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NFG Forums => RGB + Video Discussions => Topic started by: NFG on October 09, 2004, 02:41:28 AM

Title: All new PC Engine RGB mod page
Post by: NFG on October 09, 2004, 02:41:28 AM
Finally updated GameSX.com, have a look (http://www.gamesx.com/rgbadd/duorgb.php).

I think this page is MILES better than the old one (http://66.102.7.104/search?q=cache:SyySaDImFcMJ:www.gamesx.com/rgbadd/rgbturbo.htm+&hl=en).
Title: All new PC Engine RGB mod page
Post by: Moosmann on October 09, 2004, 05:56:20 AM
The only one asks, which transistor type used in this circuit ? :)

Bye Markus
Title: All new PC Engine RGB mod page
Post by: NFG on October 09, 2004, 11:31:40 AM
heh, yeah I noticed that was missing.  I'll dig it up and update the page today.
Title: All new PC Engine RGB mod page
Post by: Endymion on October 09, 2004, 01:53:02 PM
Hm, composite sync on pin 44--is this composite video where the sync needs to be stripped, or straight sync? If it's straight sync, where's the video pin? (Not that I'd pull it from the chip if I needed it, just an enquiring mind.)
Title: All new PC Engine RGB mod page
Post by: NFG on October 09, 2004, 04:05:39 PM
As far as I know the video is processed after it comes out of the chip, so there's no reason to know this when you can tap it off the back expansion connector.  
Title: All new PC Engine RGB mod page
Post by: Martin on October 10, 2004, 12:09:04 AM
I am the Master of my Zipstick :P  :blink:  Err.. I mean

nice page :D

I like the visual style you've started giving the new-er mod pages. It rocks ^_^
Title: All new PC Engine RGB mod page
Post by: D-Lite on October 13, 2004, 05:42:40 AM
So what transistor did you use in the new amp?
Title: All new PC Engine RGB mod page
Post by: fragment on October 30, 2004, 04:17:09 AM
Very nice, I like the update!
Title: All new PC Engine RGB mod page
Post by: Segasonicfan on October 30, 2004, 01:21:53 PM
What transistor is used for the new amp ( i know same question).  Is it just any old NPN Transistor?  I tried that with the entire amp setup and didn't get a good picture...it's quite a pain making that amp but I really would like to get decent RGB out of my N64... :/

_Segasonicfan
Title: All new PC Engine RGB mod page
Post by: NFG on October 30, 2004, 04:54:31 PM
Sorry, I'm in Canada for another week.  I'll dig up the data when I get back.
Title: All new PC Engine RGB mod page
Post by: Guest on November 12, 2004, 04:37:23 PM
Hey, since ur back maybe you can tell me what transistor is used for the amp?  I'd love to know.  Hope you had a good vacation =)

-Segasonicfan
Title: All new PC Engine RGB mod page
Post by: NFG on November 12, 2004, 05:49:34 PM
The page has been updated.  Or rather, the diagram has:

http://www.gamesx.com/grafx/pce_rgb.jpg (http://www.gamesx.com/grafx/pce_rgb.jpg)
Title: All new PC Engine RGB mod page
Post by: Guest on November 13, 2004, 10:24:15 AM
Thanks!! :)  No wonder  miy mod didn't work...lol

-Segasonicfan
Title: Re: All new PC Engine RGB mod page
Post by: duo_r on September 02, 2008, 06:49:40 AM
If I get a good picture without using the amp, is there a risk to the hu6260 for not using a transistor? Sorry if that is a dumb question, but I read a post somehwere that there is a risk for not using amp for the chip (and if that is the case then I will build an amp). Also, is the amp necessary for a Jrok 4.1?
Title: Re: All new PC Engine RGB mod page
Post by: NFG on September 02, 2008, 07:51:01 AM
I have tapped the chip directly for RGB without any trouble at all, though I never checked to see if the chip was getting hot or anything.  IMO you're going to be fine to run it this way, if you're satisfied with the image quality.
Title: Re: All new PC Engine RGB mod page
Post by: duo_r on September 02, 2008, 09:19:16 AM
Took another look, I see a faint pattern (vertical lines) in the screen. Would this be an amp issue or should I use a LM1881 chip to strip the sync? Picture looks good, but you can mainly notice when the screen is scrolling horizontally.

Quote from: Lawrence on September 02, 2008, 07:51:01 AM
I have tapped the chip directly for RGB without any trouble at all, though I never checked to see if the chip was getting hot or anything.  IMO you're going to be fine to run it this way, if you're satisfied with the image quality.
Title: Re: All new PC Engine RGB mod page
Post by: acem77 on September 05, 2008, 07:03:31 AM
Quote from: duo_r on September 02, 2008, 09:19:16 AM
Took another look, I see a faint pattern (vertical lines) in the screen. Would this be an amp issue or should I use a LM1881 chip to strip the sync? Picture looks good, but you can mainly notice when the screen is scrolling horizontally.

Quote from: Lawrence on September 02, 2008, 07:51:01 AM
I have tapped the chip directly for RGB without any trouble at all, though I never checked to see if the chip was getting hot or anything.  IMO you're going to be fine to run it this way, if you're satisfied with the image quality.


I have seen the same vertical lines/bars with a few systems that i have hooked up with rgb.
I never did figure it out it is slightly annoying.
I think it some thing on the main pcb and the way the traces run.
From what I remember the amp does not add the vertical bars.
If you look real close when using composite video you will see the same patterns
The RGB mod makes it more obvious.
Title: Re: All new PC Engine RGB mod page
Post by: duo_r on September 05, 2008, 05:36:18 PM
Lawrence - can you tell me what is the recommended wire (gauge) to use for RGB mods like tapping into the HU6260 (very small pins). The solid core wire I normally use was too thick for that chip so I used a cheaper (and lower quality) wire to tap my RGB. I am beginning to think that I need to get a different wire.

Is there also recommendations for shielding the wire to block video interference? Maybe that has something to do with it...


Quote


I have seen the same vertical lines/bars with a few systems that i have hooked up with rgb.
I never did figure it out it is slightly annoying.
I think it some thing on the main pcb and the way the traces run.
From what I remember the amp does not add the vertical bars.
If you look real close when using composite video you will see the same patterns
The RGB mod makes it more obvious.