n64 Controller

Started by RPGillespie, December 17, 2006, 09:39:49 AM

Previous topic - Next topic

RPGillespie

I was wondering if is possible to replace the n64 controller's small, jiggly, and downright uncomfortable joystick with a smoother, bigger, better one (actually, the whole controller is uncomfortable, but I digress). The joystick I had in mind was that in the gamcube controller joy - (jiggle free, extremely smooth and comfortable). Is it possible to replace the n64 joystick at all?

All I want is a comfortable n64 controller joystick  for my tired, goldeneye-worn fingers.

RPGillespie

kendrick

RP, please use the search function of the forum to check out previous posts on this subject. You may be interested to know that the first-party N64 controller uses optical sensors in the analog stick, which are uncommon and hard to replace. Third-party N64 controllers tend to use more traditional potentiometer or hall-effect analog sticks which can be replaced more easily with stock components.

-KKC

NFG

Kendrick: Do any 3rd party pads actually use Hall-effect sensors?  I thought it was solely Sega that did this.

RPGillespie

QuoteRP, please use the search function of the forum to check out previous posts on this subject. You may be interested to know that the first-party N64 controller uses optical sensors in the analog stick, which are uncommon and hard to replace. Third-party N64 controllers tend to use more traditional potentiometer or hall-effect analog sticks which can be replaced more easily with stock components.

-KKC
I actually did use the search feature and read the wiki on n64 controllers. I understand how they work, but I just wasn't sure if you could replace them with a better joystick somehow.

So what you're saying is, research a 3rd party n64 controller that doesn't use the optical-sensor/slotted-discs joystick and replace that?

NFG

I think what he's getting at is that it's a non-trivial job.  The original N64 pad is designed to transmit data to the N64 from an optical (ie: mousewheel) encoder, and 3rd party units use potentiometers.  Your job is to convert one kind of input to another, and that ain't easy.

Find a nice N64 pad that doesn't suck (Hori made some nice 2-legged ones) and use it instead, is my advice.

kendrick

This is the thread you should look at for reference:

http://nfggames.com/forum/index.php?showtopic=1767

-KKC