Glad to see replies

I am no electronics genius (I only started modding 6 months ago) but I hope I can contribute to solving this.
Firstly, I am pretty amazed by this French N64 - Not even the development systems released before launch have any traces of RGB left like this! I guess this means it is one of the earliest designs or the N64 motherboard?
It all looks like its a small amplification circuit - perhaps thats what it is?
Anyway the way I see it we need to find 6 component values
The red, green and blue lines undoubtably use the same 4 components (So only 4 to identify)
Which follow like this:-
RED Q1-R42-R41-C11
GREEN Q2-R44-R43-C12
BLUE Q3-R46-R45-C13
The other two are the D4 point, and the R47 point. (Although it doesnt look like the R47 point even connects to the AV output - perhaps its irelevent?)
The Q points are Transistors (just because of the fact they have three points) although we dont yet know the value to use.
I guess The R points are Resistors, and the C points are Capacitors, so we have:-
TRANSISTOR----RESISTOR----RESISTOR----CAPACITOR
For each of the Red, Green and Blue lines.
Perhaps the C point would be 220uf capacitors - as that is what official Nintendo Gamecube Scart cables have in them. Perhaps on the N64 these capacitors would have been in the console? (As with the PAL SNES)
The D points are Diodes. D4 seems to have a specific diode symbol which means it is a Zener Diode:-
http://en.wikipedia.org/wiki/Zener_diodeNo idea what value though.
Is there a standard voltage for the Red, Green and Blue lines on a scart lead so that we can complete the circuit and test the output voltage until we get it just right?
Also, I would love to know what the S-RGB chip (U4) actually does - It was replaced with the ENC-NUS chip on NTSC systems, which has half as many pins, and looks to be missing the ones for RGB. That is why on an NTSC system you need to tap the RGB before it goes into the ENC-NUS chip.
I wonder if the S-RGB chip actually does anything with the RGB lines? or does it just use them to 'make' the S-Video and Composite output, and then pass them on unchanged? If so the S-RGB chip would not be needed to perform this mod on a console which doesnt have it.
The S-RGB chip itself seems to be still available on line, when I typed in the code BA6596F:-
http://www.google.co.uk/search?hl=en&q=BA6596F&btnG=Google+Search&meta=But I wonder if the chip has to be actually 'programmed' to become the S-RGB chip and perform the same function?
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I have been looking at an NTSC Motherboard, hoping that it would give me some clues as to what goes where, when I noticed one transistor is still labelled Q1, heres a pic:-

its marked :Z.R: - but I cant find any reference to this transistor on google

There is only one though, so I dont know how relevent it would be to the Q1, Q2 and Q3 points we are looking to find

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Then I thought about the S-RGB chip, and how some SNES consoles use it. I decided to open up my PAL SNES and take a look, as it is a late model made in 1995. I looked inside and what did I see - the S-RGB chip! (Sorry dark picture) :-

I flipped over the board and looked and amazingly there are three transistors on the RGB lines also labelled Q1, Q2 and Q3! :-

They have the code BQ14 on them, which with a quick google seems to be a valid transistor code


Also, the resistors used on the RGB lines are numbered 390:-

...but the ones I have commonly seen used on the NTSC N64's are numbered 750. Perhaps there should be two 390 resistors in sequence on the R points, equaling 780? (In fact, when I tested these resistors with a multimeter, they equaled 375 each, which would be 750 exactly if two were used)
The only problem is the traces on this PAL SNES are covered in brown paint(?) and you cant follow them easily like on the N64.
Also the RGB lines dont seem to have 4 components, only 3 (missing one row of resistors) so maybe this doesnt help us at all

I hope someone with alot more knowlege/expertise can chime in hear and help us all out
