Quote from: neko68k on Today at 10:09:23 AMPRO and some of the other early machines (ACE maybe others, I can't remember...) don't support 12MB due to an IPL bug. The advice these days is to use the recent 1.6 IPL that is a part of XEiJ. I think, generally speaking, 1.6 IPL should be put in every machine now.
All that said there's hardly a reason to use 12MB. My PRO has 10MB and I've yet to have issues in years of 'digging in the crates'. I emulate at 12MB and have done a lot of compiling and other hackery and I'm not sure if ever really mattered much. I've had OOM errors assembling very large files (outrageously large, only maniacs do this and that's a very distant edge case.
Quote from: incrediblehark on Today at 05:53:24 AMQuote from: Gravedigger on May 25, 2024, 06:35:09 PMHello, first of all I would like to thank you for this great project
here is my little personal feedback:
The hardware used is an X68000 XVI with 2mb + midori/10mb card (for a total of 12)
Bios setting
I've tried a few games so far and only one gave me problems: Die bahnwelt. This one crashes (bus error) as soon as we enter the military base. I tried in 10hz and 16hz and in all midi modes. The error is still the same.
ERROR SCREEN
I also have another more... exotic problem...
Since I put the v2.20 image on my SD card and configured the boot in switch.x on STD, my original game on disk castlevania gives me a bus error at startup (just after selecting the audio mode). Everything worked perfectly before. I would also like to point out that Castlevania on image 2.20 also works really well. Does anyone have an idea of ��the problem?
CASTLEVANIA ERROR
EDIT : I think I understood why Castlevania crashes with the floppy version: I think it's because of the presence of the game folder on hdd.
in the list of concerns I will add NEURALGEAR: the game launches but there are no keys that work, we get stuck on the menu (tested in 10mz and 16mz)
Thank you for the feedback! I'm working on a v3.00 right now and will see if I can resolve any of the errors you mention - but I am also curious of whether or not your problems occur with the Midiori+10M card. I recently acquired an X68000 Pro to do testing with the SxSI drivers, and own a BEEP XM-6BE10+Midiori card. I have the 1MB expansion in the Pro to put the total at 2MB plus the 10MB for a max of 12. However, when I set the ram to 10M on the board, I get some errors. I ended up reconfiguring it and editing my switch.x for a total of 10MB overall in my system. I'm curious if anyone else has this issue with the board, and I'm wondering if your bus issues are related to it? I would try reconfiguring the card on your end and seeing if the bus errors go away.
Quote from: Gravedigger on May 25, 2024, 06:35:09 PMHello, first of all I would like to thank you for this great project
here is my little personal feedback:
The hardware used is an X68000 XVI with 2mb + midori/10mb card (for a total of 12)
Bios setting
I've tried a few games so far and only one gave me problems: Die bahnwelt. This one crashes (bus error) as soon as we enter the military base. I tried in 10hz and 16hz and in all midi modes. The error is still the same.
ERROR SCREEN
I also have another more... exotic problem...
Since I put the v2.20 image on my SD card and configured the boot in switch.x on STD, my original game on disk castlevania gives me a bus error at startup (just after selecting the audio mode). Everything worked perfectly before. I would also like to point out that Castlevania on image 2.20 also works really well. Does anyone have an idea of ��the problem?
CASTLEVANIA ERROR
EDIT : I think I understood why Castlevania crashes with the floppy version: I think it's because of the presence of the game folder on hdd.
in the list of concerns I will add NEURALGEAR: the game launches but there are no keys that work, we get stuck on the menu (tested in 10mz and 16mz)
Quote from: spectreman on May 23, 2024, 04:27:25 PMKnight Arms, it drove me crazy, in all the HDD images I tried it runs without problems, except in this one unfortunately.
The only solution was to copy the XDF images to floppy disk.
I noticed when using the Cyber Stick that when switching modes from digital to analog, it causes the game menu to freeze.
I think this game had problems of its own.
The good news is that all the other games I've tried work fine.
Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.