Quote from: neko68k on May 27, 2024, 10:09:23 AMPRO and some of the other early machines (ACE maybe others, I can't remember...) don't support 12MB due to an IPL bug. The advice these days is to use the recent 1.6 IPL that is a part of XEiJ. I think, generally speaking, 1.6 IPL should be put in every machine now.
All that said there's hardly a reason to use 12MB. My PRO has 10MB and I've yet to have issues in years of 'digging in the crates'. I emulate at 12MB and have done a lot of compiling and other hackery and I'm not sure if ever really mattered much. I've had OOM errors assembling very large files (outrageously large, only maniacs do thisand that's a very distant edge case.
Quote from: incrediblehark on May 27, 2024, 05:53:24 AMQuote from: Gravedigger on May 25, 2024, 06:35:09 PMHello, first of all I would like to thank you for this great project
here is my little personal feedback:
The hardware used is an X68000 XVI with 2mb + midori/10mb card (for a total of 12)
Bios setting
I've tried a few games so far and only one gave me problems: Die bahnwelt. This one crashes (bus error) as soon as we enter the military base. I tried in 10hz and 16hz and in all midi modes. The error is still the same.
ERROR SCREEN
I also have another more... exotic problem...
Since I put the v2.20 image on my SD card and configured the boot in switch.x on STD, my original game on disk castlevania gives me a bus error at startup (just after selecting the audio mode). Everything worked perfectly before. I would also like to point out that Castlevania on image 2.20 also works really well. Does anyone have an idea of ��the problem?
CASTLEVANIA ERROR
EDIT : I think I understood why Castlevania crashes with the floppy version: I think it's because of the presence of the game folder on hdd.
in the list of concerns I will add NEURALGEAR: the game launches but there are no keys that work, we get stuck on the menu (tested in 10mz and 16mz)
Thank you for the feedback! I'm working on a v3.00 right now and will see if I can resolve any of the errors you mention - but I am also curious of whether or not your problems occur with the Midiori+10M card. I recently acquired an X68000 Pro to do testing with the SxSI drivers, and own a BEEP XM-6BE10+Midiori card. I have the 1MB expansion in the Pro to put the total at 2MB plus the 10MB for a max of 12. However, when I set the ram to 10M on the board, I get some errors. I ended up reconfiguring it and editing my switch.x for a total of 10MB overall in my system. I'm curious if anyone else has this issue with the board, and I'm wondering if your bus issues are related to it? I would try reconfiguring the card on your end and seeing if the bus errors go away.
Quote from: Gravedigger on May 25, 2024, 06:35:09 PMHello, first of all I would like to thank you for this great project
here is my little personal feedback:
The hardware used is an X68000 XVI with 2mb + midori/10mb card (for a total of 12)
Bios setting
I've tried a few games so far and only one gave me problems: Die bahnwelt. This one crashes (bus error) as soon as we enter the military base. I tried in 10hz and 16hz and in all midi modes. The error is still the same.
ERROR SCREEN
I also have another more... exotic problem...
Since I put the v2.20 image on my SD card and configured the boot in switch.x on STD, my original game on disk castlevania gives me a bus error at startup (just after selecting the audio mode). Everything worked perfectly before. I would also like to point out that Castlevania on image 2.20 also works really well. Does anyone have an idea of ��the problem?
CASTLEVANIA ERROR
EDIT : I think I understood why Castlevania crashes with the floppy version: I think it's because of the presence of the game folder on hdd.
in the list of concerns I will add NEURALGEAR: the game launches but there are no keys that work, we get stuck on the menu (tested in 10mz and 16mz)