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#1
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by incrediblehark - Today at 10:40:41 AM
Quote from: neko68k on Today at 10:09:23 AMPRO and some of the other early machines (ACE maybe others, I can't remember...) don't support 12MB due to an IPL bug. The advice these days is to use the recent 1.6 IPL that is a part of XEiJ. I think, generally speaking, 1.6 IPL should be put in every machine now.

All that said there's hardly a reason to use 12MB. My PRO has 10MB and I've yet to have issues in years of 'digging in the crates'. I emulate at 12MB and have done a lot of compiling and other hackery and I'm not sure if ever really mattered much. I've had OOM errors assembling very large files (outrageously large, only maniacs do this ;) and that's a very distant edge case.

Ah! Thank you for the clarification, that explains it for my end then. I haven't seen any need for more than the 10MB so far, but I'll look into the updated IPL.

@Gravedigger disregard my last message, as your XVI doesn't exhibit the same bug as my Pro. While I wouldn't completely rule out some hardware conflict, I'll look into those games more. I used to have Akumajou Dracula working with both the HDD boot methos and with disk on my machine, but with recent updates I may have broken that functionality. I can migrate everything to the D: drive in the next update if I can't resolve it.
#2
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by neko68k - Today at 10:09:23 AM
Quote from: incrediblehark on Today at 05:53:24 AM
Quote from: Gravedigger on May 25, 2024, 06:35:09 PMHello, first of all I would like to thank you for this great project :)

here is my little personal feedback:

The hardware used is an X68000 XVI with 2mb + midori/10mb card (for a total of 12)

Bios setting


I've tried a few games so far and only one gave me problems: Die bahnwelt. This one crashes (bus error) as soon as we enter the military base. I tried in 10hz and 16hz and in all midi modes. The error is still the same.


ERROR SCREEN

I also have another more... exotic problem...
Since I put the v2.20 image on my SD card and configured the boot in switch.x on STD, my original game on disk castlevania gives me a bus error at startup (just after selecting the audio mode).  Everything worked perfectly before.  I would also like to point out that Castlevania on image 2.20 also works really well.  Does anyone have an idea of ��the problem?

CASTLEVANIA ERROR




EDIT : I think I understood why Castlevania crashes with the floppy version: I think it's because of the presence of the game folder on hdd.


in the list of concerns I will add NEURALGEAR: the game launches but there are no keys that work, we get stuck on the menu (tested in 10mz and 16mz)



Thank you for the feedback! I'm working on a v3.00 right now and will see if I can resolve any of the errors you mention - but I am also curious of whether or not your problems occur with the Midiori+10M card. I recently acquired an X68000 Pro to do testing with the SxSI drivers, and own a BEEP XM-6BE10+Midiori card. I have the 1MB expansion in the Pro to put the total at 2MB plus the 10MB for a max of 12. However, when I set the ram to 10M on the board, I get some errors. I ended up reconfiguring it and editing my switch.x for a total of 10MB overall in my system. I'm curious if anyone else has this issue with the board, and I'm wondering if your bus issues are related to it? I would try reconfiguring the card on your end and seeing if the bus errors go away.

PRO and some of the other early machines (ACE maybe others, I can't remember...) don't support 12MB due to an IPL bug. The advice these days is to use the recent 1.6 IPL that is a part of XEiJ. I think, generally speaking, 1.6 IPL should be put in every machine now.

All that said there's hardly a reason to use 12MB. My PRO has 10MB and I've yet to have issues in years of 'digging in the crates'. I emulate at 12MB and have done a lot of compiling and other hackery and I'm not sure if ever really mattered much. I've had OOM errors assembling very large files (outrageously large, only maniacs do this ;) and that's a very distant edge case.
#3
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by incrediblehark - Today at 05:53:24 AM
Quote from: Gravedigger on May 25, 2024, 06:35:09 PMHello, first of all I would like to thank you for this great project :)

here is my little personal feedback:

The hardware used is an X68000 XVI with 2mb + midori/10mb card (for a total of 12)

Bios setting


I've tried a few games so far and only one gave me problems: Die bahnwelt. This one crashes (bus error) as soon as we enter the military base. I tried in 10hz and 16hz and in all midi modes. The error is still the same.


ERROR SCREEN

I also have another more... exotic problem...
Since I put the v2.20 image on my SD card and configured the boot in switch.x on STD, my original game on disk castlevania gives me a bus error at startup (just after selecting the audio mode).  Everything worked perfectly before.  I would also like to point out that Castlevania on image 2.20 also works really well.  Does anyone have an idea of ��the problem?

