Thanks for the image. While making the original one I followed these strict guidelines:
1) Any game which is in the image must be of the highest standards and must be playable without language barriers. The easiest way to pass this test is to ask yourself "will I want to play it ?"
2) There should not be two directories with the same first 8 letters in one place, because X68000 interprets them both as one (IMHO, the one which was created first). Try listing contents of Gradius2 and Gradius2Gofer to see an example. The same applies to file names. It was a real pain making Music compilation because there was tons of cases like this;
3) When making a distributive, the modified directories must be imported to a clean image so that the directories will list in alphabetical order and show in alphabetical order in DI.X. Otherwise the listing will be random, except for LHES which sorts them by name.
So what am I hinting at ?! Some games will not make it into second image but still will be available as standalone zips so please don't dead me with three or more rocks and a pipe of metal if I leave out some game which you consider good.

Thanks again !
Eidis
P.S. I think I have a solution to our archiving problems. We can avoid any file related problems by using LHA. There is one already in the BIN directory of X68000 image. The best thing would be to archive installed games on X68000. You can try to use a windows version alternatively
http://gnuwin32.sourceforge.net/packages/lha.htm That way if windows will mess up the file names again, it should extract fine on X68000. This method should be tested before uploading.