Dreamlands

Table Map
Basic Scoring
Table Scoring
Rounds
Random Values
Ramp Shots
MultiBall


Other Tables:

Arkham Asylum
Cult of the Bloody Tongue


Bonus Multiplier
The three pass-throughs in the Top Lane will, when completed, advance the table Score Multiplier by 1x, to a maximum of 10x. After the maximum Multiplier is reached subsequent Top Lane completions will be worth 5 million points.

You can Change Lanes by pressing the flipper buttons, making it exceptionally easy to complete the Top Lane.
Maze Bonus
The four bottom lanes (Out Lanes and Return Lanes) have the letters M A Z E. When the ball passes through one of these lanes the letter will light. When MAZE is completed a bonus is awarded. Like the Bonus Multiplier (above) you can use the flippers to cycle the lit letters.

The bonus starts at 1 million points for MAZE completion, and goes up by 1 million, to a max of 10 million, upon completion of subsequent MAZEes.
Deathwatch Value
When Deathwatch is lit, any ball lost through the right Out Lane will award a large bonus: 5 million points, plus 50,000 x (number of switches hit with current ball)
Wisdom Value
Every time you hit the Moon Lock or Ancient Chamber a letter is added to WISDOM. When WISDOM is completed a bonus is awarded: 1 million for the first completion, 2 million for the next, and so on to a max of 10 million.
Outhole Bonus
When a ball is lost through the outhole (is there any other way?) the following points are awarded multiplied by the current Bonus Multiplier:
100,000 - Starting a round
100,000 - Completing a Target
1,000,000 - Ramps?
100,000 - Lanes?
20,000 - every switch hit with current ball (not including MultiBall rounds)
Loop Bonus
Points are awarded for looping the moon on the upper ramp using the third flipper. The points awarded are:
1-3 loops: No bonus
4: 1 million
5: 2 million
6: 3 million
7: 4 million
8: 5 million
9: 10 million
10: 20 million
11+: 50 million
Kickback
Kickback returns to play a ball dropped through the left Out Lane. Complete the Salvation Target to enable Kickback. Kickback only works once, then the Salvation Target must be completed again. Super Kickback will keep the Kickback active the entire time the current ball is in play, and is only awarded through the Random Bonuses at the start of every play.
Magna Lock
The Magna Lock near the Top Lane can be switched on and off with the MagnaSeal Target. When activated, the Magna Lock cycles on and off regularly.
Freeze
When a ball is first put into play and at the beginning of a MultiBall round the Freeze light near the Outhole is lit. As long as it is lit any ball that enters the Outhole will be returned to play. During single-ball play the word Freeze will appear on the plasma display. During MultiBall the lost balls will be returned via the regular Launcher.