CASTLEVANIA ERROR




EDIT : I think I understood why Castlevania crashes with the floppy version: I think it's because of the presence of the game folder on hdd.


in the list of concerns I will add NEURALGEAR: the game launches but there are no keys that work, we get stuck on the menu (tested in 10mz and 16mz)



Thank you for the feedback! I'm working on a v3.00 right now and will see if I can resolve any of the errors you mention - but I am also curious of whether or not your problems occur with the Midiori+10M card. I recently acquired an X68000 Pro to do testing with the SxSI drivers, and own a BEEP XM-6BE10+Midiori card. I have the 1MB expansion in the Pro to put the total at 2MB plus the 10MB for a max of 12. However, when I set the ram to 10M on the board, I get some errors. I ended up reconfiguring it and editing my switch.x for a total of 10MB overall in my system. I'm curious if anyone else has this issue with the board, and I'm wondering if your bus issues are related to it? I would try reconfiguring the card on your end and seeing if the bus errors go away.
#4
X68000 Software / How to use this famous PCM8 dr...
Last post by Cris1998XX - May 25, 2024, 07:30:02 PM
So, I know the question might sound kinda weird but I've been looking throught the internet for days at this point. I've heard there is a way to add more PCM sound channels to the X68000, both with software and a hardware card. The PCM8 driver is supposed to be compatible with games like Space Harrier, Street Fighter 2/Super Street Fighter 2 and the Fatal Fury trilogy, but I just don't understand how this stuff works. Do I need to edit the system disk or something? I'm playing via XM6 TypeG if that helps
#5
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by Gravedigger - May 25, 2024, 06:35:09 PM
Hello, first of all I would like to thank you for this great project :)

here is my little personal feedback:

The hardware used is an X68000 XVI with 2mb + midori/10mb card (for a total of 12)

Bios setting


I've tried a few games so far and only one gave me problems: Die bahnwelt. This one crashes (bus error) as soon as we enter the military base. I tried in 10hz and 16hz and in all midi modes. The error is still the same.


ERROR SCREEN

I also have another more... exotic problem...
Since I put the v2.20 image on my SD card and configured the boot in switch.x on STD, my original game on disk castlevania gives me a bus error at startup (just after selecting the audio mode).  Everything worked perfectly before.  I would also like to point out that Castlevania on image 2.20 also works really well.  Does anyone have an idea of ��the problem?

CASTLEVANIA ERROR




EDIT : I think I understood why Castlevania crashes with the floppy version: I think it's because of the presence of the game folder on hdd.


in the list of concerns I will add NEURALGEAR: the game launches but there are no keys that work, we get stuck on the menu (tested in 10mz and 16mz)

#6
SIG X68000 / Re: Cable for X68k Sharp Monit...
Last post by opooly - May 25, 2024, 07:25:39 AM
Cable received. it's working great
#7
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by neko68k - May 24, 2024, 11:57:02 AM
Quote from: spectreman on May 23, 2024, 04:27:25 PMKnight Arms, it drove me crazy, in all the HDD images I tried it runs without problems, except in this one unfortunately.
The only solution was to copy the XDF images to floppy disk.

I noticed when using the Cyber Stick that when switching modes from digital to analog, it causes the game menu to freeze.
I think this game had problems of its own.

The good news is that all the other games I've tried work fine.

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.

Knight Arms for sure has problems of its own. It doesn't run at a locked framerate and behaves differently with >10mhz . It polls the CyberStick/XE-1AP as fast as possible to the point that its ridiculous. I made a XE-1AP emulator board some years back and Knight Arms was probably the worst to get working. My board performs better than the real thing and this dumb game is still barely playable lol.
#8
SIG X68000 / Re: Trying to get 15Khz to wor...
Last post by Jehuty - May 24, 2024, 03:07:11 AM
Meanwhile i think too that it is a fault of the Sony TV, not the XVI  The XVI has the pots too, but that
isn´t the problem cause on other displays the colors are right.
i hope that someone has an idea or had a similar problem before.

#9
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by spectreman - May 23, 2024, 04:27:25 PM
Knight Arms, it drove me crazy, in all the HDD images I tried it runs without problems, except in this one unfortunately.
The only solution was to copy the XDF images to floppy disk.

I noticed when using the Cyber Stick that when switching modes from digital to analog, it causes the game menu to freeze.
I think this game had problems of its own.

The good news is that all the other games I've tried work fine.

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.
#10
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by spectreman - May 23, 2024, 04:02:42 PM
Sorry, I got confused with the baller version, I stand corrected, the most stable version of Super Hang-On belongs to Eidis contained in its first released version:

https://gamesx.com/wiki/doku.php?id=x68000:sxsi_disk_image_with_games_and_lots_of_mdx_files

I've tried too many versions...
A little slow to load but this works well copied in the incrediblehark image.

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.