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![]() ![]() It was with no small amount of concern then that I approached the Bonk demo running on a GameCube at the Hudson/Konami booth at TGS in September. Would they go back to the original formula, or would they go berzerk and heap the goodies in like they did with the latter games, ruining the experience? To my great delight they went with the former path, ![]() Fast forward to now, December 4th 2003, when Bonk's Adventure is finally being released as title #3 in Hudson's retro collection, alongside such classic remakes as Adventure Island and the previously released Star Soldier + Lode Runner. Hudson has really outdone themselves with this release. Featuring many familiar looking levels the new game has been shortened considerably. There's not really any question the levels in the first game were too long, with too much unnecessary repetition. The new version has cut out all the filler, leaving only the good stuff behind. I'll let you know how that affects the overall longevity as soon as I dig up that answer for myself. ![]() ![]() Most of the items from the earlier games have made their comeback here. The floret flowers are there, as are the bonus fruits - though in the new game fruits are used for more than just points, You can collect all six fruits in a stage for a 1-up. Collecting plays a larger part in this game, as 1-ups are no longer awarded for points (though you can still juggle baddies for points if you like). Collect all six fruit in a stage or 100 fang-faces and you'll receive a 1-up. Early on this results in a lot of extra men, which is a good thing 'cause you'll chew through 'em all quick when you meet the bosses for the first time. Familiar though they may be, they're back with new tricks and they're not as weak this time. Back too are the mini-games between and during levels: ![]() Oh, yes, the meat. The meat is back too, larger and better looking than ever, with new animations when you eat it, and more deranged glares from our hero. Different this time around is the timing - no longer does the meat time out after a while, reducing you to a lesser Bonk. When you eat one or two pieces of meat you'll remain in that powered-up stage until you take a hit (which happened all too often, I confess). The exception is the 'invincible meat' which makes you indestructible for only a short time. The levels are, by and large, very familiar. There are a few new tweaks, but you have played this before. It's not all new this time, but it's certainly, as far as I'm concerned, new enough. The graphics overhaul alone when done for such a deserving game is worth the price of admission. There are the obligatory bonuses too, such as original TV commercials and extra game modes (harder and way harder, and something else I haven't yet translated), as well as a sound test - the only thing unlocked from the start. ![]() Music is overhauled, with a lovely modern remix of all the familiar bonk tunes. Most of the sound effects are similarly redone but some of them, like spinning in mid-air, sound like they've been sampled from the original. This is not a bad thing. There is one questionable design decision though - the use of written cartoon-like sound effects that float into the air and fade away from nearly every action, including walking. There are many of these, and they differ depending on how much meat you've had, and there's random sounds for many actions like hitting enemies. I got used to them more quickly than I thought I would, but I might not have used 'em were it my game. If you liked Bonk, you'll like this. It's that simple. A simple, no-nonsense platformer with oldschool values, making this what all remakes should strive to be: in every way an improvement ![]() | ![]() It's the same, but different! ![]() I don't remember this part ![]() A new expression when swinging ![]() Still using teeth as climbing tools ![]() Loves the meat! ![]() A subtle clue ![]() Old boss, new tricks |