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NFG Forums => RGB + Video Discussions => Topic started by: albino_vulpix on November 21, 2008, 07:23:44 PM

Title: S-Video on PAL N64 (pics, details inside)
Post by: albino_vulpix on November 21, 2008, 07:23:44 PM
Working with Link83's observations in this thread (http://nfggames.com/forum2/index.php?topic=3203.40), I went ahead and added a hard-wired s-video cable to my 64. For whatever reason, Nintendo left out components from PAL 64s needed to get a good s-video signal, so the Y and C from the AV-out isn't suitable. The luma needs a 74ohm resistor to ground, and a 220uF capacitor in series, while the chroma needs 75 to ground and 68nF in series. So I get the parts from my local Dick Smith (they didn't have any 68nF caps, typical of them. I just used 2 33s in parallel) and put it together. The key difference here is a complete lack of dot-crawl. However, thanks to Nintendo's awesome (read: not that awesome) anti-aliasing, this is probably the most not-so-worth-it video mod I've ever done.

http://img.photobucket.com/albums/v144/albino_vulpix/100_4889.jpg
http://img.photobucket.com/albums/v144/albino_vulpix/100_4890.jpg
http://img.photobucket.com/albums/v144/albino_vulpix/100_4892.jpg
http://img.photobucket.com/albums/v144/albino_vulpix/100_4893.jpg
http://img.photobucket.com/albums/v144/albino_vulpix/100_4895.jpg


And of course, the comparison pics:

(http://img.photobucket.com/albums/v144/albino_vulpix/100_4896.jpg)

(http://img.photobucket.com/albums/v144/albino_vulpix/100_4898.jpg)

(http://img.photobucket.com/albums/v144/albino_vulpix/100_4901.jpg)

(http://img.photobucket.com/albums/v144/albino_vulpix/100_4902.jpg)

The pics don't show the true extent of the difference, but you get the idea.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Link83 on November 22, 2008, 09:28:21 PM
Im glad my info was of help to someone  ;D Even though its only for S-Video :P

I had intended to do this myself and put the circuit inside an actual S-Video Cable, but havent got round to it yet as I have been more interested in the N64 RGB mods. I think it would be useful information for the Wiki though if someone wanted to add it (I may try and add it myself if no-ones interested, but I havent really used a Wiki before and am worried I might screw something up!)

If you try using an 'NTSC' S-Video lead the output is overbright and washed out, I looked everywhere for a 'PAL' S-Video and couldnt find one anywhere (and I looked on every European eBay site) so I very much doubt they existed.

This thread is what got me interested in the problem, although they didnt seem to use the same solution:-
http://assemblergames.com/forums/showthread.php?t=12169

I think its a shame that Nintendo decided to 'region lock' video cables - it just takes region locking to the extreme (and I cant see any other reason why they would do it other than region locking) It meant that many PAL N64 users didnt even get a decent(ish) S-Video picture from their N64 and had to put up with the Composite/RF output.

Its also interesting to note that almost all third-party Composite AV cables are designed for the NTSC market aswell, so also miss out the 75ohm resistor and 220uf capacitor - many people dont realise this and wonder why their composite picture doesnt look very good (Not that composite looks great anyway!) Also many import gamers often get their nintendo cables muddled up aswell and dont realise it makes a difference.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: albino_vulpix on November 26, 2008, 01:03:02 PM
I've added some info to the wiki: http://gamesx.com/wiki/doku.php?id=av:nintendomultiav
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Jeroen1000 on April 10, 2009, 09:20:13 PM
I'm in the same boat here and I can confirm that when buying a S-video cable off ebay (very cheap) you get the netting / masking error. The error is very bad for the PQ to the extent I would never consider leaving it this way. The picture is obviously more sharp (when viewing it on a 42" plasma the difference is really immense) compared to composite. Composite is very blurry and in my opnion not really playable either (people actually said they had gotten dizzy from playing).

So, would anyone be willing to explain in details how I can overcome this issue? I'm not going to solder it myself, but let a pro handle it, but I would require some detailed instructions and confirmation my board layout is the same.



Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Link83 on April 10, 2009, 10:42:09 PM
Hi there,
If you have got a PAL N64 then you will definitely have missing components off the S-Video line - I have now seen every revision of PAL N64 and the components are always missing (in fact it can apparently be even worse in later PAL N64 revisons as they use a different video chip which sometimes wont even show any S-Video picture at all without these components!)

