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NFG Forums => Import Mods => Topic started by: phreak97 on June 15, 2005, 02:36:56 AM

Title: alternate snes lockout mod.
Post by: phreak97 on June 15, 2005, 02:36:56 AM
i dont like linking to other forums, but they said theyre better than us..
click here (http://cgcc.ca/forum/viewtopic.php?t=4473&postdays=0&postorder=asc&start=0&sid=97df4daaacc360ab8f8bb14c257a3b16)
Title: alternate snes lockout mod.
Post by: DoubleDownOn11 on June 15, 2005, 05:15:24 AM
I've seen that, but haven't tried it yet.  That mod is on an SNES model II (mini) console.  
Title: alternate snes lockout mod.
Post by: atom on June 15, 2005, 09:12:16 AM
I don't see how thats a better mod at all. This one isnt reversible like the one we practice...
Title: alternate snes lockout mod.
Post by: Lost Monkey on June 15, 2005, 03:56:31 PM
:rolleyes:

Sorry...

He asked about a mod on Atari Age many moons ago and I pointed him here...

He came back a few hours later with his "mod"...

He may have even posted here about it, I don't recall.
Title: alternate snes lockout mod.
Post by: phreak97 on June 16, 2005, 11:48:55 PM
guess ill have to try myself to get real answers.
Title: alternate snes lockout mod.
Post by: Endymion on June 17, 2005, 12:36:41 AM
Oh it's a better mod? Gee I read the whole thread and thought they were better at griping and being asses to one another on public forums.
Title: alternate snes lockout mod.
Post by: phreak97 on June 17, 2005, 10:26:43 PM
i wonder if it's better functionality wise or just in that you dont need to know how to lift a pin to do it.
Title: alternate snes lockout mod.
Post by: Vertigo on June 18, 2005, 09:29:56 PM
Christ.
It's dickheads like that that make all the stupid rumours and "I think"s in the first place.
Honestly though, if you are incapable of working out how to lift a pin, you shouldn't really be poking around inside things anyway.
Oh and just for info's sake, if you have a 50/60 modded SNES, you can happily boot Terranigma in 50Hz mode then flick to 60 and it works fine for the rest of the time, including the ending, no special timings there. The dick that's talking about the copier allowing him to play Terranigma in 60Hz mode is wrong, it won't. The software still checks what speed the SNES is running at. That has nothing to do with the CIC chip being present or not.
Interesting that they say it does run SMRPG, seeing as there's so much misinformation in that thread, I wonder if any of them have actually tested it.
phreak97, if you do the mod, please do let us know how it goes, because there are far more clued-up people around here who can talk it through than those 10-year-olds.
Title: alternate snes lockout mod.
Post by: timofonic on July 06, 2005, 06:10:20 AM
How this runs? By bypass each country chip? Please explain it...

It runs on old SNES motherboards? Or adapting the mod...
Title: alternate snes lockout mod.
Post by: phreak97 on July 07, 2005, 12:53:06 AM
i got my snes out, went to find my gamebit, and i cant find it.. ended up cleaning up this room for 6 hours. i think it's in another room actually. lol. ill do it tomorrow then post the results.
Title: alternate snes lockout mod.
Post by: Vertigo on July 07, 2005, 02:13:25 AM
It takes you a day to get to another room and back?
Your house sounds wicked.
Please post pictures and let me know if I can come and visit.

Oh and a judicious one of these:  ;)  
Title: alternate snes lockout mod.
Post by: phreak97 on July 07, 2005, 12:50:45 PM
lol.. no, i just didnt finish till about 2am, so i was hardly going to mod the thing then..