I have been asked by some of our fine members for a tutorial so here it is:
http://gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive (http://gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive)
This tutorial is in its infancy so any feedback and suggestions on how to improve the content would be very appreciated. Special greetings to Dhampird for moral inspiration ;)
Eidis
Hello all,nice tutorial thank you,where i can find info about the what HDD i need for my computers?,i know X68000 use SCSI but i think there different types of SCSI HDD,
i can use the external port for connect the SCSI HDD or i need a controller?two of my x68k computers have the HD BUSY...but no have inside HDD and i cant see cable for HDD,well i can see electrical cable but no for data,I beg pardon me if already answered these questions a thousand times...but the most basic information and could not find,thank you very much!
Hi!
External hard drives do not look nice and make the whole system bulky. External and internal SCSI1 hard drives are extremely loud, slow, hard to find and there is no warranty on how long will it work due to its age and sometimes they cost as much as SCSI to IDE adapter. Most of those drives require parity faker circuit to be made by hand. Loud hard drive is a major turn off when using a computer so this is not as cool as having a clean internal SCSI to IDE adapter with fast, completely silent CF card. This tutorial should answer all your currently burning questions such as:
Which SCSI to IDE adapters work with X68000
How to make a SASI or SCSI sable
http://gamesx.com/wiki/doku.php?id=x68000:hard_drive_on_sasi_machine (http://gamesx.com/wiki/doku.php?id=x68000:hard_drive_on_sasi_machine)
Please let me know if you are willing to go through with it.
Best of luck !
Eidis
Good work Eidis as always.And what about games that don't have AUTOEXEC.BAT in their directory (like Dragon Buster which has only HUMAN.SYS)?
Wiki article updated. Please post your success stories here.
Eidis
As always, you are the man, Eidis !It works with Dragon Buster.Games with protection and with empty directory or dummy files are impossible to install with you method?We have to make a list of installable games...
There is a software called 2hdboot. It works similar to WHDLOAD on Amiga by reading a floppy image files or files into ram and using them as floppy drives. It requires more than 2MB of RAM. I have not tried it but there are claims that it works with most games.
Check out this link:
http://nfggames.com/forum2/index.php?action=printpage;topic=2081.0 (http://nfggames.com/forum2/index.php?action=printpage;topic=2081.0)
Eidis
I'm trying to install Strider (using XM6 emulator), i put in !Start.bat:
SUBST B: A:\GAMES2\StriderHiryuu
SUBST A: A:\GAMES2\StriderHiryuu
str.x
it boots but it ask me for disk in floppies, where I am wrong? I also delete human.sys but nothing.I know Strider is installable in its own, maybe it's not with your method.
Thanks Eidis for the HD install Tutorial, its a good point for X68000 rookies like me, i´m trying install some disks and also i had some problems, for example with DeathBrade, this game have 5 disks, after open each disk with Disk Explorer 1.69 (like plain image) and when i copied all disk files to GAMES2/DEATHBRADE to another Disk Explorer 1.69 window (with your CF image) i remember that copying disk5 a window ask me to replace some files with same names, the game didnt worked with known Disk to HD pass methods (i think).
Will be great if each X68K user with HD would attempt to pass slowly some games to their hard drives to try to create a complete list explaining which games runs from HD/CF and method, and after create a fully CF image with all TOSEC complete games,software,etc. you know, to have in one CF/HD all HD compatible games.
This game list have some HD install information (compatible or not):
http://www4.ocn.ne.jp/~debiddo/mygames.htm (http://www4.ocn.ne.jp/~debiddo/mygames.htm)
Hi Dhampird ,
In your list DaimaKaimura is marked OK, but I copied all disks to HD and it not work :'(
It´s need some special launcher commands?
Hello, about that link post above is not mine, is a link with game list that i found from another user, i mean that also i tried to copy DaimaKaimura to CF and i didnt get work ok, this happened to me also with another games that i tried to install into CF.
Like EIDIS said, most of X68000 games are not much good, i mean that there is much 2D CG japanese games, RPG japanese and Hentai games that is not interesting to me, i loaded one by one Sharp_x68000_TOSEC_2010-05-02 games in emulator, and i think i selected a few more games (playable) that will be great to add into CF EIDIS image, probably most of them cannot allow HD or CF install, i dont know, i tried to install some to CF card but it seems edit .BAT files is difficult for most of the games to make them run from CF. I´ll hope some of that games can works from CF, like Parodious Da!, Daimakaimura, Strider Hiryuu or Kyuukyoku Tiger, i foldered best selected games in .XDF into folder The Best, another more into Another good titles, the games are in .XDF, you´ll see download link below.
EIDIS if you read this, if you know how, please tell me if you could add that games to your CF image. Will be great complete the image with those.
I´m testing CF Eidis games in real X68000 XVI and i noticed some games didnt work for me, most important fro me like Salamander using from LHES or DI, no works, also Rygar, i´ll have to try again, i didnt know if the problem is 16Mhz. I´m on it. Another CF image games works very well.
Here is the link with games in .XDF and .HDF that i selected, i think will be great to Know how to add them to fantastic CF EIDIS image:
http://www.megaupload.com/?d=OVVCMVYC (http://www.megaupload.com/?d=OVVCMVYC)
EDITED:
Anyone Knows if game "Rastan" from Taito was released like "video anthology" game for X68000 or another kind of arcade machine conversion of this game is available for X68K?
[HQ] Rastan Saga Round 1 1987 Taito Mame Retro Arcade Games (http://www.youtube.com/watch?v=tav0BgeKOlQ#ws)
Thanks for help.
Fixed it!!!!
Reading Eidis tutorial I see this:
QuoteChapter 2: HumanOS vs MS-DOS
Lucky for us the HumanOS is very much like ye good old MS-DOS. Now let me explain what happens when X68000 tries to boot from hard drive:
.....
* Executes scripts from CONFIG.SYS and AUTOEXEC.BAT. They perform a chain of DOS commands and execute files.
....
I simply open the Config.sys file and looked at the order of programs to be executed. Then I added in !START and... voila. Run perfect!
Dhampird , thanks for your reply.
I will test more games with this method (looking in config.sys).
Thanks again..
;D
Airhead, could you add the !start.bat code text here for DaimaKaimura or another games? I uploaded some good games in post above that will be great to add to CF image, if you can make work more games from CF please post here !start.bat result or info ,will be great to know.
Thanks.
DaiMakaimura CONFIG.SYS
QuotePROGRAM=SDIR.X DAIMAKAI
PROGRAM=M3.X
PROGRAM=OPMDMK.X
PROGRAM=SEQSTD.X
SHELL=DM.X
!START.BAT
QuoteSDIR.X DAIMAKAI
M3.X
OPMDMK.X
SEQSTD.X
DM.X
DaiMakaimura !START.BAT posted above works! I tried many times but i didnt get works in early attempts, the problem was a bad .X file into game directory, in TOSEC roms release there is different rom games dumped files, like: a, a2, a3, once you load a .XDF game file check with Diskexplorer .X files or another important files needed by CONFIG.SYS, probably sometimes you have the correct .BAT line codes but real problem might be in different important game file sizes.