If you want to confirm if yours is like this for yourself you can look at your N64 motherboard in the same position as shown in the photos I took at the top of  this threads page:-
http://nfggames.com/forum2/index.php?topic=3203.40

I also made this diagram a while ago but never got around to posting it anywhere:-
(http://img264.imageshack.us/img264/352/paln64svideog.png)

Maybe I should add it to the Wiki somewhere  ???

Hope that helps  :)
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Jeroen1000 on April 11, 2009, 05:14:43 AM
You're great! Even I understand that diagram :).

I hope you don't mind a follow up question. What actually causes the netting? Is it the voltage from the chroma line that disrupts (interferes) with that of the luma line? Or something in the likes.
As I understand it, it must have something to do with cross cable interference.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Link83 on April 11, 2009, 06:50:54 AM
Glad it helps  ;D

To be honest I have no idea what causes the dots/netting/masking.  When I used an S-Video cable with the components still missing with my PAL N64 on my CRT TV I just got a washed-out overbright picture, no dots or netting as far as I can remember.

It could be that because the Luma/Chroma signals on a PAL N64 are not at the 'correct levels' your video processor is having trouble processing the signals, so perhaps the dots/netting is being added during the processing stage due to the incorrect signal levels.

Alternatively, aswell as the missing components, it could be that your S-Video cable just isnt well shielded enough. Almost all third party Nintendo S-Video cables I have bought have been quite poorly shielded  :( (and poorly made to be honest) Although it really depends on how much EMI/RFI interference is nearby to cause any noticeable image degradation. The official Nintendo S-Video cable is well shielded but is really hard to find as it was only sold at retail in Japan, and in the USA it was only sold online  ::)

<EDIT> I also came across this thread from another forum:-
http://www.atariage.com/forums/index.php?showtopic=123551
Sounds like a similar issue, and somebody at the bottom of the thread said they solved it with a higher quality cable so it could indeed be the cable aswell.

I dont usually recommend 'Monster cables' but in this case they may be you best option outside of the official Nintendo S-Video cable. They made a pretty good quality Gamecube S-Video cable which will work with the N64 aswell:-
http://www.monstercable.com/productdisplay.asp?pin=1950
and its usually available on eBay for less than $10
...Only problem is you cant open up the connector to add the extra components to the cable, so if your going to use it with a PAL N64 you would need to add the components inside the console instead.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: albino_vulpix on April 11, 2009, 11:11:39 AM
My input on the netting issue: I don't think it's related to cable quality, but with the signals themselves. The patterns seem too coherent to be interference.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Jeroen1000 on April 12, 2009, 01:29:22 AM
Monster cables are usually very overpriced but do seem to provide a very acceptable alternative.
I'm going to look for an S-video SCART connector to rule out the video processor as being the culprit.  Since every TV over here has SCART testing won't be a problem then.
Then I'll try the more expensive Monster cable.  Finally, I'll try the fix with the poor and the good cable.
Finding this fault is at least as much fun as fixing it ;D

I do support the guess the patterns are too coherent, a poor quality cable will only emphasize the problem.



Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: zedrein on May 21, 2009, 05:42:12 AM
That's a PAL N64 you say? I noticed on your pics that the RGB pins don't appear to be connected. I thought that PAL region got RGB on their consoles?
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Endymion on May 21, 2009, 06:46:38 AM
Not with the N64, baffling I know.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: mugenmidget on February 05, 2010, 10:30:51 AM
Quote from: albino_vulpix on April 11, 2009, 11:11:39 AM
My input on the netting issue: I don't think it's related to cable quality, but with the signals themselves. The patterns seem too coherent to be interference.
I think I may be running into the same issues as you on a Pikachu NTSC N64 with S-Video.  It doesn't look like interference but just a really bad attempt at anti-aliasing.  If I play Star Fox 64 and pause at random intervals, there are white dots that scatter into different positions around the box edges, and they only change positions after I unpause and repause (AKA they're adjusting to the subtle changes in the background).

I'll have to see if this happens with my other N64s...

EDIT: Strange, when I use a different model N64 (it's black, should be close to "launch") the picture appears sharper and there's less jaggies.  Did the video capabilities degrade with later models or am I just a placebo munchin' fool?
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on April 19, 2013, 08:45:22 AM
Quote from: Link83 on April 11, 2009, 06:50:54 AM


To be honest I have no idea what causes the dots/netting/masking.  When I used an S-Video cable with the components still missing with my PAL N64 on my CRT TV I just got a washed-out overbright picture, no dots or netting as far as I can remember.
This is interesting, since I can't say using s-video on my PAL N64 consoles gives an overbright picture. It's actually darker and less colourful! I think I've got 3 different s-video cables, so I'll try the others as well.

