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#41
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by spectreman - November 09, 2024, 06:11:42 AM
To be clear, on the XVI Knight Arms and Bonanza Bros., they boot perfectly at 16MHz, but crash during boot at 10MHz.

However, if the games are started on the main partition, creating the Games folder, they also start at 10MHz.

A very curious situation.
#42
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by incrediblehark - November 09, 2024, 05:53:52 AM
No worries, I appreciate all of your help. The game will boot using 2hdsim - normal boot operation is it displays the Bonanza Bros. Sharp/SPS etc message on screen in Human68k. it then should clear the screen and go to the graphic loading screen and then demo for Bonanza Bros. For some reason, on the Henkan Bancho, after displaying the copyright message at the Human68k prompt, the system then hangs indefinitely. screen never transitions to the graphic and game doesn't start. There are LEDs on the Henkan Bancho that flash when the disk is being accessed, the led stays lit with no other signs of activity.

I think this may only occur on SASI/SxSI systems with the Henkan Bancho, as spectreman has tested on an XVI with Henkan Bancho and had the game start fine. Seems weird to me, and probably points to an issue with Henkan Bancho, but would be interested to know if anything happens at that startup sequence.
#43
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by neko68k - November 09, 2024, 05:44:38 AM
Quote from: incrediblehark on November 08, 2024, 02:30:58 PMThanks again! All of those games now work perfectly on SCSI. Would it be possible to take a look at bb.x for bonanza bros? Not sure if it does anything odd at boot like the others that's keeping it from running on a SASI machine with henkan bancho. I can confirm working with SCSI and on SASI with bluescsi.

I don't have a henkan bancho to test with, sorry. Can you provide a description of what happens? I might be able to work from that.
#44
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by incrediblehark - November 08, 2024, 02:30:58 PM
Thanks again! All of those games now work perfectly on SCSI. Would it be possible to take a look at bb.x for bonanza bros? Not sure if it does anything odd at boot like the others that's keeping it from running on a SASI machine with henkan bancho. I can confirm working with SCSI and on SASI with bluescsi.
#45
BST / Dai Makaimura X68000 for sale
Last post by Elrinth - November 07, 2024, 10:07:56 PM
Hi!

I'm selling a working, good quality of Dai Makaimura for the X68000/X68030.
I am asking $320 excl shipping.
https://store.thefirstboss.com/game/579/Dai-Makaimura
#46
SIG X68000 / Re: v68: new CUI emulator with...
Last post by rezb1t - November 07, 2024, 02:15:58 PM
This is really cool! I've been using run68x up to this point, but I think I will switch to this. I already made a quick port of v68 to macOS and it seems to be working!

I will clean up my changes and submit a pull request soon.

Thanks for sharing!
#47
SIG X68000 / Re: I've disassembled some X68...
Last post by rezb1t - November 07, 2024, 01:23:39 PM
Thanks for sharing! I'm trying to learn as much as I can about the X68000 and this is really helpful.
#48
SIG X68000 / Re: v68: new CUI emulator with...
Last post by vampirefrog - November 06, 2024, 06:06:33 PM
Added a pre-release v0.1a to make it easy for windows folks.
#49
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by spectreman - November 06, 2024, 04:45:15 AM
https://gamesx.com/wiki/doku.php?id=x68000:editing_and_adding_files_to_hard_disk_images

The part where it says to copy the WINDRV.SYS file, is not necessary because it is already present in this HDD image.

In the guide there is only one step missing, you need to add inside CONFIG.SYS, a new line: DEVICE = ¥SYS¥WINDVR.SYS

Use the virtual keyboard included in the emulator for the Yen symbol ( Tools / Software Keyboards ).
#50
SIG X68000 / v68: new CUI emulator with sou...
Last post by vampirefrog - November 05, 2024, 11:04:05 PM
Howdy! Again an older project, a tool similar to run68 but with sound capability.

I got it to the point where it can run mxdrv and pcm8a and play some MDX files. It builds and runs on linux and in msys. There are some tests in the tests/ folder.

Some features:

- Using musashi 68k emulator
- DOS calls: EXIT, EXIT2, PRINT, PUTCHAR, KEEPPR, SUPER, IOCTRL, SETBLOCK, MALLOC, FPUTS, VERNUM, GETDATE, GETTIME, GETTIM2, CREATE, OPEN, CLOSE, WRITE, READ, FGETC, SEEK, INTVCS, INTVCG, PRNSNS, CONCTRL, NAMECK, GETPDB, CURDRV, CHGDRV
- IOCS calls: B_PUTC, ONTIME, B_MEMSTR, ADPCMOUT, B_INTVCS, B_LPEEK, B_BPEEK
- FE calls: LTOS, CLMOD, CLDIV, CLMUL, CLTOD, DTST, POWER, CDTOL, IDIV, UMOD
- It has utf8 conversion support on linux (probably on newer msys too).
- VGM logging

If anyone wants to contribute to it, the plan was to:

- make a better windows port
- test more programs with it and implement the missing DOS calls
- make more tests
- add a debugger (currently I debugged it by logging all the instructions to a file and comparing those to a working emulator)
- test with more music drivers
- compile a WASM binary and run it in the browser with mxdrv and pcm8a on my MDX database

Let me know if anyone finds this interesting and wants to contribute to it. The DOS calls are fairly easy to add, it's just a switch statement in v68doscall.c.