Here some .BAT lines that i tested in Emulator and works from CF EIDIS image:
ALIENSYNDROME
Quote
ASMUSICW.X
aspcmdrv.R AliSyn.PLD
CGload.X LOADcg.xzP
ALIENSYNDEROME.X
KYUUKYOKUTIGER (This game is the same Tigerheli, i deleted that in EIDIS image because seems like a bad dump or something is wrong, if you can check this because if you only see into the game a blue sea below the chopper ,is wrong, appear missing some background graphics, in KyuukyokuTiger i can see all background sprites)
Quote
SUBST B: A:\GAMES\KyuukyokuTiger
SUBST A: A:\GAMES\KyuukyokuTiger
GAME.x
A-JAX (Here i put "SUBST C: A:\GAMES\AJAX" but i´m not really sure if this will work ok when that disk be asked)
Quote
SUBST C: A:\GAMES\AJAX
SUBST B: A:\GAMES\AJAX
SUBST A: A:\GAMES\AJAX
ajax.x -pa:;b: -P
ZUGYA (i combined original CONFIG.SYS with original AUTOEXEC.BAT info to get this works, load ok, but probably some code lines is not needed...)
Quote
ECHO OFF
SUBST A: A:\GAMES\Zugya
PATH \;\SYS
USKCG.SYS
TITLE.SYS
CONCON.R -c -f
ZMSC.X -G -N -M -BMUSIC\SE.ZPD -SMUSIC\SETUP.ZMD
IOCS.X
FLOAT2.X
KEYSTICK.X > NUL
GAME.X
I tried with STRIDER, getting .HDF image files but i didnt get good results, i found a .BAT file associate to a one STRIDER .HDF file game release, works but ask for disk in capcom logo:
STRIDER_ASK FOR DISKQuote
echo off
PATH A:/GAMES/STRIDER
PROMPT $P$G
set SYSROOT=A:/GAMES/STRIDER
set temp=A:/GAMES/STRIDER
set SLASH=/GAMES/STRIDER
set TZ=JST-9
str.x
I get STRIDER begin to load but asked for DISK using the same .BAT line that CAIUS posted more above, if anyone know how to make the game works from CF/HD please comment.
I´m running tests also with:
PARODIUS (begin to load but i can see black screen without errors, file DISKID is same name in both disks)
DEATH BRADE (ask for Disks)
OVERTAKE (same name files appear in disks)
. . .
I´ll hope to find solutions, please if anyone know the .BAT line codes will be great to know.
Thanks a lot.
I uploaded a pack with games not included in the Eidis image (by the way, Eidis, where are you?We missing you..), you have just to unpack them in A:\GAMES directory of your Compact Flash (or SCSI HDD).Download from here:
http://rapidshare.com/files/455756847/Installed_X68000_games.rar (http://rapidshare.com/files/455756847/Installed_X68000_games.rar)
Please note that I only tested them on the XM6 emulator since I didn't yet finish the Compact Flash mod on my X68000 XVI Compact.They run fine but, please, report any problem here.
Some information: Dungeon Master still requires a blank disk in drive 0 in order to work from CF or HDD.Super Street Figher II has massive slowdowns on the emulator and, like Cotton, requires 4MB of RAM.
Regarding Strider, I found that it can work from CF (with the Eidis method) if you put any disk (not only the needed Strider disks) in either drive 0 and 1.
Hi, thanks a lot caius for the job, i´m wondering if you could try the same with Parodious or Overtake or Death Brade...
Thanks a lot again.
Hi, I tried the three games you said but with no luck, probably they cannot be launched in this way.Anyway here are oher installed games working:
http://rapidshare.com/files/456531010/Other_games.rar (http://rapidshare.com/files/456531010/Other_games.rar)
Thanks again also for last file, i´ll try. i´m wondering if finally you get the Eidis image, i received a message from you some time ago about it, i checked the original Eidis image link and still is offline, if you need the Eidis Original hard disk compilation you can download the file from below link, i uploaded it to my megaupload account, is the same original Eidis file without changes if i´m right:
http://www.megaupload.com/?d=3FFQN08F (http://www.megaupload.com/?d=3FFQN08F)
Regards.
Hi and thanks for the Eidis image.As I said you in a private message the now problem is that I can't get the right cofiguration for my SCSI to IDE project, all seems to be in order but my X68000 Compact doesn't detect any SCSI drive and I dunno why....
Hi, Caius !
Which SCSI to IDE adapter are you using ? Have you tried to run switch.x and set "boot" attribute to proper SCSI ID ? Please post as detailed info as possible about your current hardware specifications and maybe we will have a solution ;)
Eidis
P.S. Lawrence has kindly repaired the problem which was associated with broken links to files on my account. The hard disk image is downloadable once again ! Thanks Lawrence ;)
Quote from: eidis on April 10, 2011, 08:08:29 PM
Hi, Caius !
Which SCSI to IDE adapter are you using ? Have you tried to run switch.x and set "boot" attribute to proper SCSI ID ? Please post as detailed info as possible about your current hardware specifications and maybe we will have a solution ;)
Hi, Eidis, finally you appear again!
Yes, I'm in troble to make the SCSI to IDE working.I have a X68000 Compact, Yamaha V769970 SCSI to IDE converter, two CF to IDE adapters, two Compact Flash cards (one 1GB Sandisk and one 4GB Kentron)
The first problem is that X68000 Compact model doesn't have internal SCSI connector but only external and I want to make an internal CF mod.Or better they have an internal SCSI connector connected by a flat cable to a small sub-board which provides the external output.But on this sub-board there 30 pads which provides all the SCSI signals as you can see from this pinout:
http://pds22.egloos.com/pds/201101/22/28/e0013828_4d3aafb76ad66.jpg (http://pds22.egloos.com/pds/201101/22/28/e0013828_4d3aafb76ad66.jpg)
Someone has already succesfully made a Compatc CF mod:
http://kpark.co.kr/2665922 (http://kpark.co.kr/2665922)
I follow this guide with the excpetion that I built a snall piggyback board instead of assembling a custom SCSI cable.These are the pinot and the prototype of my project:
http://img714.imageshack.us/i/scsiadapter.jpg/ (http://img714.imageshack.us/i/scsiadapter.jpg/)
http://img714.imageshack.us/i/scsiadapter.jpg/ (http://img714.imageshack.us/i/scsiadapter.jpg/)
I double check with multimeter all connections, adding extra GROUND on the SCSI 50 pin connector on the piggyback board , trying all possbile combinations of jumpers of the Yamaha converter, disconnecting TERM POWER and PARITY lines , using IDE hard drive instead of CF to IDE converter, trying two differents CF to IDE converter and CF cards.
But no SCSI device are recognized when I launch FORMAT and SCSIFORMAT commands.I also tried either normal Human SYS and the Masterdisk with SCSI drivers .
I tried also to connect a SCSI CD-ROM directly without the use of the Yamaha converter.The LED of the CD-ROM (and the one of the CF to IDE converters) blinks but no SCSI devices are detected.
I bought an Adaptec controller for PC to test the Yamaha converter, I'm still waiting for it.But i think Yamha converter is fine since also a normal SCSI CD-ROM has been not detected.
That's all, if you have questions , please ask.
Hi !
It could be not enough ground problem. Connect all ground signals together on the sub board, SCSI to IDE adapter and CF Reader. I prefer to use 2.5" hard disk for debugging. After switching on your X68000 you should hear a short ticking sound when X68000 tries to find a bootable device. If this happens then you are on the right track. You could also recheck your piggy back board with a multimeter to see if all contacts are good. Make sure that SCSI to IDE adapter and CF card adapter are receiving voltage. Best of luck and keep us posted !
Eidis
Hi, Eidis before I read your last message I succeded it! And , as you said, it was a problem of insufficient ground!I joined all the ground points on the sub-board and now my X68000 Compact correctly recognizes the CF to IDE and the two Compact Flash card (a 1GB Sandisk and a 4GB Kentron).