Is it a fact all the SNES/N64/GC s-video cables are the same? Here in Holland there were quite some retailers which sold a Logic3 s-video cable, claiming to work with GC, N64 and SNES. If I recall correctly, Logic3 is/was an UK company, so makes me wonder if they truly made something for the PAL consoles. Then again, since PAL GC doesn't support s-video at all, I guess they didn't know what they were doing  ;P


Can a French N64 be s-video modded? (it doesn't output s-video at all out of the box)
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on April 20, 2013, 08:31:57 AM
Ok, I have experienced a difference in my s-video cables!
I've got a Logic3 and a purple s-video cable (could've been Blaze), which were sold in the Netherlands as Gamecube cables. They have a lot of 'interference', but mind you that the SNES does not get any interference and I've just noticed it depends on the colour or something. For example, with Mario 64 the yellow road doesn't have this interference (but the green grass/trees, the water and the menu have).

The best cable is the one I got from Play-Asia back in the days. It's only got some minor interference. So what's the deal here? There were no PAL s-video cables, is this a difference between a NTSC GC s-video cable and NTSC N64 cable?

EDIT:
Btw, the 'good' cable is the only cable without composite plug, so maybe that's a cause for interference?

EDIT 2:
Interesting:
QuoteIf you see a mesh pattern in S-Video, it's because the cable itself is not actually passing Chroma/Luminance into the S-Video plug. They're passing COMPOSITE on the Luminance pin instead. If you were to take a multimeter to the Composite plug and to one of the top pins of the S-Video plug(not too sure which), you'd hear your multimeter beep, indicating there's a connection between the Luminance pin on the S-Video connector and Composite. A lot of dual Composite/S-Video cables are like this(I was burned by one of those cables, but it was for the Dreamcast), though my MadCatz Super NES/Nintendo 64/GameCube/PlayStation/Xbox dual Composite/S-Video cable actually passes true S-Video into the S-Video connector(I can confirm this as I don't get any video when using the S-Video plug on my A/V modded Top-Loader NES, AV Famicom or Super Famicom Jr., none of which output S-Video), however on my Super NES, it induces some video noise in the audio signal which is typically almost inaudible on the Super NES when I use standard Nintendo Composite cables.
Source: http://www.digitpress.com/forum/showthread.php?157562-Any-recommendations-on-an-s-video-cable-for-SNES-N64-GC&p=1866766&viewfull=1#post1866766 (http://www.digitpress.com/forum/showthread.php?157562-Any-recommendations-on-an-s-video-cable-for-SNES-N64-GC&p=1866766&viewfull=1#post1866766)

EDIT 3:
If anyone fancies the official s-video cable (at 100 bucks): http://www.ebay.nl/itm/NINTENDO-GAMECUBE-S-Video-Cable-/230966451135?pt=US_Action_Figures&hash=item35c6ac5bbf (http://www.ebay.com/itm/NINTENDO-GAMECUBE-S-Video-Cable-/230966451135?pt=US_Action_Figures&hash=item35c6ac5bbf)   ;)
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: albino_vulpix on July 06, 2013, 11:46:22 AM
I'd say the interference you're seeing is due to cable quality. When I initially modified my N64 as in the images above, I just ran a length of audio cable from the console to an s-video plug. Looked fine on my CRT, but the noise was very apparent playing on our newer, huge plasma. I replaced it with a socket mounted to the console and a proper cable. No more noise. I've had a few cheap PS2 s-video cables with noise on the picture, so maybe s-video is more susceptible to it?
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on July 06, 2013, 05:26:42 PM
Hmmmz, ok. I would kinda relate to your earlier post:
Quote from: albino_vulpix on April 11, 2009, 11:11:39 AM
My input on the netting issue: I don't think it's related to cable quality, but with the signals themselves. The patterns seem too coherent to be interference.
Cause this is also very coherent for me and in Mario 64 it also depends a lot on the colour and if your moving or standing still.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: albino_vulpix on July 07, 2013, 11:01:53 AM
I have a feeling I've described 2 different things. I'll fire up the N64 today and see if the "netting" I was talking about is still present.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: albino_vulpix on July 08, 2013, 05:54:49 PM
So for the first time in a while, I turned on the N64 to see if I can clear up the interference issue.

I found two things. First, I ended my first post in this thread saying this is the most not-so-worth-it video mod. Disregard that! On the big TV, the elimination of dot crawl and overall sharpness is defintely apparent.

