Cellular games in Japan, while hugely advanced compared to the rest of this bass ackwards planet, certainly aren't cheap. I could never DL them on my new phone 'cause some stooge at J-Phone set my phone's PIN and didn't tell me what it was. Naturally when I got that sorted I went a little wild sampling the sweet sweet nectar of Java games. Here's my phonebill for the 30 days ending October 10th, in Yen. I ommited tiny little charges and instead lumped them into a misc category.
1,950 Basic Charge
4,934 Web Access (mostly menus to locate + request games)
-2,250 Credit for banked time I never used
4,301 Contents (games + game subscriptions)
1,000 Misc (taxes, service fees, actual talk-time)
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9,929 (About $90 USD)
that's pretty reasonable. for the 'privalege' of using the barely-functional web access, and the entirely non-functional email on my phone, I get to pay $60. And I don't have any games. So I can't even begin to find that bill expensive, especially since you have many games to show for it - right?
My phone only allows 600k for java apps, so I'm constantly deleting and cycling the 8-12 games I can store at any time. If I had one of the newer units I could store the games permanently on an SD card and have quite the library. =(
you should switch quickstyle. if I'm in japan for more than a month I'm going to get on that...cause then I can play them in the US even, if they're permenantly stored.