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NFG Forums => SIG FM-Towns => Topic started by: wildo2ne on February 25, 2016, 09:35:31 AM

Title: Genesis to Marty
Post by: wildo2ne on February 25, 2016, 09:35:31 AM
Anyone have any instructions on how to modify a 3 button genesis/megadrive controller to work on the marty?
Title: Re: Genesis to Marty
Post by: kamiboy on March 02, 2016, 08:14:09 AM
The Marty uses the same interface as other Japanese PC's. If you use the same wiring method for using Mega Drive controllers on an X68000 you should be good.
Title: Re: Genesis to Marty
Post by: dankcomputing on July 19, 2021, 06:04:15 PM
The simple adapter route for getting Genesis pads working on the FM Towns doesn't seem to work. I modified a clone Genesis pad (the everpresent Hyperkin GN6) for X68000 use and it won't work on the FM Towns. I tried a normal 6-button Genesis pad, a GN6 clone and a third party autofire pad (SG Propad 6) through an adapter and none of them will work. All of this works just fine on X68000, but on the FM Towns I don't get any response at all.

According to this post (https://yesterware.blogspot.com/2020/12/fm-towns-and-capcom-power-stick-fighter.html), the only adapter that actually works is the Capcom CPA 001, the expensive/rare official adapter meant for use with the CPS Fighter fightstick.

There's another possibility - Fujitsu made an official 6-button pad near the end of the FM Towns' lifespan. It's got the model numbers FMT-PAD601 and FMT-PAD111. It's quite rare and expensive, but games do have explicit support for it. It's totally different internally from the Sega 6-button pads but the full schematic (http://www.awa.or.jp/home/shimojo/tow6kai.htm) is known. The next step would be to take a cheap Genesis pad and rewire it or create a whole new PCB for it. The Hyperkin pad is an excellent candidate for this, though without spinning up a replacement PCB it's going to involve a ton of cutting and jumpering.