Then I restored your image and all works fine , the only problem I had is that one time I couldn't navigate in the files commander (the keyboard didn't respond anymore) so I turned off the PARITY jumper in the Yamaha V769970 converter and now all seems fine.Termination jumper in ON instead.
Anyway now I'm modifyng the piggyback board layout and then I will post my experience in this forum so everyone with a X68000 Compact will be able to made their Compact Flash mod.If you, Eidis and other members , have any questions, please feel free to ask.
Last but not the least, I want to thank Painkilla, the author of this blog:
http://kpark.co.kr/2665922 (http://kpark.co.kr/2665922)
because , without his precious help and diagrams, I never would done by myself.Thanks Painkilla and pardon for the hundred of messages I sent you.!I'll never break your b....s... ;D
See you later!
Hi, Caius !
Glad to hear that everything went fine. I have noticed that it is very advisable to disable DMA on SCSI to IDE adapter because otherwise data corruption can happen.
Eidis
Hi, i tried install Gradius 2 Gofer from Original Disks to CF, i put DiskA into Floppy1 and Disk B into Floppy0, there is a INSTALL.X file in B: but with CF in SCSI0 the drive B: is now C:, after boot the X68K with OPT1 pressed the disks game begin lo load a tool called INSTALL HD TOOL, or something like that, then it begin to install the floppies to CF, result all of this is a folder (by game default, i think) called RA957, into there is a lot of game floppy files, extensions .DAT. .OBJ, .VRM and .TXT but there isnt any .X file or another extension, i´m wondering how could load the game from that files, i noticed that last message in japanese after install game in CF told about F8,?¿ Please, if anyone knows how finish the install or get to run the game please comment.
Thanks.
Quote from: Dhampird on May 11, 2011, 01:52:56 AM
Hi, i tried install Gradius 2 Gofer from Original Disks to CF, i put DiskA into Floppy1 and Disk B into Floppy0, there is a INSTALL.X file in B: but with CF in SCSI0 the drive B: is now C:, after boot the X68K with OPT1 pressed the disks game begin lo load a tool called INSTALL HD TOOL, or something like that, then it begin to install the floppies to CF, result all of this is a folder (by game default, i think) called RA957, into there is a lot of game floppy files, extensions .DAT. .OBJ, .VRM and .TXT but there isnt any .X file or another extension, i´m wondering how could load the game from that files, i noticed that last message in japanese after install game in CF told about F8,?¿ Please, if anyone knows how finish the install or get to run the game please comment.
Thanks.
Hi Dhampird,
Aftet you install gradius2 by that install.x by KONAMI, Disk A should be inserted to drive 0 and press F8 key while booting to activate "HDD install mode(?)".
Disk A is acting like a Key disk or protection disk or whatever. You need that even though you install game to CF card.
In "HDD install mode", game read data from HDD not from floppy disk after it boots.
What you get from HDD install is fast access speed. Seamless(?) game play? :P
That's the way KONAMI wanted. ;D
This is a patch program for "genuine" HDD install.
Made by somebody I don't know(maybe by Mr. TAM2?). I got it from somewhere on the net I don't remember.
By the way it is only for joystick. No keyboard. Actually ESC and F1~F10 key works.
How to install :
Copy all of the files of Gradius 2 disk A and disk B to a new directory then copy attached two files onto it (backup "sd_drv.x" file if you need original one.)
Then type gra2pat.x and push F8 key to get it played on HDD.
Tips. shift + del key allows you quit game while playing game anytime.
This is awesome ! It inspired me to find this:
http://shq.dyndns.org/x68pub/x68data/GAME/PATCH/ (http://shq.dyndns.org/x68pub/x68data/GAME/PATCH/)
Anyone willing to take a shot at making other games work with these patches ? ;)
Eidis
Quote from: eidis on May 12, 2011, 04:01:24 AM
This is awesome ! It inspired me to find this:
http://shq.dyndns.org/x68pub/x68data/GAME/PATCH/ (http://shq.dyndns.org/x68pub/x68data/GAME/PATCH/)
Anyone willing to take a shot at making other games work with these patches ? ;)
Eidis
Yeah, this is what I was looking for!Thanks Eidis like always.But I think these patches has been also made with some languages programming skills ( X68000 assembler IMHO).I think that first we have to try the patches in the link, I see it very hard since the README files are in japanaese language and this make not so easy to identify which game is the patch for..
P.S.
By the way I'm finishing the tutorial about CF mod on X68000 CompactXVI, it will be online very soon...
Quote from: caius on May 12, 2011, 08:45:15 AM
Yeah, this is what I was looking for!Thanks Eidis like always.But I think these patches has been also made with some languages programming skills ( X68000 assembler IMHO).I think that first we have to try the patches in the link, I see it very hard since the README files are in japanaese language and this make not so easy to identify which game is the patch for..
A pie in the sky? ;D
It's not that hard actually. You can use www.translate.google.com (http://www.translate.google.com) to translate the readme files. I did a lot of translating that way when I tried to connect hard disk to my X68000. If someone feels up to the task, please install Japanese code pages in regional settings and if necessary set language for unicode programs as Japanese to display those readme files correctly.
Here are some things to try. The main target is Parodius. If someone could make Motos run off HD it would be awesome.
http://shq.dyndns.org/x68pub/x68data/GAME/PATCH/PATCH.LZH (http://shq.dyndns.org/x68pub/x68data/GAME/PATCH/PATCH.LZH)
http://shq.dyndns.org/x68pub/x68data/GAME/PATCH/PARO_PAT.LZH (http://shq.dyndns.org/x68pub/x68data/GAME/PATCH/PARO_PAT.LZH)
Eidis
Hi! thanks netwalka , like you said both methods to install Gradius Gofer works perfectly, i add the game here with !start.bat, running from CF now.
http://www.megaupload.com/?d=NFDISTCC (http://www.megaupload.com/?d=NFDISTCC)
(will be great find some invincible patch or cheats for this game, is difficult also in practice mode :o)
Also, I tried with Parodius but i jammed in process when a japanese message appear like some part of install in X68K screen, not working for now, but i get the translate from original .doc:
[Starting]
The main patch program (PARO_PAT.X) was launched using Parodius! The
The end is dedicated to JOY STICK PORT # 0. Please note.
(ESC and F01 - F10 to action is allowed)
Basically, "PARO_PAT.X" which has just started, and you're ready for a little environmental
I raised. FD who wish to start at the base, the thing must be prepared to receive
Be.
"Floppy boot"
- Create a bootable disk
1. Disk containing system (hereinafter: the boot disk) to make.
(FORMAT / S, etc.)
2. Transfer COMMAND.X
3. Parodius A boot disk for all files transferred to the disk.
4. Copy PARO_PAT.X startup disk.
5. Delete the CONFIG.SYS, AUTOEXEC.BAT and add the following.
+-----------------------------------+
| Echo off |
| PARO_PAT.X |
| Echo on |
+-----------------------------------+
Please start after FD from normal.
Since the start-EJECT FD is, if the master disk and replace OK! It is.
"Mass Media Launch"
Create a batch file that starts, DRIVE All you need to put the master disk 0
It is. ("PARO_INS.X" only if you installed)
Cases: INSTALL DRIVE: B
INSTALL DIR: PARO
+-----------------------------------+
| Echo off |
| B: |
| CD PARO |
| PARO_PAT.X |
| Echo on |
+-----------------------------------+
Just run the batch prepared for starting something like this.
How easy was. (Starting directory is always installed.)
There is more staff in .DOC japanese file refering to functions...
