Author Topic: Nintendo 64 RGB too red/dark on an XRGB-2  (Read 661 times)

Offline Piratero

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Nintendo 64 RGB too red/dark on an XRGB-2
« on: February 19, 2012, 11:36:24 am »
I have the transistor mod (prior to the RGB driver by RGB32).

And the Nintendo 64 RGB is just too red/dark on an XRGB-2 using a Super Famicom RGB cable.


Could anyone know of any reason why it might be too red and dark?


This system works/ed perfectly on an XM-29, XM-37, and the GSB8220 scaler. It was a perfect image using a European SCART cable (one without the 220uF capacitors and one with the 220uF capacitors).


Anything else that I'm missing?

Offline Piratero

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Re: Nintendo 64 RGB too red/dark on an XRGB-2
« Reply #1 on: February 19, 2012, 01:59:01 pm »
Here is an image

Offline imparanoic

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Re: Nintendo 64 RGB too red/dark on an XRGB-2
« Reply #2 on: February 20, 2012, 01:46:30 am »
i recall ( i used to have xrgb2 ) that you can change the rgb levels and brightness ( same with my xrgb2 plus),

Offline Piratero

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Re: Nintendo 64 RGB too red/dark on an XRGB-2
« Reply #3 on: February 20, 2012, 01:49:21 am »
Sorry, I should of have mentioned that if I change those levels, the image actually becomes darker.

So changing the values only make it worse.