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NFG Forums => X68000 Software => Topic started by: incrediblehark on December 23, 2023, 12:01:33 PM

Title: USKCGM.X Questions
Post by: incrediblehark on December 23, 2023, 12:01:33 PM
The application USKCGM.X can be used to edit the content of USKCG.SYS - but it can also be used to reload USKCG.SYS into system RAM. Well what point would I need to do this? There is at least one game I am aware of (Larjis) that uses a custom character set loaded at boot. I can manually load this file with USKCGM.X (L, then Enter) but what I would like is a way to load the selected file upon execution of USKCGM.X For example:

USKCGM -L USKCG.SYS

But there doesn't appear to be any arguments to support this. Does anyone know of an alternative way to load the file into memory after boot?
Title: Re: USKCGM.X Questions
Post by: neko68k on December 26, 2023, 01:51:29 PM
I do it with HIOCS. If you pass the -F flag followed by the path to the FON file it should do it. I have a bunch of fonts somewhere I can probably share.



Title: Re: USKCGM.X Questions
Post by: incrediblehark on December 26, 2023, 02:45:35 PM
Awesome, thanks for the help! I'll try this out
Title: Re: USKCGM.X Questions
Post by: incrediblehark on December 27, 2023, 04:37:30 AM
Hmm... with Larjis the font is stored as a USKCG.SYS file, is there a way to convert it to a .FON file? renaming didn't work as well as loading the .SYS with HIOCS.
Title: Re: USKCGM.X Questions
Post by: neko68k on December 27, 2023, 06:34:02 AM
Ah hm, I'm not sure. It's probably possible to extract the font data from it somehow or to pull the data from RAM after its loaded. I'll have to think about it.

Alternatively there is some software to add/remove DEVICE= config.sys type things from the command line. I can't remember the name. It might be on the v4 games disk.
Title: Re: USKCGM.X Questions
Post by: incrediblehark on December 27, 2023, 07:30:16 AM
I know of ADDDRV but it doesn't work for this instance