Thanks a lot netwalka for fully help, now probably we can add more games...
When using those patches, sometimes simply adapting that *.x file is not enough.
From my vague memories, you may find several *.bfd files and those have file update information. You guys can patch some data files with bup.x tool and that bfd files. Find it first.
Only after patching some files , you may run games on the HDD with that paro_pat.x. Almost same to gradius 2 ,I guess.
I Connected by mobile phone . So can't get into that LZH file now.
Finally we got Strider working entirely from HDD thanks to the patch of the link kindly provided by Eidis (yes,always him.. ;)), here is the archive, simply uncompress it in your games directory of the CF and launch !Start.bat from the file commander:
http://www.megaupload.com/?d=A0LQM6KT (http://www.megaupload.com/?d=A0LQM6KT)
P.S.
The patch requires more than 2MB of RAM othewise game won't run!
Quote from: eidis on May 12, 2011, 02:02:58 PM
It's not that hard actually. You can use www.translate.google.com (http://www.translate.google.com) to translate the readme files. I did a lot of translating that way when I tried to connect hard disk to my X68000. If someone feels up to the task, please install Japanese code pages in regional settings and if necessary set language for unicode programs as Japanese to display those readme files correctly.
Here are some things to try. The main target is Parodius. If someone could make Motos run off HD it would be awesome.
http://shq.dyndns.org/x68pub/x68data/GAME/PATCH/PATCH.LZH (http://shq.dyndns.org/x68pub/x68data/GAME/PATCH/PATCH.LZH)
http://shq.dyndns.org/x68pub/x68data/GAME/PATCH/PARO_PAT.LZH (http://shq.dyndns.org/x68pub/x68data/GAME/PATCH/PARO_PAT.LZH)
Eidis
Regarding Motos, I'm trying to run it from HDD using the patch archive 'motos.lhz'.First you have to extract 15 files from Motos floppy image by using mkmotos.x and then the it could be run by launching 'MOTOS.x' (which has to be in the same folder of the 15 extracted files) with the floppy inserted in DF0 (If I understood well from the translated the README file)
I only succesfully extracted the 15 files but when I launch motos.x nothing happens.I also update the patch with the 'motosp01.bfd' diff file included in the 'motosp01.lzh' archive but without success. I test the patch in the emulator, maybe in the real it works (the author says it has only tested in a X68030)
Attached is the output of motos.x, maybe someone can translate from japanese:
Here is Viewpoint running from HDD using patch V2.00 (there is also a V1.00 but I use the latest V2.00):
http://www.megaupload.com/?d=01D3G972 (http://www.megaupload.com/?d=01D3G972)
I was kind of obsessed with running Parodius from hard drive. After three hours of frustration here is the result:
http://nfggames.com/X68000/Games/Parodius_HDD.zip (http://nfggames.com/X68000/Games/Parodius_HDD.zip)
Now can anyone please make Motos run from HDD ?
Keep the scene alive !
Eidis
Quote from: eidis on May 24, 2011, 05:29:12 AM
I was kind of obsessed with running Parodius from hard drive. After three hours of frustration here is the result:
http://nfggames.com/X68000/Games/Parodius_HDD.zip (http://nfggames.com/X68000/Games/Parodius_HDD.zip)
Now can anyone please make Motos run from HDD ?
Keep the scene alive !
Eidis
Good job!I tried to install Parodius with the patch but I never succeded.Maybe I was using a different version of the game.What version and patch have you used?Please, tell me the right procedure of installing, I want to know where I was wrong.
Regarding Motos, there are different patches, some that will give you cheats and one that will install it on HDD.This last first extract files from image file since Motos uses trackloader and Diskexplorer doesn't work with it.I tried, the patch extract succesfully 15 files, then you have to launch patched executable "motos.x".But when I launch it I obtain this japanese message (maybe the version of the game is wrong, please someone transalate it):
Hi !
I owe it all to netwalka for his great idea. The trick is as follows. Download:
http://nfggames.com/X68000/Mirrors/x68pub/x68data/GAME/PATCH/PARO_PAT.LZH (http://nfggames.com/X68000/Mirrors/x68pub/x68data/GAME/PATCH/PARO_PAT.LZH)
http://nfggames.com/X68000/Mirrors/x68pub/x68tools/ARC/BDIFBUP/BdifSet.lzh (http://nfggames.com/X68000/Mirrors/x68pub/x68tools/ARC/BDIFBUP/BdifSet.lzh)
Extract contents from paro_pat.lzh to root directory of your x68000 hard drive, launch paro_ins.x and press "SPACE". Insert Parodius disk1 and, when asked, disk2. IMHO all it does is makes directory called "paro" in root directory of x68000 hard disk and copies all files to it. There is a catch though. It renames disk_id files for both disks - disk_id.oka and disk_id.okb.
Extract bup.x from bdifset.lzh to created "paro" directory and execute without brackets "bup.x paro_sd.bfd". It will search for SD_DRV.X and patch it. After that it's pretty straight forward.
Keep the scene alive !
Eidis
Quote from: eidis on May 25, 2011, 03:16:20 AM
Extract contents from paro_pat.lzh to root directory of your x68000 hard drive, launch paro_ins.x and press "SPACE". Insert Parodius disk1 and, when asked, disk2. IMHO all it does is makes directory called "paro" in root directory of x68000 hard disk and copies all files to it. There is a catch though. It renames disk_id files for both disks - disk_id.oka and disk_id.okb.
Extract bup.x from bdifset.lzh to created "paro" directory and execute without brackets "bup.x paro_sd.bfd". It will search for SD_DRV.X and patch it. After
It was exactly what I tried many times,maybe I put only the second disk of Parodius since I didn't understand the japanese messages of the installer.
It's a big problem to understand the instructions of the installers even with Google translator.Now we have to install Motos..did you understand the japanese messages I attached?I'm also trying to install Garou Densetsu 2 (six disks!) using patch but unsuccesfully.
I translated Motos installer doc and this is what I understood from it. One program extracts files from floppy disk. Then the other is used to launch the game. If nothing happens, the source disk is incompatible. I tried it with all versions in TOSEC from our FTP but without luck.
Eidis
Quote from: eidis on May 25, 2011, 05:34:49 AM
I translated Motos installer doc and this is what I understood from it. One program extracts files from floppy disk. Then the other is used to launch the game. If nothing happens, the source disk is incompatible. I tried it with all versions in TOSEC from our FTP but without luck.
Eidis
Yes, me too.All version seems incompatible.We have two possibilities:finding the proper version or modifying the source files adapting it to the other versions of the game.
But, if all versions of the games were incompatible, then also the extraction of the files would be impossibile..don't you think so?
We might still have a chance. Download Free Hex Editor Neo and open motos.xdf You will see that there is code for trackloader at the very beginning, a little bit later comes the fake FAT table (it points to dummy files when we try to list contents of the disk) and a little bit later comes something which is called YODEL DOS V1.0 with the real file names which are extracted by the patch. My theory is that we can manually find and extract those files. We know the sizes and if that Yodel Dos is not very cruel, those files are listed in chronological order. I'll get back to work now ;)
Eidis
Quote from: eidis on May 25, 2011, 06:10:45 AM
We might still have a chance. Download Free Hex Editor Neo and open motos.xdf You will see that there is code for trackloader at the very beginning, a little bit later comes the fake FAT table (it points to dummy files when we try to list contents of the disk) and a little bit later comes something which is called YODEL DOS V1.0 with the real file names which are extracted by the patch. My theory is that we can manually find and extract those files. We know the sizes and if that Yodel Dos is not very cruel, those files are listed in chronological order. I'll get back to work now ;)
Eidis
OK, I will try.But the strange is that installer succesfully extract those 15 files from motos disk image but when you launch motos.x it happens nothing displaying that japanese message I attached before..
