I only read half the thread tbh,
but the pin silver says to connect to sits at almost 7v in a standard snes (never looked at a jr), i tried using it when i was messing with import mods a while back and it burned out the reset line on the ppu, causing the console to be permanently stuck in reset state (no boot), new snes time, you cant fix that, and that put me off my mod experiments, so you can basically thank silver for my mod never getting a proper release.
it is also true that the reset button runs through the cic and will not work with it removed. normally if you remove th cic the console wont boot because the reset line needs to be held high after a delay, he's found another place on the pcb which delays long enough for he rest of the console to be ready then outputs a voltage, it just isnt a very safe place to connect to. recreating that from scratch was part of the mod i made a while ago, I used a resistor and a capacitor instead of silver's solder point, It's much safer. also if you still want the reset button to work you have to rewire the reset button so that it grounds the reset line, as it is set up to apply voltage and is inverted in the cic by default.
does anyone actually know why the games that dont work dont work? what do they look for? this was where i was up to with my mod when my console died. seems like people just release a new mod and hope for the best that it works with the hard to work games.