_512.hda.hds.

And in my zuluconfig have set:
System="X68000"
Debug = 1   # Same effect as DIPSW2, enables verbose log messages
EnableParity = 0 # Enable parity checks on platforms that support it (RP2040)
The system boots fine and start the autoexec.bat.
But after a few seconds got the error on screen "Disk not inserted. Please Insert (abort,retry,ignore)".

If i break the boot process got a brake out of the autoexec.bat and drops me at the prompt E:
Doing a dir shows a lot files so the drive is showing up but if I try to change to C: got the same error (Disk not inserted...).

This is a video showing the problem:

zuluscsi log:
https://mega.nz/file/V09BiBpB#aBfpBxo7PJTbEanLocsccCIGcukSHiHuF2k5qu0b9GU
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on February 01, 2024, 10:12:51 AM
Hmm, I'm not familiar with your configuration so maybe someone with more experience with the ZuluSCSI will chime in, but it looks like the C: drive is being mapped as E: on your system. A: and B: should be mapped to floppy 0 and 1, are there any other drives installed?  If it boots fine, you could edit the autoexec.bat to change drive references of C to E, but you'd have to do that for every game, so you could use DRIVE C; E: in AUTOEXEC.BAT instead

Can you access F:? if it has the games folders in there theres probably a drive map thing going on.


EDIT: Added some other thoughts
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: soviet on February 01, 2024, 10:16:00 AM
Only the two internal floppy drives and a single scsi device in zulu scsi.
Tried to swap it from id 3 to 1 but the same effect.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on February 01, 2024, 12:08:19 PM
Quote from: rezb1t on January 08, 2024, 02:04:55 PM
Quote from: alessiman on January 08, 2024, 08:42:49 AMIs anyone running this image on a ZuluSCSI? 

From what i can tell i need to convert the HDS to a HDA file but can't find any way to do this
Yes I am, all I had to do was rename the hds file to HD0.hda and it worked

This is an earlier post from rezb1t. Maybe try this?
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: soviet on February 01, 2024, 12:30:56 PM
Tried now but the same issue continue to have a phantom drive c: and drive c: show as e:
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: soviet on February 01, 2024, 12:36:00 PM
C: shows as E:
D: shows as F:

And C: and D: when try to access shows "DISK not inserted"

Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on February 01, 2024, 01:54:57 PM
And when you change the name of the image whatever number you use is what if you set as correct? For example HD0.hda would have ID as 0. Is the zuluscsi ini configured correctly? I apologize if this is repetitive, I have never used that device and only basing on what I've read.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: soviet on February 01, 2024, 02:10:35 PM
Yes when the name is changed from HD0 to HD6 the SCSI ID will change accordingly.
The only settings on my zulu config is parity = 0 and mode to x68000 nothing else.
This is the log that zuluscsi generates when booting (using id 1 in this example)

[12ms] Platform: ZuluSCSI RP2040
[12ms] FW Version: 23.12.12-release Dec 12 2023 19:41:41
[13ms] DIP switch settings: debug log 0, termination 1
[13ms] SCSI termination is enabled
[14ms] Flash chip size: 2048 kB
[14ms] SCSI target/disk mode selected by DIP switch, acting as a SCSI disk
[23ms] SD card detected, FAT32 volume size: 59624 MB
[23ms] SD MID: 0x9F, OID: 0x54 0x49
[23ms] SD Name: SD64G
[24ms] SD Date: 10/2023
[24ms] SD Serial: 0x935802DF
[47ms] Reading configuration from zuluscsi.ini
[69ms] Active configuration (using system preset "X68000"):
[70ms] -- SelectionDelay = 0
[70ms] -- EnableUnitAttention = No
[71ms] -- EnableSCSI2 = No
[71ms] -- EnableSelLatch = No
[71ms] -- MapLunsToIDs = No
[71ms] -- EnableParity = No
[190ms] Finding images in directory /:
[200ms] -- Opening /HD1_512.hda.hds for id:1 lun:0
[908ms] DBG ---- Image file is contiguous, SD card sectors 38742 to 6184789
[909ms] ---- Configuring as disk drive drive
[909ms] ---- Read prefetch enabled: 8192 bytes
[917ms] -- Platform supports ROM drive up to 1692 kB
[918ms] ---- ROM drive image not detected
[918ms] SCSI ID: 1, BlockSize: 512, Type: 0, Quirks: 0, Size: 3073024kB
[1019ms] Initialization complete!
[2690ms] DBG ---- SELECTION: 1
[2692ms] DBG ---- COMMAND: TestUnitReady
[2692ms] DBG ------ OUT: 0x00 0x00 0x00 0x00 0x00 0x00
[2693ms] DBG ---- STATUS: 0 GOOD
[2696ms] DBG ---- MESSAGE_IN
[2697ms] DBG ------ IN: 0x00
[2697ms] DBG -- BUS_FREE
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: soviet on February 01, 2024, 02:16:44 PM
Something interesting is that if boot from the "master floppy" the disk used to configure the sram and install the sasi thingy to sram from the wiki:

https://gamesx.com/wiki/doku.php?id=x68000:hard_drive_on_sasi_machine

http://nfggames.com/X68000/Misc/Drivers/SxSI%20V5%20with%20DMA%20patch%20Translated%20by%20Eidis/MasterDisk_V2.zip

The boot disk will get the drives correctly C: and E:
(https://i.ibb.co/BKRsmQh/Whats-App-Image-2024-02-01-at-01-14-11.jpg) (https://ibb.co/vv8zbTN)
(https://i.ibb.co/TrBsNxH/Whats-App-Image-2024-02-01-at-01-13-17.jpg) (https://ibb.co/pnvSkB3)
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: rezb1t on February 01, 2024, 04:16:52 PM
I'm using a ZuluSCSI with an XVI Compact system by plugging it up via the external fdd port on the back, it looks like the SCSI ID it's set to boot from in switch.x is 7.

Not sure if any of that helps but I hope it does.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on February 01, 2024, 11:17:15 PM
If it's working with the master disk but not the sram boot loader the only other thing I would suggest is clearing the sram and reinstalling the boot loader with the commands from the wiki:

cd sxsi
bootset.x
ED0100
1

Rename your HD1_512.hda.hds to HD0_512.hda (make sure file extension is changed) and see if it will boot correctly without floppy.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: soviet on February 02, 2024, 02:23:25 AM
Quote from: incrediblehark on February 01, 2024, 11:17:15 PMIf it's working with the master disk but not the sram boot loader the only other thing I would suggest is clearing the sram and reinstalling the boot loader with the commands from the wiki:

cd sxsi
bootset.x
ED0100
1

Rename your HD1_512.hda.hds to HD0_512.hda (make sure file extension is changed) and see if it will boot correctly without floppy.

The file is named HD0, also the sram configuration has been done like you suggested tried several times to clear the sram and do it again but no changes.
The system boots fine directly from the zulu scsi but the issue is that the disk partitions shows as E: and F: in place of C: and D: and this mess up all bat files and scripts in the drive.

Title: Re: SxSI-SCSI HDD Image v2.00
Post by: soviet on February 02, 2024, 03:14:48 AM
Now after booting the image doing the "drive" command:
(https://i.ibb.co/GFr5TX8/Whats-App-Image-2024-02-01-at-14-12-12.jpg) (https://ibb.co/8XQ7cJf)
The system seems to think that i have 4 floppy drives installed ?.
And is assigning drive letters to them.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on February 02, 2024, 03:38:46 AM
This is what it seemed like from your initial post, which made me think you had more drives installed. Really weird it's doing this, I wonder what the bug would be. Maybe @rezb1t would be willing to share their log or ini to compare?

As a temp workaround until this is sorted out you could add lines to your autoexec.bat to remap the drives:


E:
CD BIN (Note: path to DRIVE command, may be SYS, I can't remember atm)
DRIVE C: E:
DRIVE D: F:
C:

If you put this at the top of autoexec it should run before everything else on there and allow the drives to be mapped properly.

When I get home I can put together an image for you to try with the changes made to autoexec and config.sys and see if it works for your setup

Title: Re: SxSI-SCSI HDD Image v2.00
Post by: soviet on February 02, 2024, 03:44:02 AM
Quote from: incrediblehark on February 02, 2024, 03:38:46 AMThis is what it seemed like from your initial post, which made me think you had more drives installed. Really weird it's doing this, I wonder what the bug would be. Maybe @rezb1t would be willing to share their log or ini to compare?

As a temp workaround until this is sorted out you could add lines to your autoexec.bat to remap the drives:


E:
CD BIN (Note: path to DRIVE command, may be SYS, I can't remember atm)
DRIVE C: E:
DRIVE D: F:
C:

If you put this at the top of autoexec it should run before everything else on there and allow the drives to be mapped properly.

When I get home I can put together an image for you to try with the changes made to autoexec and config.sys and see if it works for your setup



Cool that was exactly was I was trying to do now.
And seems to work fine at least the system boots to the file manager now.

Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on February 02, 2024, 04:04:38 AM
Good to hear! I know it's not the ideal solution but it's what you would need to do if you had 4 floppy drives installed. Zuluscsi doesn't set any virtual floppy disks does it?
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: soviet on February 02, 2024, 04:36:54 AM
Don't matter, seems to have done the trick all works fine.
Anyway is kinda bizarre that my system see 4 floppy's maybe it will need an exorcism or something like that xD.

ZuluSCSI is scsi only no floppy images only hard disc images and goes to the internal sasi port via the original cable.

(https://i.ibb.co/h803H1m/Whats-App-Image-2024-02-01-at-15-35-35.jpg) (https://ibb.co/s378QJV)

Thanks for all your help :)
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on February 02, 2024, 06:43:47 AM
Really interesting... would like to know if this affects other ZuluSCSI owners.


v2.10 will be out soon with more content added just a heads up you may need to edit your autoexec.bat again if you want to switch to it.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: rezb1t on February 02, 2024, 09:38:13 AM
Glad to hear things are working now!

Here's my ZuluSCSI log and config as requested:

Log:
[12ms] Platform: ZuluSCSI RP2040
[12ms] FW Version: 23.12.13-release Dec 13 2023 00:34:03
[13ms] DIP switch settings: debug log 0, termination 1
[13ms] SCSI termination is enabled
[14ms] Flash chip size: 4096 kB
[14ms] SCSI target/disk mode selected by DIP switch, acting as a SCSI disk
[47ms] SD card detected, FAT64 volume size: 29499 MB
[48ms] SD MID: 0x27, OID: 0x50 0x48
[48ms] SD Name: SD32G
[48ms] SD Date: 6/2022
[48ms] SD Serial: 0x1D080D41
[67ms] Reading configuration from zuluscsi.ini
[85ms] Active configuration:
[85ms] -- SelectionDelay = 255
[86ms] -- EnableUnitAttention = No
[86ms] -- EnableSCSI2 = Yes
[86ms] -- EnableSelLatch = No
[87ms] -- MapLunsToIDs = No
[87ms] -- EnableParity = Yes
[208ms] Finding images in directory /:
[217ms] -- Opening /HD0.hda for id:0 lun:0
[219ms] ---- Configuring as disk drive drive
[219ms] ---- Read prefetch enabled: 8192 bytes
[226ms] -- Platform supports ROM drive up to 3740 kB
[226ms] ---- ROM drive image not detected
[227ms] SCSI ID: 0, BlockSize: 512, Type: 0, Quirks: 0, Size: 3073024kB
[327ms] Initialization complete!
[9769ms] WARNING: Host used command 0x1A which is affected by drive geometry. Current settings are 63 sectors x 255 heads = 16065 but image size of 6146048 sectors is not divisible. This can cause error messages in diagnostics tools.

INI file:
[SCSI]
# Settings that apply to all SCSI IDs

# Select a system preset to apply default settings
# Known systems: "Mac", "MacPlus"
#System="Mac"

Debug = 0   # Same effect as DIPSW2, enables verbose log messages
#SelectionDelay = 255   # Millisecond delay after selection, 255 = automatic, 0 = no delay
#Dir = "/"   # Optionally look for image files in subdirectory
#Dir2 = "/images"  # Multiple directories can be specified Dir1...Dir9
#DisableStatusLED 1 # 0: Use status LED, 1: Disable status LED

# NOTE: PhyMode is only relevant for ZuluSCSI V1.1 at this time.
#PhyMode = 0   # 0: Best available  1: PIO  2: DMA_TIMER  3: GREENPAK_PIO   4: GREENPAK_DMA
# The PhyMode parameter has no effect on ZuluSCSI RP2040-based platforms, as there is only one PHY mode.

# Settings that can be needed for compatibility with some hosts
#Quirks = 0   # 0: Standard, 1: Apple, 2: OMTI, 4: Xebec, 8: VMS
#EnableUnitAttention = 0 # Post UNIT_ATTENTION status on power-on or SD card hotplug
EnableSCSI2 = 1 # Enable faster speeds of SCSI2
#EnableSelLatch = 0 # For Philips P2000C and other devices that release SEL signal before BSY
EnableParity = 1 # Enable parity checks on platforms that support it (RP2040)
#MapLunsToIDs = 0 # For Philips P2000C simulate multiple LUNs
#MaxSyncSpeed = 10 # Set to 5 or 10 to enable synchronous SCSI mode, 0 to disable

# ROM settings
#DisableROMDrive = 1 # Disable the ROM drive if it has been loaded to flash
#ROMDriveSCSIID = 7 # Override ROM drive's SCSI ID

# Settings that can be specified either per-device or for all devices.
#Vendor = "QUANTUM"
#Product = "FIREBALL1"
#Version = "1.0"
#Serial = "0123456789ABCDEF"
#Type = 0     # 0: Fixed, 1: Removable, 2: Optical, 3: Floppy, 4: Mag-optical, 5: Tape
#TypeModifier = 0  # Affects only INQUIRY response
#SectorsPerTrack = 63
#HeadsPerCylinder = 255
#RightAlignStrings = 0 # Right-align SCSI vendor / product strings, defaults on if Quirks = 1
#PrefetchBytes = 8192 # Maximum number of bytes to prefetch after a read request, 0 to disable
#ReinsertCDOnInquiry = 1 # Reinsert any ejected CD-ROM image on Inquiry command
#ReinsertAfterEject = 1 # Reinsert next CD image after eject, if multiple images configured.
#EjectButton = 0 # Enable eject by button 1 or 2, or set 0 to disable

# Settings can be overridden for individual devices.
#[SCSI2]
#Product = "Disk with ID2"

#[SCSI5]
#Product = "CD-ROM Drive"
#Type = 2

# If IMG0..IMG9 are specified, they are cycled after each CD eject command.
#IMG0 = FirstCD.iso
#IMG1 = SecondCD.bin

# Raw sector range from SD card can be passed through
# Format is RAW:first_sector:last_sector where sector numbers can be decimal or hex.
# If end sector is beyond end of SD card, it will be adjusted automatically.
# [SCSI4]
# IMG0 = RAW:0x00000000:0xFFFFFFFF # Whole SD card


Also I checked the output of the drive command and there are only 2 floppy drives present on my system, as expected.

I'm excited to hear that v2.10 will be here soon!
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on February 02, 2024, 09:49:51 AM
rezb1t, Thank you for posting this!

soviet, I see some differences here compared to your log:

[85ms] -- SelectionDelay = 255
[86ms] -- EnableUnitAttention = No
[86ms] -- EnableSCSI2 = Yes
[86ms] -- EnableSelLatch = No
[87ms] -- MapLunsToIDs = No
[87ms] -- EnableParity = Yes

Maybe try configuring the ini/settings to closer match rezb1t's and give feedback on what happens? I think if we can narrow down the root cause of this would be helpful for anyone else, and can be added to readme for setup instructions.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: aotta on February 02, 2024, 07:26:42 PM
Just a comment, zuluscsi recently implemented the x68000 quirks, forked from my changes in bluescsi firmware, rezb1t seems using the old firmware without specific x00 sasi commands.

https://github.com/ZuluSCSI/ZuluSCSI-firmware/pull/368

 So differences may be others between zuluscsi users.
And, just for adding my experience, i have no issue with bluescsi v2 and internal floppies set as 3/4 and external HxC as 1/2
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: rezb1t on February 02, 2024, 07:45:18 PM
Quote from: aotta on February 02, 2024, 07:26:42 PMJust a comment, zuluscsi recently implemented the x68000 quirks, forked from my changes in bluescsi firmware, rezb1t seems using the old firmware without specific x00 sasi commands.

https://github.com/ZuluSCSI/ZuluSCSI-firmware/pull/368

 So differences may be others between zuluscsi users.
And, just for adding my experience, i have no issue with bluescsi v2 and internal floppies set as 3/4 and external HxC as 1/2
Thanks for bringing this to my attention, will update!
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: aotta on February 02, 2024, 09:58:59 PM
Quote from: rezb1t on February 02, 2024, 07:45:18 PM
Quote from: aotta on February 02, 2024, 07:26:42 PMJust a comment, zuluscsi recently implemented the x68000 quirks, forked from my changes in bluescsi firmware, rezb1t seems using the old firmware without specific x00 sasi commands.

https://github.com/ZuluSCSI/ZuluSCSI-firmware/pull/368

 So differences may be others between zuluscsi users.
And, just for adding my experience, i have no issue with bluescsi v2 and internal floppies set as 3/4 and external HxC as 1/2
Thanks for bringing this to my attention, will update!
You're welcome, the update should fix on sasi x68k some "sector not found, r/i/a", if you got any
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: soviet on February 03, 2024, 08:41:43 AM
Quote from: incrediblehark on February 02, 2024, 09:49:51 AMrezb1t, Thank you for posting this!

soviet, I see some differences here compared to your log:

[85ms] -- SelectionDelay = 255
[86ms] -- EnableUnitAttention = No
[86ms] -- EnableSCSI2 = Yes
[86ms] -- EnableSelLatch = No
[87ms] -- MapLunsToIDs = No
[87ms] -- EnableParity = Yes

Maybe try configuring the ini/settings to closer match rezb1t's and give feedback on what happens? I think if we can narrow down the root cause of this would be helpful for anyone else, and can be added to readme for setup instructions.


Maybe he have an SCSI model x68000.
Older ones like mine that has SASI don't seem to like parity or SCSI2.
Going to try the settings anyway.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on February 03, 2024, 09:33:27 AM
Ah, yes you're right.. I believe they said it was an xvi
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: rezb1t on February 03, 2024, 12:11:28 PM
Quote from: soviet on February 03, 2024, 08:41:43 AM
Quote from: incrediblehark on February 02, 2024, 09:49:51 AMrezb1t, Thank you for posting this!

soviet, I see some differences here compared to your log:

[85ms] -- SelectionDelay = 255
[86ms] -- EnableUnitAttention = No
[86ms] -- EnableSCSI2 = Yes
[86ms] -- EnableSelLatch = No
[87ms] -- MapLunsToIDs = No
[87ms] -- EnableParity = Yes

Maybe try configuring the ini/settings to closer match rezb1t's and give feedback on what happens? I think if we can narrow down the root cause of this would be helpful for anyone else, and can be added to readme for setup instructions.


Maybe he have an SCSI model x68000.
Older ones like mine that has SASI don't seem to like parity or SCSI2.
Going to try the settings anyway.

I think you're right, it's an XVI Compact which does have native SCSI
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: HIggy on February 07, 2024, 06:07:59 PM
@incrediblehark if your making a new Image revision, a little request please.

There are some games with Japanese listed names, but they have very familiar English names.

For example Hishouzame = Flying Shark

Would if be possible to add the English name also to the text title? So for example:
Hishouzame/Flying Shark
Or add another game entry in English that links to the Japanese title (so you don't need to save another folder on the HD).

I am not asking for every title, just there are about 5 very popular games where the common English name is not used. I do remember that Ghouls and Ghosts begins with Dai... 😀

Thanks

(P.S. I'm not checking this in front of my X68000, so I might have got things wrong. That poor memory again!)
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on February 08, 2024, 06:13:17 AM
@HIggy - I have no problem changing names to better match what the game is more commonly known as in English. I can edit the !Start.bat to include both names, but for folder structure I don't want names to get too long, we can't go past the (already extended) 21 character limit. When you get a chance could you post the 5 (or more) titles you are referring to with their name changes, and I'll make the necessary edits to the folder names before 2.10 is released. Shooting for end of week to upload.
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: HIggy on February 08, 2024, 06:00:18 PM
@incrediblehark - many thanks. These little things really help, and I am so glad you are option to these sort of suggestions.
Including both names in the list would be my preferred option also, so that is great.
I might have time tonight, or I can get done on Friday afternoon (UK time) as I have the afternoon off work.
Thanks
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: HIggy on February 10, 2024, 12:37:45 AM
@incrediblehark I've had a look through now:

Shooting - Vertical
Kyukyoku Tiger = TwinCobra
Flying Shark = HiShoZame

Action - Platform
ArgosNoSenshi = Rygar

Also I thought it was discussed in the Forum that you could search in LHES? I could not see how to in the Guide.

Thanks
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: incrediblehark on February 10, 2024, 05:56:38 AM
Thanks! Just to clarify, I am changing the folder names of the games listed to the alternate ones you have given.

I will make those changes and get the image ready for distribution.

I'll also look into the search function, to be honest I have never used it but if it works well I can add a section to my user guide

EDIT: Looks like the search function is "S" but it only searches from within the current directory.

EDIT 2: This has been completed. Image ready to upload - I have one more game to add depending on if I get the ok, then I will release it!
Title: Re: SxSI-SCSI HDD Image v2.00
Post by: HIggy on February 10, 2024, 09:37:52 AM
@incrediblehark - sorry for the confusion. Can we have both, so for the games listed we would have 2 entries, the English and Japanese.

So for example a listing of FlyingShark (common English title) and another listing of HiShoZame (Japanese nams of Flying Shark) both linking to the same files.

Edit - sorry looking back,  my use of = in post #148 does not make sense, so I can see why it was not clear.
Hopefully this is clearer:

Shooting - Vertical
Kyukyoku Tiger (current 2.0 entry) and another new entry TwinCobra
Flying Shark (current v2 entry) and add another new entry HiShoZame

Action - Platform
ArgosNoSenshi (current v2 entry) and add another new entry Rygar

(Regarding Flying Shark, it already had the English title in v2 (although it's the European name) , but I thought it would be nice to then add a separate new entry with the Japanese known title of the game. I think in the USA it is known as Sky Shark! It was a favourite of mine on the ZX Spectrum).
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: incrediblehark on February 10, 2024, 03:39:39 PM
Updated to 2.10 - see link in OP. Very doujin heavy game update this time around. I know I said this before... but we are close to capacity on the disk. Going forward we can decide on what to remove to make space for more deserving content.

As a side note, this will probably be my last update for a while unless there are small fixes to be made. The laptop I've been building this with is on its last legs. Thankfully I was able to move to my Windows VM but its not as convenient as sitting on my couch while chugging away at batch files.

As always, please report any issues and feel free to make any suggestions or requests. Enjoy!




Quote from: Shentok on October 20, 2023, 04:56:44 PMIf you want to add another game, Mai (Dancing Mai) works with 2HDSIM. The executable line is
tank.x -Pb:\pcd\m1_09b.pcd and Disk A is also the disk for saving.

My Eyes can also be ran with 2HDSIM:
my_eyes.x A:\INIT.BSI believe Disk A is also for saving. If you're using the set on Archive, be sure to use the alternates for A and B disks as the originals are bad dumps.

@Shentok - I was going through old posts and realized I never added your requests. Sorry about that! Will be slated for a future update.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: 3rdman01 on February 11, 2024, 03:24:56 AM
(https://i.imgflip.com/8fdjvq.jpg)
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: Shentok on February 12, 2024, 01:50:34 PM
Quote from: incrediblehark on February 10, 2024, 03:39:39 PMUpdated to 2.10 - see link in OP. Very doujin heavy game update this time around. I know I said this before... but we are close to capacity on the disk. Going forward we can decide on what to remove to make space for more deserving content.

As a side note, this will probably be my last update for a while unless there are small fixes to be made. The laptop I've been building this with is on its last legs. Thankfully I was able to move to my Windows VM but its not as convenient as sitting on my couch while chugging away at batch files.

As always, please report any issues and feel free to make any suggestions or requests. Enjoy!




Quote from: Shentok on October 20, 2023, 04:56:44 PMIf you want to add another game, Mai (Dancing Mai) works with 2HDSIM. The executable line is
tank.x -Pb:\pcd\m1_09b.pcd and Disk A is also the disk for saving.

My Eyes can also be ran with 2HDSIM:
my_eyes.x A:\INIT.BSI believe Disk A is also for saving. If you're using the set on Archive, be sure to use the alternates for A and B disks as the originals are bad dumps.

@Shentok - I was going through old posts and realized I never added your requests. Sorry about that! Will be slated for a future update.

Hey no worries. I was mostly just listing stuff that could have an HDD install and work fine since they were games I was interested in and wanted to share the info. Thanks to your scripts, it's been fun to try and see what works and what doesn't with various methods. If I might have a suggestion, Shanghai II by Hudson Soft is way better than the other ones you included if you want to remove two games for one.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: ateam on February 15, 2024, 01:55:40 AM
Excellent work, incrediblehark! Running like a charm.

Maybe I'll have an x68000 translation for you to add one of these days 😂
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: soviet on February 28, 2024, 07:36:25 AM
Wondering how the famicom games in the misc folder are played ?.
The games start but don't respond to any keyboard input, and the joystick do nothing.
Tried the second port in the back of the X68K but no response.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: armitage on February 28, 2024, 09:40:17 AM
Quote from: soviet on February 28, 2024, 07:36:25 AMWondering how the famicom games in the misc folder are played ?.
The games start but don't respond to any keyboard input, and the joystick do nothing.
Tried the second port in the back of the X68K but no response.


Use Opt1 and Opt2 on the keyboard like the Select and Start buttons on the gamepad, then joystick for the game itself.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: kanjiology on March 06, 2024, 05:59:00 AM
Doujin dump of stuff released today. https://www.gamingalexandria.com/wp/2024/03/sharp-x68000-doujin-dumps/

Would be neat to maybe have it live on an image.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: incrediblehark on March 07, 2024, 03:28:20 AM
Thanks for that link! danham reached out to me recently and I have some of his newest game dumps set for v2.20. Just rearranging files and making room. I also have an updated SFXVI and some midi stuff to add.

Any suggestions for titles to remove to free up space? I may get rid of some of my floppy disk images to make space for installed games as well.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: aotta on March 07, 2024, 08:36:47 AM
Quote from: incrediblehark on March 07, 2024, 03:28:20 AMThanks for that link! danham reached out to me recently and I have some of his newest game dumps set for v2.20. Just rearranging files and making room. I also have an updated SFXVI and some midi stuff to add.

Any suggestions for titles to remove to free up space? I may get rid of some of my floppy disk images to make space for installed games as well.
I continue suggest you to add more SCSI volumes as told in some previous post, not sure if it works with scsi machines but it would be great for SASI ones! ;)
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: incrediblehark on March 07, 2024, 08:48:23 AM
Quote from: aotta on March 07, 2024, 08:36:47 AMI continue suggest you to add more SCSI volumes as told in some previous post, not sure if it works with scsi machines but it would be great for SASI ones! ;)

I've been thinking about this lately, a good way to add another drive as SCSI ID 1 or something similar, but wonder how to manage that while still keeping a good compatibility among multiple machines and scsi devices.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: darkwitchclaire on March 18, 2024, 01:36:08 PM
Is there a way to view the games partition in DiskExplorer? I can view the other partition fine but when I select the second one it gives an error.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: rezb1t on March 18, 2024, 02:02:26 PM
Quote from: darkwitchclaire on March 18, 2024, 01:36:08 PMIs there a way to view the games partition in DiskExplorer? I can view the other partition fine but when I select the second one it gives an error.
Yes, incrediblehark made a guide on how to do that, you can find it here:

https://nfggames.com/forum2/index.php?topic=7333.0
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: spectreman on April 08, 2024, 03:54:52 AM
Quote from: incrediblehark on June 18, 2023, 05:13:17 AMHey thanks for the feedback, and glad it's working well for you so far! Let me know if you come across any issues.

Hi, thank you for the excellent work done.
I wanted to let you know that Super Hang-On won't start.
When the 128 seconds of waiting are over, the countdown starts again infinitely.
I tried removing all other games, it runs normally.
I'm guessing it's a file conflict.
I didn't add any other games to the disc image.

I also tried Bonaza bros. , works fine booting my X68000 XVI at 16MHz but at 10MHz it won't boot.

