i overclocked my pal n64..

Started by phreak97, July 25, 2005, 11:26:42 PM

Previous topic - Next topic

phreak97

well.. i just overclocked my coloured n64 to the 2x setting.. goldeneye seem to have sped up gameplay speed, but i dunno if that's just cos the n64 could never run them full speed to begin with or what.. mario 64 seems to be the right speed, and i havnt tried any other games yet.

the 3x setting just gives me a black screen right from the start.

i snapped one of the pins off the cpu.. i was like "FUCK" then remembered someone saying they got enough of the black away to solder to it.. i tried that since i figured it was dead anyway, i cut chunks out with my wire cutters, then chiseled it away with a jewelers screwdriver and a craft knife. i actually managed to get to exposed copper and did indeed get a stable solder joint in there.. it's stronger than the pin sticking out in the air by far.
so any of you who break pins during modding, you CAN repair this.. it's not exactly electronic standard, but it is possible:P

cloudd

I read somewhere a long time ago by overclocking the n64 there was no difference. I believe I read that on dextrose, but I obviously if you tried it then it works. does it work on an ntsc model though maybe not?

phreak97

well.. theres definately a difference in perfect dark and goldeneye, but i didnt notice anything with mario64.. plus the goldeneye and perfect dark gameplay seemed to be sped up a fair bit.. it almost felt like i had turbo mode on in bond.. but like i said, maybe those games never ran full speed to begin with, i know they both have ultra high system requirements on n64 emulators..

anyone shed some light here?

ovlar

yer i did this on a pal n64, i found that this mod simply speeds up the system clock. some games get their main timeline signal from this clock, so the game speed but not necessarily the frame rate will speed up. I cant see much processing improvement, but imho the 007 games were too slow anyway.
x

ovlar

yer i did this on a pal n64, i found that this mod simply speeds up the system clock. some games get their main timeline signal from this clock, so the game speed but not necessarily the frame rate will speed up. Others get them from the GPU or an onboard crystal, these should in theory either hang as the signal from the processor gets out of sync, or have an improved frame rate. I cant see much processing improvement, but imho the 007 running speed was too slow anyway.
x

Vertigo

I saw a video of this a while ago and it showed that with some games it simply speeds them up but with Perfect Dark it made the video smoother, so your results may vary really.
Is it particularly stable? What games have you tested with it and was that any good? I might do this to my other N64 at some point.

Blinky

Quotewell.. theres definately a difference in perfect dark and goldeneye, but i didnt notice anything with mario64.. plus the goldeneye and perfect dark gameplay seemed to be sped up a fair bit.. it almost felt like i had turbo mode on in bond.. but like i said, maybe those games never ran full speed to begin with, i know they both have ultra high system requirements on n64 emulators..

anyone shed some light here?
The reason it was sped up is because, the processor was actually able to render the movements. If you play in the beginning of goldeneye and go into a corner with just walls, and move around. Everything is fast, smooth. When you get into the battles, with the sky details, the long mappings it has to draw, it slows down dramatically. So yes, it feels sped up, but you're running the full frames per second.

Vertigo

I have a spare old model NTSC N64 and would like to overclock it, just for fun, coz I need to open it up and add the RGB wires to it anyway so I might as well go the whole hog coz it doesn't matter if it dies.
Question: Is it possible to add a switch so that you can turn the overclocked effect off when you want to play a game that becomes unstable when overclocked?

Blinky

QuoteI have a spare old model NTSC N64 and would like to overclock it, just for fun, coz I need to open it up and add the RGB wires to it anyway so I might as well go the whole hog coz it doesn't matter if it dies.
Question: Is it possible to add a switch so that you can turn the overclocked effect off when you want to play a game that becomes unstable when overclocked?
Not during playing, the sudden decrease in multiplier will lock up the game. but yes, you can install switches to adjust the multiplier.

RobIvy64

the GPU is still a pretty beefy bottleneck

-R
"Console Mods" lurker

Guest

I have a tutorial on my site for overclocking the N64...pictures and all. I've done it myself (that's where the pics are from). It speeds up gameplay and reduces skip in games like 007, Perfect Dark, Super Smash Bros., and very slightly in Starwars Episode One Racer.

I have one overclocked to 1.5, after that it wouldn't boot most of the time.

A_T

Start with the "Take it Apart" tute, then move on to "overclock it".
http://etheism.org/doku.php?id=n64:n64_tutorials