![]() Nintendo's GameBoy Player peripheral that allows you to play GameBoy games on the 'Cube is crippled. For no discernable good reason the GBPlayer, like the GBAdvance and the GBColor before it, completely ignore the extra colour data in the Super GameBoy cartridges. The Super GameBoy was a cartridge for the Super Nintendo that allowed you to play GameBoy games on your TV. You could choose from a few pre-selected palettes so your old GB games would display in four shades of red, green or similar variations. In order to sweeten the deal a little Nintendo added extra colour information to many GameBoy games of the era, so that instead of four monochrome shades you could have actual colour. You still didn't have many colours, but the games looked a lot better than unenhanced GB games. Remember, this was years before the GameBoy Color was released, and seeing GameBoy games in colour was quite a novelty. The GameBoy Advance + GBPlayer ignore this extra capability. The reason is anyone's guess, but as you can see below the choices selected by the GBPlayer are pretty poor! The game used for these screenshots is Donkey Kong, a precursor to the anticipated Mario vs Donkey Kong game coming out this month. There's no logical reason for Nintendo not to include this capability in the GBPlayer, and I'd certainly be insterested in hearing the bizarre, otherworldly excuse they'd come up with. No doubt Yamauchi thought modern gamers had too many damned colours already and besides, you don't even NEED colours kthx. ![]()
These images were made with Virtual Boy Advance. Since The GBPlayer images could not be emulated, they were coloured based on palette choices VBA reported the GBColor to have made which seemed to be identical to the ones used on the GBPlayer. |