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: incrediblehark on April 08, 2024, 04:39:31 AM
Thank you for reporting the issue, another user had a similar issue before and I thought I had fixed it, so I'll look into it again before the next release.

v2.20 will be soon, finishing up my midi testing and adding more doujin games from the recently released pack. Took some time off to work on the retrotink modes for x68k so I'll be back to the hdd image this week.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: HIggy on April 12, 2024, 09:03:34 PM
@incrediblehark I watched a YouTube video featuring the HD image, it sounds like they have been in contact regarding the Music player and MIDI files.
I know when I tested it I could not 'see' the .MID files, so it is good that the reason has been found and being looked to be fixed.

Sometimes it is difficult to know if it is 'user error' or fundamentally there is something not setup quite right. It's nice they kept persevering and came up with an answer.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: incrediblehark on April 13, 2024, 02:13:41 AM
@HIggy yes that's right, there's another thread on here where some discussion was made about the midi playback issues, i appreciate the help in solving the problem as I hadn't spent a lot of time setting up MMDSP, focusing more on games, and these issues motivated me to fix it for the future release.

Now I have a script set up to load the driver you need based on what file type you would like to playback. In my v2.20 you can use mcdrv or rcd to playback .mid files but mcdrv seems to process the file faster.

I also just wanted to add it's pretty cool to hear about a video made about the hd image!

Title: Re: SxSI-SCSI HDD Image v2.10
Post by: armitage on April 13, 2024, 03:07:50 AM
Quote from: incrediblehark on April 13, 2024, 02:13:41 AM@HIggy yes that's right, there's another thread on here where some discussion was made about the midi playback issues, i appreciate the help in solving the problem as I hadn't spent a lot of time setting up MMDSP, focusing more on games, and these issues motivated me to fix it for the future release.

Now I have a script set up to load the driver you need based on what file type you would like to playback. In my v2.20 you can use mcdrv or rcd to playback .mid files but mcdrv seems to process the file faster.

I also just wanted to add it's pretty cool to hear about a video made about the hd image!



Thanks for all your hard work on the image!

For those who are just hearing about this new image for the first time, the video in question is here:
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: ateam on April 13, 2024, 05:14:59 AM
Quote from: armitage on April 13, 2024, 03:07:50 AMThanks for all your hard work on the image!

For those who are just hearing about this new image for the first time, the video in question is here:
<REMOVED FOR QUOTE>

Thanks for sharing! This is a great video covering this excellent HDD image.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: owen2471 on April 17, 2024, 07:24:19 AM
@incrediblehark Hello. I would like to use your image on my X68000z is this possible ?

Thank you
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: incrediblehark on April 17, 2024, 12:36:34 PM
Hi! I do not own an x68000z mini but there is some talk of getting it to work on another forum. Here is a link discussing the Z mini using an hds image via USB:

https://forum.vcfed.org/index.php?threads/sharp-x68000-z-a-decent-alternative.1244932/

Page 2-3 go into how to set up an hds file to use on the z. I don't own one so I can't say for sure what does and doesn't work, but I plan to import one at some point soon and do some testing myself.




Title: Re: SxSI-SCSI HDD Image v2.10
Post by: owen2471 on April 17, 2024, 08:00:39 PM
That's brilliant. Thank you I will take a look.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: owen2471 on April 17, 2024, 08:01:35 PM
I've only had my z a couple of days but it's a great little machine
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: spectreman on April 19, 2024, 03:30:10 AM
HI,
I noticed in this HDD image, that by pressing the L key, selecting the letter C: you find the Multimedia folder.
I'm curious to try my X68000 XVI at 16MHz as you see the videos and photos created by me.

The problem is that I don't know the programs for Windows 11, suitable for creating compatible movies or images, can anyone help me?
Thank you!!!
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: 3rdman01 on April 21, 2024, 01:50:07 AM
Quote from: spectreman on April 19, 2024, 03:30:10 AMHI,
I noticed in this HDD image, that by pressing the L key, selecting the letter C: you find the Multimedia folder.
I'm curious to try my X68000 XVI at 16MHz as you see the videos and photos created by me.

The problem is that I don't know the programs for Windows 11, suitable for creating compatible movies or images, can anyone help me?
Thank you!!!
Sorry I can't help about the W11 program but with regards to getting to the multimedia files...I believe you only need to press 1 and 3 on the numpad to change drives. I'm away from home at the moment so I can't double check but I'm pretty sure that's right
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: armitage on April 21, 2024, 03:26:54 AM
There is a BMP to PIC program (b2pic003.lzh in the nfg archive) you can use on the X itself to convert image files. Max res. is 512x512 I think.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: kanjiology on April 21, 2024, 04:38:58 AM
For those of you using a bluescsi v2 with this image, do any of you have an issue with Castlevania? I notice that it is stuck infinitely loading after choosing the music type. It was working fine with henkan bancho.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: armitage on April 21, 2024, 04:43:59 AM
Quote from: kanjiology on April 21, 2024, 04:38:58 AMFor those of you using a bluescsi v2 with this image, do any of you have an issue with Castlevania? I notice that it is stuck infinitely loading after choosing the music type. It was working fine with henkan bancho.

I'm using one of the external V2s and haven't had any problems with the game. FWIW I do not use a bluescsi.ini file at all.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: kanjiology on April 21, 2024, 11:58:44 PM
Quote from: armitage on April 21, 2024, 04:43:59 AM
Quote from: kanjiology on April 21, 2024, 04:38:58 AMFor those of you using a bluescsi v2 with this image, do any of you have an issue with Castlevania? I notice that it is stuck infinitely loading after choosing the music type. It was working fine with henkan bancho.

I'm using one of the external V2s and haven't had any problems with the game. FWIW I do not use a bluescsi.ini file at all.
Thanks got it working internally. The tab on the sd card was locked may have been my issue.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: neko68k on April 22, 2024, 04:19:55 PM
Quote from: spectreman on April 19, 2024, 03:30:10 AMHI,
I noticed in this HDD image, that by pressing the L key, selecting the letter C: you find the Multimedia folder.
I'm curious to try my X68000 XVI at 16MHz as you see the videos and photos created by me.

The problem is that I don't know the programs for Windows 11, suitable for creating compatible movies or images, can anyone help me?
Thank you!!!

There's a boatload of image and video loaders in this (https://nfggames.com/X68000/index.php/Mirrors/x68pub/x68tools/VISUAL/LOADER/) folder.

In the parent folder you can find converters and editors and all sorts of other related things.

Don't expect too much from videos unless you're willing to learn how to use specialized formats like MACS.
Title: Re: SxSI-SCSI HDD Image v2.10
Post by: owen2471 on April 23, 2024, 03:47:03 AM
Quote from: incrediblehark on April 17, 2024, 12:36:34 PMHi! I do not own an x68000z mini but there is some talk of getting it to work on another forum. Here is a link discussing the Z mini using an hds image via USB:

https://forum.vcfed.org/index.php?threads/sharp-x68000-z-a-decent-alternative.1244932/

Page 2-3 go into how to set up an hds file to use on the z. I don't own one so I can't say for sure what does and doesn't work, but I plan to import one at some point soon and do some testing myself.






Your image works great on the X68000Z
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on April 26, 2024, 12:13:49 PM
Updated to 2.20 - my apologies for the delay in releasing this, been a busy month for me.

As always, please report any issues and I'll do my best to fix them. Still on the list to fix is Aquales (I haven't forgotten!)

On another note - minor revisions and fixes will go in the v2.XX numbering. I am in very early stages of starting work on a v3.00 that will contain multiple hard disk images and separate .hds files. The plan is to further sort content by drive, with separate hdds for retail/doujin games, multimedia, etc. It will take some time as this may be a little more ambitious than the previous genre re-sort, but if all works well will greatly expand our storage space.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: 3rdman01 on April 27, 2024, 08:06:26 AM
(https://i.imgur.com/wbEhkjA.gif)
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on April 28, 2024, 05:16:42 AM
I thank incrediblehark for his generous work.

Unfortunately, as I tested previously, Super Hang-On doesn't work, it freezes at the end of loading.
If I boot Super Hang-On using Eidis HDD V4 image, it works perfectly.
Most likely a system files conflict is preventing it from starting correctly.

Bonanza Bros. only starts at 16 MHz with boot method 2 in the selection menu.

As for Aquales, I played about 10 minutes without any problems, I don't know what problems other users have encountered.

Tests carried out on X68000 XVI 12MB RAM (TSR brand) on HENKAN BANCHO PRO.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on April 28, 2024, 08:37:39 AM
Thank you for the feedback, I'll look into super hang on again, I will admit for this last update I only tested on an emulator, I'll load the image up in my xvi and test as well.if I can come up with a fix I'll do a small update.

Aquales had reports on not being able to play past the first stage. Let me know if you are able to.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: HIggy on April 28, 2024, 07:47:24 PM
I just checked on my OG X68000 and Super Hand On is working.

I loaded it (need to wait a while for countdown timer) and played it.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Jehuty on April 28, 2024, 11:11:15 PM
Super Hangon is a very strange game. Here in my near is a Meeting called "Homecon". Everytime i drive the 120km to the meeting Super Hangon will not start at the beginning. After some time its working. But it is working here at home.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: armitage on April 29, 2024, 01:02:39 AM
Quote from: neko68k on April 22, 2024, 04:19:55 PM
Quote from: spectreman on April 19, 2024, 03:30:10 AMHI,
I noticed in this HDD image, that by pressing the L key, selecting the letter C: you find the Multimedia folder.
I'm curious to try my X68000 XVI at 16MHz as you see the videos and photos created by me.

The problem is that I don't know the programs for Windows 11, suitable for creating compatible movies or images, can anyone help me?
Thank you!!!

There's a boatload of image and video loaders in this (https://nfggames.com/X68000/index.php/Mirrors/x68pub/x68tools/VISUAL/LOADER/) folder.

In the parent folder you can find converters and editors and all sorts of other related things.

Don't expect too much from videos unless you're willing to learn how to use specialized formats like MACS.

Been meaning to ask... is there a document somewhere that indicates what the files in the archive are? It's kind of impossible to know what I'm looking at from just the short filenames.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on April 29, 2024, 06:06:52 AM
Quote from: HIggy on April 28, 2024, 07:47:24 PMI just checked on my OG X68000 and Super Hand On is working.

I loaded it (need to wait a while for countdown timer) and played it.
Sorry but you could be more specific.
On my XVI the countdown starts at 128, reaches 000 and stops, and restarts infinitely.

By the term OG are you referring to the first model from 1987 (CZ-600C)?
If so, that model has a different CPU (Hitachi HD68HC000 10 MHz) than the XVI model which has a Motorola 68000 16 MHz CPU.

Did you boot the HDD image with HENKAN BANCHO PRO or do you use SCSI2SD?

How much total RAM do you have?
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on April 29, 2024, 06:18:35 AM
Quote from: armitage on April 29, 2024, 01:02:39 AM
Quote from: neko68k on April 22, 2024, 04:19:55 PM
Quote from: spectreman on April 19, 2024, 03:30:10 AMHI,
I noticed in this HDD image, that by pressing the L key, selecting the letter C: you find the Multimedia folder.
I'm curious to try my X68000 XVI at 16MHz as you see the videos and photos created by me.

The problem is that I don't know the programs for Windows 11, suitable for creating compatible movies or images, can anyone help me?
Thank you!!!

There's a boatload of image and video loaders in this (https://nfggames.com/X68000/index.php/Mirrors/x68pub/x68tools/VISUAL/LOADER/) folder.

In the parent folder you can find converters and editors and all sorts of other related things.

Don't expect too much from videos unless you're willing to learn how to use specialized formats like MACS.

Been meaning to ask... is there a document somewhere that indicates what the files in the archive are? It's kind of impossible to know what I'm looking at from just the short filenames.
Copy the files into your HDD image using the Windows program editdisk, and run the documents with the XM6 TypeG emulator to read the contents, they cannot be used on Windows or other systems.

There is no other way to understand how they work, many users have never really tried them.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on April 29, 2024, 06:25:26 AM
Quote from: incrediblehark on April 28, 2024, 08:37:39 AMThank you for the feedback, I'll look into super hang on again, I will admit for this last update I only tested on an emulator, I'll load the image up in my xvi and test as well.if I can come up with a fix I'll do a small update.

Aquales had reports on not being able to play past the first stage. Let me know if you are able to.
Unfortunately I have to confirm that at the end of the first level of Aquales, the system reboots back to the main screen of your HDD image.

I tried both 16MHz and 10MHz.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: HIggy on April 29, 2024, 07:42:16 PM
Quote from: spectreman on April 29, 2024, 06:06:52 AMSorry but you could be more specific.
On my XVI the countdown starts at 128, reaches 000 and stops, and restarts infinitely.

By the term OG are you referring to the first model from 1987 (CZ-600C)?
If so, that model has a different CPU (Hitachi HD68HC000 10 MHz) than the XVI model which has a Motorola 68000 16 MHz CPU.

Did you boot the HDD image with HENKAN BANCHO PRO or do you use SCSI2SD?

How much total RAM do you have?
No problem:
I can't remember what the counter starts at but it counts down to 0 or 000 then the game starts in demo mode and is then playable.
Yes CZ-600C , I can also test on Expert 2.
Using a BlueSCSI V1.
10Mb.

I have heard that 10Mhz CPUs are generally the most compatible. Maybe there is information on what games are not compatible with the other CPUs?
Or test with a PC emulator to confirm.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Shentok on April 30, 2024, 04:21:18 AM
Quote from: spectreman on April 29, 2024, 06:25:26 AM
Quote from: incrediblehark on April 28, 2024, 08:37:39 AMThank you for the feedback, I'll look into super hang on again, I will admit for this last update I only tested on an emulator, I'll load the image up in my xvi and test as well.if I can come up with a fix I'll do a small update.

Aquales had reports on not being able to play past the first stage. Let me know if you are able to.
Unfortunately I have to confirm that at the end of the first level of Aquales, the system reboots back to the main screen of your HDD image.

I tried both 16MHz and 10MHz.

I'm fairly certain that Aquales can only be ran off actual floppies or a goteks-like device. After each stage it tries to write your progress to the disk and crashes when it can't. The current mounting method is read-only and the mounting method that allows write doesn't work with this game.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: letchuck on April 30, 2024, 07:06:22 AM
Hi, congrats for this image, it's very impressive! I could load it with my SCSI2SD on a X68000 XVI compact, everything went fine, but as my XVI as an audio problem (no sound), I wanted to use it on my ACE. But the boot hang on the splash screen "SXSY-SCSI V2.10. Then nothing happen anymore. I changed the id of the SCSI2SD to 3, and I can boot another image (the one that I used before) without problem. What can be the problem?
Thanks!
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: neko68k on April 30, 2024, 10:13:42 AM
Quote from: spectreman on April 29, 2024, 06:18:35 AM
Quote from: armitage on April 29, 2024, 01:02:39 AM
Quote from: neko68k on April 22, 2024, 04:19:55 PM
Quote from: spectreman on April 19, 2024, 03:30:10 AMHI,
I noticed in this HDD image, that by pressing the L key, selecting the letter C: you find the Multimedia folder.
I'm curious to try my X68000 XVI at 16MHz as you see the videos and photos created by me.

The problem is that I don't know the programs for Windows 11, suitable for creating compatible movies or images, can anyone help me?
Thank you!!!

There's a boatload of image and video loaders in this (https://nfggames.com/X68000/index.php/Mirrors/x68pub/x68tools/VISUAL/LOADER/) folder.

In the parent folder you can find converters and editors and all sorts of other related things.

Don't expect too much from videos unless you're willing to learn how to use specialized formats like MACS.

Been meaning to ask... is there a document somewhere that indicates what the files in the archive are? It's kind of impossible to know what I'm looking at from just the short filenames.
Copy the files into your HDD image using the Windows program editdisk, and run the documents with the XM6 TypeG emulator to read the contents, they cannot be used on Windows or other systems.

There is no other way to understand how they work, many users have never really tried them.

Basically, no. I would also not use editdisk for this unless you have unlimited time and patience. Better is to use windrvXM. It lets you access a host folder as though it was a hard drive on the emulated machine. You can get it here (http://coexe.web.fc2.com/xm6.html).

TBH this is still a time consuming task and if I'm being completely honest I doubt anyone has delved much other than myself and a few others.

If you really want to get lost grab the Dennou Club ISO's and the DOKONAZO ones also. You'll never run out of things to dig through.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 03, 2024, 05:44:33 AM
Knight Arms crashes on loading screen when setting XVI system to 16MHz or 10MHz.

I would like to know from those who use HENKAN BANCHO PRO, what size of clusters do you set for formatting?

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: ateam on May 03, 2024, 07:19:20 AM
Quote from: spectreman on May 03, 2024, 05:44:33 AMKnight Arms crashes on loading screen when setting XVI system to 16MHz or 10MHz.

I would like to know from those who use HENKAN BANCHO PRO, what size of clusters do you set for formatting?

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.

Same.

On my Expert with Henkan Bancho Pro and 10MB of RAM, the game is fine. On my XVI with Henkan Bancho Pro and 12MB of RAM, I get a black screen (crash) after the loading screen in either 10/16MHz mode.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: kanjiology on May 04, 2024, 06:10:44 AM
Knight Arms works fine on my X68000 PRO on a BlueSCSI V2.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 04, 2024, 07:06:34 AM
Quote from: kanjiology on May 04, 2024, 06:10:44 AMKnight Arms works fine on my X68000 PRO on a BlueSCSI V2.
x68000 PRO ( CZ-652C ) uses a Hitachi HD68HC000 10 MHz CPU which is different from the XVI ( CZ-634C ) which uses a Motorola 68000 16 MHz CPU.

This difference makes older systems more compatible, however a XVI makes games much faster.

Maybe using a modified game image would fix the problem? I hope incrediblehark can solve these problems with the next versions.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 04, 2024, 07:43:55 AM
Quote from: ateam on May 03, 2024, 07:19:20 AM
Quote from: spectreman on May 03, 2024, 05:44:33 AMKnight Arms crashes on loading screen when setting XVI system to 16MHz or 10MHz.
Quote from: ateam on May 03, 2024, 07:19:20 AM
Quote from: spectreman on May 03, 2024, 05:44:33 AMKnight Arms crashes on loading screen when setting XVI system to 16MHz or 10MHz.

I would like to know from those who use HENKAN BANCHO PRO, what size of clusters do you set for formatting?

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.

Same.

On my Expert with Henkan Bancho Pro and 10MB of RAM, the game is fine. On my XVI with Henkan Bancho Pro and 12MB of RAM, I get a black screen (crash) after the loading screen in either 10/16MHz mode.
I would like to know from those who use HENKAN BANCHO PRO, what size of clusters do you set for formatting?

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.

Same.

On my Expert with Henkan Bancho Pro and 10MB of RAM, the game is fine. On my XVI with Henkan Bancho Pro and 12MB of RAM, I get a black screen (crash) after the loading screen in either 10/16MHz mode.
Does Super Hang-On start on the Expert II?
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on May 04, 2024, 10:06:33 AM
Thanks to all for reporting these issues, I will do the best I can to try and resolve these problems for a small update. Working on getting a SASI machine to do further testing on real hardware.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: HIggy on May 05, 2024, 05:51:16 AM
@spectreman Hand-On loads and plays on Expert 2 with BlueSCSI V1

Knight Arms also loads and plays
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 05, 2024, 08:56:35 AM
Quote from: HIggy on May 05, 2024, 05:51:16 AM@spectreman Hand-On loads and plays on Expert 2 with BlueSCSI V1

Knight Arms also loads and plays
As I thought, the problem arises from an incompatibility with the different Hitachi HD68HC000 10 MHz CPU for the first models, and the Motorola 68000 16 MHz CPU of the XVI and subsequent models.

I don't think the problem is due to the difference between the use of HENKAN BANCHO PRO or BlueSCSI V1, considering that on the Expert II system, you report correct operation.

I'm curious to know from those who have a Super type model, whether they have problems with Knight Arms or Super Hang-On, to understand whether the SCSI and SASI difference also matters, considering that they have a Hitachi HD68HC000 10 MHz CPU, but connected with SCSI .

Regarding the Aquales game, does anyone start the second level?
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on May 08, 2024, 11:28:05 AM
Quote from: spectreman on May 05, 2024, 08:56:35 AM
Quote from: HIggy on May 05, 2024, 05:51:16 AM@spectreman Hand-On loads and plays on Expert 2 with BlueSCSI V1

Knight Arms also loads and plays
As I thought, the problem arises from an incompatibility with the different Hitachi HD68HC000 10 MHz CPU for the first models, and the Motorola 68000 16 MHz CPU of the XVI and subsequent models.

I don't think the problem is due to the difference between the use of HENKAN BANCHO PRO or BlueSCSI V1, considering that on the Expert II system, you report correct operation.

I'm curious to know from those who have a Super type model, whether they have problems with Knight Arms or Super Hang-On, to understand whether the SCSI and SASI difference also matters, considering that they have a Hitachi HD68HC000 10 MHz CPU, but connected with SCSI .

Regarding the Aquales game, does anyone start the second level?

I just had a chance to test out Knight Arms and Hang On ... I had no trouble playing Knight Arms in 10mhz or 16mhz mode using my XVI and SCSI2SD. Super Hang On also worked fine on my system at both speeds and resolutions using the same hardware. However, the game did crash when i attempted to start it within LHES. Just want to confirm that you are trying Super Hang On by pressing Q then Q again within its folder to quit LHES and run the !Start.Bat automatically?

This is using 12MB ram and a scsi2sd using a Sandisk 4GB SD card, so maybe there's a difference with the Henkan Bancho?
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: ateam on May 08, 2024, 12:53:16 PM
Quote from: incrediblehark on May 08, 2024, 11:28:05 AMHowever, the game did crash when i attempted to start it within LHES. Just want to confirm that you are trying Super Hang On by pressing Q then Q again within its folder to quit LHES and run the !Start.Bat automatically?

This is using 12MB ram and a scsi2sd using a Sandisk 4GB SD card, so maybe there's a difference with the Henkan Bancho?

Yes, QQ is how I launch everything.

A curious case indeed!
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on May 08, 2024, 01:23:01 PM
I don't know the Henkan Bancho Pro and only just started looking at the manual, are there any settings that can be adjusted? I saw something about file naming conventions for hdd images and was wondering if manually labeling sectors, etc would help.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: ateam on May 08, 2024, 10:38:47 PM
Quote from: incrediblehark on May 08, 2024, 01:23:01 PMI don't know the Henkan Bancho Pro and only just started looking at the manual, are there any settings that can be adjusted? I saw something about file naming conventions for hdd images and was wondering if manually labeling sectors, etc would help.

Honestly, I don't know. I'm looking at the translated manual, and I don't see any indication of that, only disk ID and LUN.

I use the following filename for your HDD image: SxSI-SCSI_v220[SCSI3].hds
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 09, 2024, 02:40:09 AM
First of all, thank you for helping us incrediblehark.
I've tried many of the games included in the HDD image, haven't finished them, but they work fine.

Regarding Aquales, the game saves each completed level to physical disk, this feature makes its emulation much more complicated.

Knight Arms and Super Hang-On are performed by pressing the Q key and Q again.
Even starting them directly from the !Start.Bat file doesn't change anything, they get stuck on loading.

HENKAN BANCHO PRO (widely used in Japan) unlike SCSI2SD, does not emulate HDD but is similar to a real hardware type HDD.
Regarding the settings, it is not possible to change anything.

To start an image, simply prepare the CF memory formatted in FAT32. I set the clusters to 32kb, a higher value makes reading slower.
Then I directly copy the HDD image (copy and paste) naming it SxSI-SCSI_v220[SCSI0][512].HDS or without the value [512], which will set the default value automatically.

The CF used are SanDisk (very slow), Transcend, and an unknown Chinese brand LEMIWEI, but well-selling and fast, all 4GB.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 09, 2024, 03:16:35 AM
Starting Knight Arms and Super Hang-On by copying the games into the X68000_V4.HDS HDD image works fine, but they don't work when booting from SxSI-SCSI_v220.

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on May 09, 2024, 09:24:33 PM
Thank you @spectreman for the testing! I'm beginning to wonder if the henkan bancho has problems with the 3gb size of the hds image, as it's really pushing our limits. I'm wondering if you would be able to test the same games on a 2gb partition and see if the results are the same? Maybe try shoometsu's 030 image and copy the files over? If this is the case it will motivate me even more to get my v3.0 finished.

One other possibility could be the patched version of Human.sys in my image. So another potential test could be to copy my human.sys to the v4 image and retest the games.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 11, 2024, 04:44:59 AM
Quote from: incrediblehark on May 09, 2024, 09:24:33 PMThank you @spectreman for the testing! I'm beginning to wonder if the henkan bancho has problems with the 3gb size of the hds image, as it's really pushing our limits. I'm wondering if you would be able to test the same games on a 2gb partition and see if the results are the same? Maybe try shoometsu's 030 image and copy the files over? If this is the case it will motivate me even more to get my v3.0 finished.

One other possibility could be the patched version of Human.sys in my image. So another potential test could be to copy my human.sys to the v4 image and retest the games.
I followed your directions, with the following results:
I copied your Human.sys file into X68000_V4.HDS and the Knight Arms and Super Hang-On games, I got a black screen.

I was unable to test with the shoometsu HDD image, because it is no longer available.

I copied the games and modified the !Start.bat file, in the C: partition and deleted those present in the Racing folder and
  Shooting, Super Hang-On finally starts correctly, even if the startup wait goes beyond the 000 count.

Unfortunately Knight Arms starts randomly, very unstable.
I noticed that it is also unstable on the emulator. Searching the Web I noticed that there are several XDF images of the game.
Could a faulty image of the game of poor quality be the reason for its instability?

Finally I added more games from the MiniV2 to your HDD image, and they all run perfectly.

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: naturd on May 16, 2024, 08:41:29 AM
Some games like salamander, space harrier, super hang on don't boot.  I tested in an emulator and no matter how much ram I add, they still don't work
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: UD2 on May 16, 2024, 06:28:50 PM
FYI Knight Arms is very picky about drivers. It will frequently hang on loading when SUSIE.X is installed at startup.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on May 17, 2024, 05:22:48 AM
Quote from: naturd on May 16, 2024, 08:41:29 AMSome games like salamander, space harrier, super hang on don't boot.  I tested in an emulator and no matter how much ram I add, they still don't work

How are you running these games in the emulator? Are you using the recommended Q,Q method? What emulator are you using?


Also just want to note that I am making progress on v3.00 with expanded hdd space. I have another X68000 on the way for testing a SASI setup. Could someone link me to a SCSI device I can use with my new system? I'd like to use whatever is most common nowadays for running hdd images on x68000.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: HIggy on May 17, 2024, 06:17:46 AM
@incrediblehark I would say the BlueSCSI devices are the cheapest ones out there. Available from all around the world depending on your location:
https://bluescsi.com/
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on May 17, 2024, 07:10:39 AM
Quote from: HIggy on May 17, 2024, 06:17:46 AM@incrediblehark I would say the BlueSCSI devices are the cheapest ones out there. Available from all around the world depending on your location:
https://bluescsi.com/

Thanks! This is going to be internal, so I was looking at the BlueSCSI (v2) 50-Pin Desktop. Would that work fine? Any reason why I would need the WiFi for this?
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Hissa on May 17, 2024, 07:19:56 PM
Regarding the problem of crashing when clearing a scene in Aquares.
EXACT PERFECT COLLECTION-1990~1994-for X68000, which was sold by BEEP last year, seems to have the protections removed and does not cause this problem.
I have looked for it, but it is difficult to obtain now.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 18, 2024, 04:00:09 AM
Quote from: incrediblehark on May 17, 2024, 07:10:39 AM
Quote from: HIggy on May 17, 2024, 06:17:46 AM@incrediblehark I would say the BlueSCSI devices are the cheapest ones out there. Available from all around the world depending on your location:
https://bluescsi.com/

Thanks! This is going to be internal, so I was looking at the BlueSCSI (v2) 50-Pin Desktop. Would that work fine? Any reason why I would need the WiFi for this?
It uses Raspberry Pico which gives it a good emulation, but creating HDS images with a system of this type will make compatibility with other devices more complicated, considering the variations due to firmware updates, the choice of SASI cable also makes a difference.
The WIFI function is only for DaynaPORT support on other retro computers.

Further information:
https://nfggames.com/forum2/index.php?topic=7198.0

https://tinkerdifferent.com/threads/bluescsi-v2-daynaport-wifi.2857/
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 18, 2024, 04:37:17 AM
Quote from: Hissa on May 17, 2024, 07:19:56 PMRegarding the problem of crashing when clearing a scene in Aquares.
EXACT PERFECT COLLECTION-1990~1994-for X68000, which was sold by BEEP last year, seems to have the protections removed and does not cause this problem.
I have looked for it, but it is difficult to obtain now.
Aquales does not have a security problem, and there are no different versions.
Its function is to read and write to the disk.
Each level that is completed by the player is saved to the floppy.

On emulators like XM6 TypeG, it uses XDF formats and everything works perfectly.

