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#1
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by kanjiology - May 28, 2024, 11:58:47 PM
Having trouble loading any of the Street Fighters on a PRO using BlueSCSI V2.
#2
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by incrediblehark - May 28, 2024, 10:05:31 PM
@ateam i can't test with henkan bancho but I can confirm star trader works fine for me on my Pro with scsi2sd
#3
X68000 Software / Re: X68000 port of Aleste Gaid...
Last post by kamiboy - May 28, 2024, 07:40:47 PM
It does not seem like the author ever released this to the public or made any attempts to turn it into a product, which is par for the course for a project such as this made by a Japanese person.

I may be mistaken, but it seems the person is a professional developer that worked on a shooter available in the PS4 at the very least. I guess the project was made for his own amusement and intended for general release.
#4
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by spectreman - May 28, 2024, 02:33:20 PM
SOLUTION:

Create a folder named Games.
Insert the games you want to replace inside, making the necessary changes.
Using the emulator such as XM6 TypeG, immediately before the HDD image starts, select Tools-Software Keyboard from the menu and press the HELP button at the top right.
Select the second partition, (the one in the center) and close the emulator.
Using the Windows program editd169e, delete the defective versions present in the HDD image.
With the emulator do the procedure as indicated previously, and select the first partition (the one at the top).
start editd169e again, you will have to free up space, I recommend deleting the Multimedia folder, or at least some of the demo MIDI files.
Now you can copy the Games folder to the C: partition, as in the previous HDD images (Primary partition).

EXAMPLE:

Bonanza Bros (incrediblehark version) and edit the !Strat.BAT file like this:
SET GAME_PATH=C:\Games\BonanzaBros

Die Bahnwelt (Eidis version X68000_V4) edit all three .BAT files like this:
set BAHNWELT=C:\GAMES\DIEBAHNWELT\BW

Knight Arms (Eidis version X68000_V4) does not need to be modified.

Neural Gear (Eidis version X68000_V4) edit the !Start.BAT file like this:
SUBST B: C:\GAMES\NEURALGEAR
SUBST TO: C:\GAMES\NEURALGEAR

Super Hang-On (first version released by Eidis: https://nfggames.com/X68000/Music/Eidis/X68000.zip)
There is no need to change it.

In the case of Neural Gear, commands are executed only with the mouse (Trackball mode).

Regarding Aquales, the simple solution is to copy it to floppy disk, as I have already recommended previously.

When you boot your HDD image, move to the C: partition with the L key on your keyboard.

The games listed are DEFECTIVE, so replace them as indicated, or wait for them to be fixed.

I hope I have been useful to you.

Tests carried out on the X68000 XVI, 12MB RAM (TSR brand) on HENKAN BANCHO PRO.
#5
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by ateam - May 27, 2024, 11:44:14 PM
I wanted to report an issue I discovered with Star Trader (Shooters->Horizontal).

On my XVI, the game seems to run just fine. On my Expert, the game freezes at a particular moment in the opening scene.

I'm using a Henkan Bancho Pro in both. Is anyone able to reproduce?

#6
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by Gravedigger - May 27, 2024, 08:29:43 PM
Thank you for taking my comments into account ^^

I thought a little about Neuralgear's input issues. I saw that this one was usually configured for the "Cyber-stick". Maybe the source of the problem comes from this side?


On the other hand, for Die bahnwelt, I have no idea...
#7
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by incrediblehark - May 27, 2024, 10:40:41 AM
Quote from: neko68k on May 27, 2024, 10:09:23 AMPRO and some of the other early machines (ACE maybe others, I can't remember...) don't support 12MB due to an IPL bug. The advice these days is to use the recent 1.6 IPL that is a part of XEiJ. I think, generally speaking, 1.6 IPL should be put in every machine now.

All that said there's hardly a reason to use 12MB. My PRO has 10MB and I've yet to have issues in years of 'digging in the crates'. I emulate at 12MB and have done a lot of compiling and other hackery and I'm not sure if ever really mattered much. I've had OOM errors assembling very large files (outrageously large, only maniacs do this ;) and that's a very distant edge case.

Ah! Thank you for the clarification, that explains it for my end then. I haven't seen any need for more than the 10MB so far, but I'll look into the updated IPL.

@Gravedigger disregard my last message, as your XVI doesn't exhibit the same bug as my Pro. While I wouldn't completely rule out some hardware conflict, I'll look into those games more. I used to have Akumajou Dracula working with both the HDD boot methos and with disk on my machine, but with recent updates I may have broken that functionality. I can migrate everything to the D: drive in the next update if I can't resolve it.
#8
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by neko68k - May 27, 2024, 10:09:23 AM
Quote from: incrediblehark on May 27, 2024, 05:53:24 AM
Quote from: Gravedigger on May 25, 2024, 06:35:09 PMHello, first of all I would like to thank you for this great project :)

here is my little personal feedback:

The hardware used is an X68000 XVI with 2mb + midori/10mb card (for a total of 12)

Bios setting


I've tried a few games so far and only one gave me problems: Die bahnwelt. This one crashes (bus error) as soon as we enter the military base. I tried in 10hz and 16hz and in all midi modes. The error is still the same.


