Author Topic: 220uf caps  (Read 4164 times)

Offline zedrein

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220uf caps
« on: April 12, 2009, 05:14:19 am »
How "small" can I get them? I am gonna' give another go at hacking together a SNES RGB cable and I want to get some axial style caps with as low voltage as I can get (so they will be physically accommodating to my tiny DIN-6 connector) What caps do you all use, and where can I get them?

Also: Last time I tried to put a cable together I wasn't able to get a stable picture. Someone on these forums suggested I actually use a resistor between the o.2uf cap and the LM1881 sync-separator chip. I don't know if this is true because when I tested out my hacked-up cable, the DIN-6 connector wasn't fully assembled, it was just the pins that I plugged into my Commodore 1084 monitor without the housing. Could that be the reason I couldn't get a stable image and not the resistor?

Thanks for your time...and wish me luck.


Offline kendrick

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Re: 220uf caps
« Reply #1 on: April 12, 2009, 06:05:07 am »
Tantalum capacitors are as small as you get. Potentially, 220 uF units could be only three millimeters wide and tall. Problem is, Tantalum is really expensive now that they're using them in mobile phones. For lack of a better source, Radio Shack might still have older stock lying around in forgotten corners.

Offline ken_cinder

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Re: 220uf caps
« Reply #2 on: April 12, 2009, 06:48:04 am »
Probably a little difficult to work with, but you can certainly use SMD ceramics.

You should be able to solder to each end carefully with patience.

Offline zedrein

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Re: 220uf caps
« Reply #3 on: April 12, 2009, 07:31:17 am »
Well I guess I don't need them SUPER small, but just something I can work with that will fit into a smaller connector.

What do you guys personally use? Perhaps you could link me up?

Offline ken_cinder

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Re: 220uf caps
« Reply #4 on: April 12, 2009, 08:03:48 am »
I was thinking 220pF, don't know if you can even get 220uF ceramic caps, why the need for a 220uF cap for this?

Digi-Key carries 220uF Tantalums, but they're anywhere from $8-$13 a piece.

Offline Link83

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Re: 220uf caps
« Reply #5 on: April 12, 2009, 10:42:16 am »
They are not exactly 'tiny' but the smallest 220uF electrolytic capacitors I have found are 'Sanyo 220uF 6.3V capacitors' which also happen to be the same as the ones used in official Nintendo scart cables. Theres some on eBay here:-

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=110287806133

According to the listing the dimensions are:-
*  6 mm diam X 7 mm length
*  20 mm & 22 mm lead lengths

Hope that helps  :)
« Last Edit: April 12, 2009, 10:45:37 am by Link83 »

Offline zedrein

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Re: 220uf caps
« Reply #6 on: April 12, 2009, 02:55:21 pm »
Thanks, Link83. Those would be the sorts of caps that would really work well for me. Although I would like to find those caps in axial style leads.
« Last Edit: April 12, 2009, 05:26:49 pm by zedrein »

Offline Jibbajaba

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Re: 220uf caps
« Reply #7 on: April 12, 2009, 06:37:05 pm »
Here are some axial tantalum caps for less than $5 each.

http://www.alliedelec.com/Search/ProductDetail.aspx?SKU=5410410&MPN=T322E227K006AT&R=5410410&SEARCH=5410410&DESC=T322E227K006AT

If you need to jam three caps plus resistors into a 9-pin hood, you should try to get small caps.  I just made a Genesis 1 RGB cable, and I can't get all of the junk to fit into the hood, so now I am going to have to figure something out.  If I had smaller caps, this would be a non-issue.

Chris

Offline Tiido Priimägi

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Re: 220uf caps
« Reply #8 on: April 13, 2009, 03:45:39 am »
I generally put all required things in the system itself...
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Offline zedrein

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Re: 220uf caps
« Reply #9 on: April 13, 2009, 11:42:24 am »
Thanks Chris, but DAMN, those caps are expensive!! And I'd rather not open up the SNES itself to add more electrical components.

Thanks guys for all of your help, though.

Offline Link83

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Re: 220uf caps
« Reply #10 on: April 14, 2009, 12:14:35 am »
Thanks, Link83. Those would be the sorts of caps that would really work well for me. Although I would like to find those caps in axial style leads.

Sorry, didnt notice you said axial.
Well they are not the same brand or type but I found these:-

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=330319933890

Doesnt mention what size they are though, perhaps a quick email would confirm if they are small enough?

Offline Jibbajaba

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Re: 220uf caps
« Reply #11 on: April 21, 2009, 09:42:21 am »
Thanks, Link83. Those would be the sorts of caps that would really work well for me. Although I would like to find those caps in axial style leads.

Sorry, didnt notice you said axial.
Well they are not the same brand or type but I found these:-

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=330319933890

Doesnt mention what size they are though, perhaps a quick email would confirm if they are small enough?


I ordered these and they are are humongous.  Oh well.  I'm only out about $3. 