To play on real hardware: Copy the XDF files into the HDD image, and with the command mkimg -ra: game.xdf create your Floppy Disks.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 18, 2024, 04:58:25 AM
I noticed that Super Hang-On has a problem, when you select Europe and Winning Run mode, it crashes during the race.

I solved it by exchanging the version inside SxSI-SCSI HDD Image v2.20, with the version inside the baller_v2 HDD image, without making any changes to the folder.

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on May 18, 2024, 06:39:33 AM
Thanks, in the latest release I changed to a different version of Super Hang On in hopes that it would solve the boot issues. Sounds like it introduced different ones. Will change versions.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 18, 2024, 02:46:10 PM
Quote from: incrediblehark on May 18, 2024, 06:39:33 AMThanks, in the latest release I changed to a different version of Super Hang On in hopes that it would solve the boot issues. Sounds like it introduced different ones. Will change versions.
I thank you for the passion you put into creating this beautiful HDD image, and donating it to all of us enthusiasts.

Thanks incrediblehark.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Hissa on May 20, 2024, 11:33:18 AM
Quote from: spectreman on May 18, 2024, 04:37:17 AM
Quote from: Hissa on May 17, 2024, 07:19:56 PMRegarding the problem of crashing when clearing a scene in Aquares.
EXACT PERFECT COLLECTION-1990~1994-for X68000, which was sold by BEEP last year, seems to have the protections removed and does not cause this problem.
I have looked for it, but it is difficult to obtain now.
Aquales does not have a security problem, and there are no different versions.
Its function is to read and write to the disk.
Each level that is completed by the player is saved to the floppy.

On emulators like XM6 TypeG, it uses XDF formats and everything works perfectly.

To play on real hardware: Copy the XDF files into the HDD image, and with the command mkimg -ra: game.xdf create your Floppy Disks.

Yes, I have confirmed that I can play it all the way through on XM6 and my XVI using XDF files.
However, Aquares becomes very difficult to install on a HDD.
See @huye_4589 and @afxw's comments on X for more details.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: soviet on May 22, 2024, 02:31:42 PM
Don't know why but updated to the last HDD image and my phantom drives problem went away the drive swap that i was adding to the autoexec was not necessary.
:D
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 23, 2024, 04:02:42 PM
Sorry, I got confused with the baller version, I stand corrected, the most stable version of Super Hang-On belongs to Eidis contained in its first released version:

https://gamesx.com/wiki/doku.php?id=x68000:sxsi_disk_image_with_games_and_lots_of_mdx_files

I've tried too many versions...
A little slow to load but this works well copied in the incrediblehark image.

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 23, 2024, 04:27:25 PM
Knight Arms, it drove me crazy, in all the HDD images I tried it runs without problems, except in this one unfortunately.
The only solution was to copy the XDF images to floppy disk.

I noticed when using the Cyber Stick that when switching modes from digital to analog, it causes the game menu to freeze.
I think this game had problems of its own.

The good news is that all the other games I've tried work fine.

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: neko68k on May 24, 2024, 11:57:02 AM
Quote from: spectreman on May 23, 2024, 04:27:25 PMKnight Arms, it drove me crazy, in all the HDD images I tried it runs without problems, except in this one unfortunately.
The only solution was to copy the XDF images to floppy disk.

I noticed when using the Cyber Stick that when switching modes from digital to analog, it causes the game menu to freeze.
I think this game had problems of its own.

The good news is that all the other games I've tried work fine.

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.

Knight Arms for sure has problems of its own. It doesn't run at a locked framerate and behaves differently with >10mhz . It polls the CyberStick/XE-1AP as fast as possible to the point that its ridiculous. I made a XE-1AP emulator board some years back and Knight Arms was probably the worst to get working. My board performs better than the real thing and this dumb game is still barely playable lol.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Gravedigger on May 25, 2024, 06:35:09 PM
Hello, first of all I would like to thank you for this great project :)

here is my little personal feedback:

The hardware used is an X68000 XVI with 2mb + midori/10mb card (for a total of 12)

Bios setting (https://ibb.co/xF89HqC)


I've tried a few games so far and only one gave me problems: Die bahnwelt. This one crashes (bus error) as soon as we enter the military base. I tried in 10hz and 16hz and in all midi modes. The error is still the same.


ERROR SCREEN (https://ibb.co/HhnXJQR)

I also have another more... exotic problem...
Since I put the v2.20 image on my SD card and configured the boot in switch.x on STD, my original game on disk castlevania gives me a bus error at startup (just after selecting the audio mode).  Everything worked perfectly before.  I would also like to point out that Castlevania on image 2.20 also works really well.  Does anyone have an idea of ��the problem?

CASTLEVANIA ERROR (https://ibb.co/XJYwfsT)




EDIT : I think I understood why Castlevania crashes with the floppy version: I think it's because of the presence of the game folder on hdd.


in the list of concerns I will add NEURALGEAR: the game launches but there are no keys that work, we get stuck on the menu (tested in 10mz and 16mz)

Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on May 27, 2024, 05:53:24 AM
Quote from: Gravedigger on May 25, 2024, 06:35:09 PMHello, first of all I would like to thank you for this great project :)

here is my little personal feedback:

The hardware used is an X68000 XVI with 2mb + midori/10mb card (for a total of 12)

Bios setting (https://ibb.co/xF89HqC)


I've tried a few games so far and only one gave me problems: Die bahnwelt. This one crashes (bus error) as soon as we enter the military base. I tried in 10hz and 16hz and in all midi modes. The error is still the same.


ERROR SCREEN (https://ibb.co/HhnXJQR)

I also have another more... exotic problem...
Since I put the v2.20 image on my SD card and configured the boot in switch.x on STD, my original game on disk castlevania gives me a bus error at startup (just after selecting the audio mode).  Everything worked perfectly before.  I would also like to point out that Castlevania on image 2.20 also works really well.  Does anyone have an idea of ��the problem?

CASTLEVANIA ERROR (https://ibb.co/XJYwfsT)




EDIT : I think I understood why Castlevania crashes with the floppy version: I think it's because of the presence of the game folder on hdd.


in the list of concerns I will add NEURALGEAR: the game launches but there are no keys that work, we get stuck on the menu (tested in 10mz and 16mz)



Thank you for the feedback! I'm working on a v3.00 right now and will see if I can resolve any of the errors you mention - but I am also curious of whether or not your problems occur with the Midiori+10M card. I recently acquired an X68000 Pro to do testing with the SxSI drivers, and own a BEEP XM-6BE10+Midiori card. I have the 1MB expansion in the Pro to put the total at 2MB plus the 10MB for a max of 12. However, when I set the ram to 10M on the board, I get some errors. I ended up reconfiguring it and editing my switch.x for a total of 10MB overall in my system. I'm curious if anyone else has this issue with the board, and I'm wondering if your bus issues are related to it? I would try reconfiguring the card on your end and seeing if the bus errors go away.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: neko68k on May 27, 2024, 10:09:23 AM
Quote from: incrediblehark on May 27, 2024, 05:53:24 AM
Quote from: Gravedigger on May 25, 2024, 06:35:09 PMHello, first of all I would like to thank you for this great project :)

here is my little personal feedback:

The hardware used is an X68000 XVI with 2mb + midori/10mb card (for a total of 12)

Bios setting (https://ibb.co/xF89HqC)


I've tried a few games so far and only one gave me problems: Die bahnwelt. This one crashes (bus error) as soon as we enter the military base. I tried in 10hz and 16hz and in all midi modes. The error is still the same.


ERROR SCREEN (https://ibb.co/HhnXJQR)

I also have another more... exotic problem...
Since I put the v2.20 image on my SD card and configured the boot in switch.x on STD, my original game on disk castlevania gives me a bus error at startup (just after selecting the audio mode).  Everything worked perfectly before.  I would also like to point out that Castlevania on image 2.20 also works really well.  Does anyone have an idea of ��the problem?

CASTLEVANIA ERROR (https://ibb.co/XJYwfsT)




EDIT : I think I understood why Castlevania crashes with the floppy version: I think it's because of the presence of the game folder on hdd.


in the list of concerns I will add NEURALGEAR: the game launches but there are no keys that work, we get stuck on the menu (tested in 10mz and 16mz)



Thank you for the feedback! I'm working on a v3.00 right now and will see if I can resolve any of the errors you mention - but I am also curious of whether or not your problems occur with the Midiori+10M card. I recently acquired an X68000 Pro to do testing with the SxSI drivers, and own a BEEP XM-6BE10+Midiori card. I have the 1MB expansion in the Pro to put the total at 2MB plus the 10MB for a max of 12. However, when I set the ram to 10M on the board, I get some errors. I ended up reconfiguring it and editing my switch.x for a total of 10MB overall in my system. I'm curious if anyone else has this issue with the board, and I'm wondering if your bus issues are related to it? I would try reconfiguring the card on your end and seeing if the bus errors go away.

PRO and some of the other early machines (ACE maybe others, I can't remember...) don't support 12MB due to an IPL bug. The advice these days is to use the recent 1.6 IPL that is a part of XEiJ (https://stdkmd.net/xeij/). I think, generally speaking, 1.6 IPL should be put in every machine now.

All that said there's hardly a reason to use 12MB. My PRO has 10MB and I've yet to have issues in years of 'digging in the crates'. I emulate at 12MB and have done a lot of compiling and other hackery and I'm not sure if ever really mattered much. I've had OOM errors assembling very large files (outrageously large, only maniacs do this ;) and that's a very distant edge case.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on May 27, 2024, 10:40:41 AM
Quote from: neko68k on May 27, 2024, 10:09:23 AMPRO and some of the other early machines (ACE maybe others, I can't remember...) don't support 12MB due to an IPL bug. The advice these days is to use the recent 1.6 IPL that is a part of XEiJ (https://stdkmd.net/xeij/). I think, generally speaking, 1.6 IPL should be put in every machine now.

All that said there's hardly a reason to use 12MB. My PRO has 10MB and I've yet to have issues in years of 'digging in the crates'. I emulate at 12MB and have done a lot of compiling and other hackery and I'm not sure if ever really mattered much. I've had OOM errors assembling very large files (outrageously large, only maniacs do this ;) and that's a very distant edge case.

Ah! Thank you for the clarification, that explains it for my end then. I haven't seen any need for more than the 10MB so far, but I'll look into the updated IPL.

@Gravedigger disregard my last message, as your XVI doesn't exhibit the same bug as my Pro. While I wouldn't completely rule out some hardware conflict, I'll look into those games more. I used to have Akumajou Dracula working with both the HDD boot methos and with disk on my machine, but with recent updates I may have broken that functionality. I can migrate everything to the D: drive in the next update if I can't resolve it.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Gravedigger on May 27, 2024, 08:29:43 PM
Thank you for taking my comments into account ^^

I thought a little about Neuralgear's input issues. I saw that this one was usually configured for the "Cyber-stick". Maybe the source of the problem comes from this side?


On the other hand, for Die bahnwelt, I have no idea...
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: ateam on May 27, 2024, 11:44:14 PM
I wanted to report an issue I discovered with Star Trader (Shooters->Horizontal).

On my XVI, the game seems to run just fine. On my Expert, the game freezes at a particular moment in the opening scene.

I'm using a Henkan Bancho Pro in both. Is anyone able to reproduce?

(https://i.imgur.com/UvzLbwE.jpeg)
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 28, 2024, 02:33:20 PM
SOLUTION:

Create a folder named Games.
Insert the games you want to replace inside, making the necessary changes.
Using the emulator such as XM6 TypeG, immediately before the HDD image starts, select Tools-Software Keyboard from the menu and press the HELP button at the top right.
Select the second partition, (the one in the center) and close the emulator.
Using the Windows program editd169e, delete the defective versions present in the HDD image.
With the emulator do the procedure as indicated previously, and select the first partition (the one at the top).
start editd169e again, you will have to free up space, I recommend deleting the Multimedia folder, or at least some of the demo MIDI files.
Now you can copy the Games folder to the C: partition, as in the previous HDD images (Primary partition).

EXAMPLE:

Bonanza Bros (incrediblehark version) and edit the !Start.BAT file like this:
SET GAME_PATH=C:\Games\BonanzaBros

Die Bahnwelt (Eidis version X68000_V4) edit all three .BAT files like this:
set BAHNWELT=C:\GAMES\DIEBAHNWELT\BW

Knight Arms (Eidis version X68000_V4) does not need to be modified.

Neural Gear (Eidis version X68000_V4) edit the !Start.BAT file like this:
SUBST B: C:\GAMES\NEURALGEAR
SUBST TO: C:\GAMES\NEURALGEAR

Super Hang-On (first version released by Eidis: https://nfggames.com/X68000/Music/Eidis/X68000.zip)
There is no need to change it.

In the case of Neural Gear, commands are executed only with the mouse (Trackball mode).

Regarding Aquales, the simple solution is to copy it to floppy disk, as I have already recommended previously.

When you boot your HDD image, move to the C: partition with the L key on your keyboard.

The games listed are DEFECTIVE, so replace them as indicated, or wait for them to be fixed.

I hope I have been useful to you.

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on May 28, 2024, 10:05:31 PM
@ateam i can't test with henkan bancho but I can confirm star trader works fine for me on my Pro with scsi2sd
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: kanjiology on May 28, 2024, 11:58:47 PM
Having trouble loading any of the Street Fighters on a PRO using BlueSCSI V2.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 29, 2024, 06:43:16 AM
Quote from: incrediblehark on May 28, 2024, 10:05:31 PM@ateam i can't test with henkan bancho but I can confirm star trader works fine for me on my Pro with scsi2sd
I've noticed that Star Trader crashes when my Cyber Stick is set to analog.
Maybe it could be due to the type of controller he connected to his Expert.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 29, 2024, 06:45:28 AM
Quote from: kanjiology on May 28, 2024, 11:58:47 PMHaving trouble loading any of the Street Fighters on a PRO using BlueSCSI V2.
I hope this can help you.

https://nfggames.com/forum2/index.php?topic=7198.0
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 29, 2024, 07:38:25 AM
Quote from: ateam on May 27, 2024, 11:44:14 PMI wanted to report an issue I discovered with Star Trader (Shooters->Horizontal).

On my XVI, the game seems to run just fine. On my Expert, the game freezes at a particular moment in the opening scene.

I'm using a Henkan Bancho Pro in both. Is anyone able to reproduce?

(https://i.imgur.com/UvzLbwE.jpeg)
Try changing controller.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Gravedigger on May 29, 2024, 07:12:55 PM
Quote from: spectreman on May 28, 2024, 02:33:20 PMSOLUTION:

Create a folder named Games.
Insert the games you want to replace inside, making the necessary changes.
Using the emulator such as XM6 TypeG, immediately before the HDD image starts, select Tools-Software Keyboard from the menu and press the HELP button at the top right.
Select the second partition, (the one in the center) and close the emulator.
Using the Windows program editd169e, delete the defective versions present in the HDD image.
With the emulator do the procedure as indicated previously, and select the first partition (the one at the top).
start editd169e again, you will have to free up space, I recommend deleting the Multimedia folder, or at least some of the demo MIDI files.
Now you can copy the Games folder to the C: partition, as in the previous HDD images (Primary partition).

EXAMPLE:

Bonanza Bros (incrediblehark version) and edit the !Strat.BAT file like this:
SET GAME_PATH=C:\Games\BonanzaBros

Die Bahnwelt (Eidis version X68000_V4) edit all three .BAT files like this:
set BAHNWELT=C:\GAMES\DIEBAHNWELT\BW

Knight Arms (Eidis version X68000_V4) does not need to be modified.

Neural Gear (Eidis version X68000_V4) edit the !Start.BAT file like this:
SUBST B: C:\GAMES\NEURALGEAR
SUBST TO: C:\GAMES\NEURALGEAR

Super Hang-On (first version released by Eidis: https://nfggames.com/X68000/Music/Eidis/X68000.zip)
There is no need to change it.

In the case of Neural Gear, commands are executed only with the mouse (Trackball mode).

Regarding Aquales, the simple solution is to copy it to floppy disk, as I have already recommended previously.

When you boot your HDD image, move to the C: partition with the L key on your keyboard.

The games listed are DEFECTIVE, so replace them as indicated, or wait for them to be fixed.

I hope I have been useful to you.

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.

Thank you so much ! I'm going to try that! On the other hand, I have the "hds" version of the X68000_V4 image (eidis) and I don't know how to extract the games 0_o
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 29, 2024, 11:55:56 PM
Moving games is simple:

When the program launches, it will ask you to select the desired image.
Open the .HDS or .IMA image.
Select the Human68k HDD SCISI profile.
The games are all found inside the Games folders, in the case of the image X68000_V4.HDS (Released by Eidis).

You can open multiple images at the same time, by starting the program again, and drag the folders wherever you want, even directly into other HDD images.
But without editing !Start.BAT file will not boot.

Always test with the emulator before trying them on real hardware.

In the case of the HDD image released by incrediblehark, the situation is different, with the emulator you have to move between the different partitions, as indicated previously.
Then press the HELP key on the emulator's virtual keyboard, just before the emulated image starts.
Only after selecting the partition with the emulator will it be possible to view the contents with the editdisk.exe program.

Below is the link to the program:
https://hp.vector.co.jp/authors/VA013937/editdisk/editd169e.rar

Good fun.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Gravedigger on May 30, 2024, 01:12:27 AM
THANKS ! I'll try !   I will come back with the results
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: ateam on May 30, 2024, 07:15:01 AM
Quote from: spectreman on May 29, 2024, 07:38:25 AMTry changing controller.

Quote from: spectreman on May 29, 2024, 07:38:25 AMI've noticed that Star Trader crashes when my Cyber Stick is set to analog.
Maybe it could be due to the type of controller he connected to his Expert.

I've tried with an FMT Marty pad, as well as a Mega Drive pad in both 2 and 6 button mode using the CPA-001 adapter from Capcom. The crash occurs with both. I have no other controllers to test.

Thanks for the advice, though.

How strange...
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on May 30, 2024, 10:14:58 AM
Quote from: kanjiology on May 28, 2024, 11:58:47 PMHaving trouble loading any of the Street Fighters on a PRO using BlueSCSI V2.

I received my molex cable adapter today, so i just installed my BlueSCSI V2 in my Pro. Tested Street Fighter II and Super Street Fighter II with no issues. Running the latest firmware (updated before installing) and set Termination ON with device set to HD0
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: kanjiology on May 30, 2024, 11:36:32 AM
Thank you, I will give it a try.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Gravedigger on May 30, 2024, 05:28:48 PM
Quote from: spectreman on May 29, 2024, 11:55:56 PMMoving games is simple:

When the program launches, it will ask you to select the desired image.
Open the .HDS or .IMA image.
Select the Human68k HDD SCISI profile.
The games are all found inside the Games folders, in the case of the image X68000_V4.HDS (Released by Eidis).

You can open multiple images at the same time, by starting the program again, and drag the folders wherever you want, even directly into other HDD images.
But without editing some .BAT files will not boot.

Always test with the emulator before trying them on real hardware.

In the case of the HDD image released by incrediblehark, the situation is different, with the emulator you have to move between the different partitions, as indicated previously.
Then press the HELP key on the emulator's virtual keyboard, just before the emulated image starts.
Only after selecting the partition with the emulator will it be possible to view the contents with the editdisk.exe program.

Below is the link to the program:
https://hp.vector.co.jp/authors/VA013937/editdisk/editd169e.rar

Good fun.

I managed, thanks to your instructions, to put the Game folder with the game in it on partition C. I will try it later with the emulator if the game makes the error of "the military base ".  (EDIT : That s working !)

By the way, can't we, instead of putting the game folder in partition C, put the game folder in partition D in place of the old one?
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 31, 2024, 04:14:26 AM
If you place the game Die Bahnwelt in partition D: it will crash, but you can still try...

Some games work better on the primary partition inside the Games folder, they are more stable and faster to load.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on May 31, 2024, 04:59:49 AM
@ateam was worth a try...

I had a lot of problems with some games that used the Cyber Stick, or Mega Drive controller adapters with HDD image, for example Knight Arms.

You can try replacing your version of Star Trader with the Eidis version: https://nfggames.com/X68000/Music/Eidis/X68000.zip as I explained in my guide, previously.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: leonk on June 21, 2024, 10:28:54 AM
Got an OG X68K with 10MB of RAM and SCSI2SD 5.1.  For some reason, the system hangs on the image you added in autoexec.bat.  When I REM out "PIC BOOT.PIC" the system then works and boots into LHES correctly.

Anyone else got this issue on real hardware using the 2.20 image?
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: leonk on June 21, 2024, 10:54:40 AM
Still playing around with this image. Any reason why in "normal" mode, Castlevania is in 15khz? The default is 31khz and is a better experience. Argg.. it asks me if I want 15khz mode, but it's above the visible area.  I looked at the !Start.bat file to see that and press 'N' for 31khz mode on my PC monitor.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on June 21, 2024, 03:08:16 PM
Quote from: leonk on June 21, 2024, 10:54:40 AMStill playing around with this image. Any reason why in "normal" mode, Castlevania is in 15khz? The default is 31khz and is a better experience. Argg.. it asks me if I want 15khz mode, but it's above the visible area.  I looked at the !Start.bat file to see that and press 'N' for 31khz mode on my PC monitor.

Thanks for the info! I'll adjust the message down to compensate for overscan. There's a lot of games on there that have messages like this, notably the Wolf Team games that ask to hold the touroku key to enable MIDI. I'm working on v3.00 right now and will see about making these messages more visible.

As for the PIC issue - I'm not sure what the problem is there. I have tested on XVI and PRO using SCSI2SD and BlueSCSI with no issues. When you say it hangs, do you mean the system will not boot up at all when you reach that point? If it just takes a long time you can adjust SLEEP number to compensate. Of course this is all just cosmetic anyway ;)
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: HIggy on June 21, 2024, 05:31:07 PM
Quote from: leonk on June 21, 2024, 10:28:54 AMGot an OG X68K with 10MB of RAM and SCSI2SD 5.1.  For some reason, the system hangs on the image you added in autoexec.bat.  When I REM out "PIC BOOT.PIC" the system then works and boots into LHES correctly.

Anyone else got this issue on real hardware using the 2.20 image?

I've tested on 2x OG 10MB BlueSCSI V1 and the picture stays on screen for a few seconds as intended. I would not say it hangs. 
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: leonk on June 21, 2024, 09:59:25 PM
I've had it sit for over a minute. I then press buttons on the keyboard until I see an "Abort, Ignore, .." message. I press 'A' and LHES loads. This is an OG X68K with 10Mb of memory; tested with SCSI2SD 5.1 and ZuluSCSI - both behave the same way. I REM the image out from AUTOEXEC.BAT and LHES loads right away during boot-up and games work great.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: leonk on June 21, 2024, 10:01:59 PM
Quote from: HIggy on June 21, 2024, 05:31:07 PMI've tested on 2x OG 10MB BlueSCSI V1 and the picture stays on screen for a few seconds as intended. I would not say it hangs.

Did you do any modifications in the CONFIG.SYS? I tried changing to FLOAT3.X but I get error messages about missing floating point when I try to see the video in the Multimedia folder or play any music songs. So I switched to FLOAT2.X and it works fine.

I've tested on 2x OG 10MB BlueSCSI V1 and the picture stays on screen for a few seconds as intended. I would not say it hangs. 

Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on June 21, 2024, 11:06:25 PM
Quote from: leonk on June 21, 2024, 10:01:59 PM
Quote from: HIggy on June 21, 2024, 05:31:07 PMI've tested on 2x OG 10MB BlueSCSI V1 and the picture stays on screen for a few seconds as intended. I would not say it hangs.

Did you do any modifications in the CONFIG.SYS? I tried changing to FLOAT3.X but I get error messages about missing floating point when I try to see the video in the Multimedia folder or play any music songs. So I switched to FLOAT2.X and it works fine.

I've tested on 2x OG 10MB BlueSCSI V1 and the picture stays on screen for a few seconds as intended. I would not say it hangs. 



Hmm interesting. I have not had it hang for that long with the picture. As I haven't experienced it I can't really troubleshoot much. I'm glad disabling it is a quick fix but if others experience the same issues I may need to REM it out by default unfortunately.

FLOAT3.X is if you have a co-processor installed. If you don't have the physical hardware you'll get an error on boot, and should stick with FLOAT2.X

I'll check the multimedia folder. If the video requires hardware FPU I'll add a note to it.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Sickboy911 on June 24, 2024, 11:55:56 AM
Awesome work my friend.

Keep the Scene Alive.


 
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Sebastian77 on July 17, 2024, 06:03:21 AM
Quote from: leonk on June 21, 2024, 10:28:54 AMGot an OG X68K with 10MB of RAM and SCSI2SD 5.1.  For some reason, the system hangs on the image you added in autoexec.bat.  When I REM out "PIC BOOT.PIC" the system then works and boots into LHES correctly.

Anyone else got this issue on real hardware using the 2.20 image?

I had the same issue, and problem was that on my Ace the RTC is not working properly (I think that I have to adjust the trimmer), then the "SLEEP 4" on AUTOEXEC.BAT was hanging the computer.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: rezb1t on July 17, 2024, 08:53:17 AM
Quote from: Sebastian77 on July 17, 2024, 06:03:21 AMI had the same issue, and problem was that on my Ace the RTC is not working properly (I think that I have to adjust the trimmer), then the "SLEEP 4" on AUTOEXEC.BAT was hanging the computer.
That makes sense as sleep.x uses the system time to determine how long to sleep.

There might be a better way that I'm missing.. unfortunately I can't just count cpu cycles because of the different clock speeds X68000 machines can run at
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on July 17, 2024, 09:16:27 AM
This depends on communication problems between your emulation device (hardware revision and firmware version) and your X68000 SASI, especially the OG/PRO models.

For those who have the problem of the startup screen freezing, on SASI computers press the CLR key repeatedly, this way it should start regularly even on subsequent startups.

It costs nothing to try.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on July 17, 2024, 09:44:28 AM
To anyone else who has this issue, just a heads up that some games batch files use SLEEP.X to display messages temporarily. I like that it doesn't require any user input. I really enjoy using rezb1t's app, and it sounds like the root cause may be more hardware related.


EDIT: New version on SLEEP.X is installed in my yet to be released hdd image, and should resolve issues users have had with system hanging.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: kanjiology on July 28, 2024, 01:13:31 PM
I installed a PhantomX into my PRO and now Bonanza Bros loads fine... Just an FYI. I can try other games if anyone wants to know more about the PhantomX compatibility.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: X-Col on August 01, 2024, 03:57:17 AM
Quote from: kanjiology on July 28, 2024, 01:13:31 PMI installed a PhantomX into my PRO and now Bonanza Bros loads fine... Just an FYI. I can try other games if anyone wants to know more about the PhantomX compatibility.

More importantly, I want to know how you managed to get hold of one! Congrats on installing the PhantomX, please start a new thread telling us all about it :-)
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: kanjiology on August 01, 2024, 11:52:01 PM
Quote from: X-Col on August 01, 2024, 03:57:17 AM
Quote from: kanjiology on July 28, 2024, 01:13:31 PMI installed a PhantomX into my PRO and now Bonanza Bros loads fine... Just an FYI. I can try other games if anyone wants to know more about the PhantomX compatibility.

More importantly, I want to know how you managed to get hold of one! Congrats on installing the PhantomX, please start a new thread telling us all about it :-)

Gimon's made a tweet about it a couple weeks ago: https://x.com/GimonsW/status/1812309786794528911 Though he has stopped distribution to overseas customers already now.

And will do, I will make a thread soon talking about it.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: DanHero on August 04, 2024, 04:23:18 AM
Hi, after 10 years of collecting games, I decided to give this image a try and I'm very, very pleased! The main reason I jumped on the scsi wagon is the firepower offered by the Etarikashikoshi X68000 - 8mb ram / MIDI board, a nice boost for my x68000 Super. Still, there is no way I can launch Maoh Daisakusen: every time I got a silent intro, I can choose my fighter and then I am forced to reset due to a bus error. am I the only one? Is there something I'm missing. Got the game on FM-TOWNS but I really want that MIDI ost 😀
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on August 04, 2024, 11:45:44 AM
What is your setup? does your X68k have 2MB internal before installing the etarikashikoshi board? Is your switch.x set up correctly?

To all: I apologize for the slow progress on my v3 image, it is still being worked on but my free time this summer has been sparse. I hope it will be worth the wait!
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: DanHero on August 04, 2024, 04:43:24 PM
I really hope so, my friend. Everything runs fine and yes, I already had 2mb on board before the extra card. Maybe my problem is related to this one? https://nfggames.com/forum2/index.php?topic=7100.0

Title: Re: SxSI-SCSI HDD Image v2.20
Post by: kanjiology on August 05, 2024, 02:35:45 AM
Ran fine on my machine but I did have heck of a time finding the button combo to start the game lol.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on August 05, 2024, 11:17:22 AM
@DanHero Unfortunately it is difficult to be of help with the little information you provide.

