Here's the gallery
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More amazing cellular games.
Another fun filled update showing off the really incredible cellular games released recently in Japan. Some of these have apparently seen release in other countries as well, such as Kemco's Prince of Persia, but most of these will remain in Japan for the foreseeable future. You might remember the old pages showing off the Japanese game libraries, part one and part two. i-mode has caught up with Vodafone and is now offering larger, hi-res games that show off the luscious quality of the 240x320 screens that come with pretty much all new Japanese phones. Here's the gallery Recent Konami releases
![]() ![]() ![]() Taito's new stuff
Taito's quite prolific, bringing outstanding high-res games to the scene. Naturally Bubble Bobble received the star treatment, ![]() ![]() Sega's cellular library
Sega burst out of the gate with an astonishing library of games, but has since slowed down quite a bit. They don't release much, and they scatter it amongst their many divisions. Sonic Cafe is usually the most active, but their last release was on the first of December, 2004. The other divisions tend to release low-res games...
Hudson Soft
![]() The rest...
It's all about Taito, Konami and the independants right now. Hudson's making quality stuff, but not enough of it. Capcom's output was incredible when the screens were small, but they're slacking with the new 256k games. Sega's output has all but stopped, concentrating on a few ports of their "let's make!" sports sims. Success, G-Mode and Kemco, three of the most prolific independants, are responsible for most of the original titles being released. The big names are relying on ports almost exclusively. Both approaches are necessary for pushing the quality and playability to new heights. Most of these games totally suck to play. Cellular pads and buttons are second only to concrete bricks for total unsuitability as game controllers.
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