It is easy to explain. Installer is instructed to extract certain amount of data from certain sectors of disk. I believe that it does not perform any integrity check before doing it and blindly extracts data. If the required data resides in different sectors, then we get a Japanese message which tells us that something is wrong.
P.S. Try Etowarupurinsesu Hadodisukuinsutorukitto
http://nfggames.com/X68000/Mirrors/x68pub/x68data/GAME/PATCH/EP_INST.LZH (http://nfggames.com/X68000/Mirrors/x68pub/x68data/GAME/PATCH/EP_INST.LZH)
Eidis
Quote from: eidis on May 25, 2011, 06:31:04 AM
It is easy to explain. Installer is instructed to extract certain amount of data from certain sectors of disk. I believe that it does not perform any integrity check before doing it and blindly extracts data. If the required data resides in different sectors, then we get a Japanese message which tells us that something is wrong.
P.S. Try Etowarupurinsesu Hadodisukuinsutorukitto
http://nfggames.com/X68000/Mirrors/x68pub/x68data/GAME/PATCH/EP_INST.LZH (http://nfggames.com/X68000/Mirrors/x68pub/x68data/GAME/PATCH/EP_INST.LZH)
Eidis
Ok, I'll try Etowarupurinsesu Hadodisukuinsutorukitto and let you know.Regarding Motos, If you try different versions of the games, the program mkmotos.x doesn't extract nothing.But if you put the right version it will extract 15 files.So, at least we know we have the right version in our hands.But, as I said before, when you launch 'motos.x' in the same direcory of the 15 extracted files it display that error.
Attached below are the files extracted from Motos using mkmotos.x.So extraction works well..the problem is when you launch 'motos.x' returning that error :
UPDATE
That japanese message means "INSUFFICIENT MEMORY".Now I have to understand why this gappens even if I set 6MB with switch.x.
In the README there is :
"Motos.x requires less than 800K bytes of free memory"
Maybe we need some X68000 program like the old DOS/4GW extender?
Quote from: eidis on May 25, 2011, 06:31:04 AM
P.S. Try Etowarupurinsesu Hadodisukuinsutorukitto
http://nfggames.com/X68000/Mirrors/x68pub/x68data/GAME/PATCH/EP_INST.LZH (http://nfggames.com/X68000/Mirrors/x68pub/x68data/GAME/PATCH/EP_INST.LZH)
Eidis
I installed Etoile Pricesse (great game!) using the patch you provided.Here is:
http://www.megaupload.com/?d=2X6GNBWT (http://www.megaupload.com/?d=2X6GNBWT)
To start the game launch GAME.BAT.
Small explanation:
Basically the patch extract files from the three disks and apply a .bdf diff file.Then you have to copy in the same directory of extraction a file called 'FEXDRV.X' which is contained in Geograph Seal which is another game from EXACT software house.That's all.
Domo arigato for Etowarupurinsesu Hadodisuku version.
Here's a little something in return:
http://nfggames.com/X68000/Games/GarouDensetsu2_HDD.zip (http://nfggames.com/X68000/Games/GarouDensetsu2_HDD.zip)
Edit: I just noticed that you already done that in your game compilation.
P.S. Lawrence has implemented Upload function to the FTP so everyone is welcome to contribute ;)
P.P.S. Caius, could you please upload your achievements to the FTP ?
I think that soon it will be time for HDD image v2 ;)
Keep the scene alive !
Eidis
Quote from: eidis on May 26, 2011, 02:44:40 AM
Domo arigato for Etowarupurinsesu Hadodisuku version.
Here's a little something in return:
http://nfggames.com/X68000/Games/GarouDensetsu2_HDD.zip (http://nfggames.com/X68000/Games/GarouDensetsu2_HDD.zip)
Edit: I just noticed that you already done that in your game compilation.
P.S. Lawrence has implemented Upload function to the FTP so everyone is welcome to contribute ;)
P.P.S. Caius, could you please upload your achievements to the FTP ?
I think that soon it will be time for HDD image v2 ;)
Keep the scene alive !
Eidis
Yes, sure , tell me the data for FTP access and I will do (in /X68000/Games/ folder?)
P.S.
Thanks for Garou Densetsu 2, I added to my compilation Garou Densetsu Special but not this..it seems that you succeed in what I fail and viceversa! ;)
Anyway there is a mistake in the TOSEC set.Disk E and F of Garou Densetsu 2 are swapped, this prevented me from succesfully installing the patch.We must correct it.
P.S.
Ok, I understood how to upload, you have click on upload.htm
Quote from: caius on May 26, 2011, 06:31:37 AM
Thanks for Garou Densetsu 2, I added to my compilation Garou Densetsu Special but not this..it seems that you succeed in what I fail and viceversa!
That's very good. This way we will have HDD versions of most desirable games in no time. I sure gave up on SolFeace ;)
Quote from: caius on May 26, 2011, 06:31:37 AM
Anyway there is a mistake in the TOSEC set.Disk E and F of Garou Densetsu 2 are swapped, this prevented me from succesfully installing the patch.We must correct it.
Main set seemed fine to me. I used the installer on last disk. It asked for every floppy so I started from disk_a and went upwards. Once the disk was inserted I needed to press SPACE and copy procedure commenced if the correct disk was inserted. Honestly I did not find any problems with it.
P.S. Let's leave the management of TOSEC to the responsible parties. I'm pretty sure that they will hear from us and our HDD installed games.
P.P.S. Thanks for ViewPoint. Now let's have the rest of them ;) Please archive them in separate zip's because it is industry standard. Thanks again !
Let's try Overtake, Genocide1 and Genocide2
Eidis
Quote from: eidis on May 26, 2011, 11:48:27 AM
That's very good. This way we will have HDD versions of most desirable games in no time. I sure gave up on SolFeace ;)
Yes.Regarding Sol Feace, did you try an installer? Since I installed it with the usual procedure (adding SUBST command for A: and B: in !Start.bat) and it works fine though I tested it only on 1st level..
Quote from: eidis on May 26, 2011, 11:48:27 AM
Main set seemed fine to me. I used the installer on last disk. It asked for every floppy so I started from disk_a and went upwards. Once the disk was inserted I needed to press SPACE and copy procedure commenced if the correct disk was inserted. Honestly I did not find any problems with it.
P.S. Let's leave the management of TOSEC to the responsible parties. I'm pretty sure that they will hear from us and our HDD installed games.
P.P.S. Thanks for ViewPoint. Now let's have the rest of them ;) Please archive them in separate zip's because it is industry standard. Thanks again !
Let's try Overtake, Genocide1 and Genocide2
Regarding Garou Densetsu 2 I copied manually the contents of each disk and didn't use the installer on last disk.Extracting files I noticed that content of DISK E was the one of DISK F and viceversa.
Yes, I managed only to upload Viewpoint then upload ability didn't work anymore giving me different errors.I contacted Lawrence and he said me that for now there is no upload ability, he still testing different uploaders.
Quote from: eidis on May 26, 2011, 11:48:27 AM
Let's try Overtake, Genocide1 and Genocide2
Eidis
I succesfully installed Overtake but , as said before, I can't upload it on NFG space.If you want I can upload it to a online storage and report the link here.