But I can confirm the correct functioning of Mahou Daisakusen on my system:

X68000 XVI 10MHz and 16MHz mode, 10MB RAM + MIDI ( Etarikashikoshi ) on HENKAN BANCHO PRO.

As I imagine you know, with the directional cross you enter the settings, you start with the F1 key and with F2 you insert the credits, the XF1 and XF2 keys are fire and bomb.

Try in the settings/music, alternating FM Sound and MIDI, to see if it freezes with both modes.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: DanHero on August 05, 2024, 09:28:33 PM
Hi, I tried both, so I have no Idea at this point :D

My setup is X68000 Super 10 MB ram thanks to the Etarikashikoshi on BlueSCSi v2
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on August 06, 2024, 04:34:56 AM
Quote from: DanHero on August 05, 2024, 09:28:33 PMHi, I tried both, so I have no Idea at this point :D

My setup is X68000 Super 10 MB ram thanks to the Etarikashikoshi on BlueSCSi v2
Have you updated your BlueSCSI V2 with the latest firmware?

https://github.com/BlueSCSI/BlueSCSI-v2/releases/tag/v2024.05.21

Is your BlueSCSI V2 internal or external?

Check for errors in the Log file in your memory, it updates at every reboot.

In the switch.x settings you have set:
BOOT: STD
SCSI_ID: 7

Have you replaced the battery of your X68000 Super?

You can reset the SRAM to default values on X68000 Super, by holding down the CLR key, immediately after turning on the computer, when the confirmation message appears press Y.

Remove your Etarikashikoshi and try without, the game will boot up to character selection, it won't go further with only 2MB, but you can try the FM Sound.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: 3rdman01 on August 06, 2024, 05:37:46 AM
Quote from: incrediblehark on August 04, 2024, 11:45:44 AMWhat is your setup? does your X68k have 2MB internal before installing the etarikashikoshi board? Is your switch.x set up correctly?

To all: I apologize for the slow progress on my v3 image, it is still being worked on but my free time this summer has been sparse. I hope it will be worth the wait!
(https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExN21vbXdpb3IybHRnYmlhZzAzd3l1NzhhZnd3OXdyMmJoMXV3MWR6MSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/HQRgg6ks7nkyY/giphy.webp)
:)
Seriously though, take your time! We are all very appreciative of the effort you put into these!
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: LowDefAl on August 10, 2024, 11:15:53 PM
Quote from: DanHero on August 04, 2024, 04:23:18 AMHi, after 10 years of collecting games, I decided to give this image a try and I'm very, very pleased! The main reason I jumped on the scsi wagon is the firepower offered by the Etarikashikoshi X68000 - 8mb ram / MIDI board, a nice boost for my x68000 Super. Still, there is no way I can launch Maoh Daisakusen: every time I got a silent intro, I can choose my fighter and then I am forced to reset due to a bus error. am I the only one? Is there something I'm missing. Got the game on FM-TOWNS but I really want that MIDI ost 😀

Bus errors will occur in some games if you run them direct from LHES. You should try to exit to the command prompt to run it (which I believe is the intended way to boot games) and see if you get the same error

Quote- All games in LHES are bootable by going into the game folder
      containing !Start.bat and quitting to the command prompt.
      ('Q' then 'Q' again)

X68k and PC-98 have the same problem where the file managers (or other things loaded) can interfere with games, so the trick is not to run the game from them but to use them to load the path into the command line.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on August 11, 2024, 07:48:19 AM
@LowDefAl You're right, I assumed everyone knew that games are started by double-tapping the Q key, and that many don't read the instructions that incrediblehark posted on the front page.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Sir_Leon on August 26, 2024, 11:30:15 PM
Hi, I'm passionate about chiptune music and for a couple of months I've been trying to sort out the many collections / folders / files that are around the x68000.

When trying to use the SXSI_SCSI v2.20 image I saw that it cannot be opened with DiskEditor v1.69.

I always get an unspecified win32 error if I open partitions 2 or 3.

Is there a way to open them?
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on August 27, 2024, 01:42:27 AM
Quote from: Sir_Leon on August 26, 2024, 11:30:15 PMHi, I'm passionate about chiptune music and for a couple of months I've been trying to sort out the many collections / folders / files that are around the x68000.

When trying to use the SXSI_SCSI v2.20 image I saw that it cannot be opened with DiskEditor v1.69.

I always get an unspecified win32 error if I open partitions 2 or 3.

Is there a way to open them?
You can find the answer in post number #240.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on August 27, 2024, 02:16:37 AM
I also posted a mini guide on handling multi partition images here:

https://nfggames.com/forum2/index.php?topic=7333.0
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: kinooshi823 on September 14, 2024, 09:07:00 AM
I'm new here but I spent some time reading this as I wanted to get an x68000 sooner rather than later.


Would this image work on an x68030?

I currently have a chance to get this particular model. Although, I am still searching for the earlier x68000 models but as I've lately learned about this machine, I am aware that buying it as-is etc, is a big risk and obviously would need tlc. So, I am trying to get something where I don't want to dwell too much into dumping tons of money and get something that does work and has been serviced. I have seen a few ACE's and Experts on sale too but I have my eye on the x68030. If it's not recommended then I will be more patient on get a model that is appropriate. My last option is to get the x68000z as it would technically be the cheaper option.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on September 14, 2024, 12:05:37 PM
Shoometsu had an excellent hdd image tailored for the 030 systems that this one was originally based on. To answer your question, yes this image will work, in that it will boot on an X68030 but game compatibility may not be as consistent. A lot of games need special tweaks, speed adjustment tools and the like to run on the faster hardware that this image does not cover. Expect a lot of trial and error.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: kinooshi823 on September 14, 2024, 12:27:25 PM
Quote from: incrediblehark on September 14, 2024, 12:05:37 PMShoometsu had an excellent hdd image tailored for the 030 systems that this one was originally based on. To answer your question, yes this image will work, in that it will boot on an X68030 but game compatibility may not be as consistent. A lot of games need special tweaks, speed adjustment tools and the like to run on the faster hardware that this image does not cover. Expect a lot of trial and error.

I read about Shoometsu's image but its no longer available from what I have searched. I did read about the possible incompatibility issues, etc.

Looks like I might have to pass on the 68030 as I do want to enjoy the library on actual hardware
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Shoometsu on September 24, 2024, 12:32:02 PM
Quote from: kinooshi823 on September 14, 2024, 12:27:25 PMI read about Shoometsu's image but its no longer available from what I have searched. I did read about the possible incompatibility issues, etc.
Yeah it's still available in X68000 Software subforum, another user posted a thread asking the link and I re-shared it. Dunno if I can post it here though as it's not the main topic, but you can find it there anyway.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: kinooshi823 on September 28, 2024, 12:17:11 AM
would you be able to send me the link in a PM?
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on October 02, 2024, 01:31:11 AM
I tried After Burner II with MIDI sound, but there is no sound.

Fortunately Space Harrier with MIDI sound works perfectly.

For those who don't know, the MIDI sound support for these two games was done amateurishly.

Tests performed with X68000 XVI 16MHz, with Etarikashikoshi 8MB RAM+MIDI, connected to Roland MT-32 and SC-55.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on October 02, 2024, 06:17:15 AM
Did you try in 10mhz mode? Runs fine on my pro in 10mhz but if I try to play in 14mhz overclock the game crashes. I may need to add a note to the batch file.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on October 04, 2024, 02:02:09 AM
Starting After Burner II in MIDI mode, both 15kHz and 31kHz, you only hear the sound effects.

Setting the CPU to both 10 MHz and 16 MHz, nothing changes.

I tried moving the folder to the C: partition but nothing changed.

The good thing is that almost all games with MIDI support, with Etarikashikoshi 8 MB RAM + MIDI, work.

I think the problem is due to the different emulation offered by Henkan Bancho PRO.

However, Space Harrier also has amateur MIDI support, but it works perfectly.

Too bad they didn't make a version of After Burner II that supports Joycard / Joystick with MIDI sound simultaneously.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on October 04, 2024, 02:46:45 AM
Thanks for the info and testing. I recently picked up a henkan bancho and plan to test it out. Hopefully we can find a workaround.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: BlackVega on October 10, 2024, 09:04:21 PM
I want to confirm this image works perfectly fine on Sharp X68000 first model on BlueSCSIv2 centronics 50 version. I saw a lot of people complaining BlueSCSI is not detected on SASI machines at first and it needs to be reset/power cycled and after that it gets detected. Surprisingly I've never encountered this issue even once and my BlueSCSI always boots up right away, albeit I'm using the newest PCB 2024.03a. Maybe my hardware is just lucky?

There is 1 caveat however- I started getting this dreaded warning in the log file:

QuoteWARNING: Host used command 0x1A which is affected by drive geometry. Current settings are 63 sectors x 255 heads = 16065 but image size of 6146048 sectors is not divisible. This can cause error messages in diagnostics tools.

Well, maybe I'm misremembering and this warning had been appearing before but I don't remember? Whatever, I was doing a ton of tests and tweaks so maybe my memory is mixing up. Apparently this warning appears when the image is not perfectly aligned with memory blocks but ultimately it's safe apparently. I also tried another older image "X68000V4" from this website and I never get this warning at all. It's probably not a big deal but if it can get fixed then people won't need to worry about anything

Aha there is 2 more things I want to mention for BlueSCSI users- despite what the manual says the image file needs to be named "HD10_512.HDA" because ID0 is the SASI controller. You also need to create and place bluescsi.ini file with this content:

Quote[SCSI]
System=X68000
EnableParity=0 ; Off

Before doing any of that you need to install SXSI driver of course. After doing all of that you are good to go.

I'm very intrigued by the functionality and the fact that SASI can only address 40MB max as far as I know but this hack breaks the limit into whopping 3GB of space and everything works perfectly fine so far. How does this black magic even work?
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: MartinW on October 11, 2024, 10:12:48 PM
Quote from: BlackVega on October 10, 2024, 09:04:21 PMI want to confirm this image works perfectly fine on Sharp X68000 first model on BlueSCSIv2 centronics 50 version. I saw a lot of people complaining BlueSCSI is not detected on SASI machines at first and it needs to be reset/power cycled and after that it gets detected. Surprisingly I've never encountered this issue even once and my BlueSCSI always boots up right away, albeit I'm using the newest PCB 2024.03a. Maybe my hardware is just lucky?
I found that I needed to set the "unit startup time" to a minimum of 2 when running BOOTSET, otherwise the BlueScsi would not have enough time to come up before the system tries to access it. Initially I set it to 1 for no reason other than who likes hanging around more than they need to?

So if people were having problems then check you didn't set it to 1.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: rezb1t on October 12, 2024, 08:37:35 AM
Made a new version of SLEEP.X. Now instead of using the real time clock to know when to resume execution, it instead counts VBlank periods.

Knew there had to be a better way, turns out it is simple.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on October 12, 2024, 01:53:59 PM
Quote from: rezb1t on October 12, 2024, 08:37:35 AMMade a new version of SLEEP.X. Now instead of using the real time clock to know when to resume execution, it instead counts VBlank periods.

Knew there had to be a better way, turns out it is simple.

Awesome, thank you! I'll go through and update this in my new image.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: BlackVega on October 16, 2024, 02:50:31 AM
Quick question- is this possible to edit this image directly on modern PC at all? Because editdisk doesn't recognize it at all
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on October 16, 2024, 05:03:25 AM
It is possible - check Post #275. Also word of warning that editdisk is known to corrupt files so use with caution.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: BlackVega on October 24, 2024, 08:27:20 PM
Not sure if these glitches were reported but I noticed some games suffer from performance issues like slowdown or screen glitches even though they should work fine. Garou Densetsu 1 and Detana Twinbee run janky but they run perfectly fine using the older 1GB image posted by someone else. I run them on X68000 first model using BlueSCSIv2. If anything I would repair anything that is glitching or not working in the next version first before adding anything more
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on October 24, 2024, 10:13:56 PM
Thanks for the heads up, I was aware of the detana twin bee but not garou so I'll look into that for sure. My apologies for the noted issues in 2.20 as it looks like some of these are new to this version, but I think I understand the possible root cause for some of it and plan to have them resolved in the next release.

Just to give some sort of progress report... I have the new version running on multiple partitions and am almost through testing on emulators, going to proceed with real hardware next - have already begun some testing there. I have the issues noted in these threads and plan to address before adding any new games. Some have been fixed like the reported issue with akumajou crashing, and I have aquales running from hdd but I still need to work through the others. Sorry for the delay but this release is going to be a little bit more complex due to the way it's set up. Will be easier to install with modern scsi emulators but I want to keep scsi2sd support so I need to make sure that's working fully before pushing an update. There will be plenty of space in the D,E,F volumes to add content. Plan on using an 8GB SD card for this one.

UPDATE 27Oct - All paths corrected and all games finished testing on emulation - All reported problems addressed. My plan is to now install on Henkan Bancho and see if I can troubleshoot those issues next.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on October 30, 2024, 08:53:06 AM
Testing new image on Henkan Bancho with SASI X68000 ACE. Here is my current status related to reported issues:

NOTE: Part of the fix was I needed to reformat my CF card as FAT32 with 64k clusters (classicpc.org suggests largest possible for faster data seek). ExFAT is also faster but the v4 released after 2021 is required for exFAT support, from what I could gather. I'm sticking with FAT32 for compatibility testing with all models.

1. Super Hang On is working - game loads at about the 23 second remaining mark on a 10mhz machine with the bancho. Also to note that I had no crashes while playing Europe with Winning Run soundtrack. I'm marking this as resolved until future issues reported on it.

2. Die Bahnwelt appears to work fine - I couldn't replicate the issue myself but will test more when I do a full hdd test of games.

3. Akumajou Dracula errors and crashes fixed when booting from floppy. Not sure if data corruption caused the issue but appears to be fixed (did a reinstall of the RA960 folder)

3. Star Trader loaded past the noted screen and I was able to start a game and play normally.

4. Garou Densetsu and Detana Twinbee issues fixed from what I can tell. Reinstalled games and I think some of the slowdown was related to PCM8 drivers being loaded for those games.

5. Knight Arms no freezing occurring for me - this was in 10mhz with the Henkan Bancho. Will check again on a full HDD test at 10 and 16mHz. (Game runs really choppy at 10mHz)

6. As noted by spectreman in a previous post, Neural Gear is configured for a mouse. Game loaded fine although takes a little bit to get there.

7. Bonanza Bros. still doesn't boot from SASI/SxSI. Similar to the other SCSI unbootable games like New Zealand Story and Downtown Nekketsu Monogatari. No fix for these yet.
UPDATE: I have Bonanza Bros. Booting fine from SxSI with BlueSCSI. I will continue to troubleshoot Henkan Bancho.

8. SLEEP.X has been updated to rezb1t's current version - should hopefully take care of the system hanging people were experiencing.

9. Aquales can now be played from HDD with saving but requires some extra steps which isn't difficult but people may prefer playing from floppy disk. Not sure if there are any differences with the BEEP rerelease as I don't have that version available to me.

10. Music and video folders fixed to playback correctly.
 

NOTE to Etarikashikoshi RAM/MIDI board users - set both jumpers to the 2-3 positions on your board to avoid crashes and bus errors with MMDSP and some games. I actually suspect a lot of reported bus errors with games like  Daimakaimura and Mahou Daisakusen are related to the odd default IRQ setting of the Etarikashikoshi. If you experience issues with midi and games, try that first. 

EDIT: Tested and can confirm the Etarikashikoshi is not compatible with After Burner's MIDI patched modes.


I think that covers all of the issues reported so far... I still have a full test on actual hardware to perform  and then I can add more content. Let me know if there's anything you'd like me to add as I'm at that point where I can take requests. One last thing, someone asked about X68030 support - I may start to work on this depending on interest. Plan would be to incorporate into existing image I'm working on but with settings for 030 systems when needed. Maybe an mputype check in the .BAT or something.


Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Amano on October 30, 2024, 09:04:54 PM
Wow. Just WOW.

I needed a new HD image because I kept getting weird corruption errors in the (very) old version I had in my SD. To my surprise there was a new version from 2023. That made my day!! Working as a charm is with lots of new games!! I decided to come to say THANK YOU but... to my surprise there is another version in the making! I have no words to describe your dedication Incrediblehark. I'd love to know if there's anything I can do to help like testing or anything.

One silly question, I read in your last post that The NewZealand Story is not bootable but I was playing from that old hard disk image. Do you mean that it is not working properly? It had indeed some error when moving into certain areas but the was was bootable and worked mostly fine (tested on a X68000 Pro).

Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on October 30, 2024, 09:38:13 PM
Thank you for the feedback and I'm glad you are enjoying the image! To answer your question, certain games like New Zealand story do not boot from HDD on a SCSI machine. I believe your pro is SASI so the game should work fine with the SxSI drivers installed. Try Bonanza bros and see if it will play for you. That one seems to only boot from a SCSI device opposite of the NZS issue.

EDIT: Disregard - I now have Bonanza Bros. Booting on SxSI with BlueSCSI. Will keep troubleshooting Henkan Bancho.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Jehuty on November 02, 2024, 03:43:16 AM
River City Ransom is also a game that won´t boot on scsi machines.
Would be nice to find a fix.
On my OG 68000 both (NZS / RCR) work fine, on my XVI not.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: BlackVega on November 02, 2024, 07:15:53 PM
Looks like the compatibility is very inconsistent and everything is all over the place. I remember a few games didn't boot up. I remember Shufflepuck didn't work for me and Barusa no fukushuu had glitched enemies. Again, I use X68000 first model 8MB RAM total and BlueSCSIv2. Should I report every single little thing that goes wrong?
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on November 02, 2024, 09:25:46 PM
Yes, please report all issues so that I can work on fixing them for my next release. But also, make sure you are booting the games by navigating to the folder containing the !Start.Bat and pressing Q then Q again to quit LHES. Almost all games should be started this way unless specifically noted. I tested Barusa no Fukushuu and Shufflepuck Cafe, and they worked well for me unless I started the game within LHES. Then I got similar errors as you reported.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on November 03, 2024, 01:03:33 AM
I checked some recently reported games.

Garou Densetsu 1: it was indeed buggy, so I replaced the version with the one released by Eidis V4.

Detana!! TwinBee: it works perfectly for me.

About Henkan Bancho PRO only supports FAT32.

FAT32 does not support 64k clusters, only with exFAT is it possible to do so, supported only on the V4 revision released in March 2024.

If you use CF cards no larger than 4GB, the maximum capacity is 32KB, and only if you use very large memories you can get to a maximum of 64KB.
But it's a stretch, they often gave me problems of compatibility.
Clusters smaller than 32KB make reading extremely slow, just move between folders to notice this.

The problem with Henkan Bancho PRO is due to the type of emulation very faithful to a real HDD, which recognizes the Games folder in the C: partition as primary, so it is sufficient to move those games that are acting up in this partition creating the Games folder, as in previous HDD images.

Die Bahnwelt freezes as soon as you enter the military base (about 10 minutes of gameplay).
I solved it by replacing the game with the one contained in the Eidis V4 HDD image.

FZ Senki Axis compatible with Roland MT-32 and CM-64 crashes after selecting MIDI mode, I had to replace it with the version contained in the MiniV2 HDD image.

For those who don't know, to start MIDI mode in games developed by WOLFTEAM, you have to hold down the button called Tōroku ( recording ) which is located to the left of the help button on the keyboard.

New Zealand Story and Downtown Nekketsu Monogatari ( River City Ransom ), I believe they were taken from an HDD image optimized for X68030, like the one released by Shoometsu.
Actually, not even the XM6 TypeG emulator can start them from the HDD image, using settings other than X68030 mode.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: neko68k on November 03, 2024, 06:49:13 AM
I have to wonder what the issue is with those non-booting on SCSI games is. My PRO has a SCSI card and I don't use SxSI and I don't have that problem at all.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on November 03, 2024, 11:53:44 AM
Quote from: neko68k on November 03, 2024, 06:49:13 AMI have to wonder what the issue is with those non-booting on SCSI games is. My PRO has a SCSI card and I don't use SxSI and I don't have that problem at all.
I assume you're referring to New Zealand Story and Downtown Nekketsu Monogatari (River City Ransom), but the problem also appears in the XM6 TypeG v.3.36 emulator, even using previously released HDD images including the one from Eidis.
They only work fine from floppy.

Do you have images of these different games?
What kind of emulator device do you use?
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: neko68k on November 03, 2024, 03:01:09 PM
Quote from: spectreman on November 03, 2024, 11:53:44 AM
Quote from: neko68k on November 03, 2024, 06:49:13 AMI have to wonder what the issue is with those non-booting on SCSI games is. My PRO has a SCSI card and I don't use SxSI and I don't have that problem at all.
I assume you're referring to New Zealand Story and Downtown Nekketsu Monogatari (River City Ransom), but the problem also appears in the XM6 TypeG v.3.36 emulator, even using previously released HDD images including the one from Eidis.
They only work fine from floppy.

Do you have images of these different games?
What kind of emulator device do you use?

I'm using the old Eidis HDD with a fresh copy of the TNZS files from floppy because a couple files are corrupt on that one (graphics issues) but otherwise nothing special there.

I have the SACOM SCSI card and use an iomega Jaz drive (two of them actually).

I have 10MB ram, the internal 1MB card plus two IO slot memory cards.

Technos Football does the same. I've played them all with no issue. I wonder if there's a bug in the sharp SCSI IPL. The SACOM SCSI IPL is completely different. I wonder if running SUSIE for SCSI access fixes it? I might give it a shot. I'm also tempted to just run the games in a debugger and see what happens.

River City Ransom:

Technos Football:

[edit]
Oh, I'm overclocked at 15mhz (doesn't matter here) and use ch30_omake as a bootloader but I don't think that does anything special for SCSI except giving me a nice way to select which HDD to boot from and a has a fancy boot animation that I swiped from some game. I added a floppy boot sector virus scanner also but that's got nothing to do with it either.

Fancy boot animation:

[edit 2]
OK So I tested it in xm6 with in EXPERT mode with the fake XM6 SCSI internal ROM and a dump of my SACOM external ROM and RCR boots just fine. It also works in XVI mode with the XM6 internal SCSI ROM. Again, this is the old Eidis v4 disk. I have a copy of the real Sharp SCSI ROM somewhere but I can't find it. So that's all I got. Don't know what's going on but it works just fine for me.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: Jehuty on November 03, 2024, 07:42:18 PM
I forgot that i also use the system sacom scsi in my OG and both games work there while they don´t work on X68030 internal scsi. Using same V4 image.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: ateam on November 03, 2024, 10:00:56 PM
Quote from: spectreman on November 03, 2024, 01:03:33 AMFAT32 does not support 64k clusters, only with exFAT is it possible to do so, supported only on the V4 revision released in March 2024.

I'm using 32k cluster size on my FAT32-formatted flash media with Henkan, and it works very well. Not slow.

Also, you can format with 64k cluster sizes if you use a tool like this: http://ridgecrop.co.uk/index.htm?guiformat.htm
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on November 04, 2024, 06:08:03 AM
I have verified the problem with the emulator and the real system, and I confirm what neko68k said.
It is a defect in recognizing the addresses of the internal SCSI units in all X68000 SCSI systems.
The only solution seems to be to use an expansion card such as SACOM SCSI, or to have an external emulator read the HDD images.

At the moment I only have internal units ( Henkan Bancho PRO and BlueSCSI v2 Desktop ).
If anyone has a SCSI system with an external device, I'd be interested to know if New Zealand Story and Downtown Nekketsu Monogatari (River City Ransom), boot correctly from the external SCSI.

Regarding XM6 TypeG emulator, using the real system's SCSIINROM.DAT file the same defect occurs, but creating a new file with the xm6_util_20220608 utility will create a new SCSIINROM.DAT without defects, copying the HUMAN302.XDF file to the same folder as the program and selecting the third command from the menu will allow a correct boot.

For those interested, here is the program:
http://retropc.net/x68000/software/sharp/human302/HUMN302I.LZH
http://retropc.net/pi/xm6/xm6_util_20220608.zip

However using the SCSIINROM.DAT file from real systems, are the best to test the efficiency of HDD images, before mounting them on real X68000.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on November 04, 2024, 06:25:36 AM
Would there be a way to load the corrected SCSIINROM.DAT or an updated IPL into SRAM to load before the built in hardware? I'm wondering if there's a solution other than a bios replacement.

I have an external bluescsi and xvi I can test with, but I think I'll get the same result of not booting the games in question. I may have a sharp scsi card I can try as well.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: neko68k on November 04, 2024, 07:36:00 AM
Quote from: incrediblehark on November 04, 2024, 06:25:36 AMWould there be a way to load the corrected SCSIINROM.DAT or an updated IPL into SRAM to load before the built in hardware? I'm wondering if there's a solution other than a bios replacement.

I have an external bluescsi and xvi I can test with, but I think I'll get the same result of not booting the games in question. I may have a sharp scsi card I can try as well.

Probably, yeah. SxSI works by hooking the SCSICALL stuff and that ought to work. I'm curious to see what the actual difference is. If I can find my Sharp scsiinrom I'll do some snooping around. Or if someone can hook me up with a dump.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on November 04, 2024, 07:42:51 AM
@neko68k Attached is the one I use in XM6 Type-G for testing.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: neko68k on November 04, 2024, 07:49:18 AM
Cool, thanks. I'll take a look!
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on November 04, 2024, 09:22:19 AM
If it helps, these are the original files I normally use.
Everything that starts with these always works with the real system too.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: neko68k on November 04, 2024, 03:41:07 PM
Ok so I'm not sure what to make of this yet but I'm going to write it down so I don't forget later. Maybe someone will have an idea.

Basically all of these crashing with internal scsi games do something like this:

L000000:
    adda.l    #$00000010,a0
    movea.l    #L02e100,a6
    move.l    a7,($38ea,a6)
    movea.l    #L039980,a7
    bsr    L000b80

That does:
  • add 0x10 to a0 (can't remember whats in a0, thats set in command.x)
  • set the work ram pointer in a6
  • store the current stack pointer in work ram
  • load the games stack pointer
  • then branch to a startup function

Inside the startup function it tries to enter supervisor mode by calling IOCS _B_SUPER like so:

L000b80:
    move.l    a2,($38e6,a6)
    suba.l    a1,a1
    ; IOCS _B_SUPER
    move.l    #$00000081,d0
    trap    #15

When trap #15 is called it dies. All of these games follow roughly the same process. So something is maybe clobbering IOCS jump table or maybe IOCS _B_SUPER gets mangled? The behavior is kind of strange where if I patch that to be

move.b #81, d0

instead, it actually gets past that part but fails on the next IOCS call which is using the move.b instead of move.l already. Makes no sense to me.


[EDIT]


OKOK so that's all nonsense lol. So eventually river city ransom (probably others are similar) gets to

        movea.l #$00000500,a0
move.w #$000f,d0
move.w #$00ff,d1
L000bf0:
and.w (a0),d1
addq.w #4,a0
dbra d0,L000bf0
cmpi.w #$00ff,d1
bne L000ce0

The value here that it ends up checking with that cmpi.w isn't $00ff. If I change the contents of d1 before that comparison the game works fine. I can't find in my docs what lives at $500. I might ask around unless someone knows offhand. Kamada-san almost certainly knows but I hate to bother him.

Anyway, hack-fix is probably easy. Proper fix is maybe not. I'll do some more digging later and if worse comes to worse I'll just release a hack-fix for these and we can all move on with our lives.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: neko68k on November 04, 2024, 05:21:45 PM
Ok here's what I'm gonna do. This is a new reply for clarity. I NOPed the 'bne' shown in the [edit] portion of the above post.

The attached 7z has a file called 'dtwfix.x'. Stick this in the river city ransom directory and change the !start.bat to run 'dtwfix.x' instead of 'dtw.x' and let me know if that works. It works in xm6. If this works for you internal SCSI folks I'll go see about fixing the other games in a similar fashion.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: rezb1t on November 04, 2024, 05:39:59 PM
Quote from: neko68k on November 04, 2024, 05:21:45 PMOk here's what I'm gonna do. This is a new reply for clarity. I NOPed the 'bne' shown in the [edit] portion of the above post.

