Started by kendrick, September 16, 2007, 12:29:35 PM
Quote from: kendrick on January 09, 2008, 07:01:51 PMGreat stuff
Quote from: RARusk on December 03, 2011, 01:50:03 PMThere have been some developments in regards to using the PS3 Memory Card Adapter since the last post.
Quote from: l_oliveira on December 12, 2011, 12:27:53 AMQuote from: RARusk on December 03, 2011, 01:50:03 PMThere have been some developments in regards to using the PS3 Memory Card Adapter since the last post.I don't want to be annoying or anything, but I have a hand on that stuff lol. I was talking to jimmikaelkael about a year and half ago where he told me he had this project about making PS2 memory cards readable on the PC through the CECHZM1 unit (the mentioned USB memory card adapter) but he was unable to unlock the card (as I was just saying on this thread). An milestone was achieved and the PS3 got hacked.But nobody were interested on the PS2 stuff into the PS3 firmware. A person I know were interested in it, though. He went and reverse-engineered all the PS2 algorithms and cryptographic keys that related to the PS2 Magic Gate. I put jimmikaelkael and the mentioned person in touch and PS3MCA was born from that. SONY forced Jimmi to remove the application and source code from the internet less than 8 hours it was uploaded. Talk about efficiency ... lol
Quote from: l_oliveira on December 28, 2011, 11:18:30 PMIt's IMPOSSIBLE to use an PS2 memory card on a PS3 to "unlock it" because the PS3 don't even touch the PS2 memorycard while running PS2 games. The PS2 driver/emulator does not even have drivers for the memory card adaptor. That's why you are obligated to leave the emulation to use the CECHZM1 to transfer. SONY forced the source to be removed because it contains the full algorithm to unlock and read/write the card. Which can lead to perfectly working pirate memory cards.As per booting from the HDD without a modchip, you need an SONY HDD to pull the stunt. If you have an MODCHIP which has ATAD patching, it can also load an normal ELF from __BOOT folder so the point is moot.
Quote from: RARusk on December 03, 2011, 01:50:03 PMBumping up an old thread here.There have been some developments in regards to using the PS3 Memory Card Adapter since the last post.The main thing is that jimmikaelkael, of Free McBoot fame, plus an unidentified hacker have finally created a program to allow for easy installation of FMCB onto the PS2 Memory Card using Windows (http://www.ps3crunch.net/forum/threads/210-Project-PS3MCA-Tool-Update-Full-FMCB-v1.8c-repack-released). After playing around with it I do have some issues.The first one has to do with getting it to work. It has to do with "failing to sign boot kelf" when trying to install onto the card. I am not terribly good with Windows based operating systems (I am a Mac user) so I need a little help in figuring this out.The next issue has to do with the FMCB programs themselves. The programs that are installed are pretty slick and is better than my current install.However, it has HDLoader which, to my understanding, was supposedly depreciated in favor of Open PS2 Loader. Nothing against HDLoader, my current build has both HDL and OPL. But the repack just has HDL.The thing here is that, because the install is already prebuilt, there doesn't seem to be a way to add anything to it or even updating any of the programs that will be installed. Is there going to be a program that will allow for custom installs of FMCB using this method? Or is there a hidden method to change the prebuild?If I can get this to finally work it will be a whole lot better than the Codebreaker method I have been using for FMCB installs.And, given the existence of OPL, I am surprised that nobody has updated WiinHip to accomodate. I wonder if it could someday be updated to deal with hard to install games like "Half Life", the only game I have never gotten to install. If anybody has simple instructions on getting that one to work I would like to know.