Chris

Offline zedrein

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Re: 220uf caps
« Reply #12 on: April 21, 2009, 02:02:25 pm »
I just got done reading some documents about RGB on the SNES/Super Famicom, and they said that you get blurriness while using caps. Is this just the sad truth of RGB on games consoles with using caps? Is there a way to eliminate the "blurriness' described?
« Last Edit: April 21, 2009, 03:11:17 pm by zedrein »

Offline Tiido Priimägi

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Re: 220uf caps
« Reply #13 on: April 21, 2009, 08:43:14 pm »
don't use 220µF caps, use 100µF, or build your own RGB amp...
Mida sa loed ? Nagunii aru ei saa ;)

Offline Link83

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Re: 220uf caps
« Reply #14 on: April 21, 2009, 09:47:32 pm »
Thanks, Link83. Those would be the sorts of caps that would really work well for me. Although I would like to find those caps in axial style leads.

Sorry, didnt notice you said axial.
Well they are not the same brand or type but I found these:-

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=330319933890

Doesnt mention what size they are though, perhaps a quick email would confirm if they are small enough?


I ordered these and they are are humongous.  Oh well.  I'm only out about $3. 

Chris


Sorry, was just trying to help  :(
(I did suggest emailing first though to check the size)
« Last Edit: April 21, 2009, 09:54:36 pm by Link83 »

Offline zedrein

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Re: 220uf caps
« Reply #15 on: April 22, 2009, 09:12:06 am »
don't use 220µF caps, use 100µF, or build your own RGB amp...

100µF? Got it. I wonder why this site doesn't suggest using those instead knowing that 220µF caps can contribute to blurriness?
« Last Edit: April 22, 2009, 09:39:34 am by zedrein »

Offline Tiido Priimägi

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Re: 220uf caps
« Reply #16 on: April 23, 2009, 07:41:44 am »
I'm actually using 47µF caps in my SNES... the blurring is quite unnoticable.
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Offline zedrein

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Re: 220uf caps
« Reply #17 on: April 23, 2009, 08:26:51 am »
I'm actually using 47µF caps in my SNES... the blurring is quite unnoticable.

That's what I'm talking about! I wonder why there is blurriness from caps in the first place?

Lawrence, can you explain why you recommend using 220µF capacitors when other alternatives can be better suited?
« Last Edit: April 23, 2009, 09:34:42 am by zedrein »

Offline viletim

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Re: 220uf caps
« Reply #18 on: April 23, 2009, 02:47:15 pm »
I'm actually using 47µF caps in my SNES... the blurring is quite unnoticable.

That's what I'm talking about! I wonder why there is blurriness from caps in the first place?

Can you explain exactly what you mean by blurry?


Quote
Lawrence, can you explain why you recommend using 220µF capacitors when other alternatives can be better suited?

This capacitor is series with the video signal only serves to remove the DC offset. Anything less than 470u will distort the low frequency parts of the video signal. 220u is used most often because it's good enough... Sometimes I see 100u used in cheap SCART cables.

Try to experement with different sized caps.... you should start to notice the distortion from 47u and below. It would be most obvious picture with very little detail.

If you use really poor quality caps then they may be attenuating the higher frequencies... that's the only way I could think they might cause the picture to be blurry. Try putting a ceramic cap, something like 0.1u in parallel with the big electrolytic.

Offline zedrein

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Re: 220uf caps
« Reply #19 on: April 23, 2009, 05:29:48 pm »
http://www.disgruntleddesigner.com/chrisc/gotRGB/screenshots.html

This gentleman, who conducted experiments with RGB vs. Composite video in several gaming consoles, says that, "A small amount of blurring is evident...this is probably unavoidable because the Super Famicom's RGB output requires caps inside of the connector which adds horizontal blurring to any image"

I am just trying to get the best information out there, and if I can get the least amount of signal degradation possible, I will be a happy camper.

Offline Lawrence

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Re: 220uf caps
« Reply #20 on: April 23, 2009, 10:18:01 pm »
Lawrence, can you explain why you recommend using 220µF capacitors when other alternatives can be better suited?
Because that's what Nintendo used in their first-party cables.  If it's good enough for the people who made the SuperNES, it's good enough for me.  =)

Offline zedrein

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Re: 220uf caps
« Reply #21 on: April 24, 2009, 03:07:15 am »
Interesting. Lawrence, would you care to comment on this "blurring" effect that's been described in the linked-article?

Offline Lawrence

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Re: 220uf caps
« Reply #22 on: April 24, 2009, 05:53:55 pm »
Interesting. Lawrence, would you care to comment on this "blurring" effect that's been described in the linked-article?
Not much, really. 

My own experience using 220uf caps suggests that there's no reason to use a different value - they work perfectly well.  No noticable blurring was detected.

Offline zedrein

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Re: 220uf caps
« Reply #23 on: April 25, 2009, 09:39:07 am »
Interesting. The guy who wrote that post up must've been using cheap caps then.

Thanks for your input!

Offline viletim

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Re: 220uf caps
« Reply #24 on: April 25, 2009, 12:05:12 pm »
Horizontal blurring is more likely caused by capacitance in parallel with the line. This could be introduced by using excessively long, thin cable.

Offline zedrein

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Re: 220uf caps
« Reply #25 on: April 26, 2009, 06:35:13 am »
Horizontal blurring is more likely caused by capacitance in parallel with the line. This could be introduced by using excessively long, thin cable.

*delivers a huge kiss to viletim* Thanks for clearing that up for me!