The attached 7z has a file called 'dtwfix.x'. Stick this in the river city ransom directory and change the !start.bat to run 'dtwfix.x' instead of 'dtw.x' and let me know if that works. It works in xm6. If this works for you internal SCSI folks I'll go see about fixing the other games in a similar fashion.
Just tested your fix and it works perfectly on my XVI Compact! Nice work.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: rezb1t on November 04, 2024, 06:15:10 PM
Quote from: neko68k on November 04, 2024, 03:41:07 PMOKOK so that's all nonsense lol. So eventually river city ransom (probably others are similar) gets to

        movea.l #$00000500,a0
move.w #$000f,d0
move.w #$00ff,d1
L000bf0:
and.w (a0),d1
addq.w #4,a0
dbra d0,L000bf0
cmpi.w #$00ff,d1
bne L000ce0

The value here that it ends up checking with that cmpi.w isn't $00ff. If I change the contents of d1 before that comparison the game works fine. I can't find in my docs what lives at $500. I might ask around unless someone knows offhand. Kamada-san almost certainly knows but I hate to bother him.

Anyway, hack-fix is probably easy. Proper fix is maybe not. I'll do some more digging later and if worse comes to worse I'll just release a hack-fix for these and we can all move on with our lives.

I checked New Zealand Story with dis.x and found the exact same code referenced here in that game too. Replacing the bne instruction with nop instructions makes it work perfectly via internal SCSI on my XVI Compact as well.

Attached is the New Zealand Story executable with the fix. All credit goes to neko68k
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on November 04, 2024, 08:40:18 PM
This is awesome! Thank you @neko68k  These will be added to the image I am working on. Thank you again for taking the time to look into this for us, and thanks @rezb1t for the New Zealand story fix as well. This is really exciting!

There are 2 other games I know of that exhibit the same behavior - Nekketsu Soccer and US Championship V'Ball. Would either of you be willing to make fixed executables for these as well? Thank you again for solving this problem, I really appreciate the help!
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: neko68k on November 05, 2024, 03:37:39 AM
Here is vball and soccer. Glad to be of service :)
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on November 05, 2024, 05:25:22 AM
Thank you!
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on November 05, 2024, 08:42:50 AM
Congratulations neko68k, great job.

I tried all the games with the fixes on the XVI at 10MHz and 16MHz and they all launch.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on November 05, 2024, 10:46:29 AM
Starting the game V'Ball, with the fix on the HDD image of Eidis the game is normal, but when I copy the game into the HDD image of incrediblehark, it gets corrupted showing abnormal colors and graphic defects.

The other games that have received a fix work without problems, after the transfer.

I use editd169e, which previously always worked well.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: neko68k on November 05, 2024, 11:41:18 AM
Quote from: spectreman on November 05, 2024, 10:46:29 AMStarting the game V'Ball, with the fix on the HDD image of Eidis the game is normal, but when I copy the game into the HDD image of incrediblehark, it gets corrupted showing abnormal colors and graphic defects.

The other games that have received a fix work without problems, after the transfer.

I use editd169e, which previously always worked well.

I'll take a look tomorrow evening maybe unless someone beats me to it. Still, I strongly recommend using windrv to access host drives from inside the emulator rather than DiskEditor. Similarly I would just copy from hdd to hdd if it was convenient. I can set you up with a boot disk with windrv if you want then you just have to point the emulator at some host folders and they'll appear as drive letters.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: BlackVega on November 05, 2024, 10:02:12 PM
Quote from: neko68k on November 05, 2024, 11:41:18 AMI'll take a look tomorrow evening maybe unless someone beats me to it. Still, I strongly recommend using windrv to access host drives from inside the emulator rather than DiskEditor. Similarly I would just copy from hdd to hdd if it was convenient. I can set you up with a boot disk with windrv if you want then you just have to point the emulator at some host folders and they'll appear as drive letters.

Describe what windrv is and how to use it because I have absolutely no idea
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on November 06, 2024, 04:45:15 AM
https://gamesx.com/wiki/doku.php?id=x68000:editing_and_adding_files_to_hard_disk_images

The part where it says to copy the WINDRV.SYS file, is not necessary because it is already present in this HDD image.

In the guide there is only one step missing, you need to add inside CONFIG.SYS, a new line: DEVICE = ¥SYS¥WINDVR.SYS

Use the virtual keyboard included in the emulator for the Yen symbol ( Tools / Software Keyboards ).
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on November 08, 2024, 02:30:58 PM
Thanks again! All of those games now work perfectly on SCSI. Would it be possible to take a look at bb.x for bonanza bros? Not sure if it does anything odd at boot like the others that's keeping it from running on a SASI machine with henkan bancho. I can confirm working with SCSI and on SASI with bluescsi.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: neko68k on November 09, 2024, 05:44:38 AM
Quote from: incrediblehark on November 08, 2024, 02:30:58 PMThanks again! All of those games now work perfectly on SCSI. Would it be possible to take a look at bb.x for bonanza bros? Not sure if it does anything odd at boot like the others that's keeping it from running on a SASI machine with henkan bancho. I can confirm working with SCSI and on SASI with bluescsi.

I don't have a henkan bancho to test with, sorry. Can you provide a description of what happens? I might be able to work from that.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on November 09, 2024, 05:53:52 AM
No worries, I appreciate all of your help. The game will boot using 2hdsim - normal boot operation is it displays the Bonanza Bros. Sharp/SPS etc message on screen in Human68k. it then should clear the screen and go to the graphic loading screen and then demo for Bonanza Bros. For some reason, on the Henkan Bancho, after displaying the copyright message at the Human68k prompt, the system then hangs indefinitely. screen never transitions to the graphic and game doesn't start. There are LEDs on the Henkan Bancho that flash when the disk is being accessed, the led stays lit with no other signs of activity.

I think this may only occur on SASI/SxSI systems with the Henkan Bancho, as spectreman has tested on an XVI with Henkan Bancho and had the game start fine. Seems weird to me, and probably points to an issue with Henkan Bancho, but would be interested to know if anything happens at that startup sequence.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on November 09, 2024, 06:11:42 AM
To be clear, on the XVI Knight Arms and Bonanza Bros., they boot perfectly at 16MHz, but crash during boot at 10MHz.

However, if the games are started on the main partition, creating the Games folder, they also start at 10MHz.

A very curious situation.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: neko68k on November 09, 2024, 06:19:21 AM
yeah thats pretty weird.

nothing really stands out to me immediately just looking at the disassembly.

does it print any messages on the screen or does it just hang? if no messages I'd probably need to run it in the debugger to get an idea whats going on. An awful lot of stuff happens between the copyright message and graphics being on screen.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on November 09, 2024, 06:34:30 AM
Nothing on screen unfortunately other than the copyright info. This happens with all versions I've tried other than the one on shoometsu's 030 image. That one gives an address error but I think it's due to being patched to run on 030 machines.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on November 09, 2024, 06:47:07 AM
It just freezes, it won't continue loading.

I think the fact that they boot correctly on the main partition in the Games folder, like the old HDD images released before, indicates that the files are configured to see this partition as native.

If this is just a Henkan Bancho issue, it should happen with other titles as well.

Crazy stuff.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on November 09, 2024, 07:00:34 AM
I remember the same thing happening with Super Hang-On, it would complete the countdown but not launch.

When I copied it to the main partition in the Games folder, it would even complete loading long before the countdown was finished.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: spectreman on November 09, 2024, 10:02:44 AM
The key to the problem, may lie in the way 2hdsim booting works.

Its ideal boot environment so to speak.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: neko68k on November 09, 2024, 10:25:18 AM
I think that might be right. I'm contemplating making a patch to let it load from directories instead but I haven't thought hard about it.

Super Hang-On is an interesting one. I actually have a pretty ok understanding of how that game works. Basically SHIPL.X checks for the presence of disks in appropriate drives then executes SH.X. SH.X has a fairly involved loader at the start that uses standard DOSCALL stuff to open, read, and close the files it wants and does things with them after that. Generally it doesn't do anything interesting or special in regards to files themselves and if you get the splash screen with the countdown it's already made it to running SH.X and has loaded at least one file off the disk so I'm kind of at a loss there too.
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: BlackVega on December 19, 2024, 02:00:20 AM
Not sure if this is the correct place but is there a way to navigate the filer with MSX controller 1? Would help me out tremendously when keyboard is not connected
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: amazin on December 19, 2024, 04:20:23 AM
Quote from: BlackVega on December 19, 2024, 02:00:20 AMNot sure if this is the correct place but is there a way to navigate the filer with MSX controller 1? Would help me out tremendously when keyboard is not connected

LHES does not support joystick navigation, but perhaps there is a software to map keyboard inputs to joystick?
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on December 20, 2024, 02:38:11 AM
There's a Joystick enabled "patch" for the old V4 image here:

https://nfggames.com/X68000/Games/V4%20Patches/HDD_V4_SP1_frontend.zip

I have not used it but can try and see if it will work with my new image. Looks like it uses MISHELL.X which I don't have experience with. I'm at work but can look into it more later.

Keep in mind, some games may still require keyboard and/or mouse input even if you can launch them via joystick in LHES.

EDIT - Ok, after testing this out looks like some configuration will be needed to utilize MISHELL with my image (It's a shell replacement to LHES)
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: ateam on December 27, 2024, 12:57:28 PM
Hey incredibleshark, here's a new one for you!

https://romhackplaza.org/translations/silk-road-2-english-translation-x68000/
Title: Re: SxSI-SCSI HDD Image v2.20
Post by: incrediblehark on December 27, 2024, 11:18:25 PM
Thanks!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 02, 2025, 05:23:43 AM
Sorry for the delay! v3.00 is now online. Please check original post in this thread for download links. There have been some changes and new card requirements (8GB) so please be sure to read the revised install guide if you need any assistance.

Fingers crossed I worked out all issues with this release, as I plan to step away from this to focus on some other projects in 2025. Next major update is to work on reintroducing X68030 support but I have no current timeframe for that right now, need to check some other things off my list before diving back into this.

Enjoy, and Happy New Year!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: aotta on January 02, 2025, 08:20:56 AM
Thank you @incrediblehark , that's a great XMas gift!! i'll try the v3.00 in next days on my X68Ks!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: rezb1t on January 02, 2025, 01:28:55 PM
Amazing work! Thanks incrediblehark!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 02, 2025, 10:43:14 PM
Wow, what an incredible update! Great work, incrediblehark. Thank you so much for the TLC you've put into this HDD image project.

Here on the Henkan, so far, so good!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: X-Col on January 02, 2025, 11:37:04 PM
Great update for those who are able to mount multiple discs, well done and thanks for all your hard work incrediblehark!

Both of my systems are limited to one disc image only unfortunately, but I'll try this in an emulator and stick with the previous image on my real machines.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 02, 2025, 11:46:43 PM
Quote from: ateam on January 02, 2025, 10:43:14 PMWow, what an incredible update! Great work, incrediblehark. Thank you so much for the TLC you've put into this HDD image project.

Here on the Henkan, so far, so good!

Thank you for the kind words, and happy to hear it's working well for you. In the end I couldn't get bonanza bros to work with the henkan but everything else should be fine.


Quote from: X-Col on January 02, 2025, 11:37:04 PMGreat update for those who are able to mount multiple discs, well done and thanks for all your hard work incrediblehark!

Both of my systems are limited to one disc image only unfortunately, but I'll try this in an emulator and stick with the previous image on my real machines.

Is it a matter of you already have multiple disk images set up on your hardware? That was one issue with going this route. I was hoping to include as much as possible so that this setup going forward would be
a viable complete replacement for users. One loose end I should tie up is repairing the issues from the v2.20 image and releasing a v2.3 for people in similar situations as you.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: X-Col on January 02, 2025, 11:58:12 PM
@incrediblehark

I have an AZTECMONSTER in my Compact which only allows one HD image and the SCSI ID is set with jumpers. In my ACE I have an old Yamaha SCSI to IDE with the same limitation.

I know the newer adapters have the option to set multiple images at different ID's, but I set my systems up about 15 years ago. Maybe I need to update :-)
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: kanjiology on January 03, 2025, 02:08:01 AM
Thank you very much for the update!

(https://i.imgur.com/ewcQClH.jpeg)
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: 3rdman01 on January 03, 2025, 07:43:24 AM
What an amazing Xmas and New Years gift to enjoy! Thank you for the hard work! You are saint amongst men. :)

I cannot wait to get home to try this out but from the description alone...
(https://media.tenor.com/BYckoFU8ZXAAAAAM/poet-jodie-foster.gif)

EDIT: Just noticed the PDF manual to assist everyone in their installations...this is really amazing! Can I buy you a cup of coffee? It's the least I can do. Thank you again!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 03, 2025, 10:37:51 AM
:) no need! Just happy to share what I can with the community. Hope you enjoy it!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: 3rdman01 on January 03, 2025, 11:05:54 AM
Let me know if you change your mind. :)

Happy to report that it loads great on my Expert II with SCSI2SD...excellent! Sitting down to play through Aquales now.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 03, 2025, 02:48:05 PM
For @X-Col and anyone else with an AZTECMONSTER or other single drive device - I have now updated v2.20 to v2.30 that includes all of the fixes reported as issues in v.220, along with the SCSI patched games. Please find this in the "Previous Version" folder. Unless there are any minor corrections to be made, consider v2.30 to be the final single disk version of the SxSI-SCSI HDD image. I do recommend upgrading from v2.20 to 2.30 if you can't use v3.00. As always, please report any issues. Thanks!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: X-Col on January 03, 2025, 11:56:56 PM
Quote from: incrediblehark on January 03, 2025, 02:48:05 PMFor @X-Col and anyone else with an AZTECMONSTER or other single drive device - I have now updated v2.20 to v2.30 that includes all of the fixes reported as issues in v.220, along with the SCSI patched games. Please find this in the "Previous Version" folder. Unless there are any minor corrections to be made, consider v2.30 to be the final single disk version of the SxSI-SCSI HDD image. I do recommend upgrading from v2.20 to 2.30 if you can't use v3.00. As always, please report any issues. Thanks!

Thank you!! :-)
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: aotta on January 09, 2025, 03:54:23 AM
Just for confirm that V.3 works flawless in my ACE HD with bluescsi2, with no effort!
I only changed the splash screen with bootb.pic (sorry @incrediblehark but i prefere the older to the new red "gaming" one! ;) ), but it's ab easy customization thanks to the REMs in autoexec.bat!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: HIggy on January 09, 2025, 07:11:39 AM
@incrediblehark thanks for this. I updated my CZ600 and Expert 2 both running Bluescsi V1's (running Japanese firmware) and the image seems to be working well.

Only thing I have noticed is the 1st music player for MIDI seems very quiet, I needed my speaker turned right up, but the 2nd MIDI player seemed normal volume. So it looks like the default volume for the 1st program needs increasing. I expect it is adjustable within the program somehow with a key press, not sure if there is a config file.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 09, 2025, 08:51:28 AM
Quote from: aotta on January 09, 2025, 03:54:23 AMJust for confirm that V.3 works flawless in my ACE HD with bluescsi2, with no effort!
I only changed the splash screen with bootb.pic (sorry @incrediblehark but i prefere the older to the new red "gaming" one! ;) ), but it's ab easy customization thanks to the REMs in autoexec.bat!

No worries, glad you're enjoying the image! I actually had a routine set up in autoexec.bat to alternate between boot screens but I was worried the extra writes would prematurely kill people's SD cards so i disabled it. I'm fond of the original but wanted a fresh look for v3.

Quote from: HIggy on January 09, 2025, 07:11:39 AM@incrediblehark thanks for this. I updated my CZ600 and Expert 2 both running Bluescsi V1's (running Japanese firmware) and the image seems to be working well.

Only thing I have noticed is the 1st music player for MIDI seems very quiet, I needed my speaker turned right up, but the 2nd MIDI player seemed normal volume. So it looks like the default volume for the 1st program needs increasing. I expect it is adjustable within the program somehow with a key press, not sure if there is a config file.

There may be a line that can be added to the command as a switch to set volume in the bat file. I didn't spend as much time with midi as I wanted. If anyone finds it before I do please share!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: SandKill on January 14, 2025, 11:16:19 PM
@incrediblehark thanks for your work in this image.
I use the Powermonster II in my X68000 pro and I have to use the image v2.30, but I want incluid more games, and I have problem when i use the simdisk with the v2.30 but if i use the image X68000_V4 then I haven't any problem.
Can you help me?
Thanks for all
(https://i.imgur.com/JgUgnk9.jpg)
(https://i.imgur.com/Q9vcFWj.jpg)
(https://i.imgur.com/dFQJFQu.jpg)
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 15, 2025, 01:13:43 AM
Quote from: SandKill on January 14, 2025, 11:16:19 PM@incrediblehark thanks for your work in this image.
I use the Powermonster II in my X68000 pro and I have to use the image v2.30, but I want incluid more games, and I have problem when i use the simdisk with the v2.30 but if i use the image X68000_V4 then I haven't any problem.
Can you help me?
Thanks for all

Unfortunately I haven't been able to get simdisk to work properly, as much as I have tried. Seems to be the only way to get Mr. Do! to run from hard disk.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: SandKill on January 15, 2025, 02:34:09 AM
Quote from: incrediblehark on January 15, 2025, 01:13:43 AM
Quote from: SandKill on January 14, 2025, 11:16:19 PM@incrediblehark thanks for your work in this image.
I use the Powermonster II in my X68000 pro and I have to use the image v2.30, but I want incluid more games, and I have problem when i use the simdisk with the v2.30 but if i use the image X68000_V4 then I haven't any problem.
Can you help me?
Thanks for all

Unfortunately I haven't been able to get simdisk to work properly, as much as I have tried. Seems to be the only way to get Mr. Do! to run from hard disk.
I think the problem is the os version, you use the v3.p7 and the os version that mrdo and other games from hd work form hd, it's the os v3.02
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: UD2 on January 15, 2025, 03:25:36 PM
I have an HDD fix for Granada's intro that I put together a few years ago. Can someone confirm it's still broken in this image? If so, I can try to polish it up for the next release of this thing.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: SandKill on January 15, 2025, 08:19:19 PM
Quote from: UD2 on January 15, 2025, 03:25:36 PMI have an HDD fix for Granada's intro that I put together a few years ago. Can someone confirm it's still broken in this image? If so, I can try to polish it up for the next release of this thing.
In the v2.30 works perfect the intro ande the game.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: kona333 on January 15, 2025, 10:18:48 PM
Hello.
Can I get to stage 2 in Space Harrier?
I'm using bluescsi2 with XVI, but it freezes as soon as I clear the stage.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 16, 2025, 12:34:45 AM
Quote from: kona333 on January 15, 2025, 10:18:48 PMHello.
Can I get to stage 2 in Space Harrier?
I'm using bluescsi2 with XVI, but it freezes as soon as I clear the stage.


I'll do some testing today and see if I experience the same issue. Are you on updated firmware for bluescsi?

EDIT: I can confirm game freezes for me after stage 1 when playing the standard audio mode. Will try to fix this asap.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: megabyte1986 on January 16, 2025, 03:17:40 AM
Thank you very much for the work you have done!

I tested some things on my original x68k with an external SASI-drive (scsi2sd) and 2 mb ram.

Music not working. Only MSX format is working, others playing but without sound.

d:/shooting/vertical/imagefight not working
d:/shooting/vertical/flyingshark not working
d:/shooting/vertical/hishouzame not working
d:/shooting/vertical/mahoudaisakusen not working

looks like that d:/shooting/vertical/kyuukyokutiger and shooting/vertical/twincobra are the same game

f:/tools/music/mmdsp/!mmdsp.bat uses wrong disk (C:) in .bat script


I want to try to install some programs available on the Internet on hard drive - for example there is a good terminal software Terminoru 2. if it works out, i will share the archive to add to the collection.


Just curious, is it possible to make a separate bootable partition with OS9 image from here? https://nfggames.com/X68000/index.php/OperatingSystems/OS9/
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 16, 2025, 03:50:23 AM
Some of these games not working may be limitations on the amount of ram you have available, especially if they use 2hdboot to run (image fight). Do the ones listed not have music? I may have misunderstood your post.

Sorry about the wrong drive in mmdsp .bat, I will take these notes to fix issues for a small update soon.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: megabyte1986 on January 16, 2025, 09:23:00 AM
Sorry for misleading you. I mean the music player from the F: drive, which plays only MDX music. When I select another driver and try to play the corresponding music files - the player does not play any sounds. At the same time, the animation of playing notes on the channels occurs
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: Tonysdavis64 on January 16, 2025, 10:14:23 AM
Hey thank you for the image. New user here, and really appreciate the work you do. Two games I'm some problems with are die bewhiet, and virgin angel. I get bus error ignore retry abort. I have the xvi with 6mb ram bluescsiv2.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 16, 2025, 10:39:57 AM
Quote from: megabyte1986 on January 16, 2025, 09:23:00 AMSorry for misleading you. I mean the music player from the F: drive, which plays only MDX music. When I select another driver and try to play the corresponding music files - the player does not play any sounds. At the same time, the animation of playing notes on the channels occurs

Ok, got it. Do you have a midi device installed? All other music types that aren't MDX are midi files. I should clarify that in the .BAT file.

Quote from: Tonysdavis64 on January 16, 2025, 10:14:23 AMHey thank you for the image. New user here, and really appreciate the work you do. Two games I'm some problems with are die bewhiet, and virgin angel. I get bus error ignore retry abort. I have the xvi with 6mb ram bluescsiv2.

Glad you're enjoying the image! As for your issues, can you tell me where does the crash occur, at start up? Is your bluescsi updated to the latest firmware? Also, are you starting these games using the "Q" "Q" method and exiting LHES? Die Bahnwelt was reported as an issue in the last release and I thought I had it fixed. I'll check out Virgin Angel - running fine in XM6 right now.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: Tonysdavis64 on January 16, 2025, 11:52:06 AM
Quote from: incrediblehark on January 16, 2025, 10:39:57 AM
Quote from: megabyte1986 on January 16, 2025, 09:23:00 AMSorry for misleading you. I mean the music player from the F: drive, which plays only MDX music. When I select another driver and try to play the corresponding music files - the player does not play any sounds. At the same time, the animation of playing notes on the channels occurs

Ok, got it. Do you have a midi device installed? All other music types that aren't MDX are midi files. I should clarify that in the .BAT file.

Quote from: Tonysdavis64 on January 16, 2025, 10:14:23 AMHey thank you for the image. New user here, and really appreciate the work you do. Two games I'm some problems with are die bewhiet, and virgin angel. I get bus error ignore retry abort. I have the xvi with 6mb ram bluescsiv2.

Glad you're enjoying the image! As for your issues, can you tell me where does the crash occur, at start up? Is your bluescsi updated to the latest firmware? Also, are you starting these games using the "Q" "Q" method and exiting LHES? Die Bahnwelt was reported as an issue in the last release and I thought I had it fixed. I'll check out Virgin Angel - running fine in XM6 right now.

Virgin angel gets to the music driver and hangs with abort ignore retry bus error. Die will load to opening screen of game and hang on the same bus error. I did update to the latest firmware on the bluescsi. I do use qq. I wasn't at first and was having some issues when I got the last image setup. Reading through this forum I discovered qq. I now know how to change directories in lhes thanks to reading the readme.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 16, 2025, 11:57:14 AM
Thanks for the extra info, I'll see if I can recreate the issue on my end.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: kona333 on January 16, 2025, 02:08:29 PM
Quote from: incrediblehark on January 16, 2025, 12:34:45 AM
Quote from: kona333 on January 15, 2025, 10:18:48 PMHello.
Can I get to stage 2 in Space Harrier?
I'm using bluescsi2 with XVI, but it freezes as soon as I clear the stage.


I'll do some testing today and see if I experience the same issue. Are you on updated firmware for bluescsi?

EDIT: I can confirm game freezes for me after stage 1 when playing the standard audio mode. Will try to fix this asap.
thank you very much.
Thank you.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: HIggy on January 16, 2025, 08:13:21 PM
Quote from: megabyte1986 on January 16, 2025, 09:23:00 AMSorry for misleading you. I mean the music player from the F: drive, which plays only MDX music. When I select another driver and try to play the corresponding music files - the player does not play any sounds. At the same time, the animation of playing notes on the channels occurs

I think it might be just the default volume is low with this program. Try turning your speaker right up and see if you get sound.
I had the same when trying MIDI, I had animation but no sound.

FYI @incrediblehark keeping you in the loop.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 16, 2025, 11:27:03 PM
Just chiming in about Die Bahnwelt and Virgin Angel...

Expert with 10MB of RAM and Henkan Bancho Pro
  • Die Bahnwelt produces the same I/R/A bus error message reported by Tonysdavis64.
  • Virgin Angel boots, but I can only start a new game by selecting a non-existing save file (second title screen menu entry). If I choose new game (first title screen menu entry), the game crashes to a black screen. Also, there's no audio. Sound test doesn't work either (third title screen menu entry).

I went to test on my XVI with 10MB of RAM and Henkan Bancho Pro, but for some reason using the same SD card gives me a "human.sys not found" error message when booting the machine. Meanwhile, the previous release's SD card is working fine. Does anyone have any troubleshooting ideas?

EDIT: I changed the disk numbers to start with scsi3, then incremented each accordingly, and now v3.00 works on my XVI unit. Phew! That said, does anybody know why this is the case? I had an old note I left for myself where SCSI3 had to be used in any HDD image filename, but I can't recall where this information came from at this point. Worth mentioning that I have the BOOT option set to "STD" in switch.x, in case that's relevant.

EDIT 2: As an even better solution (suggested by incredibleshark), I set BOOT to "SCSI1", then power cycled machine using the default filenames for the Henkan disk images. I then set BOOT back to "STD", and "SCSI1" is remembered. No more need for custom filenames.

XVI with 10MB of RAM and Henkan Bancho Pro
  • Die Bahnwelt produces the same I/R/A bus error message reported by Tonysdavis64.
  • Virgin Angel is working perfectly, as far as I can tell.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: X-Col on January 17, 2025, 12:34:35 AM
I 'bit the bullet' and bought a ZuluSCSI RP2040 for my ACE and the new disc images work great.
Using the single disc image 230 on my Compact as still using the AztecMonster due to limited space inside the machine.

Regarding Die Bahnwelt, the game works fine with no crashes, however there is no FM music.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 17, 2025, 01:18:44 AM
Quote from: ateam on January 16, 2025, 11:27:03 PMJust chiming in about Die Bahnwelt and Virgin Angel...

Expert with 10MB of RAM and Henkan Bancho Pro
  • Die Bahnwelt produces the same I/R/A bus error message reported by Tonysdavis64.
  • Virgin Angel boots, but I can only start a new game by selecting a non-existing save file (second title screen menu entry). If I choose new game (first title screen menu entry), the game crashes to a black screen. Also, there's no audio. Sound test doesn't work either (third title screen menu entry).

I went to test on my XVI with 10MB of RAM and Henkan Bancho Pro, but for some reason using the same SD card gives me a "human.sys not found" error message when booting the machine. Meanwhile, the previous release's SD card is working fine. Does anyone have any troubleshooting ideas?

EDIT: I changed the disk numbers to start with scsi3, then incremented each accordingly, and now v3.00 works on my XVI unit. Phew! That said, does anybody know why this is the case? I had an old note I left for myself where SCSI3 had to be used in any HDD image filename, but I can't recall where this information came from at this point.

XVI with 10MB of RAM and Henkan Bancho Pro
  • Die Bahnwelt produces the same I/R/A bus error message reported by Tonysdavis64.
  • Virgin Angel is working perfectly, as far as I can tell.

Thanks for the detailed info! I'll try troubleshooting this and see if I can figure out a fix.

As for your not booting issue. I think sram saves the boot position, so if you left the images as is and changed boot to SCSI1, restarted and then changed back to STD it would remember that in sram and default to scsi1.

Also - in your xvi with henkan bancho can you test bonanza bros at 16mhz? spectreman reported it working but only in 16mhz mode

Lots of edits after the post, sorry!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 17, 2025, 02:11:16 AM
Quote from: incrediblehark on January 17, 2025, 01:18:44 AMThanks for the detailed info! I'll try troubleshooting this and see if I can figure out a fix.

Thank you :)

Quote from: incrediblehark on January 17, 2025, 01:18:44 AMAs for your not booting issue. I think sram saves the boot position, so if you left the images as is and changed boot to SCSI1, restarted and then changed back to STD it would remember that in sram and default to scsi1.

That worked! Thank you.

Quote from: incrediblehark on January 17, 2025, 01:18:44 AMAlso - in your xvi with henkan bancho can you test bonanza bros at 16mhz? spectreman reported it working but only in 16mhz mode

With the XVI in 16mhz (or 10mhz) mode using the Henkan, Bonanza freezes at the initial 2HD Disk Simulator screen.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: SandKill on January 17, 2025, 03:45:00 AM
Quote from: ateam on January 16, 2025, 11:27:03 PMEDIT: I changed the disk numbers to start with scsi3, then incremented each accordingly, and now v3.00 works on my XVI unit. Phew! That said, does anybody know why this is the case? I had an old note I left for myself where SCSI3 had to be used in any HDD image filename, but I can't recall where this information came from at this point. Worth mentioning that I have the BOOT option set to "STD" in switch.x, in case that's relevant.