ERROR SCREEN

I also have another more... exotic problem...
Since I put the v2.20 image on my SD card and configured the boot in switch.x on STD, my original game on disk castlevania gives me a bus error at startup (just after selecting the audio mode).  Everything worked perfectly before.  I would also like to point out that Castlevania on image 2.20 also works really well.  Does anyone have an idea of ��the problem?

CASTLEVANIA ERROR




EDIT : I think I understood why Castlevania crashes with the floppy version: I think it's because of the presence of the game folder on hdd.


in the list of concerns I will add NEURALGEAR: the game launches but there are no keys that work, we get stuck on the menu (tested in 10mz and 16mz)



Thank you for the feedback! I'm working on a v3.00 right now and will see if I can resolve any of the errors you mention - but I am also curious of whether or not your problems occur with the Midiori+10M card. I recently acquired an X68000 Pro to do testing with the SxSI drivers, and own a BEEP XM-6BE10+Midiori card. I have the 1MB expansion in the Pro to put the total at 2MB plus the 10MB for a max of 12. However, when I set the ram to 10M on the board, I get some errors. I ended up reconfiguring it and editing my switch.x for a total of 10MB overall in my system. I'm curious if anyone else has this issue with the board, and I'm wondering if your bus issues are related to it? I would try reconfiguring the card on your end and seeing if the bus errors go away.

PRO and some of the other early machines (ACE maybe others, I can't remember...) don't support 12MB due to an IPL bug. The advice these days is to use the recent 1.6 IPL that is a part of XEiJ. I think, generally speaking, 1.6 IPL should be put in every machine now.

All that said there's hardly a reason to use 12MB. My PRO has 10MB and I've yet to have issues in years of 'digging in the crates'. I emulate at 12MB and have done a lot of compiling and other hackery and I'm not sure if ever really mattered much. I've had OOM errors assembling very large files (outrageously large, only maniacs do this ;) and that's a very distant edge case.
#9
SIG X68000 / Re: SxSI-SCSI HDD Image v2.20
Last post by incrediblehark - May 27, 2024, 05:53:24 AM
Quote from: Gravedigger on May 25, 2024, 06:35:09 PMHello, first of all I would like to thank you for this great project :)

here is my little personal feedback:

The hardware used is an X68000 XVI with 2mb + midori/10mb card (for a total of 12)

Bios setting


I've tried a few games so far and only one gave me problems: Die bahnwelt. This one crashes (bus error) as soon as we enter the military base. I tried in 10hz and 16hz and in all midi modes. The error is still the same.


ERROR SCREEN

I also have another more... exotic problem...
Since I put the v2.20 image on my SD card and configured the boot in switch.x on STD, my original game on disk castlevania gives me a bus error at startup (just after selecting the audio mode).  Everything worked perfectly before.  I would also like to point out that Castlevania on image 2.20 also works really well.  Does anyone have an idea of ��the problem?

CASTLEVANIA ERROR




EDIT : I think I understood why Castlevania crashes with the floppy version: I think it's because of the presence of the game folder on hdd.


in the list of concerns I will add NEURALGEAR: the game launches but there are no keys that work, we get stuck on the menu (tested in 10mz and 16mz)



Thank you for the feedback! I'm working on a v3.00 right now and will see if I can resolve any of the errors you mention - but I am also curious of whether or not your problems occur with the Midiori+10M card. I recently acquired an X68000 Pro to do testing with the SxSI drivers, and own a BEEP XM-6BE10+Midiori card. I have the 1MB expansion in the Pro to put the total at 2MB plus the 10MB for a max of 12. However, when I set the ram to 10M on the board, I get some errors. I ended up reconfiguring it and editing my switch.x for a total of 10MB overall in my system. I'm curious if anyone else has this issue with the board, and I'm wondering if your bus issues are related to it? I would try reconfiguring the card on your end and seeing if the bus errors go away.
#10
X68000 Software / How to use this famous PCM8 dr...
Last post by Cris1998XX - May 25, 2024, 07:30:02 PM
So, I know the question might sound kinda weird but I've been looking throught the internet for days at this point. I've heard there is a way to add more PCM sound channels to the X68000, both with software and a hardware card. The PCM8 driver is supposed to be compatible with games like Space Harrier, Street Fighter 2/Super Street Fighter 2 and the Fatal Fury trilogy, but I just don't understand how this stuff works. Do I need to edit the system disk or something? I'm playing via XM6 TypeG if that helps