Why does that file fale specifically, is it too large? Is it always the same file? I can't make the uploader fail, so I'm assuming it's a matter of network quality and file size. Any clues you can offer would be awesome.
I'll finish off the upload page today, but it's basically going to be limited to the web-page uploader you can't use, and login details for FTP uploading (which you need a brain to use, heh).
Any other suggestions are welcomed. ^_^
UPDATE: The upload page (http://nfggames.com/X68000/upload.htm) now includes the FTP login details, and looks a little better. The sad fact is HTTP is just not designed for file transfers, so anyone hoping to upload anything big should definitely learn to use FTP. ^_^
Quote from: Lawrence on May 27, 2011, 09:52:08 AM
Why does that file fale specifically, is it too large? Is it always the same file? I can't make the uploader fail, so I'm assuming it's a matter of network quality and file size. Any clues you can offer would be awesome.
The file I was trying to upload via HTTP is more than 2 MB.But, just now I succesfully upload it using FTP access so thanks for your work.You can check it, it called 'Strider_HDD'.If you give me the OK and everything works fine, I can continue to upload my compilation of installed games.
Thanks Lawrence and Caius ! We are on to something BIG. I mean massively BIG. Please upload the rest of your installed games.
Keep the scene alive !
Eidis
Quote from: eidis on May 27, 2011, 07:55:20 PM
Thanks Lawrence and Caius ! We are on to something BIG. I mean massively BIG. Please upload the rest of your installed games.
Keep the scene alive !
Eidis
I uploaded a first batch of installed games in .zip format, only few (my mystake) are in .rar and need to be recompress in .zip.Simply decompress them in your whatever directory of your HDD or CF. Note that ALL these games can be launched running !Start.bat on LHES (and pure DOS ,too).
To follow another batch of installed games that can be launched only in pure DOS and only from 'GAMES' or 'GAMES2' folder (respecting so the file tree structure of Eidis HDD image).See you later.
Great ! Contributions added to Games directory. And now part 2 please ;)
Edit: I can see the files coming in as I write this post. This is so exciting :)
Eidis
Quote from: eidis on May 28, 2011, 02:41:02 AM
Great ! Contributions added to Games directory. And now part 2 please ;)
Edit: I can see the files coming in as I write this post. This is so exciting :)
Eidis
Just uploaded the second lot of installed games.Some important notes: where the REAME.TXT is not present, folders of the games can be extracted everywhere in HDD or CF and launched either under LHES either in pure DOS.
Instead, some games must be extracted
only in A:\GAMES or A:\GAMES2 and some can be launched
only under pure DOS.
In this case, please, read carefully the README.txt
The game 'Overtake' must be extracted
only in A:\ root in order to work.Sorry, this is a limitation of the installer,I presume.
Last, the game 'Dungeon Master' still requires a blank disk in floppy drive #0 in order to be played fully from HDD, maybe someone can fix it.
Please report any issue.
Enjoy!
Files with Japanese characters in their names have incorrect names after archiving, but that is just a small inconvenience.
Eidis
Hello everyone,
First I want to thank you for this forum, as he was well X68000 easier!
I tested the HD Parodius, but the keys do not work in the game, dracula works, but while using the MIDI sc-55 it crashes, it only works with the standard sound.
Daimakaimura, I could not, need to change the config.sys in the root of an HD?
Well that's it, I would like to hank Eidis and Lawrence for all your help!
Sorry for my english.
Thanks, Nelson.
Hi !
Did you try to run them in emulator or using real hardware ? Joystick support is mandatory for every X68000 game while keyboard support is limited. Some games support key input, some don't. HDD version of Daimakaimura requires at least 3MB of RAM. Unfortunately my X68000 is not equipped with sc-55.
Eidis
Hi Eidis,
I tried it on real hardware, now I put a joystick in my X68000 and Parodius worked well.
I was sad to hear that Daimakaimura need 3mb to work in HD, so has my 2mb. Dracula must be the same problem of RAM.
What is the maximum size of HD that can be installed on the X68000?
Thank you for all
Nelson.
Just uploaded a few other HDD installed games (some great shooters among...).Please report any issues and, as always, read the README!.txt file included.
P.S.
Eidis, how can I solve the incorrect file names with japanese characters after archiving them?
Hi Caius !
Big thanks for the huge amount of contributions ! The best thing would be to store each donated game in seperate HDD image. Unfortunately I don't have a donor image. Could you please upload the whole image of your X68000 HDD ? That way I could more easily merge it with the latest distributive.
Thanks in advance,
Eidis
Quote from: eidis on June 01, 2011, 04:34:24 AM
Hi Caius !
Big thanks for the huge amount of contributions ! The best thing would be to store each donated game in seperate HDD image. Unfortunately I don't have a donor image. Could you please upload the whole image of your X68000 HDD ? That way I could more easily merge it with the latest distributive.
Thanks in advance,
Eidis
Hi Eidis, my HDD image has both all your and my games.Besides It's set on SCSI0.Tell me if I have to upload it.
P.S.
Can't you add simply my games to your HDD image?
Hi Caius !
Some of the files names while archiving get messed up. Sure I can use the donated zips, but some of the file names, only those which are in Japanese, are messed up. Try to unpack ChoRenSha and import it to HDD. I got a completely different name for the main directory. The HDD image is all about integrity. X68000 is already very "user friendly". ;)
Eidis
Quote from: eidis on June 01, 2011, 03:15:16 PM
Hi Caius !
Some of the files names while archiving get messed up. Sure I can use the donated zips, but some of the file names, only those which are in Japanese, are messed up. Try to unpack ChoRenSha and import it to HDD. I got a completely different name for the main directory. The HDD image is all about integrity. X68000 is already very "user friendly". ;)
Eidis
Yes, i tried to unpack HDD game zips in windows and japanese name are messed up but when I transfer them on HDD image using DiskExplorer then they display fine.Listen, do you know some universal music player to run on real X6800 in order to play not only .MDX but also .ZMD, .ZMS and other exotic X68000 music formats?
Besides, I'm trying to understand well the utility of these two programs:
http://nfggames.com/x68000/Mirrors/x68pub/x68data/GAME/PATCH/PROEMU11.LZH (http://nfggames.com/x68000/Mirrors/x68pub/x68data/GAME/PATCH/PROEMU11.LZH)
http://nfggames.com/x68000/Mirrors/Sharp_x68000_TOSEC_2010-05-02/Applications/Twin%20Copy%201993%20Toshi%2010%20Tsuki%20Gou%20(1993)(Protect%20Kougaku%20Kenkyuukai).zip (http://nfggames.com/x68000/Mirrors/Sharp_x68000_TOSEC_2010-05-02/Applications/Twin%20Copy%201993%20Toshi%2010%20Tsuki%20Gou%20(1993)(Protect%20Kougaku%20Kenkyuukai).zip)
First should be some disk protection emulator, second a diskcopy program with a lot of parameters to copy games with proprietary protections (like some old Amiga programs).It would be interesting to understand them maybe with the help of someone who can translate well (not Google, please..)japanese language..
Last I found very useful these two programs to be executed in real X68000, the first for fast formatting floppy disks, the second for create .XDF from floppy and write back .XDF to floppy:
http://nfggames.com/x68000/Mirrors/x68pub/x68tools/DISK/FLOPPY/wfup.lzh (http://nfggames.com/x68000/Mirrors/x68pub/x68tools/DISK/FLOPPY/wfup.lzh)
http://nfggames.com/x68000/Mirrors/x68pub/x68tools/DISK/FLOPPY/xdftools.lzh (http://nfggames.com/x68000/Mirrors/x68pub/x68tools/DISK/FLOPPY/xdftools.lzh)
Hi !
