Hudson Announces Nectaris DS

"Hudson Announces Nectaris DS", that's the headline I long to hear. Nectaris, released in North America as Military Madness, is fantastically popular in Japan, and it has a cult following overseas.
Unlike most hex grid strategy games Nectaris focuses on strategy and tactics rather than unit stats and realism. Realism is, in fact, eschewed in favour of a fanciful plot, with tanks and planes fighting for dominance on the surface of Earth's moon.
It's much easier to learn than Nintendo's popular Advance Wars, not being bogged down with frivolous features like commanders with different skills and special attacks. Nectaris is also very hard on the player, with the odds stacked against the player on every map. Unlike Advance Wars' endless battles of attrition, Nectaris demands that players use strategy and terrain to their advantage from the very first stage. Playing your units against the CPU head-on is the quickest way to end the game. Players must instead use field effects, called "Zone of Control", to surround and weaken enemies, and boost the offensive and defensive capabilities of allies. (See NFG Nectaris Guide)
Nectaris is a game that cries out for a DS release. It could make especially good use of the DS' dual screen architecture. I imagine being able to tap a unit on the bottom screen and seeing its details on the top, or scrolling around the zoomed-in map on the bottom and seeing the whole battlefield on top.
And the wireless capabilities! Nectaris has always had a two-player option, but hinking about wireless or (dare I say it) internet multiplayer makes me weak in the knees.
And then the extras. The virtually unlimited storage afforded by the DS carts could easily see all the maps from the PC Engine and Playstation versions as well as the extra units from the incredible Neo Nectaris bundled into one package. The DS is such an ideal platform for this game that it is nigh criminal for Hudson to not release this game. It's easy on the resources and there's a guaranteed audience of old fans, and the success of Advance Wars has created an awareness of the genre, with new fans looking to scratch an itch.
Come on, Hudson, how about it?
If not for them, do it for me.
Check out Base Nectaris
22:45 | NFG | Games
Comments
Son of a...You had me there for a minute :(
Throwing in the level designer from the Japanese PC version for multiplayer would be nice too.
I can't get that editor to work in XP, which distresses me. Nectaris forever!!
Hey, a hex grid with tanks would make a great tattoo...
I myself long for a Nectaris DS. May I be so bold as to say that I want Nectaris Wii also, with Nectaris DS >< Nectaris Wii connectivity, for multi-player competition as well asl co-op.
local wireless & global WiFi for DS
global internet WiFi for Wii
global internet WiFi between DS and Wii
As far as graphics, I'd like the option of newly drawn, well-animated sprites. Plus, if Hudson could do it well enough this time, option for viewing battles in nicely modeled 3D (unlike the PS1 version).
For now, the closest thing we've got coming to a new Nectaris game, is R-TYPE TACTICS.
http://img410.imageshack.us/img410/6095/..
http://psp.ign.com/articles/791/791049p1..
http://www.computerandvideogames.com/art..
http://www.pocketgamer.co.uk/r/PSP/R-Typ..
http://tinyurl.com/3dlllj