^
If you use external hdd scsi, the number begin from scsi4

@incrediblehark I change the os human 3.p7 by the os human 3.02, and y use this autoexec.bat and I haven't problems with any game and I can play MrDo from hdd
I use a powermonster II and a v2.30.

--autoexec.bat--

ECHO OFF
CLS
PROMPT $E[36m$P$E[35m$G $E[m
PATH A:\;A:\SYS;A:\BIN;A:\BASIC2;A:\ETC;A:\FILER\LHES
rem DCACHE2 A: -M512
drive a: c:
PATH C:\;C:\SYS;C:\BIN;C:\BASIC2;C:\ETC;C:\FILER\LHES;C:\SHELL;D:\; > NUL
drive a: e:
drive b: d:
drive a: b:
cls
REM *DELETE OR REM FOLLOWING LINE TO DISABLE SPLASH SCREEN AT BOOT*
PIC BOOT.PIC > NUL

REM *SETS DELAY OF BOOT SCREEN IN SECONDS - SLEEP.X BY rezb1t*
SLEEP 4

COMMAND.X SET_BCKG.BAT
rem TwentyOne.x +T +P +S > NUL
REM CACHE.X ON > NUL
rem HIOCS.X  > NUL

REM Script to clean up junk files on root of C: after games run
REM These files are safe to delete.

IF EXIST ACMV.X DEL ACMV.X >NUL
IF EXIST ASEL.GSX DEL ASEL.GSX >NUL
IF EXIST BSEL.GSX DEL BSEL.GSX >NUL
IF EXIST EXCHR.CHR DEL EXCHR.CHR >NUL
IF EXIST EXPRIM.CHR DEL EXPRIM.CHR >NUL
IF EXIST EXPROG1.X DEL EXPROG1.X >NUL
IF EXIST EXPROG2.X DEL EXPROG2.X >NUL
IF EXIST FLAME.GSX DEL FLAME.GSX >NUL
IF EXIST GAMEOVER.GSX DEL GAMEOVER.GSX >NUL
IF EXIST GAMEOV_2.GSX DEL GAMEOV_2.GSX >NUL
IF EXIST MOON1.GSX DEL MOON1.GSX >NUL
IF EXIST MOON2.GSX DEL MOON2.GSX >NUL
IF EXIST MOON3.GSX DEL MOON3.GSX >NUL
IF EXIST PRIM1.SPR DEL PRIM1.SPR >NUL
IF EXIST PRIM2.SPR DEL PRIM2.SPR >NUL
IF EXIST PRIM_ALL.FSD DEL PRIM_ALL.FSD >NUL
IF EXIST PRIM_ALL.PAL DEL PRIM_ALL.PAL >NUL
IF EXIST SPECIAL.DAT DEL SPECIAL.DAT >NUL
IF EXIST SPECIAL2.DAT DEL SPECIAL2.DAT >NUL
IF EXIST SPECIAL3.DAT DEL SPECIAL3.DAT >NUL
IF EXIST SPECIAL4.DAT DEL SPECIAL4.DAT >NUL
IF EXIST TAMA1.DAT DEL TAMA1.DAT >NUL
IF EXIST TAMA2.DAT DEL TAMA2.DAT >NUL
IF EXIST TAMA3.DAT DEL TAMA3.DAT >NUL
IF EXIST TAMA4.DAT DEL TAMA4.DAT >NUL
IF EXIST TITLE.DAT DEL TITLE.DAT >NUL
IF EXIST MENU.DDT DEL MENU.DDT >NUL

REM Starting LHES
D:
LHES
HIOCS.X /R
IF EXIST !Start.bat !Start.bat

Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 17, 2025, 06:20:03 AM
Thanks for testing this - If people would prefer I can switch back to the standard Human.SYS but the reason why I use it is for the drive mapping and OS bootable with no working floppy drives. So there would be a tradeoff.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: SandKill on January 17, 2025, 07:15:37 AM
Quote from: incrediblehark on January 17, 2025, 06:20:03 AMThanks for testing this - If people would prefer I can switch back to the standard Human.SYS but the reason why I use it is for the drive mapping and OS bootable with no working floppy drives. So there would be a tradeoff.
I think that os bootable with no working floppy drivers do that a lot of games doesn't work or work well
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: aotta on January 17, 2025, 07:47:12 AM
Quote from: incrediblehark on January 17, 2025, 06:20:03 AMThanks for testing this - If people would prefer I can switch back to the standard Human.SYS but the reason why I use it is for the drive mapping and OS bootable with no working floppy drives. So there would be a tradeoff.

I have one x68000 without working floppies and I'm very happy with your last v3.00, so my vote goes to the new patched human.sys
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 17, 2025, 10:43:46 AM
On XVI system with SxSI-SCSI HDD Image v3.00 henkan bancho version:

Bonanza Bros. only works at 16MHz, setting in the !GameStart.BAT file as follows:
Select it then press the E key, edit and press the ESC key and then X to exit.
SET BOOT_MODE=2hdboot

Die Bahnwelt: works perfectly, with MIDI music.
Virgin Angel: works perfectly.

All the games listed in Post #361 work perfectly.

The following games are the same because they use different names depending on the system they were distributed on:

Hishouzame - Flying Shark
Kyuukyoku Tiger - Twin Cobra

EDIT: To avoid any misunderstandings, I want to point out that the games Flying Shark and Twin Cobra can be found in the D:/Shooting/Vertical directory even with their original Japanese names (Hishouzame and Kyuukyoku Tiger).

Regarding the problem with the file contained in f:/tools/music/mmdsp/!mmdsp.bat:

Edit as follows, selecting it, then pressing the E key, edit, and press the ESC key and then X to exit.

!MMDSP.BAT address to set:
PATH F:¥Tools¥Music¥MMDSP¥;

!Start.BAT address to set:
SET GAME_PATH=F:¥Tools¥Music¥MMDSP

About Space Harrier:
Unfortunately it only works with MIDI sound, in standard sound mode it will crash at the end of the first level.

Additional information about SWITCH.X:
The system does not correctly store the BOOT settings you set, it is important that you leave the image addresses unchanged as configured by incrediblehark.

To ensure the correct functionality of version 3.00 you must set SCSI1, save and turn off the system, when you turn it back on change the BOOT to STD again.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 17, 2025, 10:58:11 AM
Quote from: spectreman on January 17, 2025, 10:43:46 AMDie Bahnwelt: works perfectly, with MIDI music.

Thanks for sharing all this. Did you try FM sound too?
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 17, 2025, 11:30:56 AM
Quote from: ateam on January 17, 2025, 10:58:11 AM
Quote from: spectreman on January 17, 2025, 10:43:46 AMDie Bahnwelt: works perfectly, with MIDI music.

Thanks for sharing all this. Did you try FM sound too?
By starting the !Music.BAT file you can listen to the music in FM, however the game has been set to automatically recognize the MIDI card, even if you select the F1 key in the selection menu, it will ignore the choice made.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 17, 2025, 01:24:55 PM
Ok, I have Space Harrier fixed, Virgin Angel reinstalled with the HDD installer and seems to be working fine. Music batch files on F: have been fixed (didn't find any volume settings for low midi in the documents I searched). Added note to the batch about Midi. Added 2hdboot option back into Bonanza Bros if that helps anyone out there.

I think all I have left is to tackle Die Bahnwelt again. I'll work on that tomorrow in hopes of getting an update out this weekend for everyone.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 17, 2025, 09:11:31 PM
For those in a hurry to try Die Bahnwelt with FM music:

D:/Action/DieBahnwelt/BW/Bwsys/ and edit the file DWMUSIC.CFG

Select it, press the E key, change the value from GM (General MIDI) to FM, press ESC and then X.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 17, 2025, 09:17:42 PM
The same problems previously reported for version 3.00, are unfortunately also present in version 2.30.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 17, 2025, 10:09:47 PM
Quote from: spectreman on January 17, 2025, 09:11:31 PMFor those in a hurry to try Die Bahnwelt with FM music:

D:/Action/DieBahnwelt/BW/Bwsys/ and edit the file DWMUSIC.CFG

Select it, press the E key, change the value from GM (General MIDI) to FM, press ESC and then X.

I went to try this method, but I don't have a DWMUSIC.CFG file in that path. I do, however, have a BWMUSIC.CFG file. After changing that file to "FM", the game boots and plays (so far) without issue.

Thank you!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 17, 2025, 10:50:08 PM
Quote from: spectreman on January 17, 2025, 10:43:46 AMThe following games are the same because they use different names depending on the system they were distributed on:

Hishouzame - Flying Shark
Kyuukyoku Tiger - Twin Cobra

Are you sure these two games are identical? They have separate releases on the FM Towns and the X68000.

And interestingly, Kyuukyoku Tiger/Twin Cobra isn't recognizing my keyboard or controller. Meanwhile, Hishouzame/Flying Shark is working just fine.

Is controller/keyboard input also not working for anyone else with Kyuukyoku Tiger/Twin Cobra? Reset via Ctrl+Opt1+Del is the only input that seems to work while this game is launched.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 17, 2025, 11:12:25 PM
So do you think the crashes in Die Bahnwelt are related to the FM drivers not loading properly for people without midi hardware? I can fix that with spectreman's cfg fix.


Quote from: spectreman on January 17, 2025, 09:17:42 PMThe same problems previously reported for version 3.00, are unfortunately also present in version 2.30.

Thanks for confirming, I assumed this was the case and will roll these fixes into that release as well. There will be v3.01 and v2.31 coming soon.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 17, 2025, 11:37:05 PM
Quote from: incrediblehark on January 17, 2025, 11:12:25 PMSo do you think the crashes in Die Bahnwelt are related to the FM drivers not loading properly for people without midi hardware? I can fix that with spectreman's cfg fix.

If you're asking me, all I can say is that the fix worked for me, a MIDI-less peasant :)
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 18, 2025, 03:20:06 AM
Quote from: ateam on January 17, 2025, 10:09:47 PM
Quote from: spectreman on January 17, 2025, 09:11:31 PMFor those in a hurry to try Die Bahnwelt with FM music:

D:/Action/DieBahnwelt/BW/Bwsys/ and edit the file DWMUSIC.CFG

Select it, press the E key, change the value from GM (General MIDI) to FM, press ESC and then X.

I went to try this method, but I don't have a DWMUSIC.CFG file in that path. I do, however, have a BWMUSIC.CFG file. After changing that file to "FM", the game boots and plays (so far) without issue.

Thank you!
Sorry for the grammatical error but I was in a hurry.
Obviously I meant BWMUSIC.CFG, but I know incrediblehark will forgive me.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 18, 2025, 03:32:08 AM
Quote from: ateam on January 17, 2025, 10:50:08 PMAre you sure these two games are identical? They have separate releases on the FM Towns and the X68000.
Yes I am very sure!
If you prefer you can also call them like this:

飛翔鮫 ( Hishōzame ) translated Flying Shark in North America known as Sky Shark.
究極タイガー ( Kyūkyoku taigā ) in North America known as Twin Cobra.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 18, 2025, 03:38:41 AM
Quote from: spectreman on January 18, 2025, 03:32:08 AMYes I am very sure!
If you prefer you can also call them like this:

飛翔鮫 ( Hishōzame ) translated Flying Shark in North America known as Sky Shark.
究極タイガー ( Kyūkyoku taigā ) in North America known as Twin Cobra.

So, just to be clear, you're saying that 飛翔鮫 (Hishōzame) and 究極タイガー (Kyūkyoku taigā) are identical games? This makes no sense to me...

Both are vertical scrolling shoot-'em-up arcade games developed by Toaplan. That much is true.

Flying Shark was originally released in 1987, and was known as Sky Shark in North America.

Twin Cobra, released later in 1987, is actually the sequel to Flying Shark. In North America, it retained the name Twin Cobra, and it expanded on the gameplay mechanics of its predecessor, featuring more advanced power-ups, weapons, and increased difficulty.

Perhaps I'm misunderstanding you?
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 18, 2025, 03:54:51 AM
Quote from: ateam on January 18, 2025, 03:38:41 AMPerhaps I'm misunderstanding you?
Yes, you misunderstood me!

I am referring to the fact that inside SxSI-SCSI HDD Image v3.00, you will find the names of these games in both Japanese and English.

I think incrediblehark wanted to please both those who love the original names, and those who know them with western names.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 18, 2025, 04:09:36 AM
Quote from: ateam on January 17, 2025, 10:50:08 PMKyuukyoku Tiger/Twin Cobra isn't recognizing my keyboard or controller.
I played Twin Cobra without any problems, with the Henkan Bancho version.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 18, 2025, 04:42:12 AM
Quote from: spectreman on January 18, 2025, 03:54:51 AM
Quote from: ateam on January 18, 2025, 03:38:41 AMPerhaps I'm misunderstanding you?
Yes, you misunderstood me!

I am referring to the fact that inside SxSI-SCSI HDD Image v3.00, you will find the names of these games in both Japanese and English.

I think incrediblehark wanted to please both those who love the original names, and those who know them with western names.

Oh, thank God 😂

I was starting to question my (or your) perception of reality...

Quote from: spectreman on January 18, 2025, 04:09:36 AMI played Twin Cobra without any problems, with the Henkan Bancho version.

So strange... I can't figure out what the problem is for me. When I play the game via floppy disk (emulated with FDX68), I experience the same thing. What type of controller are you using?

EDIT: It appears the XF3 and XF4 buttons are needed to start the game and supply credits. I didn't realize that!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 18, 2025, 06:12:31 AM
The trick to Die Bahnwelt music modes is holding the F keys until the game starts up. Holding each key will change the BWMUSIC.CFG entry depending on what you hold:

FM
RM
CM
GM

That being said, due to my testing process I always tested general Midi last, resulting in the default config having GM entered. It is now set at FM so that will hopefully resolve the issue. You only need to hold the key during boot up once, if you want to keep the same music mode from then on simply press any key at the prompt to skip it and start the game with your current config.

I'm going to make some quick edits to my boot screens and start building all of the packages for this minor update. After uploading please let me know if the problems persist or report any new issues.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 18, 2025, 06:44:35 AM
Quote from: incrediblehark on January 18, 2025, 06:12:31 AMThe trick to Die Bahnwelt music modes is holding the F keys until the game starts up. Holding each key will change the BWMUSIC.CFG entry depending on what you hold:

FM
RM
CM
GM

It's quite possible I wasn't actually holding the key that long...

If so, my apologies.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 18, 2025, 06:55:48 AM
No worries! Its good to find these types of issues. I appreciate all of the feedback and testing from everyone here, positive or negative as it helps improve the image.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 18, 2025, 09:04:20 AM
A tip for those who have a Henkan Bancho: I've noticed that I get better performance by formatting my CF (at least 8GB or larger) with a cluster size of 64 Kilobytes.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 18, 2025, 09:53:01 AM
Knight Arms often crashes when loading the first level, or after the splash screen.
It loads correctly after 3 or 4 attempts, both at 16MHz and 10MHz.

Does anyone with Henkan Bancho on SCSI have the same problem?
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: HIggy on January 18, 2025, 09:49:11 PM
Quote from: spectreman on January 18, 2025, 03:54:51 AM
Quote from: ateam on January 18, 2025, 03:38:41 AMPerhaps I'm misunderstanding you?
Yes, you misunderstood me!

I am referring to the fact that inside SxSI-SCSI HDD Image v3.00, you will find the names of these games in both Japanese and English.

I think incrediblehark wanted to please both those who love the original names, and those who know them with western names.

Yes certainly in UK it was known as Flying Shark (loved it on ZX Spectrum).
There might be some strange naming as I asked Incrediblehark to include either both names or use Western name because I have a poor memory and struggle to remap my brain to remember say the Japanese name 😀
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 19, 2025, 11:55:09 AM
Hmm... Virgin Angel is giving me trouble. It works fine on an Ace with Henkan Bancho and BlueSCSI, but not on my XVI with SCSI2SD. I even booted HumanOS 3.02 by floppy and tried playing Virgin Angel off of another floppy. Still get a Bus error. I removed my galspanic and midi card with no success. I have an internal ram expansion and fpu installed, maybe those are causing the bus errors?

I may need to add a note to the batch file stating the potential compatibility errors. This issue is not resolved unfortunately.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 19, 2025, 10:07:47 PM
Quote from: incrediblehark on January 19, 2025, 11:55:09 AMHmm... Virgin Angel is giving me trouble. It works fine on an Ace with Henkan Bancho and BlueSCSI, but not on my XVI with SCSI2SD. I even booted HumanOS 3.02 by floppy and tried playing Virgin Angel off of another floppy. Still get a Bus error. I removed my galspanic and midi card with no success. I have an internal ram expansion and fpu installed, maybe those are causing the bus errors?

Meanwhile, the game only works correctly for me on my XVI with 10MB of RAM and Henkan Bancho Pro.

No FPU, but what do you mean exactly by internal RAM expansion? As in, not the expansion slot?
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 19, 2025, 11:11:24 PM
I have a 6BE6AP memory expansion installed in my XVI in the internal ram port. I'm wondering if that is causing my bus errors. I also have a galspanic board in one of my I/O slots which I removed during testing.

I may try removing everything and seeing if it will run, then adding components back in until I get the bus error.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: kona333 on January 20, 2025, 03:03:00 AM
Quote from: incrediblehark on January 19, 2025, 11:11:24 PMI have a 6BE6AP memory expansion installed in my XVI in the internal ram port. I'm wondering if that is causing my bus errors. I also have a galspanic board in one of my I/O slots which I removed during testing.

I may try removing everything and seeing if it will run, then adding components back in until I get the bus error.
XVI
CZ-6BE2A+2MB+2MB
bluescsiv2

No problem.
thank you.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 20, 2025, 03:32:17 AM
I can now confirm 100% that Virgin Angel is unplayable with hardware FPU installed - that is the cause of the bus errors. I will update the batch file to make a note of this. If you're just gaming with your X68000 you probably don't need an FPU installed anyway, some games use it but its not necessary.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 20, 2025, 03:53:57 AM
I found a solution that fixes the Bonanza Bros. and Knight Arms issues, for XVI users with Henkan Bancho at 16 MHz and 10 MHz (hope it works for everyone).

It's probably not what you expected, but it's the only effective way I have at the moment.

The changes made to the system files in SxSI-SCSI_v300, do not allow the correct functioning of 2HDSIM.

I used a small image to create the ideal environment to run it (named test scsi5), the game images are taken from incrediblehark v2.20, you will find them in the Games folder.

Add this image to the ones in SxSI-SCSI HDD v3.00, it will be recognized as an H unit.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 20, 2025, 05:11:32 AM
Quote from: incrediblehark on January 20, 2025, 03:32:17 AMI can now confirm 100% that Virgin Angel is unplayable with hardware FPU installed - that is the cause of the bus errors. I will update the batch file to make a note of this. If you're just gaming with your X68000 you probably don't need an FPU installed anyway, some games use it but its not necessary.

Interesting! If true, that means my Expert has an FPU installed. Are you aware of a method to determine if this is the case without disassembling the unit? 😅

Alternatively, is there a software-side method for disabling it in order to test?
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 20, 2025, 06:47:19 AM
Quote from: ateam on January 20, 2025, 05:11:32 AM
Quote from: incrediblehark on January 20, 2025, 03:32:17 AMI can now confirm 100% that Virgin Angel is unplayable with hardware FPU installed - that is the cause of the bus errors. I will update the batch file to make a note of this. If you're just gaming with your X68000 you probably don't need an FPU installed anyway, some games use it but its not necessary.

Interesting! If true, that means my Expert has an FPU installed. Are you aware of a method to determine if this is the case without disassembling the unit? 😅

Alternatively, is there a software-side method for disabling it in order to test?

Run SI at the human68k prompt, it will tell you if you have a hardware fpu installed and what address it is located. Unfortunately it would have to be removed for virgin angel to work. Just using float2 instead of float3 does not resolve it. The only other option would be to patch M.X in the virgin angel directory to not cause the address conflict.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 20, 2025, 06:52:05 AM
Quote from: spectreman on January 20, 2025, 03:53:57 AMI found a solution that solves the Bonanza Bros. and Knight Arms problems, for Henkan Bancho users with 16MHz and 10MHz systems, (I hope it works for everyone).

It's probably not what you expected, but it's the only effective way I have at the moment.

The changes made to the system files in SxSI-SCSI_v300, do not allow the correct functioning of 2HDSIM.

I used a small image to create the ideal environment to run it (named test scsi5), the game images are taken from incrediblehark v2.20, you will find them in the Games folder.

Add this image to the ones in SxSI-SCSI HDD v3.00, it will be recognized as an H unit.

Thank you for working this out, I'll test it as well.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 20, 2025, 07:34:50 AM
Quote from: incrediblehark on January 20, 2025, 06:47:19 AMRun SI at the human68k prompt, it will tell you if you have a hardware fpu installed and what address it is located. Unfortunately it would have to be removed for virgin angel to work. Just using float2 instead of float3 does not resolve it. The only other option would be to patch M.X in the virgin angel directory to not cause the address conflict.

Thanks!

So my Expert has no FPU installed, and no bus error is displayed with Virgin Angel. However, it still exhibits the problems described in this post (https://nfggames.com/forum2/index.php?topic=7231.msg50562#msg50562).

Oh, the fun of the X68000 😅

EDIT: I ended up trying to use FDX68 to boot a Virgin Angel floppy from disk 0, but all I got was a Human.sys error. I didn't have time to research further.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 20, 2025, 09:34:44 AM
Yeah its weird, the floppy isn't formatted to be bootable - no autoexec.bat, config.sys, command.x, or human.sys. They won't fit on the disk either. I had to boot using a 3.02 Human68k disk and then insert the virgin angel floppy and run game.bat from there to play from disk
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 20, 2025, 10:32:29 AM
Quote from: incrediblehark on January 20, 2025, 09:34:44 AMI had to boot using a 3.02 Human68k disk and then insert the virgin angel floppy and run game.bat from there to play from disk

Yeah, I figured it had to be booted like that.

Thanks 🙂
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 20, 2025, 12:51:34 PM
@spectreman knight arms worked perfect for me, bonanza bros did not.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 20, 2025, 10:47:26 PM
Quote from: incrediblehark on January 20, 2025, 12:51:34 PM@spectreman knight arms worked perfect for me, bonanza bros did not.
I have the XVI with Henkan Bancho, so I have not been able to verify compatibility on SASI systems.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: chadti99 on January 20, 2025, 11:02:29 PM
Been awhile since I've had my X68000 fired up and still have the old V4 image on a SCSI2SD.

Excited to give this image a try, it looks like Aquales is working now, that's awesome!

There was a mod for the v4 image that allowed menu navigation via joystick, would that work with this image?
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: chadti99 on January 21, 2025, 01:14:03 AM
Got the mage up and running on my X68000 Pro with Xellent30 and SCSI2SD 5.5.

I've been able to test a few games without issue.

I'm wanting to read the User Guide and when I attempt to view it in LHES my system freezes. I have to hit the reset button on the case. Any idea what might be causing this?

Thanks!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 21, 2025, 01:48:18 AM
Hmm that seems a little odd considering it's just a text file. Can you access it in lhes with the E key to bring up the editor? I haven't had any reports of it not working but I'll check later today. I have a v3.01 almost ready to upload.

To answer your other question, you can use other file navigation such as the one with joystick support but the file from the old v4 isn't a simple drop in replacement. It needs to be configured for the new drives/paths and I haven't really worked on it yet.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: chadti99 on January 21, 2025, 08:12:41 AM
Discovered that if I boot up in 68000 mode instead of the 68030 mode I can view the document. So likely an edge case with the Xellent30.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 21, 2025, 08:34:31 AM
@incrediblehark, I was going to suggest you add this mostly complete T-En patch...

https://www.romhacking.net/translations/2734/

...since the original JP is on your set. However, I get nothing but garbled dialogue text when I patch it myself and run from floppy. Very strange.

Figured I'd bring it to your attention in case you want to give it a whirl and potentially include it in next release.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 21, 2025, 09:54:18 AM
@ateam Thank you for pointing this out to me! I'll try messing around with it tonight.

On the topic of knight arms, I did notice it hangs from time to time when trying to start a new game, on henkan bancho and scsi2sd. I'm wondering if a 2hdsim option might be more reliable?
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: opooly on January 21, 2025, 08:46:46 PM
Hi and thanks for this incredible work.
I'm facing some issues with 3.0 and not with 2.2 or 2.3 image I have to say, not sure why.

Super HangOn for example is still not working on any.

Phalanx intro for example is working juste fine on the previous image and on the 3.0 in the middgle of the show I got a black screen, I'm still hearing the sound but no picture while it start as expected.

I'm running a X68k Expert with 2Mo of additional ram as well as AJE MIDI board + Ram + BlueSCSI V2 on a SCSI board

I'm happy to do any test if this can help.

Cheers
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 21, 2025, 10:58:17 PM
Thanks for reporting these issues. Super hang on seems to be a bit of a pain. Are you using the same bluescsi and sd card for testing the new and old image? How is the sd card formatted? Fat32 with 32kb is recommended. I don't have an expert to test with but I do have a scsi card I'll see if I can get it working and try bluescsi from there.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 22, 2025, 01:58:23 AM
Quote from: spectreman on January 18, 2025, 09:04:20 AMA tip for those who have a Henkan Bancho: I've noticed that I get better performance by formatting my CF (at least 8GB or larger) with a cluster size of 64 Kilobytes.

I noticed issues when using larger cluster sizes, and ultimately settled on 32K. I decided to try reformatting to 64K to see if I notice any differences. Seems more-or-less the same so far, but I'll keep observing.

Thanks for sharing the tip :)
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 22, 2025, 02:01:50 AM
Quote from: opooly on January 21, 2025, 08:46:46 PMSuper HangOn for example is still not working on any.

Phalanx intro for example is working juste fine on the previous image and on the 3.0 in the middgle of the show I got a black screen, I'm still hearing the sound but no picture while it start as expected.
Most likely the problem is with your RAM+MIDI.

Super Hang-On and Phalanx support Roland MT-32.

Somehow they conflict with your MIDI card, possible IRQ address issue.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: rezb1t on January 22, 2025, 12:59:27 PM
I have an aje_fr RAM+MIDI board installed and Super Hang-On works perfectly on the v3.0 image, just played a couple of rounds.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 22, 2025, 03:52:12 PM
Quote from: rezb1t on January 22, 2025, 12:59:27 PMI have an aje_fr RAM+MIDI board installed and Super Hang-On works perfectly on the v3.0 image, just played a couple of rounds.
Like the Etarikashikoshi model, the AJE MIDI also has four possible address settings.

Also, how did he install a SCSI expansion card on an Expert, if the AJE MIDI has a standard DIN size?

I think the meaning of his words was lost in translation.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: opooly on January 24, 2025, 08:54:28 PM
Quote from: spectreman on January 22, 2025, 03:52:12 PM
Quote from: rezb1t on January 22, 2025, 12:59:27 PMI have an aje_fr RAM+MIDI board installed and Super Hang-On works perfectly on the v3.0 image, just played a couple of rounds.
Like the Etarikashikoshi model, the AJE MIDI also has four possible address settings.

Also, how did he install a SCSI expansion card on an Expert, if the AJE MIDI has a standard DIN size?

I think the meaning of his words was lost in translation.

Hi,

No I replaced the MIDI port by a smaller one as AJE made it possible evn if it's shipped with a standard DIN size.
So I got both cards running on my Expert.

that said I can try starting the games without the MIDI board or with MIDI disabled as well as without the SCSI card.

I'll let you know.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 24, 2025, 11:49:39 PM
Anyone else with an Etarikashikoshi 8MB RAM/MIDI card able to successfully boot Valis II?

I receive a generic error message no matter what IRQ/ACK setting I use on the board's jumpers. I have no other expansion cards present on this Expert unit.

EDIT: I can't share a picture right now because I'm running a memory test. However, behavior is as follows...

1) Use QQ shortcut to launch !Start.bat.
2) 2hdboot command is seen on screen, HDD access light flashes for a few moments.
3) Screen fades out.
4) Single error message appears on screen saying something generic about a system error having occurred. Normally after the fade out, the developer logo is displayed and the game boots.

EDIT 2: Okay. so I tested the v220 image, and Valis II boots without issue! Interesting...

EDIT 3: This is so bizarre... I ran a partial memory test, but canceled it because I wanted to test a few other things out instead. I edited the !GameStart.bat script to try and use 2hdsim, which didn't work of course. Reverted it to 2hdboot and somehow now it works? 😂
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: kanjiology on January 25, 2025, 12:31:51 AM
Tried booting Valis II but an error when loading on X68000 Pro with BlueSCSI v2 and 10mb of ram via a galspanic card and oem midi card.