I must have different regional settings because after importing the unarchived games to hard disk image those Japanese file names get all messed up. Mostly they are readme files which are affected. I can correct them by hand but it would be less painful and much faster if you could upload the image. A new distributive is coming soon either way.
MMDSP play other file formats as well. All you need to do is load the appropriate driver.
Try this one:
http://nfggames.com/x68000/Mirrors/x68pub/x68tools/SOUND/ZMUSIC/V1/ZMSCB151.LZH (http://nfggames.com/x68000/Mirrors/x68pub/x68tools/SOUND/ZMUSIC/V1/ZMSCB151.LZH)
You can use this one if you want more than one digital channel:
http://nfggames.com/x68000/Mirrors/x68pub/x68tools/SOUND/ADPCM/PCM8A060.LZH (http://nfggames.com/x68000/Mirrors/x68pub/x68tools/SOUND/ADPCM/PCM8A060.LZH)
Try Domino Line and see the difference ;)
IMHO Twin copy is meant as a disk to disk copy.
ProEmu on the other hand seems like something that could allow us to make some more HDD installed games. Unfortunately I have not figured it out how to use it.
Eidis
Quote from: eidis on June 02, 2011, 06:40:30 AM
Hi !
I must have different regional settings because after importing the unarchived games to hard disk image those Japanese file names get all messed up. Mostly they are readme files which are affected. I can correct them by hand but it would be less painful and much faster if you could upload the image. A new distributive is coming soon either way.
MMDSP play other file formats as well. All you need to do is load the appropriate driver.
Try this one:
http://nfggames.com/x68000/Mirrors/x68pub/x68tools/SOUND/ZMUSIC/V1/ZMSCB151.LZH (http://nfggames.com/x68000/Mirrors/x68pub/x68tools/SOUND/ZMUSIC/V1/ZMSCB151.LZH)
You can use this one if you want more than one digital channel:
http://nfggames.com/x68000/Mirrors/x68pub/x68tools/SOUND/ADPCM/PCM8A060.LZH (http://nfggames.com/x68000/Mirrors/x68pub/x68tools/SOUND/ADPCM/PCM8A060.LZH)
Try Domino Line and see the difference ;)
IMHO Twin copy is meant as a disk to disk copy.
ProEmu on the other hand seems like something that could allow us to make some more HDD installed games. Unfortunately I have not figured it out how to use it.
Eidis
Ok, thanks for the tips.I'm gonna to upload my HDD image right now.
Yes, Proemu could help us to emulate the protection of those game which are not HDD installable for now due protection, indeed.From hat I understood it should analize the disk and create two files: 'type6.x' and 'type6.dat' for example, then you should modify config.sys adding this line 'program = type6.x' and see if game start.In its README ther is an example on how installing Dragon Buster using the two files extracted by Proemu.But I think that this Proemu has to used with original floppies disk because I tried it with copied ones and it didn't extract nothing (I think that when x68000 games have been dumped in .XDF or .DIM , their protection has been lost or maybe It's impossibile to recreate the protections using a regular 3mode USB floppy).Do you know some protected games for sure?We need some help from who understand japanese language better than us...
UPDATE:
Here is my HDD image:
http://www.megaupload.com/?d=D1EB1CS2 (http://www.megaupload.com/?d=D1EB1CS2)
This HDD image is configured for SCSI0.Besides, I have deleted you Otoko Dama in A:\GAMES2 because it was without sound and it could be launched only from pure DOS , mine in A:\GAMES has sound and can be launched from LHES.I put Overtake game in A:\ root since it can work only from this path.
That's all.Feel free to modify my image as you want (adding music section, for example).
Thanks for the image. While making the original one I followed these strict guidelines:
1) Any game which is in the image must be of the highest standards and must be playable without language barriers. The easiest way to pass this test is to ask yourself "will I want to play it ?" ;)
2) There should not be two directories with the same first 8 letters in one place, because X68000 interprets them both as one (IMHO, the one which was created first). Try listing contents of Gradius2 and Gradius2Gofer to see an example. The same applies to file names. It was a real pain making Music compilation because there was tons of cases like this;
3) When making a distributive, the modified directories must be imported to a clean image so that the directories will list in alphabetical order and show in alphabetical order in DI.X. Otherwise the listing will be random, except for LHES which sorts them by name.
So what am I hinting at ?! Some games will not make it into second image but still will be available as standalone zips so please don't dead me with three or more rocks and a pipe of metal if I leave out some game which you consider good. ;)
Thanks again !
Eidis
P.S. I think I have a solution to our archiving problems. We can avoid any file related problems by using LHA. There is one already in the BIN directory of X68000 image. The best thing would be to archive installed games on X68000. You can try to use a windows version alternatively http://gnuwin32.sourceforge.net/packages/lha.htm (http://gnuwin32.sourceforge.net/packages/lha.htm) That way if windows will mess up the file names again, it should extract fine on X68000. This method should be tested before uploading.
Quote from: eidis on June 03, 2011, 02:05:23 PM
Thanks for the image. While making the original one I followed these strict guidelines:
1) Any game which is in the image must be of the highest standards and must be playable without language barriers. The easiest way to pass this test is to ask yourself "will I want to play it ?" ;)
Yes, I Know , I ahve addes also some crap games, feel free to remove them
Quote from: eidis on June 03, 2011, 02:05:23 PM
2) There should not be two directories with the same first 8 letters in one place, because X68000 interprets them both as one (IMHO, the one which was created first). Try listing contents of Gradius2 and Gradius2Gofer to see an example. The same applies to file names. It was a real pain making Music compilation because there was tons of cases like this;
Yes, I noticed this problem.Infact, if you see, I named Populous and _Populous_2_ for example but I forgot Gradius2 and Gradius2Gopher...
Quote from: eidis on June 03, 2011, 02:05:23 PM
3) When making a distributive, the modified directories must be imported to a clean image so that the directories will list in alphabetical order and show in alphabetical order in DI.X. Otherwise the listing will be random, except for LHES which sorts them by name.
Yes, I didn't understand why DI doesn't sort folders alphabetically.
Quote from: eidis on June 03, 2011, 02:05:23 PM
P.S. I think I have a solution to our archiving problems. We can avoid any file related problems by using LHA. There is one already in the BIN directory of X68000 image. The best thing would be to archive installed games on X68000. You can try to use a windows version alternatively http://gnuwin32.sourceforge.net/packages/lha.htm (http://gnuwin32.sourceforge.net/packages/lha.htm) That way if windows will mess up the file names again, it should extract fine on X68000. This method should be tested before uploading.
I tried your program but it's from command line. I found this under Windows instead:
http://www.alphazip.com/ (http://www.alphazip.com/)
which can compress in .LZH format but it always display japanese names wrongly after compression, try it yourself.Doing it directly on X68000 is always from command line, a real pain again...
Hi !
It is very easy to use LHA for X68000. Just go with LHES to directory where selected game resides. Press "X" on the keyboard and enter without brackets "lha a -r nameofthegame". To extract, just make a directory, copy archive to it and type "lha x nameofthegame"
Eidis
P.S. Thanks a million Caius for the huge amounts of contributions. Without you image v2 would certainly be delayed for a long time.
Quote from: eidis on June 06, 2011, 06:02:54 AM
Hi !
It is very easy to use LHA for X68000. Just go with LHES to directory where selected game resides. Press "X" on the keyboard and enter without brackets "lha a -r nameofthegame". To extract, just make a directory, copy archive to it and type "lha x nameofthegame"
Eidis
P.S. Thanks a million Caius for the huge amounts of contributions. Without you image v2 would certainly be delayed for a long time.