Second, I also described "netting/masking" earlier on. Turns out what I was seeing was in the composite video the whole time, I simply didn't see it on the smaller TV! So the patterns I was seeing were part of the textures or something. With my current mod setup, there is no interference whatsoever.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on July 08, 2013, 06:20:15 PM
Perhaps I should understand the terminology better. With dots/netting/masking issue, is the same issue meant, or are it 3 different issues? Can you describe or show what it looks like?

And to extent that, I've come across these terms:
QuoteGrid / chickenwire / checkerboard pattern / diagonal lines / X pattern hatch effect / netting error / masking error / mesh pattern effect / crosshatching / running ants
All the same issue? Or different issues? And this is not for CRT tv's, only flat screens?
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on July 09, 2013, 06:59:56 AM
I performed the s-video improvement/missing component mod on my PAL N64 with a friend of mine. Now I have black & white screen, no colour. Anyone see anything off in this?
(http://rguichelaar.dyndns.org/games/cables/n64_svideo_1024.jpg)
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Fix_Metal on July 10, 2013, 12:07:44 AM
Quote from: Shadow_Zero on July 09, 2013, 06:59:56 AM
I performed the s-video mod on my PAL N64 with a friend of mine. Now I have black & white screen, no colour. Anyone see anything
That's what happens when the TV doesn't support s-video, actually.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on July 10, 2013, 01:13:50 AM
My tv's support s-video. It was in colour before the mod. And for the record, composite is still in colour.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Fix_Metal on July 10, 2013, 05:22:34 AM
Quote from: Shadow_Zero on July 10, 2013, 01:13:50 AM
My tv's support s-video. It was in colour before the mod. And for the record, composite is still in colour.
Then something is wrong on the C line (Chrominance) I suppose.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on August 19, 2013, 08:51:52 PM
Ok, tried to fix it this weekend with my mate, but resoldering everything resulted in no s-video image at all (composite was fine). Wiring it directly again and it worked again. Trying this mod again without the 2 resistors had better image (color) quality but resulted in a lot of interference lines.

So what's the deal here. Do I have an other PAL revision or something?
I found an other source with an other mod I could try:
http://www.assemblergames.com/forums/showthread.php?12169-PAL-N64-s-video-problem&p=263540&viewfull=1#post263540 (http://www.assemblergames.com/forums/showthread.php?12169-PAL-N64-s-video-problem&p=263540&viewfull=1#post263540)
Radorn wrote:
QuoteFrom my personal experience with this same problem, all you have to do is use a 75ohm resistor to bridge Y(luma) and ground. Do not bridge crhoma!
Since there doesn't seem to be PAL s-video cables (all s-video cables I have bought, even in local stores, were NTSC style), you can probably just solder it directly on the console and save your cable's original form so it also works on ntsc machines.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: albino_vulpix on August 19, 2013, 10:01:48 PM
Must some sort of connection issue. In the first photo you posted, were the original traces to the AV socket cut?
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on August 19, 2013, 10:17:33 PM
Yep, the traces were cut! (we started with that)

Not sure if it matters, but my PAL N64:
NUP10009929
NUS-001 (EUR)
NUS-CPU(P)-01
DENC-NUS
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: AlmostOriginal on December 16, 2013, 12:29:55 AM
I modded Link83s S-video fix. (I made a full wiring diagram and added the composite mod)

(http://i42.tinypic.com/2lkbtj6.png)
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Noobsaibot21 on January 20, 2014, 08:34:54 AM
FWIW, there's an easier solution to this for PAL gamers

http://www.robwebb1.plus.com/n64/n64.htm (http://www.robwebb1.plus.com/n64/n64.htm)

Make sure to select the PAL specific modified cable.  ;)
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on January 20, 2014, 04:15:21 PM
I prefer using the same cable for all my Nintendo consoles, so I rather mod the PAL N64.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on February 23, 2014, 09:23:17 PM
Quote from: Shadow_Zero on August 19, 2013, 08:51:52 PM
Ok, tried to fix it this weekend with my mate, but resoldering everything resulted in no s-video image at all (composite was fine). Wiring it directly again and it worked again. Trying this mod again without the 2 resistors had better image (color) quality but resulted in a lot of interference lines.

