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#61
SIG X68000 / Re: Best scaling options.
Last post by incrediblehark - November 11, 2025, 12:33:27 PM
The original x68000 monitors have manual adjustments and a wide switch to accommodate games to use as much screen real estate as possible. Not sure what you are using but an overscan/underscan setting may get you similar results.

For modern scalers I recommend the ossc pro or the retrotink 4K - I have a zip file with custom input modes for x68k I'll attach here if you'd like to try them out.
#62
SIG X68000 / X68000 Cz-600ce and ACE Blue S...
Last post by pocoaust - November 11, 2025, 08:09:41 AM
 Getting BlueSCSI Ver 1.1 STM32 to work.

CZ-600 CE and Pro units are default set to SCSI ID 0 internally.  After setting switch.x and bootset to default memory location, and delay to 1-5 seconds  you can connect and use a bluescsi.  BEWARE of STM32 Blue pill FAKE.  Run BlinkyTest attached.  If the board fails, get another.

Using the Japanese Firmware attached from  ArcSCINO on the STM32, and put both jumpers on the board on.

The BLUE scsi will need power to the floppy connector on the PCB, so I splice a floppy power cable onto the internal floppy Power cable and poke it out the scsi hole in the case.  JUST 5v and ground, dont wire the 12v, and i would high suggest removing this from the cable completely.

I make a short cable with centronics 50pin male and 50 pin idc 3cm long.  See attached picture.

On the SDCARD, place the scsi-config.txt file in the root directory with the images.

I use HD10_512.hda (Boot image) which is the SCSI ID 1 image, and all subsequent images are named HD20_512.hda, HD30_512.hda etc......  Drive allocation is in image SCSI ID numeric order.

This will then boot with the ipl  boot on startup.....

My floppy drives where good, but I would highly suggest https://github.com/aotta/X68KFDPi2W

i have built and it works.

Here is a guide on floppy repair.

https://nfggames.com/forum2/index.php?topic=6914.0

But remember, with a working bluescsi, you will hardly use the floppy drives.

Hope this helps.

POCOAUST
#63
SIG X68000 / Re: Best scaling options.
Last post by z964 - November 11, 2025, 06:02:56 AM
Short answer: Yes, it happens on a factory monitor.  The standard resolution options on the x68000 were all strange resolutions rarely if ever used anywhere else.  When game developers ported stuff to the system, the necessary resolution wasn't available so they chose a higher one and rendered the game smaller than full screen.

The retrotink 4k can indeed handle your scaling needs.  The 5x can't handle the x68's sync so it likely won't work at all without something like a modded extron RGB between it and the x68k.
#64
SIG X68000 / Best scaling options.
Last post by aapuzzo - November 10, 2025, 05:50:25 PM
Is it normal for games to not stretch full screen.  Did they do this on a factory monitor?  Right now I am using a Gbs controle with a Samsung crt monitor and I'm unable to games to full screen 4/3.  Every monitor resolution option is varying degrees of not centerered, too narrow, or too small.  I'm unable to enlarge enough with the monitors digital adjustments and if I adjust too much with the Gbs control I start getting screen glitches.  The best I can seem to get is an inch boarder around most games with some appearing like a 14 inch image on a 19 inch crt.  My retrotink 4k may be able to do it but I rather leave that connected to my tv.  I have a retrotink 5x but that doesn't have rgbhv inputs.  What is the best option?  Part of me thinks my monitor is also scaling the image and fighting the Gbs control scaling.
#65
SIG X68000 / Re: X68000 XVI internal SCSI2S...
Last post by aapuzzo - November 10, 2025, 05:37:21 PM
My problem was definitely the scsi2sd version I bought.  I connected the hd factory connector to the 4 pin molex and everything works.  Normally I would have just cut the factory connector off and made that a molex but I disnt have the heart to do that to the X68000 so I bought the matching factory connector on digikey and made a 4 pin molex adapter.
#66
SIG PC-98 / Re: About Angel Circuit
Last post by asdronin - November 08, 2025, 12:52:14 PM
Hi!!! Sorry I couldn't reply before, I had technical problems here, and about the game, this is awesome!! thanks a million for this!!! It was so impossible to find, you did an awesome work finding it there, I swear I tried all I could and nothing showed up. Thanks a lot really!! I will be checking this game, it looks so innovative for the system to have antigravity racing game with 3D like this
#67
Audio Mods / Re: Sega MD1+MCD+32X setup - s...
Last post by Fix_Metal - November 08, 2025, 05:51:11 AM
Necro posting...recently I've made my MD1=>32X Link Cable with stereo RCA. Have a look.
I've also modded my MD1 to drive my (already modded) 32X the 50/60hz sync signal through the mono audio pin. Of course, I lost mono audio capacity. I'll live with stereo forever more

https://imgur.com/a/1RXBWGH
#68
SIG FM-Towns / Re: FM TOWNS 2 CD Drive Help
Last post by Devin - November 07, 2025, 04:45:58 PM
If you have tried all the software-based troubleshooting steps and the drive still won't read discs, it may be a hardware problem.
#69
Repair Division / Re: Sega Saturn possibly fried...
Last post by Fix_Metal - November 07, 2025, 11:18:43 AM
Back in full force with my very original account, possibly haven't been using this in 9 years :)
Bump
#70
X68000 Software / Re: X68030 Owner Here, Questio...
Last post by z964 - November 07, 2025, 03:08:49 AM