Ok, I will try LHA on X68000.I see that you have used H2boot.X for those games which are not installable at all, it works fine.I'm uploading some other installed games (some also using HDboot like Motos)..by the way, a question: for HDboot did you use directly images form TOSEC or use the MKIMG.X utility?I noticed a strange thing: when you create images with MKIMG , those images are 1.261.568 bytes but when you extract them on indows with Diskexplorer they become 1.277.952 bytes, I can't understand why!
It was my pleasure to contribute, I'm sure V3 of HDD image will come shortly...
P.S.
Now we must understand how install games like Mr do! or Exciting hour, they seem protected, neither HD2BOOT works with them..
P.P.S.
I tried LHA on LHES but it didn't work with this syntax 'lha a -r nameofthegame', it returns an error.
Get ready for the next battle ! Wiki article updated:
http://gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive (http://gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive)
I used mkimg.x to make the image files. Just tried to extract images from the HDD image and their size was 1.277.952
Terribly sorry about lhes example. You need to run the command from DOS.
lha a -r nameofthegame
Eidis
P.S. Please upload your latest and greatest achievements. ;)
Quote from: eidis on June 08, 2011, 03:44:23 AM
Get ready for the next battle ! Wiki article updated:
http://gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive (http://gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive)
I used mkimg.x to make the image files. Just tried to extract images from the HDD image and their size was 1.277.952
Terribly sorry about lhes example. You need to run the command from DOS.
lha a -r nameofthegame
Eidis
P.S. Please upload your latest and greatest achievements. ;)
Ok, I'm going to upload my latest installed games.But I have to use .ZIP or LZH?
P.S.
Now I'm using LHA on X68000 but it's the same:when I transfer the created .LZH archives by DiskExplorer, Windows XP messed up the japanese names.
UPDATE:
I just uploaded another batch of HDD installed games, please test them and report any issues.Note that Bonanza Bros (which requires 6MB using 2HDBOOT) works on emulator but not on my real X68000 CompactXVI equipped with 6MB of RAM, I didn't understand why.
Quote from: caius on June 08, 2011, 03:51:10 AM
Ok, I'm going to upload my latest installed games.But I have to use .ZIP or LZH?
Let's stay to the X68000 standards. I believe that it is LHA
Quote from: caius on June 08, 2011, 03:51:10 AM
P.S.
Now I'm using LHA on X68000 but it's the same:when I transfer the created .LZH archives by DiskExplorer, Windows XP messed up the japanese names.
The main idea here is to use X68000 to archive and unarchive them so that file names will be correct. Let's suppose that it is 1990 and the only hardware we have is X68000, no PC's.
Quote from: caius on June 08, 2011, 03:51:10 AM
UPDATE:
I just uploaded another batch of HDD installed games, please test them and report any issues.Note that Bonanza Bros (which requires 6MB using 2HDBOOT) works on emulator but not on my real X68000 CompactXVI equipped with 6MB of RAM, I didn't understand why.
Those are some mad skills Bro ! I am having a hard time keeping up with you ;)
Eidis
Caius has once again contributed a batch of HDD installed games !
Today's special features are:
Bloodia
FancyQuix
KingofChicago
ShufflePuckCafe
Slimyer
I have a special treat for you as well. It turns out that it is possible to run Butasan and Cotton from HDD on 2MB machines. All you have to do is add a last line in config.sys file with the following text:
SHELL = \SYS\DI
Reboot the machine, navigate to Games3 and choose the desired game. Exit DI by pressing ESC key.
To execute Cotton type:
cot
To execute Butasan type:
butaboot
Keep the scene alive !
Eidis
Hi Eidis,
just to say you can delete these two files from my new upload:
KingofChicago.lzh
ShufflePuckCafe.lzh
because they are bad (incomplete uploads).
Right files are:
ShufflePuckCafe_HDD.lzh
KingofChicago_HDD.lzh
P.S.
Any news on the new 2HDboot and Proemu?
Hi Guys !
Today I made a massive discovery which could help us install up to now uninstallable games without 2HDBOOT. There is a program called ADDDRV.X which allows us to load config.sys drivers after the system has fully booted which would otherwise be impossible. I updated the Wiki with Example #4 and made a proof of concept.
Wiki:
http://www.gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive (http://www.gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive)
Proof of concept:
http://nfggames.com/X68000/Games/Nama68.zip (http://nfggames.com/X68000/Games/Nama68.zip)
This discovery is dedicated to Caius ! I guess the HDD image v3 is once again delayed because of this discovery ;)
Keep the scene alive !
Eidis
Quote from: eidis on February 07, 2012, 09:48:00 PM
Hi Guys !
Today I made a massive discovery which could help us install up to now uninstallable games without 2HDBOOT. There is a program called ADDDRV.X which allows us to load config.sys drivers after the system has fully booted which would otherwise be impossible. I updated the Wiki with Example #4 and made a proof of concept.
Wiki:
http://www.gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive (http://www.gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive)
Proof of concept:
http://nfggames.com/X68000/Games/Nama68.zip (http://nfggames.com/X68000/Games/Nama68.zip)
This discovery is dedicated to Caius ! I guess the HDD image v3 is once again delayed because of this discovery ;)
Keep the scene alive !
Eidis
Many thanks for your dedication, Eidis!
I',m very curious to try your new HD installing method, we really know a thing or two.
P.S.
Yes, I think it's right to delay the release of V3 image and try all the "until now not-installable" games with your new method .
While making HDD image V3, I studied and perfected 2HDSIM method which was discovered by Caius. It is very effective but more difficult to use than others.
Check out the Wiki article with Example #5 here:
http://www.gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive (http://www.gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive)
Thank you Caius for the inspiration ! V3 is just around the corner and features many awesome games. ;)
Keep the scene alive !
Eidis
Thanks to you, Eidis.You are the mind of this forum, I'm only a poor labourer... ;)
You said you have perfectioned my last installing method, could you tell me something more and make some examples (using combination of lines from config.sys and autoexec.bat files as you said in the WiKi)?
P.S.
Regarding your instaling method using ADDDRV, is this utility useful only with drivers with .X extension or with .SYS , too?
Hi Caius !
The V3 is finally out and we did it as a team ;)
I updated the Wiki article upon your request. Check out Chapter 3 ;)
http://www.gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive (http://www.gamesx.com/wiki/doku.php?id=x68000:installing_games_to_hard_drive)
You can pretty much use the information in Chapter 3 for 2HDSIM installed games and instead of launching autoexec.bat from the mounted image you can write your own chain of commands.
Hope this helps.
Keep the scene alive !
Eidis
Hi Guys !
Just wanted to make contributing games a lot more easier for you so I made a 10MB SASI HDD template which boots into LHES and is compatible with game manufacturer provided installation scripts. Please use this template to submit your HDD installed games.
http://nfggames.com/X68000/Misc/HDD_template.zip (http://nfggames.com/X68000/Misc/HDD_template.zip)
Keep the scene alive !
Eidis
Here is a bug report for HDD image V3. Strangely Daimakaimura runs fine on XM6 but not on the real thing. However, there is a solution. Download Daimakaimura (1994)(Capcom)(Disk 1 of 2)(System)[a2].zip and extract DM.X, type5.x and type5.dat to V3 Daimakaimura directory. Then edit !Start.bat so that the first line is type5.x
Keep the scene alive !
Eidis