(https://cdn.discordapp.com/attachments/1127346378012639334/1332356304458616842/IMG_7224.jpeg?ex=6794f500&is=6793a380&hm=9e340230ee10f340a55aa33b990a9bd5973029df3a35adfbea40e528dbad7339&)
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: ateam on January 25, 2025, 12:40:33 AM
Ah, so what Kanji is seeing is actually different than what I see.

Plot thickens... 😂
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 25, 2025, 02:11:52 AM
Quote from: kanjiology on January 25, 2025, 12:31:51 AMTried booting Valis II but an error when loading on X68000 Pro with BlueSCSI v2 and 10mb of ram via a galspanic card and oem midi card.

(https://cdn.discordapp.com/attachments/1127346378012639334/1332356304458616842/IMG_7224.jpeg?ex=6794f500&is=6793a380&hm=9e340230ee10f340a55aa33b990a9bd5973029df3a35adfbea40e528dbad7339&)

Looks like it's saying there isn't enough memory to run. Could you try editing the .bat file for 2hdboot? See if changing the 2 to a 1 makes any difference.

Title: Re: SxSI-SCSI HDD Image v3.00
Post by: kanjiology on January 25, 2025, 02:59:51 AM
Quote from: incrediblehark on January 25, 2025, 02:11:52 AM
Quote from: kanjiology on January 25, 2025, 12:31:51 AMTried booting Valis II but an error when loading on X68000 Pro with BlueSCSI v2 and 10mb of ram via a galspanic card and oem midi card.

(https://cdn.discordapp.com/attachments/1127346378012639334/1332356304458616842/IMG_7224.jpeg?ex=6794f500&is=6793a380&hm=9e340230ee10f340a55aa33b990a9bd5973029df3a35adfbea40e528dbad7339&)

Looks like it's saying there isn't enough memory to run. Could you try editing the .bat file for 2hdboot? See if changing the 2 to a 1 makes any difference.



Unfortunately didn't work. I'll try and see if it worked on the 2.X image or run a memory test.

Thanks
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 25, 2025, 06:16:00 AM
Thanks for testing - trying to think of other ways to free up ram, you could try f10 in LHES and running "HIOCS /R" prior to running the !Start.BAT. that should free up a few KB of system ram.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: opooly on January 25, 2025, 06:37:38 PM
Good Morning,

I just figured out something, if I quit LHES typing Q and Q, then browsing the game directory and starting the game using !Start.bat it's working.
I tried with SuperHangOn, Salamander, Phalanx, all are working just fine!
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: spectreman on January 26, 2025, 03:09:09 AM
Valis II:

Boot problems with Valis II occur when you have a RAM malfunction or low memory.
It requires 10 MB to run.

New Zealand Story:

On Henkan Bancho there are small graphical glitches at 16 MHz with v2.30 and v3.00, while at 10 MHz the graphics appear normal.
Replacing the game with the version present in X68000_V4.HDS, it is displayed correctly even at 16 MHz.

EDIT: With the v2.31 and v3.01 update it is no longer possible to use this solution for New Zealand Story.
Title: Re: SxSI-SCSI HDD Image v3.00
Post by: incrediblehark on January 26, 2025, 06:52:08 AM
I had patched New Zealand story for 16mhz fix but I replaced the executable with the recent SCSI patched version. I'm surprised the v4 version works properly on an XVI
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: incrediblehark on January 27, 2025, 11:40:12 AM
v3.01 / v2.31 images are now live.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: ateam on January 27, 2025, 10:58:52 PM
Great work, incredibleshark!

By the way, I mentioned seeing what appeared to be totally corrupt text with Nekketsu Soccer, no matter how I patched it. After reviewing it again, it looks like the opening scene is using Romanized Japanese instead of English?

Everyone else sees this, right? https://i.imgur.com/iV7qxDg.mp4

How strange...
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: opooly on January 27, 2025, 11:09:24 PM
Quote from: ateam on January 27, 2025, 10:58:52 PMGreat work, incredibleshark!

By the way, I mentioned seeing what appeared to be totally corrupt text with Nekketsu Soccer, no matter how I patched it. After reviewing it again, it looks like the opening scene is using Romanized Japanese instead of English?

Everyone else sees this, right? https://i.imgur.com/iV7qxDg.mp4

How strange...

Yes same here
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: X-Col on January 28, 2025, 04:45:49 AM
Quote from: incrediblehark on January 20, 2025, 03:32:17 AMI can now confirm 100% that Virgin Angel is unplayable with hardware FPU installed - that is the cause of the bus errors. I will update the batch file to make a note of this. If you're just gaming with your X68000 you probably don't need an FPU installed anyway, some games use it but its not necessary.

This is generally correct, there are very few games that take advantage of an FPU, but there are some. Prince of Persia is one, it plays better when an FPU is installed. My FPU can be disabled using a jumper, I may install a switch to disable it for games such as Virgin Angel.

A quick question. Does anyone know the cause of the horrible noise in Cyber Core's game music? It works fine in an emulator but I get the noise in both my ACE and Compact.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: spectreman on January 28, 2025, 11:33:13 PM
Arcus Odyssey:
This is the only game I have to launch directly from !Start.bat, to avoid the huge graphical glitches in the introduction.

Nekketsu Soccer:
I am not clear on the purpose of this translated version, which has very little to do with translation.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: spectreman on January 28, 2025, 11:44:59 PM
Quote from: X-Col on January 28, 2025, 04:45:49 AMA quick question. Does anyone know the cause of the horrible noise in Cyber Core's game music? It works fine in an emulator but I get the noise in both my ACE and Compact.
Playing with Cyber Core I didn't notice any issues with music on XVI.

What version of the HDD image are you using?
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: X-Col on January 29, 2025, 12:22:12 AM
@spectreman

its on the new image. Here: https://youtu.be/ztbIKMEJ8Gc

This is a short video demonstrating the noise on Cyber Core, I don't get it when using emulation but do so on my real machines.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: opooly on January 29, 2025, 12:41:44 AM
Quote from: X-Col on January 29, 2025, 12:22:12 AM@spectreman

its on the new image. Here: https://youtu.be/ztbIKMEJ8Gc

This is a short video demonstrating the noise on Cyber Core, I don't get it when using emulation but do so on my real machines.

I have exactly the same noise, starting from LHES or from cmd
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: incrediblehark on January 29, 2025, 12:55:38 AM
For the Nekketsu soccer addition - I did notice a lot of it was direct romanization of the Japanese, which is odd. That's why I labeled as a partial translation. Looks like some menus etc are in English so it's not completely useless. Maybe someone out there would want to take a shot at completing it...

As for Cyber Core, I've known about this issue for a while and it's actually in my read me to fix on my todo list. Every version of the game online I've tried does this, so I'm thinking I'll eventually have to get a retail copy and install it myself. That's what I ended up doing to get a patchable file for the fantasy zone 15khz mode.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: spectreman on January 29, 2025, 01:53:14 AM
@X-Col

This may seem really strange, the cause of the Cyber Core music problem, is because of too much system memory.
In switch.x try to set a lower memory, for example 8MB.

Even with the xm6 type-g v.336 emulator you can do a test, when I set a memory value higher than 8MB, the music gets distorted.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: neko68k on January 29, 2025, 09:27:42 AM
I went digging for a minute because the 3D glasses came up elsewhere. If anyone has a pair (or a pair of the Famicom 3D glasses) and wants to play/add it to a future version of this disk the patches and Famicom 3D instructions are in Dennou Club 19 and 67. Games supported are Xevious, Space Harrier, Dragon Spirit, Castlevania and Fantasy Zone. There's also instructions for an adapter to use it on a Pro (no 3d port) and source code/binary for the 3d glasses driver these patches use. You need BUP to install the patches, as usual.

BUP (http://retropc.net/x68000/software/tools/archiver/bdifset/)
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: incrediblehark on January 29, 2025, 02:14:57 PM
@neko68k Thanks for sharing! I may take a stab at this. Its funny you bring this up because I almost added Silpheed in this last update but held off because installing a 3d game would send me down a rabbit hole of looking into the other supported games and adding them as well.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: kona333 on January 31, 2025, 06:50:00 PM
Quote from: incrediblehark on January 16, 2025, 12:34:45 AM
Quote from: kona333 on January 15, 2025, 10:18:48 PMHello.
Can I get to stage 2 in Space Harrier?
I'm using bluescsi2 with XVI, but it freezes as soon as I clear the stage.


I'll do some testing today and see if I experience the same issue. Are you on updated firmware for bluescsi?

EDIT: I can confirm game freezes for me after stage 1 when playing the standard audio mode. Will try to fix this asap.
Thank you for fixing Space Harrier.
Otaku Harrier in the doujin folder will also stop.
Could you please tell me how to fix it?
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: spectreman on February 01, 2025, 01:24:45 AM
For those interested in a working version of Otaku Harrier, you can download my version in the attachment.

For those who do not know how to transfer the files inside the HDD image, follow the instructions in my post #322, or you can use the program editdisk.exe ( in the attachment ), simple to use but sometimes the transferred files get corrupted.

Alternatively, wait for an update of incrediblehark.

Tested on XVI at the frequency of 16MHz and 10MHz with Henkan Bancho.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: Sakiko on February 01, 2025, 04:15:42 AM
Awesome!
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: kona333 on February 01, 2025, 04:22:58 AM
Quote from: spectreman on February 01, 2025, 01:24:45 AMFor those interested in a working version of Otaku Harrier, you can download my version in the attachment.

For those who do not know how to transfer the files inside the HDD image, follow the instructions in my post #322, or you can use the program editdisk.exe ( in the attachment ), simple to use but sometimes the transferred files get corrupted.

Alternatively, wait for an update of incrediblehark.

Tested on XVI at the frequency of 16MHz and 10MHz with Henkan Bancho.
It also worked with BlueSCSI V2. Thank you.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: corpsicle on February 01, 2025, 09:09:16 PM
Just wanted to add some cheer to @incrediblehark for creating this. Ive been running my own altered (based on v4 and neko68ks musicdisk) image for ages until someone told me theres a new image :D Tried it (the 2.10 version, will upgrade soon) and its really neat! I didnt imagine anyone would still be updating this so thanks again!
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: Gravedigger on February 09, 2025, 07:13:18 PM
Hello and thank you for this new version!  I received some blank 5.25 floppy disks yesterday and inquired about how to use x68 to copy a game to floppy disk using "FloppyMastering".  So I came back to this forum to remember how to edit the "HDD image" image via "edit169e" and there's the surprise: a new version of the top image!


My question is: how can I "edit" the "hda" image to add the floppymastering program and the game image in XDF format to create my own floppy disk?  is this image edited in the same way as an hds image?

Can anyone help me?


EDIT :
Finally everything works except my floppy copy via "floppy mastering", I will open a new post for that.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: taarriag on February 11, 2025, 03:51:29 PM
Just in case this helps anyone else: I was having some issues booting from the HDD images, because my X68000 was assigning drive letter E: to the first disk image (instead of C:)

My setup is an X68000 Expert (SASI) with an external ZuluSCSI drive.

I followed some of the advice from this thread and used the DRIVE command to switch drives E: to C: and F: to D:, which allowed me to boot correctly! But then I had some trouble doing the same for the remaining drives (Doujin and Music)

What I ended up doing is using SUSIE to assign drive letters to each SCSI drive by prepending the following commands to the AUTOXEC.BAT on HD10_512.hda (copying the file over using editdsk169)

ECHO OFF
CLS
REM Re-assign drive letters using SUSIE and move to the root of the C: drive.
CD /D E:\TOOLS\SUSIE
SUSIE -ID1 C:
CD /D C:\TOOLS\SUSIE
SUSIE -ID2 D:
SUSIE -ID3 E:
SUSIE -ID4 F:
CD /D C:\

REM Rest of the original AUTOEXEC...

I hope it helps! This allowed me to boot into LHES and all drives are working correctly now (C, Retail, Doujin and Music)

To be honest DRIVE may have worked as well for switching all four drives. Perhaps I made a typo while editing the AUTOEXEC.BAT or I forgot to switch to Drive C: or similar, but SUSIE has been working for me.

Thank you very much for putting these HDD images together!
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: aotta on February 11, 2025, 10:05:58 PM
@taarriag how many sasi drive did you assign to sasi driver in switch.x config? Couldn't it be the issue in starting assigning scsi drives to letter E?
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: taarriag on February 12, 2025, 04:58:02 AM
IIRC it didn't let me change that option under switch.x (but I can double check when I get home).

There was an option for setting the maximum number of HDDs which I set to 0 thinking it may do the trick, but it still assigned E: to SCSI drive 1.

When I looked into the default assigned letters (using DRIVE with no arguments), it identified A: to D: as floppy drives, then E: as the first SCSI drive.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: aotta on February 12, 2025, 09:06:01 AM
Quote from: taarriag on February 12, 2025, 04:58:02 AMWhen I looked into the default assigned letters (using DRIVE with no arguments), it identified A: to D: as floppy drives, then E: as the first SCSI drive.
So, you have both internal and external drive mounted at bootup? so try simply removing external floppies...
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: taarriag on February 12, 2025, 09:42:43 AM
Quote from: aotta on February 12, 2025, 09:06:01 AMSo, you have both internal and external drive mounted at bootup? so try simply removing external floppies...

Ohh I'm not sure where those C: and D: floppy drives come from, I only have the floppy drives at A: and B: and the external ZuluSCSI drive.

If there's an easy way of removing the "ghost floppy drives" at C: and D: happy to try that! (That way I can use the HDD image "as is" moving forward)
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: sorimanis on February 13, 2025, 12:29:55 AM
Please , help! how install this image SxSI-SCSI HDD Image v3.01
to x68 mini? i write in INI
[pscsi]
ID0=SxSI-SCSI_v301_disk1.hds
ID1=SxSI-SCSI_v301_disk2.hds
ID2=SxSI-SCSI_v301_disk3.hds
ID3=SxSI-SCSI_v301_disk4.hds

but it is not work.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: 3rdman01 on February 13, 2025, 10:13:05 AM
Quote from: taarriag on February 12, 2025, 09:42:43 AM
Quote from: aotta on February 12, 2025, 09:06:01 AMSo, you have both internal and external drive mounted at bootup? so try simply removing external floppies...

Ohh I'm not sure where those C: and D: floppy drives come from, I only have the floppy drives at A: and B: and the external ZuluSCSI drive.

If there's an easy way of removing the "ghost floppy drives" at C: and D: happy to try that! (That way I can use the HDD image "as is" moving forward)
I doubt I will be helpful but I find myself curious at your dilemma.

Do you have an internal hard drive plugged in? What happens if its left unplugged while using the external drive? Is perhaps your sram corrupted? Have you tried removing the battery and resetting the sram and then install the drive?

I have an Expert model as well and found that I had some issues that only resolved after running the master disk again. I did not have to do anything to get my SD2SCSI to work other than follow incrediblehark's guide on the first page. Switch.x is not customized beyond the original directions posted here years ago. I wonder if the fact that mine is installed internally is why I don't have issues. Best of luck...like I said, I doubt any of this is helpful. :P
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: BlackVega on February 13, 2025, 10:46:18 PM
Quote from: sorimanis on February 13, 2025, 12:29:55 AMPlease , help! how install this image SxSI-SCSI HDD Image v3.01
to x68 mini? i write in INI
[pscsi]
ID0=SxSI-SCSI_v301_disk1.hds
ID1=SxSI-SCSI_v301_disk2.hds
ID2=SxSI-SCSI_v301_disk3.hds
ID3=SxSI-SCSI_v301_disk4.hds

but it is not work.

I don't have X68k mini so I'm throwing guesses- are you missing SCSI BIOS files? Is your switch.x configuration correct? Maybe it will be best if you post a screenshot of your switch.x configuration and hopefully someone will help
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: sorimanis on February 15, 2025, 07:37:26 PM
i use instruction from https://forum.vcfed.org/index.php?threads/sharp-x68000-z-a-decent-alternative.1244932/page-3
v.2 image is work
(https://picloud.cc/i/28791460d3319eb82079097fa165eb11.jpg)
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: spectreman on February 15, 2025, 09:42:18 PM
@sorimanis

On your Zuiki X68000 Z don't change the default boot order, leave them as incrediblehark configured them.
Example:
ID1=SxSI-SCSI_v301_disk1.hds
ID2=SxSI-SCSI_v301_disk2.hds
ID3=SxSI-SCSI_v301_disk3.hds
ID4=SxSI-SCSI_v301_disk4.hds

Switch.x settings:
BOOT: SCSI1
SCSI_ID: 7
You can also try setting HD_MAX: 4
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: sorimanis on February 16, 2025, 01:06:23 AM
Quote from: spectreman on February 15, 2025, 09:42:18 PM@sorimanis

On your Zuiki X68000 Z don't change the default boot order, leave them as incrediblehark configured them.
Example:
ID1=SxSI-SCSI_v301_disk1.hds
ID2=SxSI-SCSI_v301_disk2.hds
ID3=SxSI-SCSI_v301_disk3.hds
ID4=SxSI-SCSI_v301_disk4.hds

Switch.x settings:
BOOT: SCSI1
SCSI_ID: 7
You can also try setting HD_MAX: 4
not work(
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: spectreman on February 16, 2025, 01:13:05 AM
There may be a possibility that Zuiki does not support multiple images.
Try with single HDD image v2.31.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: 3rdman01 on February 17, 2025, 05:37:12 AM
I was curious so I did some digging and I do think its possible to boot multiple drives on the X68k Mini...According to their docs (https://www.zuiki.co.jp/x68000z/pdf/Emulator_ver170.pdf (https://www.zuiki.co.jp/x68000z/pdf/Emulator_ver170.pdf)) there is a procedure for this on pg10. Basically it means loading the images as separate HDS files from a USB drive. This is apparently only possible if you have downloaded certain files from Zuiki's community page which is only accessible if you've registered. The file name is pscsi.ini and it directs the system to see the various SCSI devices. There is some setup that needs to be done prior to that but you'll have to look at the document for more info. I also think the first bootable drive has to be ID0.

I also stumbled onto a blog that details some of this. https://m.blog.naver.com/saebaryo/223243357931 (https://m.blog.naver.com/saebaryo/223243357931)...You would need however to add the multiple drives and have them called out in pscsi.ini. According to the website, you will also need to be on the right firmware. Best of luck.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: buffi on February 17, 2025, 05:44:04 PM
Quote from: incrediblehark on January 02, 2025, 05:23:43 AMNext major update is to work on reintroducing X68030 support but I have no current timeframe for that right now

I would be very interested in this
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: Shentok on February 24, 2025, 03:22:42 AM
Thanks for the big update! Works great on my XVI with ZuluSCSI with the little testing I've done.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: Gravedigger on February 26, 2025, 09:27:41 PM
Hello and thank you again for this new version!!!

I have a problem with Phalanx: it freezes at the 1st level loading screen. I tried with and without midi in 16Mhz and 10Mhz.


Edit: ok, it works. I didn't understand that you had to start the game via !start.bat and not via "Q, Q".
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: kona333 on March 10, 2025, 09:13:42 PM
Hello.
Is it possible to play 04 correctly in Akumajou Dracura sound mode using MT-32?
It seems that there is noise mixed in with this song only.
Thank you in advance.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: kona333 on March 10, 2025, 09:37:44 PM
Quote from: kona333 on March 10, 2025, 09:13:42 PMHello.
Is it possible to play 04 correctly in Akumajou Dracura sound mode using MT-32?
It seems that there is noise mixed in with this song only.
Thank you in advance.

Sorry.
It seems to be working fine.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: tugs on March 18, 2025, 06:33:15 AM
Hi there :)

Sorry if the question has been already asked but how to save games configuration / progression with this image ?

For instance, I'm playing Akumajo, everytime I launch the game, I need to re-enter my nickname and my progression is reseted

Thanks !
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: incrediblehark on March 18, 2025, 09:42:09 AM
@tugs no problem! Akumajou Dracula usually saves after a game over, and you will start back at the level right after a stage boss. I think that may be why it seems like your progress isn't saving? Please test it out and let me know.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: gccw on March 18, 2025, 11:28:13 AM
Quote from: sorimanis on February 16, 2025, 01:06:23 AM
Quote from: spectreman on February 15, 2025, 09:42:18 PM@sorimanis

On your Zuiki X68000 Z don't change the default boot order, leave them as incrediblehark configured them.
Example:
ID1=SxSI-SCSI_v301_disk1.hds
ID2=SxSI-SCSI_v301_disk2.hds
ID3=SxSI-SCSI_v301_disk3.hds
ID4=SxSI-SCSI_v301_disk4.hds

Switch.x settings:
BOOT: SCSI1
SCSI_ID: 7
You can also try setting HD_MAX: 4
not work(


@sorimanis  I have X68000z and I use this setting to mount 4 HDS image sucessfully.
After bootup, You need to press PC keyboard right side key number "1" to change the drive for choose games.
Most of the games are stowage in D drive and E drive. Hope you succeed!
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: tugs on March 18, 2025, 05:11:08 PM
Quote from: incrediblehark on March 18, 2025, 09:42:09 AM@tugs no problem! Akumajou Dracula usually saves after a game over, and you will start back at the level right after a stage boss. I think that may be why it seems like your progress isn't saving? Please test it out and let me know.

Hi shark,

Thanks for the reply . The situation is more about the first setup of a game .

There is a screen like this one https://static.wikia.nocookie.net/castlevania/images/5/5a/Dracula%27s_Curse_-_Name_Entry_Screen_-_01.png/revision/latest/scale-to-width-down/250?cb=20150815202756 (https://static.wikia.nocookie.net/castlevania/images/5/5a/Dracula%27s_Curse_-_Name_Entry_Screen_-_01.png/revision/latest/scale-to-width-down/250?cb=20150815202756)

Where we can enter your nickname.

Every time I'm relaunching the game, I need to re-enter it again, and again :) .

As akumajo, like more or less all the games included with SCSI Image, is loaded through an emulation of floppy disk drives, i wonder if this is not a limitation of this mechanism (emulating the floppy disks disallows the ability to save things about the game)

Title: Re: SxSI-SCSI HDD Image v3.01
Post by: incrediblehark on March 18, 2025, 07:53:26 PM
@tugs The only games that shouldn't save your progress are the ones loaded by 2hdboot. What is your hardware setup for the hard disk? I'll test it out today. Please double check for me as well. Start a new game (name entry) play and force a game over and go through those screens back to the title. When you power down the X68000 and start back up, there should be a name entry there. If you start a new game and reset before the game initiates a save process, there will be no entries when you return to the game. If you still aren't seeing a save file after trying this out then there is an issue.


EDIT: I just tested on my system and Akumajou saving works normally.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: LowDefAl on March 20, 2025, 06:15:38 PM
QuoteAs akumajo, like more or less all the games included with SCSI Image, is loaded through an emulation of floppy disk drives, i wonder if this is not a limitation of this mechanism (emulating the floppy disks disallows the ability to save things about the game)


For the record Akumajo has a hard drive install option on the original floppy disc and so is designed to save to HD.

Just to confirm what Shark says, I believe the game only saves at a game over.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: tugs on March 22, 2025, 02:24:52 AM
Quote from: incrediblehark on March 18, 2025, 07:53:26 PM@tugs The only games that shouldn't save your progress are the ones loaded by 2hdboot. What is your hardware setup for the hard disk? I'll test it out today. Please double check for me as well. Start a new game (name entry) play and force a game over and go through those screens back to the title. When you power down the X68000 and start back up, there should be a name entry there. If you start a new game and reset before the game initiates a save process, there will be no entries when you return to the game. If you still aren't seeing a save file after trying this out then there is an issue.


EDIT: I just tested on my system and Akumajou saving works normally.
Quote from: LowDefAl on March 20, 2025, 06:15:38 PM
QuoteAs akumajo, like more or less all the games included with SCSI Image, is loaded through an emulation of floppy disk drives, i wonder if this is not a limitation of this mechanism (emulating the floppy disks disallows the ability to save things about the game)


For the record Akumajo has a hard drive install option on the original floppy disc and so is designed to save to HD.

Just to confirm what Shark says, I believe the game only saves at a game over.

Hi guys,

Thanks for the testing and replies !

I don't use any on disk installation . I boot on my bluescsi , launch the game through LHES and the !start.bat associated to Akumajo . It seems that !start.bat is using some kind of binaries to emulate floppy disk drives and launch the game.

My understanding right now, is, that, to have the ability to save the game, I need to use hdinstall binary to install akumajo on disk (for instance on partition 1 of drive 1 of bluescsi)
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: incrediblehark on March 22, 2025, 01:28:46 PM
Quote from: tugs on March 22, 2025, 02:24:52 AM
Quote from: incrediblehark on March 18, 2025, 07:53:26 PM@tugs The only games that shouldn't save your progress are the ones loaded by 2hdboot. What is your hardware setup for the hard disk? I'll test it out today. Please double check for me as well. Start a new game (name entry) play and force a game over and go through those screens back to the title. When you power down the X68000 and start back up, there should be a name entry there. If you start a new game and reset before the game initiates a save process, there will be no entries when you return to the game. If you still aren't seeing a save file after trying this out then there is an issue.


EDIT: I just tested on my system and Akumajou saving works normally.
Quote from: LowDefAl on March 20, 2025, 06:15:38 PM
QuoteAs akumajo, like more or less all the games included with SCSI Image, is loaded through an emulation of floppy disk drives, i wonder if this is not a limitation of this mechanism (emulating the floppy disks disallows the ability to save things about the game)


For the record Akumajo has a hard drive install option on the original floppy disc and so is designed to save to HD.

Just to confirm what Shark says, I believe the game only saves at a game over.

Hi guys,

Thanks for the testing and replies !

I don't use any on disk installation . I boot on my bluescsi , launch the game through LHES and the !start.bat associated to Akumajo . It seems that !start.bat is using some kind of binaries to emulate floppy disk drives and launch the game.

My understanding right now, is, that, to have the ability to save the game, I need to use hdinstall binary to install akumajo on disk (for instance on partition 1 of drive 1 of bluescsi)

Have you tested the method I described? The game is installed using the hdd installer (RA960 folder on C:) and 2hdsim runs for disk A only because akumajou expects that disk in floppy 0 when running from a HDD install. I believe there's a patched version that removes that check but I'm not using that in my image. It should not affect saving in any way.

I can try on other hardware and with bluescsi v2 to try and recreate the problem if it is in fact not saving for you. 
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: incrediblehark on April 17, 2025, 09:49:34 AM
Quote from: spectreman on January 29, 2025, 01:53:14 AM@X-Col

This may seem really strange, the cause of the Cyber Core music problem, is because of too much system memory.
In switch.x try to set a lower memory, for example 8MB.

Even with the xm6 type-g v.336 emulator you can do a test, when I set a memory value higher than 8MB, the music gets distorted.

@spectreman I can confirm this - anything higher than 8MB will cause the sound issue. There must be some ram addressing conflict causing the distortion. I have tested this on real hardware and with a retail copy of the game. Note that on actual X68000 hardware you can't just set SWITCH.X to 8MB as the ram is still installed. You would need to reconfigure your memory board or remove ram to set the amount installed to 8MB or less.

Another game I discovered causing this issue is Castles - the same memory restrictions apply. If you have more than 8MB of ram the game will crash after the intro with an error message. I was planning to install this game on the image when I kept running into the problem, and even obtained a retail copy to test. I don't have the skills but it would be interesting to analyze whats going on at those points in those 2 games - I bet they could be patched. Either way I'll be working on 3.02 and 2.32 to fix the reported issues and add notes regarding these memory restrictions. I'll also add the fixed Otaku harrier and see if I can get those 3d games installed.

One last note regarding 030 support - I still need to get a HDD set up for my machine (looking for a cable or adapter) then I'll start the process of testing each game and adding fixes where needed.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: neko68k on April 17, 2025, 11:05:39 AM
I aint patching nothin! Nah just kidding I'll take a look if I get some time unless someone beats me to it. What a weird issue.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: spectreman on April 19, 2025, 01:54:21 AM
Quote from: incrediblehark on April 17, 2025, 09:49:34 AMNote that on actual X68000 hardware you can't just set SWITCH.X to 8MB as the ram is still installed. You would need to reconfigure your memory board or remove ram to set the amount installed to 8MB or less.
Yes, I noticed, but I forgot to update my previous post.
Even changing the memory addresses doesn't change anything (on the ones I could try), on real hardware the only solution is to reduce the amount of physical memory.

I think there is a conflict between the system memory and the expansion memory redirection, fortunately it only concerns Cyber Core and Castles.