So what's the deal here. Do I have an other PAL revision or something?
I found an other source with an other mod I could try:
http://www.assemblergames.com/forums/showthread.php?12169-PAL-N64-s-video-problem&p=263540&viewfull=1#post263540 (http://www.assemblergames.com/forums/showthread.php?12169-PAL-N64-s-video-problem&p=263540&viewfull=1#post263540)
Radorn wrote:
QuoteFrom my personal experience with this same problem, all you have to do is use a 75ohm resistor to bridge Y(luma) and ground. Do not bridge crhoma!
Since there doesn't seem to be PAL s-video cables (all s-video cables I have bought, even in local stores, were NTSC style), you can probably just solder it directly on the console and save your cable's original form so it also works on ntsc machines.
Tried a 75ohm resistor from Y to GND, but still have washed out colors   :/
So I'm kinda stuck in how to fix s-video for my launch PAL N64... Perhaps try the Link83/albino_vulpix mod once again some time.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: AlmostOriginal on February 26, 2014, 08:56:06 AM
PAL N64 S-Video / Composite Fix & NTSC compatibel S-video / Composite! ( Switches )

(http://i60.tinypic.com/28km4pi.png)

http://oi60.tinypic.com/28km4pi.jpg (http://oi60.tinypic.com/28km4pi.jpg)

I redesigned the circuit again! This time i added the "PAL / NTSC" switch wiring. Making it compatibel with "all" systems. If you make like an AV-Box. Like this one:

Ultimate Nintendo AV-Box! (S-Video / Composite / RCA & 3.5 mm Headphone!) (http://www.youtube.com/watch?v=Q1kL-CFQfBA#ws)

Super Nintendo (PAL)
Super Nintendo (NTSC)
Super Famicom (JAP)
Nintendo 64 (PAL)
Nintendo 64 (NTSC)
Nintendo 64 (JAP)
Nintendo Gamecube (PAL)
Nintendo Gamecube (NTSC)
Nintendo Gamecube (JAP)

(If there is a wiring issue please let me know)

PAL N64 S-Video / Composite Fix (PAL ONLY!)
(http://oi42.tinypic.com/2lkbtj6.jpg)
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on February 28, 2014, 12:05:02 PM
Do they need a seperate resistor to ground, or can I use 1 resistor to ground for both?
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: AlmostOriginal on February 28, 2014, 12:31:38 PM
1 for each line. Like shown in the wiring diagram.  :D  (You need 2 resistors)

C Signal (Chroma) - 75 Ohm resistor to ground.
Y Signal (Luma) - 75 Ohm to ground.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on February 28, 2014, 01:19:41 PM
Yeah, I tried that again, to the Grounds of the av-out, but it was a bit cramming in the N64 over there, so I wondered if I could cheat  ^^
It's the same as before. Without the resistors I have color (and I can say the colors are really good!) but I have a lot of 'interference'. It's the same with every cable and the cables work fine with my NTSC N64, so that's not the problem. Can the wires I use for Y, C and ground  cause any interference between them or something? (the caps and their pins are really close to eachother for example)

With the resistors I don't get video, or when I do, it's black and white. Maybe it's because it's so crammed and it doesn't make a proper connection or something, but like I said, without the resistors I came pretty close!
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: AlmostOriginal on February 28, 2014, 11:50:54 PM
Overall this is a really wierd why it doesnt work. Did you cut a wrong trace or something? Is the components touching the RF sheild.
Please also check PM for more.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on March 01, 2014, 01:40:40 AM
Thought it would be a pity to keep this analysis in PM, so a quote here:

Quote from: AlmostOriginal on February 28, 2014, 12:26:57 PM
Hey no problem! The Nintendo 64 S-video mod is really a mind twister. :'( I felt bad that nobody seemed to help you. I was in the same boat when i had problems with my system.

Well let see, one problem that i had was i got no S-video picture. Problem? I had the 75 ohm resistors connected to ground but no ground on the svideo jack  :-[

The other problem was i made the "PAL/NTSC" switch mod where i connected ground to the PAL setting, but not the NTSC setting but i saw that before i assembled it.

Well well enough about me rambling. Biggest failure i had so far is forgetting to connect stuff. Another problem i had was when i tried to figuer out the composite problem. When i connected the inlline cap the cable stopped working! So i added the 75ohm resistor! When i added that it worked again. Also if i removed the cap and left the resistor it still worked.
Is your current wiring the same as before? http://rguichelaar.dyndns.org/games/cables/n64_svideo_1024.jpg (http://rguichelaar.dyndns.org/games/cables/n64_svideo_1024.jpg)

Have you ever successfully preform the S-video mod on any other N64?

Did the system worked with S-video before you preformed the mod?

Also have you ever considering wiring the way i did or make a AV-Box. Reason i ask is because you can always "test" the system with the Multi out if you hit any problems. That´s how i figured out my problem.

So far i have checked the picture that you uploaded. Is it possible for you to make a video about it? The only things i can see from the picture is that maybe the solder joints might be "ok"  but need some touch up "maybe"?

