Quote from: kanjiology on May 28, 2024, 11:58:47 PMHaving trouble loading any of the Street Fighters on a PRO using BlueSCSI V2.I hope this can help you.
Quote from: incrediblehark on May 28, 2024, 10:05:31 PM@ateam i can't test with henkan bancho but I can confirm star trader works fine for me on my Pro with scsi2sdI noticed that Star Trader crashes when my Cyber Stick is set to analog.
Quote from: neko68k on May 27, 2024, 10:09:23 AMPRO and some of the other early machines (ACE maybe others, I can't remember...) don't support 12MB due to an IPL bug. The advice these days is to use the recent 1.6 IPL that is a part of XEiJ. I think, generally speaking, 1.6 IPL should be put in every machine now.
All that said there's hardly a reason to use 12MB. My PRO has 10MB and I've yet to have issues in years of 'digging in the crates'. I emulate at 12MB and have done a lot of compiling and other hackery and I'm not sure if ever really mattered much. I've had OOM errors assembling very large files (outrageously large, only maniacs do this and that's a very distant edge case.
Quote from: incrediblehark on May 27, 2024, 05:53:24 AMQuote from: Gravedigger on May 25, 2024, 06:35:09 PMHello, first of all I would like to thank you for this great project
here is my little personal feedback:
The hardware used is an X68000 XVI with 2mb + midori/10mb card (for a total of 12)
Bios setting
I've tried a few games so far and only one gave me problems: Die bahnwelt. This one crashes (bus error) as soon as we enter the military base. I tried in 10hz and 16hz and in all midi modes. The error is still the same.
ERROR SCREEN
I also have another more... exotic problem...
Since I put the v2.20 image on my SD card and configured the boot in switch.x on STD, my original game on disk castlevania gives me a bus error at startup (just after selecting the audio mode). Everything worked perfectly before. I would also like to point out that Castlevania on image 2.20 also works really well. Does anyone have an idea of ��the problem?
CASTLEVANIA ERROR
EDIT : I think I understood why Castlevania crashes with the floppy version: I think it's because of the presence of the game folder on hdd.
in the list of concerns I will add NEURALGEAR: the game launches but there are no keys that work, we get stuck on the menu (tested in 10mz and 16mz)
Thank you for the feedback! I'm working on a v3.00 right now and will see if I can resolve any of the errors you mention - but I am also curious of whether or not your problems occur with the Midiori+10M card. I recently acquired an X68000 Pro to do testing with the SxSI drivers, and own a BEEP XM-6BE10+Midiori card. I have the 1MB expansion in the Pro to put the total at 2MB plus the 10MB for a max of 12. However, when I set the ram to 10M on the board, I get some errors. I ended up reconfiguring it and editing my switch.x for a total of 10MB overall in my system. I'm curious if anyone else has this issue with the board, and I'm wondering if your bus issues are related to it? I would try reconfiguring the card on your end and seeing if the bus errors go away.