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NFG Forums => RGB + Video Discussions => Topic started by: NFG on October 20, 2016, 05:35:30 PM

Title: The GameSX SNESjr RGB mod is sort of rubbish.
Post by: NFG on October 20, 2016, 05:35:30 PM
I read over on RetroRGB that the SNESjr had better RGB output than the original SNES, but that was never my experience.  Turns out the RGB mod I designed when the system first came out was...  sub optimal.  ;)

Here's a comparison of RGB outputs, showing the GameSX SNESjr mod, the original SNES, the RetroRGB mod (http://retrorgb.com/snesminisrgb.html), and finally the RGB after running through an XRGB2.  It's interesting that the capture from the XRGB is so good.  I suspect the de-interlacing of the XCapture is involved here, my hunch is 240p is its weakness.  The XRGB does a really great job with the upscaling, but I think maybe I've tweaked something at one point because the colour and brightness are a little off.

(http://nfggames.com/grafx/SNES-RGB-Variations.png)
Title: Re: The GameSX SNESjr RGB mod is sort of rubbish.
Post by: Shadow_Zero on July 08, 2020, 12:20:51 AM
The difference is the "add resistors to the RGB inputs that adjust the brightness" part? (1.2k resistors)