Btw washed out colours you said. Is that the same as "Overbrightnes picture"? If so maybe one / more components doesnt make a good connection.

Please check these spots with a multimeter:

(http://i58.tinypic.com/2r4q62a.png)

Sorry for long reply.

Tx for the reply!
I think you're mixing a few things up though. The washed out colors is what I read people calling it when using a (NTSC) s-video cable on a PAL N64. It just looks really bad (and a PAL s-video cable doesn't exist). With the mod I actually get the proper colors, but only without the resistors. But there's interference in the image, I don't know why. It's with all the s-video cables I have, but not with the composite cables.
Still, why do the resistors cause the image to die or give me a black/white screen...

I tried another setup with wiring the Grounds of the av-out pins, but that had the same result. Without the resistors I got a nice color again, but interference in the image.

This is my first N64 I try to s-video fix. S-video works fine when wiring directly (but like said, with wrong colors, as it's a NTSC s-video cable).
How did you wire it exactly? My goal is really to perform the s-video fix on my PAL N64, so I can use my s-video cables on both my PAL and NTSC machines. Your av box looks marvellous  :)   But it's not the goal I have (and looks like a bit out of my league  XD ).

What would I be checking with the multimeter? Just if there's connection?

Tx!
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: mashley on March 23, 2014, 09:30:36 PM

(http://oi42.tinypic.com/2lkbtj6.jpg)

Hi,

I have a PAL N64 and have the issue with a mesh pattern over the s-video signal. I have tried numerous cables and none of them help. I'm not too happy about soldering onto my n64 motherboard. Can I perform this mod within the cable? I.e. Cut the AV cable, wire the components inline with the cable, then reinsulate it?

Thanks in advance
mash
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on March 24, 2014, 04:41:49 AM
I kinda thought I read 2 scenario's for the mesh pattern:
- use CSYNC instead of Composite sync
- use a better shielded s-video cable

But I just checked my NTSC N64 with s-video on my Sony LCD and it doesn't have the mesh pattern, whereas my launch PAL N64 (denc chip) has them big time. So it might work!
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: mashley on March 24, 2014, 04:59:28 AM
Thanks Shadow_Zero. I'm off to buy a new soldering iron tomorrow to try rewiring one of my existing cables as I want to try moving pin 9 to pin 7. If this doesn't work I'll try getting the required components to mod the cable,  as he long as someone can confirm that wiring the resistors and capacitors into the cable itself will work.

If none of that works, I'm seriously thinking of going Retrode + Pi and leaving the original consoles as display only pieces. Not what I want to do, but right now I'm just seriously frustrated that it doesn't seem to be possible to get a N64/SNES s-video cable which actually works properly :/
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on March 24, 2014, 06:16:46 AM
I never modded a Nintendo a/v cable before. Opening the multi-a/v plug seems like quite a hassle already. Easy option might be to get a PAL s-video cable from http://www.consolegoods.co.uk/ (http://www.consolegoods.co.uk/)
But I read at assemblergames, I think it was, someone opened the cable to expect these component, but only found a 75ohm resistor. He didn't give comment on the picture quality, so I don't know if it worked out for him.

To add to that, s-video looked really marvellous on the NTSC N64, seemed even to have more color than RGB (videoamp method)!

I don't memorize everything, so my Project Log might have some more leads on the various N64 and s-video matters: http://nfggames.com/forum2/index.php?topic=5090 (http://nfggames.com/forum2/index.php?topic=5090)
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: mashley on March 24, 2014, 06:26:51 AM
Actually my cables are from console goods, but still have the same problem :( I did get the multi av plug open quite easily on my other cables (which were cheap and nasty eBay jobs, but were identical in quality to the console goods cables).
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on March 24, 2014, 07:32:20 AM
Ah, ok! Good to know. But shouldn't you complain with Consolegoods then? Apparently they're not making the right cable s-video cables for PAL N64...

I can only say I tried this mod on the board, but still trying to get it to work properly. But adding just the two capacitors results in a much better color quality, although there's some serious interference in the video. Adding the resistors gives me a black screen for some reason...
I don't recall if the mesh pattern was gone on my LCD with my mod, will check that when I have the time (need to redo the mod first though).
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: mashley on March 24, 2014, 07:12:17 PM
Well I think I've made some progress here. I opened the console goods cables to check if they had been modified for PAL N64s, and found that the two cables are actually wired up differently. I therefore swapped them between my N64 and SNES, and the N64 now looks much better without the mesh pattern. I had previously assumed that the cables were identical, but it seems that one is adapted for the N64 and one (possibly) for the SNES.

