Arkham Asylum

Table Map
Basic Scoring
Table Scoring
Rounds
Random Values
Ramp Shots
MultiBall


Other Tables:

Dreamlands
Cult of the Bloody Tongue


Starting a Lit Round

1. Hit both the Hangman Targets to Ready a Round.
2. Start the Round by entering the Hangman's Hill ramp and the Hangman's Lock.
3. Starting a Lit Round is worth 1M points.
4. Super Round If you complete the Hangman Targets again before beginning the round all scores for the round will be doubled.
Arkham Asylum

Goal: Hit all four targets in the order indicated.
Targets:
  • Hangman's Hill Ramp
  • Salem's Road Ramp
  • Miskatonic River Lanes
  • Scoring: 10M, 20M, 30M and 50M for each goal
    Timer: None
    Multi: No
    Round Ends: When ball is lost or all targets are hit
    Cemetary

    Goal: Find the Cthulu Hole, one of the 5 targets shown.
    Targets:
  • Library Entrances
  • Hangman's Hill Ramp
  • Salem's Road Ramp
  • Scoring: 1 x 50M target (Cthulu Hole), the rest are 5M
    Timer: 30 seconds
    Multi: No
    Round Ends: When 50M target hit, timer elapses or ball is lost
    Deathwalker

    Goal: Hit the two Ramps for the points shown. Point value decays constantly. Hit both ramps to increase point value by 5M. Counter stops at 1M.
    Targets:
  • Salem's Road Ramp
  • Hangman's Hill Ramp
  • Scoring: Each ramp is worth the amount shown on the timer
    Timer: Ramp value decreases constantly
    Multi: 3-ball
    Round Ends: when one ball is left
    Soul

    Goal: Complete the Salvation Target to light ExtraBall
    Targets:
  • Salvation Target
  • Scoring: three targets: 5M, 10M, Light ExtraBall (30M)
    Timer: 30 Seconds
    Multi: No
    Round Ends: When Salvation Target is completed or ball lost
    Witchhouse Mystery

    Goal: Enter the Witch House
    Targets:
  • Witch House
  • Scoring: Random bonus
    Timer: None
    Multi: No
    Round Ends: When Witchhouse entered or ball lost
    Creation

    Goal: This one's chaos incarnate!
    Targets:
  • Everything
  • Scoring: All switches worth 200,000 x balls in play
    Timer: None
    Multi: 7-ball
    Round Ends: When six balls are lost
    Special: When 3 or fewer balls are left in play, the Library Targets will light. Complete the Libary Targets to restart the 7-ball multi with all seven balls.