But it's not just the X68000 that has strange problems with some games due to excess memory, but also on FM Towns, however in this case modulating the amount of total physical memory is definitely easier.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: sorimanis on April 19, 2025, 04:13:40 AM
Quote from: gccw on March 18, 2025, 11:28:13 AM
Quote from: sorimanis on February 16, 2025, 01:06:23 AM
Quote from: spectreman on February 15, 2025, 09:42:18 PM@sorimanis

On your Zuiki X68000 Z don't change the default boot order, leave them as incrediblehark configured them.
Example:
ID1=SxSI-SCSI_v301_disk1.hds
ID2=SxSI-SCSI_v301_disk2.hds
ID3=SxSI-SCSI_v301_disk3.hds
ID4=SxSI-SCSI_v301_disk4.hds

Switch.x settings:
BOOT: SCSI1
SCSI_ID: 7
You can also try setting HD_MAX: 4
not work(


@sorimanis  I have X68000z and I use this setting to mount 4 HDS image sucessfully.
After bootup, You need to press PC keyboard right side key number "1" to change the drive for choose games.
Most of the games are stowage in D drive and E drive. Hope you succeed!

not work. can you download video or detailed guid for every step.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: spectreman on April 19, 2025, 04:38:28 AM
Quote from: sorimanis on April 19, 2025, 04:13:40 AMnot work. can you download video or detailed guid for every step.
Your version probably has a different firmware.
Try 3rdman01's suggestion at post #466, using a automatic translator to help you.
From what I've read, it could solve the problem, except in the case of a possible limiting hardware revision.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: X-Col on April 22, 2025, 03:35:32 AM
I just reconfigured my memory expansion to 6MB (so 8MB in total memory) and Cyber Core now works great, yeh!

@spectreman sorry for the delay in replying, I did try reducing memory via SWITCH.X but it didn't make any difference. Thanks for this info incrediblehark, I can play without that annoying sound :-)

Strange issue, I would never have figured it out myself....
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: incrediblehark on May 07, 2025, 12:19:01 PM
Quick update - I have notes added for the odd 8MB RAM limit issues, and changed Otaku Harrier to 2hdboot resolving the post level 1 lockup.

I have almost all 3D games patched (Thanks neko68k!). The only one left is Fantasy Zone - CRC error is preventing me from patching. I'll use my retail disk when I get a chance.
EDIT: Fantasy Zone already has a 3D mode by holding HELP during boot. Added a .BAT to assist.

I also wasn't able to update the 3d patch of Space Harrier to HA3D2 as I kept getting a timestamp match error in BUP. HA3D works fine though.

I will also include the source files, etc that neko mentioned, at least what I saw in the Dennou club disks. I will do a rough translation to the cable adapter instructions included as well so people can build their own. If I ever get my hands on some 3D glasses I'll try it myself. Any other 3D games out there? I know of Silpheed but thats all I can think of right now.

Any other requests please let me know before the update goes live (planning for the weekend of 5/10/25).

EDIT: All set for upload - I'll give it a day or so. Last call for any more additions before the update!
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: neko68k on May 08, 2025, 05:05:06 AM
I don't remember the switch but you can tell BUP to ignore timestamp differences. You can ignore CRC also but I wouldn't. I've generally had success with ignoring timestamps though. I suppose its a side effect of stuff being copied around various computers at different times over the past 20-30 years.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: kamiboy on May 08, 2025, 05:10:04 PM
I was the one who discovered, or rather, re-discovered the 3D patches on those disks. If I remember correctly  I successfully applied the patches to all the supported games.

In some cases there were two versions, one standard one, designed for the original tower X68000 models that came equipped with the 3D out port, and another which also supported the Compact XVI revisions, which had dropped that port. In those cases joypad port two would be used to hook up the glasses, and there was an illustration to show the pinout to use when making an adapter.

For any game that doesn't use the 2nd joypad port anyway, it would be best to apply the Compact version of the patch as that would then expand the utility of the 3D patch.

I regret now that I chose to use the former, since my main machine is actually a Compact, oh well.

I even tested the games by making an adapter to attach the NES 3D glasses to the X68000, which worked quite well. If memory served me right, I believe you can easily make an adapter for the Master System 3D glasses as well, but good luck finding one of those without a crack running across the middle.

Any LCD shutter 3D glasses should be compatible with the setup as they all work more or less the same, applied voltage causes the LCD in front of one eye to block the image, sync that to the game rendering a view for the other eye and hey presto, you got 3D.

I actually very vaguely remember that the one photo I found of the very rare and illusive official X68000 3D glasses, they were just a rebadged version of either Master System or NES 3D glasses, with my memory in favour of the latter.
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: incrediblehark on May 08, 2025, 08:09:55 PM
@kamiboy Thank you for the info! Do you happen to have the patched files still? I wasn't able to use the updated patch for space harrier or fantasy zone. Space harrier gave a crc error after bypassing timestamp error and fantasy zone patched but the game wouldnt progress past the boot screen. Does that mean the joypad b adapter won't work with those games?
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: kamiboy on May 08, 2025, 08:54:21 PM
I think I uploaded them in the thread I made on these very forums: https://nfggames.com/forum2/index.php?topic=6222.0
Title: Re: SxSI-SCSI HDD Image v3.01
Post by: incrediblehark on May 08, 2025, 10:18:03 PM
Ah! Thank you! Not sure why I never saw this earlier, and would have saved me the trouble of patching myself. Thank you for sharing these years ago. I'll replace my versions with yours and give proper credit.

EDIT: v3.02 update now available
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: rezb1t on May 09, 2025, 09:30:54 AM
Quote from: kamiboy on May 08, 2025, 05:10:04 PMIn some cases there were two versions, one standard one, designed for the original tower X68000 models that came equipped with the 3D out port, and another which also supported the Compact XVI revisions, which had dropped that port. In those cases joypad port two would be used to hook up the glasses, and there was an illustration to show the pinout to use when making an adapter.
Wow, that's really cool! I had no idea that the Compact could use the 3D glasses, I thought I was out of luck since it lacks the port.

One of these days I'll have to get these glasses!

Also, always a great day when there's a new version of this wonderful disk image. Downloading right now!
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: neko68k on May 09, 2025, 10:26:50 AM
FWIW all of the LCS shutter glasses back then; famicom, master system, and x68000 are the exact same internally and (un)surprisingly are using a Sharp made IC to drive the LCD's
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: 3rdman01 on May 10, 2025, 12:09:29 AM
I already downloaded and installed this image in my system...I look forward to going through it all this weekend. Thank you again incrediblehark...I truly appreciate the time and effort you put into this for us. It's absolutely wonderful. Thank you!
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: tugs on May 26, 2025, 05:47:47 AM
Quote from: incrediblehark on March 22, 2025, 01:28:46 PM
Quote from: tugs on March 22, 2025, 02:24:52 AM
Quote from: incrediblehark on March 18, 2025, 07:53:26 PM@tugs The only games that shouldn't save your progress are the ones loaded by 2hdboot. What is your hardware setup for the hard disk? I'll test it out today. Please double check for me as well. Start a new game (name entry) play and force a game over and go through those screens back to the title. When you power down the X68000 and start back up, there should be a name entry there. If you start a new game and reset before the game initiates a save process, there will be no entries when you return to the game. If you still aren't seeing a save file after trying this out then there is an issue.


EDIT: I just tested on my system and Akumajou saving works normally.
Quote from: LowDefAl on March 20, 2025, 06:15:38 PM
QuoteAs akumajo, like more or less all the games included with SCSI Image, is loaded through an emulation of floppy disk drives, i wonder if this is not a limitation of this mechanism (emulating the floppy disks disallows the ability to save things about the game)


For the record Akumajo has a hard drive install option on the original floppy disc and so is designed to save to HD.

Just to confirm what Shark says, I believe the game only saves at a game over.

Hi guys,

Thanks for the testing and replies !

I don't use any on disk installation . I boot on my bluescsi , launch the game through LHES and the !start.bat associated to Akumajo . It seems that !start.bat is using some kind of binaries to emulate floppy disk drives and launch the game.

My understanding right now, is, that, to have the ability to save the game, I need to use hdinstall binary to install akumajo on disk (for instance on partition 1 of drive 1 of bluescsi)

Have you tested the method I described? The game is installed using the hdd installer (RA960 folder on C:) and 2hdsim runs for disk A only because akumajou expects that disk in floppy 0 when running from a HDD install. I believe there's a patched version that removes that check but I'm not using that in my image. It should not affect saving in any way.

I can try on other hardware and with bluescsi v2 to try and recreate the problem if it is in fact not saving for you. 


Hi IncredibleHark

Sorry I just realized that I never replied here .  I tested and yes, if I let the game over goes and click save, I'm able to retrieve my name already entered ! :)

Thanks
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: higgs on June 07, 2025, 05:53:13 PM
I've been getting some sort of error or crash every time I try to boot Thunder Force II using this image. Has anyone else run into issues with this game?
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: incrediblehark on June 09, 2025, 04:19:52 AM
Could you describe the error? How much ram do you have installed? This game loads the disk images into memory and reserves some system ram area to be able to run properly from hard disk, so the memory requirement may be closer to 4-6 MB.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: higgs on June 11, 2025, 06:56:40 AM
I had 10MB ram installed at the time. When I tried to start the game the screen turned white and froze. I recall getting an error message on other occasions but that may have been when the ram wasn't being detected properly. Unfortunately I can't test anything more at the moment since my PSU just failed so I'll need to find a good replacement option before I can do anything else.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: 3rdman01 on June 11, 2025, 12:53:03 PM
Id bet that your PSU was failing causing unexpected side effects.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: higgs on June 11, 2025, 04:25:43 PM
Possibly, but all the other games I had tried had been working without issue so not sure why it would only happen on Thunder Force II.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: hoshikawa on June 21, 2025, 11:20:09 AM
it's been a few years since i've used my x68000 so i figured i would break it out and update my hdd image with this new one, i'm using a scsi2sd v5.5 i think, it's a small board about the size of a business card with a microsd card slot, anyway i just thought i would report that it seems to work fine even though it isn't mentioned as working in the guide. thanks for the hard work and i look forward to testing it out.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: higgs on June 28, 2025, 09:41:12 AM
I finally got a replacement PSU so I've been able to give Thunder Force II another try and now it's giving me an address error at the title screen.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: incrediblehark on June 28, 2025, 11:20:46 AM
hmm, would you be able to run MTEST or boot a memtest68k disk? other than that I can only think something is loaded in ram at boot thats taking the address space needed by Thunder Force II. Can you check CONFIG.SYS and see if I accidentally left WINDRV enabled? If so, REM it out and try again.

Also, if you get an error that prevents MTEST from running, use HIOCS /R and try again.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: higgs on June 30, 2025, 07:19:44 AM
Both MTEST and the memtest68k disk look ok and WINDRV has a REM DEVICE entry in CONFIG.SYS. I also tried changing the jumpers around on my Etarikashikoshi board but that didn't seem to help either.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: incrediblehark on June 30, 2025, 12:08:42 PM
Thank you for the testing and checking that for me. Really odd as I have tested with no issues on my end. I'll see if I can recreate the problem.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: spectreman on July 01, 2025, 03:25:08 AM
@higgs

I tried Thunder Force II with my XVI using Etarikashikoshi ram (version with updated firmware) and a TSR, I had no problems.

A possible hypothesis would be the possibility that in the repeated removals of the Etarikashikoshi board with the old faulty firmware in an attempt to boot it at 16MHz, you created a crack in an SMD (Surface Mount Devices) solder by reinserting it.

It would also be useful to know which emulation device you use.

Another test on the ram that you can do is to start the game Valis II that uses 10MB of ram to boot in 2HDBoot mode, you can find it in the Action category.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: higgs on July 01, 2025, 08:00:01 AM
Valis II works fine for me. I'm using a BlueSCSI if that helps at all.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: spectreman on July 02, 2025, 12:15:59 AM
If Valis II works, it means that your system is working correctly.
It could be the version of Thunder Force II, contained in the BlueSCSI edition, that is faulty.

Unfortunately, I cannot verify this at the moment.

Try to boot the version contained in the single image, v2.32.

Alternatively, you can also try the one in the Eidis image, V4, contained in the Games3 folder, it would definitely help.

Also check what BlueSCSI firmware you are using.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: higgs on August 22, 2025, 11:40:05 PM
I haven't gotten around to testing Thunder Force II versions in other images but can verify that the game runs correctly off original floppies so it seems likely that there's a problem with the version in the BlueSCSI image.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: aotta on August 23, 2025, 12:21:09 AM
I can confirm that Thunder Force II crashes (read error) in my config too (BlueSCSI v2, 10mb RAM) if launched with "Q+Q" combo, but it works fine if launched via !Start.bat (RET+RET)
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: incrediblehark on August 23, 2025, 08:25:53 AM
@aotta thank you for testing this! Higgs, does that method work for you? I was unable to recreate the error on my end but I am working on an update so I can add a note to run Thunder Force II from within LHES if that is a known solution.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: higgs on August 24, 2025, 06:16:14 AM
Unfortunately neither method works for me
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: higgs on August 24, 2025, 06:18:09 AM
Also, I forgot to mention in my earlier post, but updating the BlueSCSI firmware didn't help.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: ateam on September 12, 2025, 12:53:11 AM
Has anyone tried "Mahou Daisakusen" with MIDI?

I'm using an Etarikashikoshi for RAM+MIDI on an Expert, and neither my SC-55 MKII nor my MT-32 is picking up anything. Based on what I could find, the game was designed for the SC-55 MKII.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: 3rdman01 on September 12, 2025, 05:54:28 AM
I'll test my setup tonight and report back. In the meantime, I stumbled on a post in this very thread that stated:

QuoteNOTE to Etarikashikoshi RAM/MIDI board users - set both jumpers to the 2-3 positions on your board to avoid crashes and bus errors with MMDSP and some games. I actually suspect a lot of reported bus errors with games like  Daimakaimura and Mahou Daisakusen are related to the odd default IRQ setting of the Etarikashikoshi. If you experience issues with midi and games, try that first. 

Could that possibly be your issue?
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: 3rdman01 on September 12, 2025, 07:36:17 AM
I just tested my setup and yeah, SC55 plays perfectly. By the way, I have an original MIDI output card and a separate 10mb expansion card for what its worth.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: ateam on September 12, 2025, 08:45:01 AM
Quote from: 3rdman01 on September 12, 2025, 05:54:28 AMI'll test my setup tonight and report back. In the meantime, I stumbled on a post in this very thread that stated:

QuoteNOTE to Etarikashikoshi RAM/MIDI board users - set both jumpers to the 2-3 positions on your board to avoid crashes and bus errors with MMDSP and some games. I actually suspect a lot of reported bus errors with games like  Daimakaimura and Mahou Daisakusen are related to the odd default IRQ setting of the Etarikashikoshi. If you experience issues with midi and games, try that first. 

Could that possibly be your issue?

I will try this, thanks!
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: spectreman on September 12, 2025, 09:57:16 AM
Quote from: ateam on September 12, 2025, 12:53:11 AMHas anyone tried "Mahou Daisakusen" with MIDI?
Mahou Daisakusen and the modified version of After Burner use a MIDI support based on the audio library of the Roland SC-88. Alternatively, the SC-55 MKII model can be used, which has received an update with an effects package inherited directly from the SC-88, audio effects that are not present in the SC-55 model.

The Roland SC-55 MKII and also the SC-55 can emulate the MT-32 model through a combination of keys during startup, but the sound comes out slightly muffled.

Etarikashikoshi has a firmware problem that prevents it from emulating the music of the SC-88; for this reason, only sound effects can be heard through the built-in speaker of the X68000 or the monitor.

However, only these two games use the effects of the SC-88 out of a total of 82 games with MIDI support.


Title: Re: SxSI-SCSI HDD Image v3.02
Post by: ateam on September 12, 2025, 12:55:00 PM
Quote from: spectreman on September 12, 2025, 09:57:16 AMMahou Daisakusen and the modified version of After Burner use a MIDI support based on the audio library of the Roland SC-88. Alternatively, the SC-55 MKII model can be used, which has received an update with an effects package inherited directly from the SC-88, audio effects that are not present in the SC-55 model.

The Roland SC-55 MKII and also the SC-55 can emulate the MT-32 model through a combination of keys during startup, but the sound comes out slightly muffled.

Etarikashikoshi has a firmware problem that prevents it from emulating the music of the SC-88; for this reason, only sound effects can be heard through the built-in speaker of the X68000 or the monitor.

However, only these two games use the effects of the SC-88 out of a total of 82 games with MIDI support.

Thank you for this information. Could be worth trying the jumpers anyway, but it seems you have this data on good authority, yeah? After Burner I know was tested, that much is sure.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: spectreman on September 12, 2025, 09:52:11 PM
For those interested in testing with their own MIDI, you can find a complete list of compatible games for X68000 and other systems at the bottom of the page.

https://www.vogonswiki.com/index.php/List_of_MT-32-compatible_computer_games

It should be noted that the list does not include the modified versions of Space Harrier and After Burner with MIDI support.

Feel free to experiment with the potential of this wonderful HDD image.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: ateam on September 12, 2025, 10:05:58 PM
Quote from: spectreman on September 12, 2025, 09:52:11 PMFor those interested in testing with their own MIDI, you can find a complete list of compatible games for X68000 and other systems at the bottom of the page.

https://www.vogonswiki.com/index.php/List_of_MT-32-compatible_computer_games

It should be noted that the list does not include the modified versions of Space Harrier and After Burner with MIDI support.

Feel free to experiment with the potential of this wonderful HDD image.

Great list, thank you for sharing :)

Turns out I had this bookmarked, but somehow "lost it", haha...
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: ateam on September 23, 2025, 11:11:38 AM
I bought one of Regis' 8MB RAM + MIDI two-in-one cards for my XVI, as it's tested to work nicely in 16mhz mode and also supports Mahou, After Burner, etc.

https://www.polykubos.fr/en/vintage-computers/1-8-x68000-sram-midi-board.html

I then discovered Valis II wouldn't boot (and I'm in 10mhz mode given the reports of issues with this game in 16mhz). Works fine from floppy though.

I then reinstalled my 8MB Gal's Panic and to my surprise, same error! In Japanese it basically says there was an error and the system must reset.

The same is was working fine with my Expert, and I could have sworn it once worked fine on my XVI as well.

Both are using Henkan internals, and both have 10MB RAM total (2MB internal + 8MB expanded).

Before I try an older version of the HDD image, does anyone have any insights? Am I totally misremembering Valis II ever working from 2HDBOOT on XVIs?

Thanks in advance 🙂

EDIT: Okay, this is weird... I went to test my Expert where I definitely played this game multiple times, and now I see the same error! Guess I'll try older versions of the image to see if that changes anything.

EDIT 2: Well, the v2.x images produce the same error. Confusion level intensifies...

EDIT 3: My only guess is that somehow I have just a little less RAM than is needed for the 2HDBOOT method and Valis II. On my XVI, I tried both the original Gal's Panic 8MB card, as well as Regis' 8MB RAM + MIDI combo board. No luck. On my Expert, I'm using the Etarikashikoshi 8MB RAM + MIDI board and haven't yet tried putting an 8MB Gal's Panic board back in to test. I've tried "HIOCS /R" to potentially free up some RAM, but unsure if there are any other techniques I can use to do so.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: incrediblehark on September 24, 2025, 09:12:15 AM
@ateam - first of all, thanks for testing the Poykubos RAM + MIDI card and reporting your results! Saves me from needing to order one :)

As for the Valis issue, I think I know the error you are referring to, I'm assuming its the generic system error that I've seen before - not on Valis, but in other circumstances while testing hardware/software.

Could you tell me if you've added/removed anything in your autoexec.bat or config.sys files? Wondering if there's any type of conflict. I don't think this is a RAM issue - you'd most likely see a bus error or similar type of message.

I doubt this will solve it, but could you try running LINER on each of the valis floppy disk images? I'll see if I can recreate the error on my end, I'll have to revert to an older image as I'm in the process of an update and my working disk has been altered from what is publicly available.

EDIT: One other thing to try - could you see if clearing your SRAM might resolve the issue?
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: ateam on September 24, 2025, 10:52:37 AM
Quote from: incrediblehark on September 24, 2025, 09:12:15 AM@ateam - first of all, thanks for testing the Poykubos RAM + MIDI card and reporting your results! Saves me from needing to order one :)

As for the Valis issue, I think I know the error you are referring to, I'm assuming its the generic system error that I've seen before - not on Valis, but in other circumstances while testing hardware/software.

Could you tell me if you've added/removed anything in your autoexec.bat or config.sys files? Wondering if there's any type of conflict. I don't think this is a RAM issue - you'd most likely see a bus error or similar type of message.

I doubt this will solve it, but could you try running LINER on each of the valis floppy disk images? I'll see if I can recreate the error on my end, I'll have to revert to an older image as I'm in the process of an update and my working disk has been altered from what is publicly available.

EDIT: One other thing to try - could you see if clearing your SRAM might resolve the issue?

Thanks for chiming in!

So LINER had no effect, all images were already contiguous.

Regarding SRAM clear, for convenience do you know if there's an SRAM-clearing utility on the v3 Master Disk linked in your tutorial? If not, I can use one of the official ones. I didn't see SRAM_CLR, SRESET, or SRAMSET on the v3 disk.

EDIT: Okay, I used the EX version of Master Disk, used "SRAM_CLR CLEAR", reinstalled bootloader, and now Valis works on my Expert! Will do the same on my XVI and report back. Thanks, @incredibleshark!

EDIT 2: SRAM clear solved the issue on my XVI as well.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: kanjiology on September 24, 2025, 01:53:22 PM
Anyone with a SCSI card in their unit, could you let me know your Switch.X settings please.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: 3rdman01 on September 25, 2025, 04:24:26 AM
I think holding CLEAR on boot would also wipe out the SRAM. This command doesn't work on my Expert II but I think it would on the XVI.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: ateam on September 26, 2025, 01:20:48 AM
Quote from: 3rdman01 on September 25, 2025, 04:24:26 AMI think holding CLEAR on boot would also wipe out the SRAM. This command doesn't work on my Expert II but I think it would on the XVI.

Yes, it's a feature on the XVI, as far as I can tell. Not Expert, like you said.

Because I only had a few minutes to attempt this fix, I just went with the method I knew that worked by using the SRAM_CLR tool, haha.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: alessiman on October 20, 2025, 10:19:47 AM
I can't seem to find the New Zealand Story from the list of floppy games you can create under c:/floppygames with the current version.  I was 99% sure this use to be here in a previous version

Can someone please confirm i am not going mad
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: incrediblehark on October 20, 2025, 11:42:50 AM
Quote from: alessiman on October 20, 2025, 10:19:47 AMI can't seem to find the New Zealand Story from the list of floppy games you can create under c:/floppygames with the current version.  I was 99% sure this use to be here in a previous version

Can someone please confirm i am not going mad

You are right, the game has since been patched to work on SASI and SCSI machines so it's included in the action folder and removed as a writable floppy to save space.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: alessiman on October 20, 2025, 02:26:58 PM
Quote from: incrediblehark on October 20, 2025, 11:42:50 AM
Quote from: alessiman on October 20, 2025, 10:19:47 AMI can't seem to find the New Zealand Story from the list of floppy games you can create under c:/floppygames with the current version.  I was 99% sure this use to be here in a previous version

Can someone please confirm i am not going mad

You are right, the game has since been patched to work on SASI and SCSI machines so it's included in the action folder and removed as a writable floppy to save space.

Thank You!
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: rezb1t on November 12, 2025, 12:04:40 PM
So I'm a big fan of Aquales, and was always disappointed that the game reboots after beating any Stage off of HDD. Well after a lot of time and effort, I managed to create a patched AXMAIN and ENDING that should defeat all of the copy protection plaguing Aquales. I played through the full game beginning to end 3 separate times off the HDD image to test, and found no issues.

Attached is a floppy disk image with the modified AXMAIN and ENDING executables. Boot into incrediblehark's HDD image in this thread, mount the floppy disk image, and copy over AXMAIN and ENDING into D:/Action/Aquales(E)/AQUALES, making sure to overwrite the older files.

From there, reboot your X68000 holding Shift, select the Aquales CONFIG.SYS when prompted, then boot Aquales normally. You should be able to play through the entire game and view all the cutscenes.

Let me know if anyone encounters issues and I will try to address them.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: incrediblehark on November 13, 2025, 12:50:26 AM
@rezb1t this is awesome! Thank you for fixing this! I will test it out on my end and incorporate into the image. it's great to finally have a 100% working from HDD version of aquales. I think I've played that first stage a hundred times by now in my testing :)

Guess I should stop dragging on getting an update out.

Edit: just wanted to add for anyone interested. The BEEP rerelease of Aquales is the exact same game, down to the individual files. so any rumors of these disks lacking copy protection are false.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: spectreman on November 14, 2025, 06:03:00 AM
@rezb1t Congratulations, it really works well at 16MHz (it will be a bit fast) and 10MHz.

It would be nice if something could be done for Cyber Core; on the hardware side I have done many tests with different RAM models and addresses, but the audio glitches remain if you have more than 8MB of RAM.

Unfortunately, as you will know, if the RAM is reduced to less than 10MB, Valis II will no longer work in 2HDboot mode.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: rezb1t on November 14, 2025, 01:15:48 PM
I think I fixed the Cyber Core issue, at least the fix worked for a quick test on my system. Attached is another disk image with a patched Y.X, copy over to the Cyber Core folder on the HDD and overwrite the old Y.X.

This one is really weird. There's a PCM address table in the executable that seems to be all correct, but it gets overwritten at runtime by.. something(haven't figured out what yet) and the invalid value 0x00808080 ends up in the table. Later on this value gets used as a source address to copy memory to the PCM hardware via DMA. This happens no matter how much RAM you have... but if you have more than 8MB, the DMA ends up reading uninitialized data which comes out as harsh and unpleasant audio. If you have 8MB or less RAM, I think it just reads all 0s which is completely silent.

Anyway this behavior is completely broken and I did try to figure out a more proper fix, but ended up just going with a quick hack that falls back to a known good entry in the table if the address is equal to or larger than 0x800000. This seems to work, but I don't have enough familiarity with this game to know for sure that I didn't break anything.

Testing would be appreciated, let me know if you find any issues.

EDIT: Tested over a couple of levels and everything seems to be in order!
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: incrediblehark on November 14, 2025, 08:26:49 PM
@rezb1t Amazing! Thanks for the quick fix!

I'm sure it's not as popular but Castles has a similar issue where the game will not progress past the intro if you have more than 8mb ram installed. I wonder if it's doing something like that.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: spectreman on November 15, 2025, 04:03:08 AM
@rezb1t I tried three levels of Cyber Core, and I didn't encounter any problems, both at 16MHz and at 10MHz, even using different RAM.

What can I say? Congratulations again and thank you!

For those who aren't familiar with Cyber Core, it has 8 levels; during the game, you need to collect power-up orbs of the same color as your spaceship, up to a maximum of three power-ups.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: rezb1t on November 15, 2025, 12:23:17 PM
Fixed Castles!

Basically, the game tries a DOS malloc call, asking for 8MB of memory. It expects this call to fail and return the amount of memory that can be allocated, which it can then allocate and continue on. As for why the game fails when this call succeeds, I'm not entirely sure. But I'll leave that for another day.

According to this page:

https://gamesx.com/wiki/doku.php?id=x68000:doscall

"If LEN is greater than 0x1000000 it is always an error and it is possible to check the maximum number of bytes that can be reserved."

So I just replaced the constant 0x800000 with 0x1000001 and everything appears to be working.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: incrediblehark on November 15, 2025, 01:02:16 PM
@rezb1t you're awesome! Thank you again! Looking forward to adding all of these fixes to the image.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: UD2 on November 27, 2025, 08:59:29 AM
Quote from: ateam on September 23, 2025, 11:11:38 AMI bought one of Regis' 8MB RAM + MIDI two-in-one cards for my XVI, as it's tested to work nicely in 16mhz mode and also supports Mahou, After Burner, etc.

FYI the RAM doesn't operate at full speed in 16MHz mode, the I/O slot bus always runs at 10MHz. If you don't want slow memory past 2MB, you need a RAM expansion that goes in the slot near the CPU. These only go up to 8MB (6MB module + 2 onboard) but in practice that's fine because nothing actually needs more than this.
Title: Re: SxSI-SCSI HDD Image v3.02
Post by: ateam on November 30, 2025, 12:40:46 PM
Quote from: UD2 on November 27, 2025, 08:59:29 AMFYI the RAM doesn't operate at full speed in 16MHz mode, the I/O slot bus always runs at 10MHz. If you don't want slow memory past 2MB, you need a RAM expansion that goes in the slot near the CPU. These only go up to 8MB (6MB module + 2 onboard) but in practice that's fine because nothing actually needs more than this.

Very interesting, thanks for the info!

By the way, you actually do need more than 8MB if you want to load certain games from this HDD image (e.g., Valis II) due to the extra RAM they consume with virtual floppy mounting. Granted, those are just a handful of titles.