The SNES still has the mesh pattern over the screen, but I noticed that one of the ground wires is detached from the multi AV plug, so I need to solder that back on.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on March 24, 2014, 07:34:42 PM
So what components do you have in your Consolegoods PAL N64 s-video cable?
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: PluueeR on March 24, 2014, 09:27:17 PM
I have a PAL N64 but no s-video inputs on my TV. What's te best option here?
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on March 24, 2014, 09:38:44 PM
You should check if your TV supports s-video over SCART. Then you can use a SCART adapter to connect s-video. Or if you have a NUS-001(FRA) model, you can RGB mod it   :)
Else use an official PAL GC/N64/SNES composite cable.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: mashley on March 25, 2014, 01:18:06 AM
Quote from: Shadow_Zero on March 24, 2014, 07:34:42 PM
So what components do you have in your Consolegoods PAL N64 s-video cable?
Just a single resistor. It seems to work well on the N64. The quality isn't the best I've seen, but I think I have to be realistic about what I can expect from a PAL console being upscaled to a 1080p HD projector on an 80" screen...

As for the SNES cable, I've tried moving pin 9 to pin 7 and it made no difference. Still got the mesh pattern :(
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on March 25, 2014, 02:20:01 AM
That really makes me wonder why soldering a 75ohm resistor on the board (was it Y or C?) didn't change the video quality at all for me! (speaking of N64)
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: mashley on March 25, 2014, 02:27:00 AM
I've got quite a bit of money invested in s-video now, as I've got an s-video to HDMI converter and an s-video switch box (all of which was bypassed for testing to rule them out as the source of the problem). However, right now I'm thinking of one of two options:

1. Go RGB. Wire up or buy all new SNES/N64/GC/DC/PS2/XBOX cables, an RGB switch box, and an RGB to HDMI converter
2. Use my real consoles just for display purposes, and go emulation


Option two is my least favourite, as I still get such a kick from using real retro consoles. But I'm so frustrated at this point by my struggles getting s-video to display in decent quality that I'm dreading starting all over again with RGB :/
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: PluueeR on March 25, 2014, 08:03:07 AM
For testing, I made a video only cable. The spare MultiAV cable I had (composite), only had a couple pins inside. So I still need a decent one, with more pins for the audio. I connected it as follows: from N64 to scart:

pin 5 - grnd - pin 17
pin 7 - luminance - pin 20
pin 8 - chrominance - pin 15

I'm surprised that I didn't need to install any resistors or capacitors. The picture looks pretty decent. Not as good as my SNES with RGB, but I intent to think this is better than composite, with less dot crawl. The menu of Mario 64 is a very good test for this. Now, I need to source a MultiAV plug with enough pins to complete this cable.

Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: mashley on March 27, 2014, 01:40:50 AM
Quote from: PluueeR on March 25, 2014, 08:03:07 AM
For testing, I made a video only cable. The spare MultiAV cable I had (composite), only had a couple pins inside. So I still need a decent one, with more pins for the audio. I connected it as follows: from N64 to scart:

pin 5 - grnd - pin 17
pin 7 - luminance - pin 20
pin 8 - chrominance - pin 15

I'm surprised that I didn't need to install any resistors or capacitors. The picture looks pretty decent. Not as good as my SNES with RGB, but I intent to think this is better than composite, with less dot crawl. The menu of Mario 64 is a very good test for this. Now, I need to source a MultiAV plug with enough pins to complete this cable.

That's interesting. Makes me wonder whether there's a grounding issue here. I might try unsoldering the audio connectors from one of my s-video cables and see if that makes any difference.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: mashley on March 27, 2014, 02:14:43 AM
Quote from: mashley on March 27, 2014, 01:40:50 AM
Makes me wonder whether there's a grounding issue here. I might try unsoldering the audio connectors from one of my s-video cables and see if that makes any difference.

Ok, just de-soldered the audio cables from one of my SNES s-video cables so there was just chrominance, luminance and ground connected. No change to the video quality. So what's left? The console? PSU?  ???
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: mashley on March 27, 2014, 10:08:34 PM
Well unfortunately I think it's time to give up. RGB didn't work properly on my SNES, and won't work at all on the N64. S-video looks terrible on the SNES, and mediocre on the N64. Worst of all, I tried playing Doom 64 and Donkey Kong Country through emulators on my HD projector displayed on an 80" screen, and the graphics looked absolutely incredible. There was simply no competition. And as much as I love the old consoles, I got more enjoyment from playing through an emulator where I could actually see what was happening on screen than I did on a console which was displayed as a pixellated, blurry mess. Sad as it is, I think my consoles and carts will now be used as display pieces only  :(
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: ApolloBoy on March 28, 2014, 07:46:24 AM
Quote from: mashley on March 27, 2014, 10:08:34 PM
S-video looks terrible on the SNES, and mediocre on the N64.
Well if you're using a shit S-video to HDMI converter then no wonder.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: mashley on March 28, 2014, 08:09:11 AM
Quote from: ApolloBoy on March 28, 2014, 07:46:24 AM
Quote from: mashley on March 27, 2014, 10:08:34 PM
S-video looks terrible on the SNES, and mediocre on the N64.
Well if you're using a shit S-video to HDMI converter then no wonder.
It looks exactly the same if I connect the s-video cables directly to the projector.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: PluueeR on March 28, 2014, 03:31:15 PM
Please post some pics. It makes sense that emulation looks very crisp. The are no analog video processors  "messing" with the signal. Does you projector support scart?
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Knockturnal on March 11, 2016, 09:12:55 PM
Firstly: Sorry for the 2 year gravedig, but this topic is hardly obsolete.

So I am going to mod a PAL N64, or the S-video cable, to get a proper good S-Video signal out.
I saw the pre-modded cable, and as it was mentioned it only contains a single resistor it leads me to believe it's not even a real S-Video cable, but rather composite through S-video.
To add to my suspicion, it includes the yellow composite video lead, which good cables (monster) exclude. I believe that the cable in question is essentially a composite AV slightly improved for the PAL N64, and NOT an actual S-Video cable. I thought this should be mentioned ITT, because a lot of people will come through here looking to make their N64 experience better.

This means that you need to get some caps and resistors and an actual good NTSC S-video cable, and mod either your console or your cable to get a good picture. At the time of writing this post, all this can be yours from ebay for about $25 USD, so there is really no reason to gamble on the inferior cable.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: jss_josafa on March 16, 2016, 11:45:44 PM
Hello everyone! do not know what is the right topic, the more I need help!
I have 2 nintendo 64 with problem in the video. He calls, the LED lights, more is with a blue, green through the screen, I made a video of how it is to turn on the unit.

https://onedrive.live.com/redir?resid=3CEBE55EE75C0F53!2492&authkey=!AAUMy-SiSzKneSk&ithint=video%2cmp4

Sorry for the question in the wrong place and the mistakes, I'm using google translator: |
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on November 16, 2016, 06:43:52 PM
@Knockturnal:
Nice of digging this up, but I kinda miss the point you wanted to prove in your post...?
Did you try this mod?
And what eBay cable are you referring to?


@jss_josafa:
Google translator makes your post a challenge  ;)
I don't have a Live account, so I can't see the video I think...?
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Xan on February 15, 2018, 05:07:50 AM
I did this mod on a S-Video cable and get a fine picture generally, but on a CRT I've noticed very faint horizontal interference lines peridocally crawling up the screen. It's usually not visible at all but when looking very closely on certain dark scenes it can be made out. I don't recall seeing anything like this on any other console, what could be the reason of that? I should also mention it's one of these generic cables with only one ground connected on the AV, if that is of any relevance.

Actually I have a general noob question about the order these parts have to be soldered on... in the OP it is mentioned the cap has to be soldered in series, does that mean that both the resistor and cap can be soldered straight to the pin (for chroma and luma, respectively)? This is the way I had it originally, but I just changed it up to connecting the cap with a piece of wire to the pin, while leaving the resistor on. From a quick test it didn't seem to help much with the aforementioned crawling interference, but at least allows for the caps to be positioned more freely inside that tight space.
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Shadow_Zero on July 08, 2020, 09:37:01 AM
Since the nice schematics are not being hosted anymore, here they are again:
(http://i.imgur.com/O2mVib8.png) (https://imgur.com/O2mVib8)

(http://i.imgur.com/Yd6NTEd.png) (https://imgur.com/Yd6NTEd)
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Richter2023 on February 17, 2024, 04:39:56 PM
I thought that PAL region got RGB on their consoles?
Title: Re: S-Video on PAL N64 (pics, details inside)
Post by: Tak-MK on February 17, 2024, 09:41:45 PM
Quote from: Richter2023 on February 17, 2024, 04:39:56 PMI thought that PAL region got RGB on their consoles?

Sadly not on the N64, it only outputs composite over here. There's a weird French early revision with something near to RGB or that was prepared for it at least, but nothing else.